Who made this thread? We should be updating the OP with all this amazing information floating around the thread. Hard to keep track :(
Ah! Thanks for that!! I saw it before, but couldn't find it anymore.You can see an example of this here. The only thing I have seen draw in the danger zone or even the action safe zone is weirdo homebrew or utility stuff like the 240p tool.
Don't just copy the url of the post number, it fucks it up for people not using the same posts per page as you. To get correct links that will work for everyone actually click on the post number and copy the url in the pop up. For example, these are the universal links to the two posts you linked to.1462x1200, Disable V Interpolation (H interpolation on), is the most accurate you can get when it comes to aspect ratio at 1080p, and looks sharp to me from a couch distance (as an ardent int scaling only type)
You can read the long winded explanation of it all if curious. The short of it is 4:3 and 8:7 are both sort of wrong when scaling the SNES so it makes the math tricky.
https://www.resetera.com/threads/an...ng-with-super-power.8886/page-49#post-4598039
https://www.resetera.com/threads/an...ng-with-super-power.8886/page-51#post-4682191
You can see an example of this here. The only thing I have seen draw in the danger zone or even the action safe zone is weirdo homebrew or utility stuff like the 240p tool.
Fixed. Thanks.
Who made this thread? We should be updating the OP with all this amazing information floating around the thread. Hard to keep track :(
thanks buddy i will give this a shot and poke around the tv settings some more..Check the picture zoom/format settings on your TV seems the picture might be zoomed in a bit? There might also be an overscan setting somewhere. Will dig further if you are not able to find it. You're wanting full pixel, or whatever Sony might call it, not familiar with their settings offhand.
(Ignore the colors)
Made through the adopt a poster thing. And, yeah, kind of sucks to not have someone who is actually active in here in charge of the OP.
Maybe contact a Mod to close this thread when you have done your OT. I don't think it would be a problem.Would it be possible to make an actual Super Nt OT or has that ship sailed? I would have no problem taking up this mantle if it's ok.
Nothing smaller than 32gb. I am doing fine with that.Just preordered one. What type and size SD card do y'all recommend?
I use a regular 32GB sized card (class 10).Just preordered one. What type and size SD card do y'all recommend?
Maybe contact a Mod to close this thread when you have done your OT. I don't think it would be a problem.
Who made this thread? We should be updating the OP with all this amazing information floating around the thread. Hard to keep track :(
Made through the adopt a poster thing. And, yeah, kind of sucks to not have someone who is actually active in here in charge of the OP.
I'll go ahead and work on an OT. I have a bit of time tomorrow to do so. I think things like controller suggestions, video settings, firmware links, and so on.
If anyone has any suggestions, please lemme know~ :)
Are you on the latest firmware? I recall someone mentioning having some overscan issues that the latest firmware fixed. Might be the same here?Well i tried switching to full pixel, made it slighty better but still image is cropped off at the top. Im using the correct offsets too as posted.
I keep a couple of notes in a small file, mostly on video setting. If it helps, I'm glad to share.I'll go ahead and work on an OT. I have a bit of time tomorrow to do so. I think things like controller suggestions, video settings, firmware links, and so on.
If anyone has any suggestions, please lemme know~ :)
Are you doing it to collect the limited numbered cart, etc., or for the games? If investing, like making money later down, I doubt that's going to do well over time.So...I am still seriously considering gettingRetro-bit's officially licensed R-Type Returns(Super R-Type/R-Type 3 rerelease on cartridge). Does anybody have a history with Retro-bit?
Im on jailbreak 6.5Are you on the latest firmware? I recall someone mentioning having some overscan issues that the latest firmware fixed. Might be the same here?
That would be great.
It might be an idea to float some hidden gems that can be picked up for reasonable prices - although that's probably a lot of work in and of itself.
[Display Area]
[Full Pixel]: Displays the original picture when parts of the picture are cut.
[+1]: Displays the picture using the TV's maximum display area.
[Normal]: Displays the recommended size picture.
[-1]: Enlarges the picture.
([Full Pixel] is available only when the input signal is 1080i/1080p and [Screen Format]/[Wide Mode] is set to [Full].)
For the games, primarily.Are you doing it to collect the limited numbered cart, etc., or for the games? If investing, like making money later down, I doubt that's going to do well over time.
To add another point to this discussion: As I found here, although the SNES internal resolution is 256x240 most games only draw 256x224. So for 5x integer scaling (1200 heigth) only 1120 are often 'used'. Therefore in most cases you're not losing 120 pixels as I wrote above but only 40.
The only thing I'm not seeing is maybe the outer part of a text box. I didn't test Mario Kart but maybe it's using the 'full' resolution of 256x240? Otherwise it could be a TV setting.
Could someone try TMNT Turtles in Time?
Using 5x integer scaling (1200), I do see a cutoff at the top.
BUT Mario Kart looks fine, not what was reported a couple pages back.
Would this be an example of the 40 pixel loss that was mentioned?
True, though that does cut off their feet when at the bottom of the screen. Not exactly valuable gameplay info, but I suppose it is a pick your poison situation.Or change the vertical position to move the screen down since there's nothing of importance lost at the bottom when you do so in that game.
Or change the vertical position to move the screen down since there's nothing of importance lost at the bottom when you do so in that game.^^ yep, that is definitely an example of Konami not respecting the screen bounds. Only option there if you really want to see the top of the UI (I can understand it being annoying) is to go with 4x or 4.5x.
