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Pal

Tried to circumvent ban with alt-account
Banned
Oct 25, 2017
634
I believe Doom on Switch may not run at lower than low settings for everything. I believe certain settings are equivalent to at least Medium settings, or at the very least above low settings.

For example, here's a screenshot from the Switch version of the volumetric fog/smoke you see on a bridge at the beginning of the foundry level:

UTR4ozX.png


I don't have an identical comparison since I am at work, but the same spot in the PC version running at low settings looks very similar to this:
DOOM-secret-room-level-3-1-5.jpeg


The volumetric effect passing through the grid still exists, but it's much lower res and clearly less refined. For those who happen to have the PC version, it's easy to verify since this spot is right at the beginning of the foundry level.

Food for thoughts.
 

TheMoon

|OT|
Member
Oct 25, 2017
18,780
Video Games
I'm not the one praising Panic Button for something they did not do, so no. I read that post and have it bookmarked right here, didn't quote because I thought it wasn't necessary.

Psyonix "own the development, maintenance, and ongoing support for all Rocket League versions, including the Switch" so again, PB is not and should not be credited with anything from now on. Psyonix is not handling just graphical updates.
You kept lumping DOOM And Rocket League together. PB handled the DOOM patch. You sound really mad at them for some reason.
 

Spider-Man

Banned
Oct 25, 2017
2,353
65-75 works best I guess. Above was too jittery for me.

I don´t think that is a good idea, you still need the right stick for fast turns.

Played all morning with detached joy con docked while standing. Didn't use the right stick at all and you only need to move the right joy con to aim.

Basically felt like a less accurate Doom VFR which I played with the aim controller. Was a lot of fun!
 

EDarkness

Member
Oct 25, 2017
582
You could have just said "yes" to when I pointed out this was a camera-reset issue in my previous response. :)

Since you can actually turn like you want (180°, again, I tested), but can't recenter the same way you can in Splatoon. And that is actually the problem, not the gyro aim settings or anything related to it.

Well, it took a lot of fooling around with it to do what I wanted. At first, I couldn't get the game to move horizontally with motion and that was frustrating. The combination he pointed out works for that, but the centering still requires me to use the analog stick and that sucks. At least I can get the camera movement now. I just wish there was a better way.
 

pixelpatron

Banned
Oct 28, 2017
1,542
Seattle
This looks like a TON of fun, def gonna pick this up when they do another sale or price drop. (Already have Doom on my PC). Bravo devs for supporting your game post launch.

While not ideal, since a polished game at launch is ALWAYS preferred; Patches are just how things go now days, but this and the updates to Rime prove devs listen to their communities, and some really want to do right, but game dev is difficult....there so much more going on behind the scenes, and sometimes resources are not available. It's great some devs/pubs are going back to right their wrongs.
 

N00MKRAD

Banned
Oct 31, 2017
1,376
I believe Doom on Switch may not run at lower than low settings for everything. I believe certain settings are equivalent to at least Medium settings, or at the very least above low settings.

For example, here's a screenshot from the Switch version of the volumetric fog/smoke you see on a bridge at the beginning of the foundry level:

UTR4ozX.png


I don't have an identical comparison since I am at work, but the same spot in the PC version running at low settings looks very similar to this:
DOOM-secret-room-level-3-1-5.jpeg


The volumetric effect passing through the grid still exists, but it's much lower res and clearly less refined. For those who happen to have the PC version, it's easy to verify since this spot is right at the beginning of the foundry level.

Food for thoughts.

