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Butane

Member
Nov 2, 2017
98
I have 5800+ dust, and I'm debating crafting Edwin, Keleseth, and Tess since it looks like Rogue just looks fun right now.

I'm pretty much a f2p player and never have really opened any Rogue cards, so I'm itching to try a tempo rogue. Just don't know if I want to commit the dust to doing that even though I know Edwin will always be good and I can use Keleseth in other things.

And in case anyone mentions it, I opened Baku and Dollmaster Dorion my packs, and I got Lord Godfrey as my class card.
 

Arjen

Avenger
Oct 27, 2017
2,033
I've been trying the deck recipe for mage, because I got all the cards for that. It's pretty fun, you can do some cool shenanigans with the copy a minion when you draw a minion, and the elemental that discounts card not in your opening deck.
Book of specters seems re hurt me more than it helps I feel like. I think I should cut them for something better.
 

QFNS

The Fallen
Oct 26, 2017
935
I screwed around with Elemental Mage with Arugal. I can't empty my hand fast enough, lol. I think I need to cut some of the spell generation stuff and just put in Fireballs. Book of Specters is crazy and its easy as hell to get massive value off the spellstone.
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,117
Seems like Shudderwock is like quest rogue where the deck has horrible win rate but since is so frustraiting to play against, that in the end will be nerfed anyway.

That being said, Shudderwock isn't really that oppresive, I have seen lots of games where you never draw the shudderwock.
 

Papercuts

Prophet of Truth
Member
Oct 25, 2017
11,042
how's even paladin? Well, which is superior, odd pally or even pally?

I feel like on paper the even deck has the more broken cards, but odd has the more broken synergy since the hero power is gross. Odd uses weird cards like raid leader and frostlord warlord to disgusting effect.

Though just aggro pally with any card is also good, lol. So who knows.
 

Luminish

Banned
Oct 25, 2017
6,508
Denver
I tried playing some of that Midrange Token Hand Druid thing and what I've noticed is it never was a problem of filling the board with stuff to buff, the problem is you only have 4 good AoE buffs at less than 4 mana.

Whispering Woods might be worth playing, but it's not what that deck needed most. Waiting until turn 8 to Soul of the Forest or Adapt or whatever your stuff just isn't powerful enough. If i draw like 3 out of 4 of my cheap AoE buffs by turn 6 I win, if I draw 0 of 4 I lose. And this is in Wild where there's at least Mark of the Lotus and Fandral.

What feels like the best Buff to me for that deck is actually Witching Hour and Witchwood Grizzly. If you're against aggro, you often just win by playing Witchwood Grizzly. If you're against control, you can toss it in with Witching Hour to make your later combo turns much, much more difficult to deal with.
 

Deleted member 9100

User requested account closure
Banned
Oct 26, 2017
3,076
Control warlock.

My problem with control warlock in previous meta was priest, right now it's better, maybe baku hunter is the worst match up.

Speaking of face collector, my opponent played 1 that gave him another face collector, who gave him another face collector.

Isn't that just the echo effect though? Or was it on separate turns. The odds of that happening seem insane.
 
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gutshot

Member
Oct 25, 2017
4,439
Toscana, Italy
I'll consider the vicious fledgling change though those have definitely won me games around rank 10 and it breaks my heart to lose them, PLUS they enable the 5-damage kill commands.

Does Archerus Veteran really give more damage consistently than Elven Archer? Elven Archer lets you kill small taunts or divine shields or go face no matter what, while Archerus Veteran depends on you having another character on the board and no enemy taunts, or else you have no guaranteed impact.

Leeroy might work and I do have him, but I feel most games the opponent has taunts by turn 5+ so he'd never be able to hit face. I might still give it a shot.

The one thing I'm VERY doubtful about is cutting blackwald pixie. I initially though I might take it out, but that wins me maybe 60-70% of the games I do win because of the 6-damage combo that ignores taunts when people don't expect it. Putting jungle panther means no face impact if there are taunts, secrets, or the opponent has AOE.

If you play odd face hunter in standard, what rank are you seeing success?

Acherus leaves behind a 2/1 body though, which is a bigger deal than it might seem. You need to get as much chip damage in as possible, especially early on. Leeroy sometimes gets stopped by taunts, but the games he wins you are worth it. If you think Pixie is doing work, then you can keep it in. It feels like it might be a little too slow to me, but I would have to experiment with it myself to see for sure.

I went from 15-10 yesterday with Face Hunter, but I don't think people had been experimenting with Odd Paladin yet. If Baku Hunter gets hard-countered by them, it might not be a good time to run the deck.

I have 5800+ dust, and I'm debating crafting Edwin, Keleseth, and Tess since it looks like Rogue just looks fun right now.

I'm pretty much a f2p player and never have really opened any Rogue cards, so I'm itching to try a tempo rogue. Just don't know if I want to commit the dust to doing that even though I know Edwin will always be good and I can use Keleseth in other things.

And in case anyone mentions it, I opened Baku and Dollmaster Dorion my packs, and I got Lord Godfrey as my class card.

Edwin and Keleseth are definitely worthy crafts, but I would hold off on crafting Tess. It doesn't really fit in Tempo Rogue. It's a value card and people trying to force it into Tempo Rogue are doing it all wrong. Just look at the HSReplay stats for proof (sort by played winrate). Tess is the worst performing card in the deck.
 

