I believe Doom on Switch may not run at lower than low settings for everything. I believe certain settings are equivalent to at least Medium settings, or at the very least above low settings.
For example, here's a screenshot from the Switch version of the volumetric fog/smoke you see on a bridge at the beginning of the foundry level:
I don't have an identical comparison since I am at work, but the same spot in the PC version running at low settings looks very similar to this:
The volumetric effect passing through the grid still exists, but it's much lower res and clearly less refined. For those who happen to have the PC version, it's easy to verify since this spot is right at the beginning of the foundry level.
Food for thoughts.
For example, here's a screenshot from the Switch version of the volumetric fog/smoke you see on a bridge at the beginning of the foundry level:
I don't have an identical comparison since I am at work, but the same spot in the PC version running at low settings looks very similar to this:
The volumetric effect passing through the grid still exists, but it's much lower res and clearly less refined. For those who happen to have the PC version, it's easy to verify since this spot is right at the beginning of the foundry level.
Food for thoughts.