I come into these Rider movies expecting nothing. That way I can at least be pleasantly surprised, though the only recent movies I genuinely enjoyed both belonged to Drive: its own summer movie and the Kamen Rider 4 film.
Ex-Aid's movie has a couple of cool sequences. Dan Kuroto proving to be a maniac behind the wheel and Parad being all "you thought it was Emu Hojo, but it was me, PARAD!" was delightful. Ex-Aid's goofy costume aside for his Creator form - that fight sequence against Fuma is also a highlight, making great use of the game creator/imagination motif.
Everything else is just trash.
The story about the dad and his family I couldn't care less about. Poppy continuing to be criminally underutilised and spending most of the money fretting around do no service to the film.
The main villain is somehow just as bereft of anything interesting in his own right. That blinding mix of CG jank, bright colours and endless noise when Emu finally decides to whip out Muteki (after spending the film not using it for some reason - probably because if he did, the movie would conclude in 15 minutes) to take on horrendous CG eldritch abomination Gemdeus is abysmal. I don't watch Toku to see these kind of CG fight sequences, because visually I find them appalling and I'm completely taken out of the action. I'm here to see guys in rubber suits beat up other guys in rubber suits, with CG appropriately used to compliment these sequences. CG used to elevate a Rider's kick and provide them with cool individuality that fits with the suit motif? Absolutely. Drive for example does that very well. CG vomit climaxes against Gemdeus? No thank you.
Ex-Aid's movie has a couple of cool sequences. Dan Kuroto proving to be a maniac behind the wheel and Parad being all "you thought it was Emu Hojo, but it was me, PARAD!" was delightful. Ex-Aid's goofy costume aside for his Creator form - that fight sequence against Fuma is also a highlight, making great use of the game creator/imagination motif.
Everything else is just trash.
The story about the dad and his family I couldn't care less about. Poppy continuing to be criminally underutilised and spending most of the money fretting around do no service to the film.
The main villain is somehow just as bereft of anything interesting in his own right. That blinding mix of CG jank, bright colours and endless noise when Emu finally decides to whip out Muteki (after spending the film not using it for some reason - probably because if he did, the movie would conclude in 15 minutes) to take on horrendous CG eldritch abomination Gemdeus is abysmal. I don't watch Toku to see these kind of CG fight sequences, because visually I find them appalling and I'm completely taken out of the action. I'm here to see guys in rubber suits beat up other guys in rubber suits, with CG appropriately used to compliment these sequences. CG used to elevate a Rider's kick and provide them with cool individuality that fits with the suit motif? Absolutely. Drive for example does that very well. CG vomit climaxes against Gemdeus? No thank you.