MrPing1000

Member
Nov 6, 2017
36
Norn Iron
### Mill Druid
# Class: Druid
# Format: Standard
# Year of the Raven
#
# 2x (1) Lesser Jasper Spellstone
# 2x (1) Naturalize
# 2x (2) Plated Beetle
# 1x (2) Wild Growth
# 1x (3) Drakkari Enchanter
# 2x (3) Tar Creeper
# 2x (4) Astral Tiger
# 2x (4) Branching Paths
# 2x (4) Forest Guide
# 2x (4) Ironwood Golem
# 2x (4) Oaken Summons
# 1x (4) Spiritsinger Umbra
# 2x (4) Swipe
# 2x (5) Carnivorous Cube
# 2x (5) Druid of the Claw
# 2x (5) Nourish
# 1x (6) Spreading Plague
#
AAECAZICBOQIycICoM0C/eECDUBf6QG0BcrDApTSApjSAp7SAqjSAovhAoTmAurmAp75AgA=

Well I tried my hardest but I can't make mill druid a thing. Tried running mountain giants, druid of the claw, bewitched guardians, greedy sprites, ferocious howl and everything inbetween. It just can't get everything out fast enough and every part is so vunerable even with taunts. Above is best I could do but still not sure about the played beetles and drakkaari enchanter, oh well. A good pilot could probably get it to 15 as it can beat shaman, spiteful priest, odd hunter and cube warlock if you get everything out but theres no consistency. Making shamans concede when I mill their Shudderwock was funny though, happened 5 or so times.
 
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Cat Party

Member
Oct 25, 2017
10,427
I'm reading this discussion of tempo https://www.icy-veins.com/hearthstone/what-is-tempo-in-hearthstone and I have a few quick questions.

Does the Battlecry mechanic always produce a tempo advantage?; and, why would certain deck archtypes prefer to be behind in tempo?
Some battlecries hurt tempo, usually for a stat advantage. The 4/4 that freezes your other minions, for example. But battlecries are the main way to drive tempo in Hearthstone.

The more your deck fits a control archetype, the less reliant on tempo you are. A control deck tends to be reactive until the end game. A fatigue warrior or freeze mage, for example, is happy to just clear threats every turn until the very end.
 

Deleted member 38227

User requested account closure
Banned
Jan 12, 2018
3,317
Some battlecries hurt tempo, usually for a stat advantage. The 4/4 that freezes your other minions, for example. But battlecries are the main way to drive tempo in Hearthstone.

The more your deck fits a control archetype, the less reliant on tempo you are. A control deck tends to be reactive until the end game. A fatigue warrior or freeze mage, for example, is happy to just clear threats every turn until the very end.

Thanks for the explanation.
 

Papercuts

Prophet of Truth
Member
Oct 25, 2017
11,042
I played a Chameleos copied ooze that...ended up as a 1/2. That card seems to have some issues.
 

scarlet

Member
Oct 25, 2017
2,624
Odd paladin is a snack to defile.

Haven't faced even paladin, but I'd say it's harder match up, cuz they have Tarim, CTA, equality
 
Oct 27, 2017
5,964
Las Vegas
I've been thinking of building it more midrange. A lot of the required cards are just solid cards that can feed into eventually being a combo kill.

Still probably get blown out by aggro, especially with Maelstrom gone.

Edit: Shudderwho?

hearthstonescreenshotpcqu9.png
 
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Wiibomb

The Fallen
Oct 25, 2017
4,713
jabberwocky deck is still in it's early stages I except either to be fully optimized rather soon or to have a much stronger overall game with a different deck... the good thing about that card is that it could almost fit anything as long as the battlecries don't kill him
 

Dimple

Member
Jan 10, 2018
8,569
### Mill Druid
# Class: Druid
# Format: Standard
# Year of the Raven
#
# 2x (1) Lesser Jasper Spellstone
# 2x (1) Naturalize
# 2x (2) Plated Beetle
# 1x (2) Wild Growth
# 1x (3) Drakkari Enchanter
# 2x (3) Tar Creeper
# 2x (4) Astral Tiger
# 2x (4) Branching Paths
# 2x (4) Forest Guide
# 2x (4) Ironwood Golem
# 2x (4) Oaken Summons
# 1x (4) Spiritsinger Umbra
# 2x (4) Swipe
# 2x (5) Carnivorous Cube
# 2x (5) Druid of the Claw
# 2x (5) Nourish
# 1x (6) Spreading Plague
#
AAECAZICBOQIycICoM0C/eECDUBf6QG0BcrDApTSApjSAp7SAqjSAovhAoTmAurmAp75AgA=

Well I tried my hardest but I can't make mill druid a thing. Tried running mountain giants, druid of the claw, bewitched guardians, greedy sprites, ferocious howl and everything inbetween. It just can't get everything out fast enough and every part is so vunerable even with taunts. Above is best I could do but still not sure about the played beetles and drakkaari enchanter, oh well. A good pilot could probably get it to 15 as it can beat shaman, spiteful priest, odd hunter and cube warlock if you get everything out but theres no consistency. Making shamans concede when I mill their Shudderwock was funny though, happened 5 or so times.


I've been running a similar deck and its fun, but a bit inconsistent, however I would recommend running 2 witchwood grizzlys and 2 ferocious howls instead of drakkari enchanter, umbra and plague.
 
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