^^ yep, that is definitely an example of Konami not respecting the screen bounds. Only option there if you really want to see the top of the UI (I can understand it being annoying) is to go with 4x or 4.5x.
4x (1170x960)
4.5x (1316x1080 and you'll need to turn on vertical interpolation)
The, I would definitely say it is a waste of money. I mean, you can just play them on the j/b firmware.
I'd say that definitely needs to be fixed and why I keep posting about it because it is clear people are not seeing the problem and it is the exact thing someone is going to shoot themselves in the foot with and lose hours of progress doing.
- Load a game that has saves.
- Hit select+down to pull up the menu.
- Note it prompts for the save.
- Hit yes or no to save, doesn't matter.
- Hit B a few times to back out of the SD menu to the system menu.
- Hit select to close the menu and go back to the game.
- Now hit select+down again to pull up the menu.
- Note since you are at the system menu it does not prompt to save.
- Go back into the SD menu.
- Hit select to close the menu.
- Doesn't work.
- Back out again to system menu and hit select to close it.
- Note you are now stuck forever and can never back up your save to the SD card without resetting (losing any saved progress from this session)
Seriously, try it. It NEEDS better awareness.
Yeah, I think you're misunderstanding.
SNES carts used a battery to keep a tiny bit of charge to keep the some data in SRAM. This is used to save your game. Because flash memory at that time wasn't really a thing, or at least, price wise it wasn't practical to put into carts.
The NT's prompt to save your SRAM is exactly this, do you want to save your SRAM or not.
Kevtris has commented that doing savestates in an FPGA is too hard to implement easily. Some of the flash carts have some save state tech (the Everdrive?) but they're a bit finicky I believe.
I don't think Steve was talking about the save prompt / menu issue based on the posts he was responding to, but not understanding how SRAM saving works.
I'm kind of surprised it prompts at all. Besides using up a tiny bit of space and having to delete unwanted saves (just like a SNES) I'm not sure why it simply doesn't auto-save the SRAM if it changes at all. Is there some other reason you wouldn't want to auto-save the SRAM?
He was responding to my post though? Where I was talking about the save prompt issue.
Can't say I'm super interested in jailbreaking my device. I have a Pi for those kinds of shenanigans ;)The, I would definitely say it is a waste of money. I mean, you can just play them on the j/b firmware.
According to most of the people who've tried it, saving games via SD card with the jailbreak firmware seems to work pretty reliably. I don't believe there have been any complaints of corrupted saves in the newest version. However, you still have to manually save your game through the Super NT menu, and there's apparently no way of accessing the save screen if you accidentally back out of the save screen to access other parts of the menu. As such, if you back out of the save screen, then you'l be unable to save progress in your game to the SD card until you turn off the Super NT and turn it back on, since you won't be able to access the save menu.Sorry for the confusion guys :(
English isn't my native language and I suck at tech related stuff.
The only thing I wanted to ask if saving roms is possible. So if I save the progress of A link to the past ROM ( via select + down ) will I be able to continue next time I fire the ROM up?
With that cart from castlemania, you're basically playing the roms anyway. I dunno, if you're collecting not the stuff that comes with the purchase, then I don't see a reason to get it beyond "feeling" like you're playing a cart.Can't say I'm super interested in jailbreaking my device. I have a Pi for those kinds of shenanigans ;)
Can't say I'm super interested in jailbreaking my device. I have a Pi for those kinds of shenanigans ;)
According to most of the people who've tried it, saving games via SD card with the jailbreak firmware seems to work pretty reliably. I don't believe there have been any complaints of corrupted saves in the newest version. However, you still have to manually save your game through the Super NT menu, and there's apparently no way of accessing the save screen if you accidentally back out of the save screen to access other parts of the menu. As such, if you back out of the save screen, then you'l be unable to save progress in your game to the SD card until you turn off the Super NT and turn it back on, since you won't be able to access the save menu.
EDIT: To further clarify, this feature isn't a save state feature. You have to use whatever save system exists within the game, then use the Super NT save menu to actually save that progress.
Hmm, I was rather keen on "owning" the actual games themselves instead of just some ROM dumps though. It's the same reason why I got Turn & Burn No Fly Zone CIB and Secret of Evermore in the first place.The, I would definitely say it is a waste of money. I mean, you can just play them on the j/b firmware.
Yeah. I will be buying some of the games I really want but at least I don't have to jump through hoops at the ridiculous asking prices and just wait around for good deals. Playing them off carts is half the fun of having this system.Hmm, I was rather keen on "owning" the actual games themselves instead of just some ROM dumps though. It's the same reason why I got Turn & Burn No Fly Zone CIB and Secret of Evermore in the first place.
The jailbreak is its own self-contained firmware. You can go back and forth between it and the official one at your leisure.
So are you saying the R-Type Returns collection will drop in price eventually?Yeah. I will be buying some of the games I really want but at least I don't have to jump through hoops at the ridiculous asking prices and just wait around for good deals. Playing them off carts is half the fun of having this system.
So are you saying the R-Type Returns collection will drop in price eventually?
Right now R-Type 3 sells for around $200, and that's without box.
They require a signature. They did for mine."Out with courier"
*breathing intensifying*
Hopefully DHL Canada doesn't suck and will leave it without someone being home.
Well, if you had said owning was the intent, and not playing, I would say go for it. I have to get the official carts or else it'll always be in the back of my mind that I'm playing a repro lol.Hmm, I was rather keen on "owning" the actual games themselves instead of just some ROM dumps though. It's the same reason why I got Turn & Burn No Fly Zone CIB and Secret of Evermore in the first place.