I went to higher levels, but that's the video I posted because it was a pretty unbroken chain of just clowning him. And yes, I know about the move extension. I either didn't do it for whatever reason, or I was slow on the button press (or DEMUL input lag screwed me, IDK).OK but you're only fighting the homie Rod on level 2 there. And you should have pressed ->, ->, B, K to finish the move with the kick. WAY more satisfying. And it's not difficult at all to do.
All of the more complex moves are way more satisfying. Demon's triangle, swallow flip with the throat punch at the end, vortex throw follow up, arm break fire etc. That's the best part.
I realize it will be free battle but I'm just worried it will be super dumbed down. It will upset lots of people if the fighting system is too simplified. I couldn't care less about adding mini games. I want to break people's arms!
I can definitely appreciate your point of view and I want to say thanks for assuaging some of my fears. I can't be alone in my paranoia though. Shenmue is such a huge part of many a people's lives, including my own that it's been built up into this mythical legend now. Everything is being met with meticulous scrutiny and anything less than total perfection will be met with anger, dissatisfaction and sadness. I know that Yu realizes everyone is counting on him, that's a lot of pressure. Surely his aim isn't to disappoint the most patient, loyal and certainly most vocal fan base in the history of gaming.I went to higher levels, but that's the video I posted because it was a pretty unbroken chain of just clowning him. And yes, I know about the move extension. I either didn't do it for whatever reason, or I was slow on the button press (or DEMUL input lag screwed me, IDK).
If the more complex moves are your thing that's fine, but even a lot of enthusiast players don't really do that deep a dive into the move list. Yu said that retroactively he thinks using VF combat wasn't completely suited to the type of game Shenmue was, and he's right; a story-based game maybe isn't the right place to have fighting game inputs. From a quality of life improvement standpoint, analogue stick controls are going to fuck with the ability to have those kind of inputs in the first place.
On the point of dumbing down though, I know it's easy to run to the worst possible conclusion whenever simplification is mentioned but you can't take that part of Yu's comments without considering what he's said in the past about III's combat needing thinking and judgement skills. We won't know exactly how all this has been done until we see it or play it, but dumbing down isn't the right phrase for the desire for players to rely on their heads more than their fingers. It's a real far cry from, I dunno, someone from Bioware saying "when you press A something awesome has to happen" when talking about Dragon Age 2.
The new combat is going to be a change, but it seems from what's been said so far it'll be done in a considered way and for the right reasons.
I understand. As fans, we should try to meet YSnet halfway on this.I can definitely appreciate your point of view and I want to say thanks for assuaging some of my fears. I can't be alone in my paranoia though. Shenmue is such a huge part of many a people's lives, including my own that it's been built up into this mythical legend now. Everything is being met with meticulous scrutiny and anything less than total perfection will be met with anger, dissatisfaction and sadness. I know that Yu realizes everyone is counting on him, that's a lot of pressure. Surely his aim isn't to disappoint the most patient, loyal and certainly most vocal fan base in the history of gaming.
I realize a lot has changed in the gaming landscape since the last chapter 17 years ago. Certainly walking/running will be true analog with full camera control on the right stick. Fighting inputs should always be on the D pad though. You just can't do precise commands with the analog stick.
I'll reserve final judgment until I get to play it obviously but I hope that in the near future we get to see some actual game play including the free battle system. I know Yu always plays his cards close to his chest and with good reason. Especially amongst the Shenmue faithful. As I mentioned previously, any deviation from the built up legend in people's memories is met with extreme prejudice.
Same. I know we complained about it at the time, but keeping the content of the stretch goals vague was a good idea in retrospect. It seems to have been done on purpose, judging by comments last year about how the stretch goals secretly covered ideas and mechanics they didn't mention officially at all. Playing it safe appears to have paid off, I'm fairly certain all the mechanics from the stretch goals have been mentioned in the last 6 months - so they're definitely in and working by this point.Personally, I doubt any of Shenmue's strech goals will be missed.