The volumetrics are also LODed, meaning they decrease in resolution when you get further away.
But still, volumetrics on a handheld is nuts anyway. Zelda has them too, but it's far less detailed.
 

nenned

Member
Oct 27, 2017
1,099
I wasn't doing to buy Doom initially as it didn't have motion controls and dual analog never really clicked with me. I decided to get Doom since I always thought it looked like a good game and I wanted to support these types of games on Switch. I got somewhat used to dual analog during my playthrough, but I definitely struggled at times. When I saw the patch offered gyro aiming, I tired it immediately and it didn't click with me at first. I thought it would be like IR pointing on Wii where both aiming and looking is performed with IR pointing, which felt really natural to me. But it wasn't. Then, while playing around in the game, it just clicked with me. Soon, parts of the game where I had previously struggled I was now blazing through like an assassin. I even had to raise the difficulty to offer more of a challenge. This really is a game changer for me. I am now looking for to playing more FPSs like this. Wolfenstein II is a definite, as would be Call of Duty if the rumors are true that it is coming to Switch. Great job Bethesda and Panic Button!
 

si2k78

Member
Nov 6, 2017
90
Really, guy? There are definite improvements which quite a few people pointed out. Just because you do not like the anwer do not dismiss everyone.


Ok. I take back what I said. I just booted up Argent Tower, and I was able to breeze right through it. Prior to the patch, this level was hit the hardest with frame rate drops due to the sheer number of enemies the game threw at you, which impacted gameplay. Now, I barely noticed any frame rate drops with the new patch and I haven't noticing the frame rate negatively impacting my experience at all.
 

Pal

Tried to circumvent ban with alt-account
Banned
Oct 25, 2017
634
The volumetrics are also LODed, meaning they decrease in resolution when you get further away.
But still, volumetrics on a handheld is nuts anyway. Zelda has them too, but it's far less detailed.

You are right that volumetrics appears to work on a LOD basis. I just took some screenshots that demonstrate the Switch have the particles quality set around medium setting. Rest is set at Low Settings, 720p, 90% resolution scale (trying to mimic Switch).

Switch:
UTR4ozX.png


Particles Quality set to Medium:
XjdvT6Q.jpg


Particles Quality set to Low:
FSr4bzr.jpg


Closer look (Medium):
Iog6t3J.jpg


Closer look (Low):
auZbd3E.jpg


Might worth a look to compare settings for other effects. Hopefully John will comment after his extended play session about his findings regarding framerate and such when it comes to the patch :)
 
Last edited:

marc^o^

Member
Oct 26, 2017
2,207
Paris, France
I've had the game since day one, and posted here how disappointed I was with it. Well it all changed, these controls made me love Doom. Game changer AFAIC :)
 

plagiarize

It's not a loop. It's a spiral.
Moderator
Oct 25, 2017
27,573
Cape Cod, MA
So I've played for a couple of hours. I took to the gyro controls like a duck to water. They make the frame pacing much more tolerable by making turning naturally less smooth, and they making aiming about a hundred times easier for me than when I tried the PC version on a pad limited to 30 fps. Doom is a twitch shooter. It needed this. Great work implementing these controls to the devs, and if Wolf 2 has them, I'll be much more likely to get the game day one.
 

Crushed

Member
Oct 25, 2017
7,720
Playing multiplayer with gyro feels so much better now. Hitting consistent headshot sprays with the semi auto and burst fire guns and hitting people out of the air with the grenade launcher.
 

Sander VF

The Fallen
Oct 28, 2017
26,036
Tbilisi, Georgia
Soon, parts of the game where I had previously struggled I was now blazing through like an assassin.
No joke.

Previously my survival strategy during big encounters was to run around in circles and kill the demons that happened to cross paths with me.

Now I feel like the very same Doom Slayer that disembodied demon voice fanboys about in those voice logs in hell.
 
Oct 27, 2017
3,550
This is not only one of the best Shooters ever but one of the best games ever. And the fact that you can play it portable is incredible.
 

Vinnk

Member
Oct 26, 2017
1,969
Japan
Stupid thread.
Stupid ResetEra.

I was totally going to skip this one.

Now I have to buy it. I hate you all.