So what's the current stage of development? We asked about the main tasks laying ahead in creating Shenmue 3.
"I can't really tell you in detail, but right now, I'm thinking about how best to tune the battles," he said, "By tune, I mean how to give them flavor; what kind of battles to make. The foundation for battles is complete but I'm thinking about how to serve them up. I think that's the biggest area."
That magic interview was a great read, thanks!Team Yu/Shenmue Forever's interview with Yu Suzuki at MAGIC has been published.
Touches on areas of combat, the in-game economy, etc. It's not hugely long, so it should be a fairly quick read.
The combat quote specifically got me interested:
It sounds like Yu wants the battles to have some level of distinction between them. A fight that is not just a fight, to interpret him a little.
Sounds pretty cool, and like it'll continue largely in the same way Shenmue II did when it comes to different scenarios, rulesets, and playstyles in the combat. Y'know, the street fights, 1v1, 1vMany, small areas, large areas, physics interactions, no physics interactions, etc.
In the end, this method looks very similar to what is used in cinema, specifically similar to what is done with 3D CGI animation movies. Could Shenmue someday be adapted to the cinema and become an animated movie for example? Or even, become a movie with real actors (I'm throwing in a lot of questions at the same time)? Did you ever propose going in that direction?
YS: The subject of turning Shenmue into a movie has come up in the past. I think making "Shenmue" in various ways is a good thing, to help the Shenmue brand become better-known and spread the world of Shenmue: whether that be Shenmue music, or an album, or a movie, or a television series. So it's something I'm interested in, and I think it would be great if these kinds of ideas flooded in and got implemented, to give momentum to the world of Shenmue.
The stream will begin in roughly half an hour. Hope to see some of you in there.
With it being recorded in LA, I'm assuming they'll have a different voice director from the originals. It will be really interesting to see (or rather, hear) how it turns out, as a US production is going to have inherently different sensibilities, and won't get the awkward lines (unless Tommy Wiseau is involved).
He mentioned it on the AM2 Podcast.
I think some of the reasons for the awkward voice acting in the originals is that they hired actors based on who looked most like the characters and not so much who was just the best actor. At least that was for the more major characters. Don't really know if that was the case with the supporting cast and extras.That's good news then. I doubt we'll be getting super awkward vocal performances.
No, it's at least worth a shot.Anyone else think spending what seems like limited money on the English dub is probably one of the worst decisions they've made so far? If it's anything like the originals...ouch.
Anyone else think spending what seems like limited money on the English dub is probably one of the worst decisions they've made so far? If it's anything like the originals...ouch.
This is a good point when you consider that there are fans in North America (the region where the series has sold the most) that have had basically zero exposure to the Japanese dub unless they were super hardcore and imported II on Dreamcast, or have since checked out the Japanese versions.No I think it should remain true to the originals and have an English dub option. I'm sure there are some casual Shenmue fans out there that aren't interested in playing through subtitles and could have been turned off by that. Additionally, many fans were lobbying for Corey Marshall to be in the game during the Kickstarter, so there certainly are fans who want it in English.
Hello everyone. I'm yet another member that got banned from Shenmue Dojo and is now posting here! The moderators there are unqualified and should not be able to abuse their powers like that. I didn't even get a reason as to why I was banned in the first place. To show an example of the unfair moderation, Ziming (one of their most valued members) was banned because of a YOUTUBE video. He did not get a second chance.
Anyway, enough about that. Hopefully I enjoy my stay on this forum!
Hey there,
while I hope that you will find a new home here amongst likeminded Shenmue fans, I have to ask you to refrain from bringing offsite drama to our site. This is not an avenue to lash out against those that you deem unfair and there are probably more sides to that story (which I'm not interested in because I have nothing to do with said drama).
I hope you understand this and I wish you a nice stay!
For Sega they pretty much just have to sign off on it, though Microsoft usually tries to tie in a digital version of it for sale at the same time. In either case MS does the heavy lifting on the technical side.