I love you all.
 

iamaustrian

Member
Nov 27, 2017
1,291
The optimizations are not enough for a revisit? wow
I'm not an expert but the improvements (especially in undocked) are remarkable and make the game feel(and look) much much better. there were tons of massive slowdowns which are 80% gone now too.
I was impressed by Doom on switch before but post-patch it almost looks like they found switch'es beast-mode. It's running and looking amazing now undocked.
 

Crayon

Member
Oct 26, 2017
15,580
I want this now. :o
Wait just patch in motion control for ps4 doom! That one's ten bucks lol.
 

Neiteio

Member
Oct 25, 2017
24,138
Glad to see more people supporting this game. It's a very well-done and content-complete port of one the best shooters ever made. The campaign is top-notch, and the multiplayer is surprisingly addictive.
 

Gianko

Member
Nov 1, 2017
425
ROME, ITALY
i love this game but please help me to play with gyro aiming. I can't figure this control when i point up and down it goes out of control and i have to reset the position always. do i have to play using the right stick too to point up/down and turn around right/left? how to adjust the sensor?
please!
 

MouldyK

Prophet of Truth
Banned
Nov 1, 2017
10,118
i love this game but please help me to play with gyro aiming. I can't figure this control when i point up and down it goes out of control and i have to reset the position always. do i have to play using the right stick too to point up/down and turn around right/left? how to adjust the sensor?
please!

I also want to know how to tune my brain to use Split-Cons with this Gyro!
 

MrCunningham

Banned
Nov 15, 2017
1,372
I think the one on the top is portable mode pre-patch and the pic under it is portable mode after-patch

That is a pretty sizable upgrade for portable mode, if true. They really must have optimized how data is being streamed through the Switch hardware at different resolutions for different levels of detail.

I also request a Digital Foundry analysis.
 

ShinobiBk

One Winged Slayer
Member
Dec 28, 2017
10,121
What I'm left wondering is if this the final patch? or can they take it even further with the resolution and optimization upgrades as they get more familiar with Switch and the engine working in Wolf 2
 

Deleted member 8166

Account closed at user request
Banned
Oct 26, 2017
4,075
i love this game but please help me to play with gyro aiming. I can't figure this control when i point up and down it goes out of control and i have to reset the position always. do i have to play using the right stick too to point up/down and turn around right/left? how to adjust the sensor?
please!
you don't use the gyro for big movements. you use the analogue stick for most stuff and the gyro for corrections, quick movements.

that's how I do it.
 

SleepSmasher

Banned
Oct 27, 2017
2,094
Australia
That is a pretty sizable upgrade for portable mode, if true. They really must have optimized how data is being streamed through the Switch hardware at different resolutions for different levels of detail.

I also request a Digital Foundry analysis.
I wouldn't expect a DF analysis because John himself said that the visual upgrade wasn't worth another look. Maybe he's full of projects down the pipeline and has no time for a revisit, but the visual upgrade is definitely visible.
 

Rushoff

Member
Oct 28, 2017
203
What i believe DF should do (that would make sense) is create a separate video for Switch patches, that would include Rime, Doom, that metroidvania mummy, Rocket League (in the future), and a couple more games.
 

TheMoon

|OT|
Member
Oct 25, 2017
18,780
Video Games
When I saw the patch offered gyro aiming, I tired it immediately and it didn't click with me at first. I thought it would be like IR pointing on Wii where both aiming and looking is performed with IR pointing, which felt really natural to me. But it wasn't.
Well both looking and aiming are done by the same input, just not with IR or by moving a cursor inside a big bounding box. You could set up various Wii shooters like this though, where the bounding box/dead zone is exactly the size of the reticle and would move both instantly like they do here.
 

Skittzo

Member
Oct 25, 2017
41,037

Ya know I saw this post last night on mobile and it didn't seem like such a big difference, looking at it now on my monitor I'm kinda stunned by the difference. That's a bigger resolution jump than I imagined.

Has anyone been able to pixel count? I know it's tough because of the dynamic resolution and TAA but I'm curious what kind of difference we're actually looking at here.