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Macs

Banned
Oct 31, 2017
266
Shenmue I is really slow. Really, really slow. It makes more sense when you realize that Shenmue I and II were likely one game on the saturn, as all the clips from the Saturn version show them together.

Shenmue I is 1 chapter out of 16 planned chapters for the story. It's the prolouge, essentially. Shenmue 2, by contrast, is chapters 3-5 (Chapter 2 is the boat ride from Japan to China that was cut, but eventually told in comic form). Despite Shenmue II covering 3 times as many chapters, both games are largely the same length for an average playthrough. So Shenmue I feels way, way slower, because there are much less story beats in general. Actually, much of Shenmue I, like maybe 60% of the plot, revolves around you working at a dock to make money. And that's pretty much it -- going into a daily routine until you earn $X to buy a plane ticket. And, in this section, there are really only 2 or 3 areas to explore. Even when it was new, I found that part of the game to be a drag.

Shenmue II never really has moments like that. It moves forward very briskly and is constantly taking you new places. Shenmue II is also full of combat and action sequences told in QTE. So yeah, Shenmue II is a much better game overall.

Shame most never played Shenmue II.

Yeah, Shenmue 1 is the result of Yu Suzuki fulfilling his obsession to make a real life simulator, while in Shenmue 2 he realized that "extreme" real life simulation doesn't translate well into a videogame.
 

aspiring

Member
Oct 25, 2017
2,545
Oh my i come here and read this. I just about cried. I need nothing else. Life is complete. Thank you
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
Yeah, Shenmue 1 is the result of Yu Suzuki fulfilling his obsession to make a real life simulator, while in Shenmue 2 he realized that "extreme" real life simulation doesn't translate well into a videogame.

Shenmue I and II were made concurrently, though. I feel more like Shenmue I was released because, by that point, the project had been going on for 7 years and not a single game had released. They basically had to get something out of the door. When Shenmue I was released, they were right smack dab in the middle of porting the stuff from Shenmue II to the dreamcast.

I very much feel that, from the beginning, Shenmue I and II were going to be one game. The pacing makes way more sense that way. Honestly, a lot of the systems in Shenmue I don't really make sense without Shenmue II. Like the Dojo and training -- it's essentially pointless in Shenmue I. It's only in Shenmue II, when you actually can take advantage of this arsenal that you've built up, that having a Dojo in shenmue I makes sense.
 

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
No, a remake would be entirely new assets and textures along with possible gameplay changes. A remaster is simply updated visuals, mainly improved texture quality, anti-aliasing, resolution, etc. Just look at the MGS Collection Remaster, God of War Remaster, Shadow of the Colossus Remaster, etc. Now, the information regarding this Shenmue port is a bit hazy right now for me but it does not sound like a typical remaster but rather a simple port. Though you can correct me if I'm wrong.
That's one way to do a remaster, but not the only way. This game for the record is including most of the things you just mentioned, it's already confirmed to have HD resolutions (and resolution options on PC), and various PC graphic option enhancements and improvements. It's also including new visual elements. control scheme, first version of Shenmue 1 to include both dub languages in one version, etc.

For the record, Shadow of the Colossus was a remake, not a remaster (ICO/Shadows of the Colossus game on the PS3 was a remaster, the recent SotC for PS4 was a remake though).

For the record, graphical fiddelity has nothing to actually do with either of these things. For example, this is a remake:

http://store.steampowered.com/app/200940/Sonic_CD/

It looks just like the original game (though better resolution options), but it was remade from the ground up, from the physics to the levels. SEGA didn't advertise it as such since the purpose of the remake was to capture the feel of the original, just with new features and fidelity. Likewise, some examples you said are indeed remasters.

Remake simply means remade from the ground-up, and a remaster simply means a remaster or touch-up of a previous work. They've been used as buzz words so a lot are confused of the exact meaning or what that means for the type of game, but the specifics of eithers can happen. Also look into what a remake and remaster in cinema history means for more examples, games are different as a medium but the terminology still holds the same meaning between the two.

Some Remasters will do big overhauls in their touch-ups, others will stick closer. But this is an HD Remaster, both as it now makes Shenmue support HD Remasters, but graphically it's sticking pretty close to the originals, just receiving some new gameplay ease of uses and features.

Plus frankly Shenmue is a game that's from the Dreamcast era, if they were to try to improve the visuals they'd need to do it for nearly the whole game to not clash with the visual look of Shenmue, which is a huge effort and probably more budget than they want to put into this.
 

Sphinx

Member
Nov 29, 2017
2,377
some questions:

.- this isn't 1 + 2 blended into one or interconnected, it's two independent, separate games, right?

.- what kind of gameplay does this game has? I am completely new to this but I am mildly interested because of the hype and buzz. what other popular games are like Shenmue and what is Shenmue better at?

EDIT: Wanted to add, I never look up trailers, gameplay or other videos because that always has negative effects on my opinion (.." that looked ok but looking at this, I don't get the hype"... yadda yadda)
 

-shadow-

One Winged Slayer
Member
Oct 25, 2017
6,110
Holding hope for a Switch announcement down the line, if it stays like it is I'll grab it on Steam. Recently purchased the Xbox version of 2 because I figured Sega would never bother.

And now that they have, it's clear it's a low effort. But I'll take it regardless.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
some questions:

.- this isn't 1 + 2 blended into one or interconnected, it's two independent, separate games, right?

.- what kind of gameplay does this game has? I am completely new to this but I am mildly interested because of the hype and buzz. what other popular games are like Shenmue and what is Shenmue better at?

There is a small time gap between Shenmue I and II so they can't really flow together seamlessly. In terms of story, Shenmue all together is a 16 chapter long story, and Shenmue I is chapter 1, and Shenmue II is chapters 3, 4, and 5. Chapter 2 is a boat ride between Shenmue I and II that was cut, but eventually told in comic book form.

Regarding gameplay, Ill just requote myself over the last few pages:


Shenmue is, no joke, the father of modern gaming. Just about everything you can think of that is common in AAA games today, was pioneered in Shenmue. Even little things you wouldn't expect, like procedural generating forests, stems from Shenmue. When Shenmue was in production, it was something that was literally 15 years too early. Insanely ground breaking.

In terms of gameplay, it's a mix of an adventure game kinda like Heavy Rain, albeit more open, and an action RPG, with the combat itself being lifted from Virtua Fighter. You train, you level up, you learn new moves. In Shenmue I, the focus is on day to day living, perhaps more like harvest moon or any other daily sim game, but shenmue II is much more of a story focused game, with a much bigger emphasis on underground fighting tournaments. There isn't much combat in shenmue I, where shenmue II is full of it.

Unfortunately, the format shift between shenmue I and shenmue II ruined some of the more ambitious aspects. Example, even though there isn't much fighting in Shenmue I, there is a dojo where you can train and level up, and the game highly encourages it. THis is because, when you get to shenmue II, the moves you learned carried over, so you'd have a custom-made fighter for Shenmue II that would affect your approach to the underground fighting tournaments. But since Shenmue I was on the dreamcast, and shenmue II in the us was on the xbox, they couldn't transfer saves, and thus they just basically gave you all the moves in the US version of shenmue II, ruining the character-building.

The story itself is classic wuxia kung fu. It begins grounded with a mystery -- you come home and see your father murdered before your eyes by a chinese man named Lan Di. Your father, who was a martial arts master, hands of a sacred mirror to Lan Di before Lan Di performs a forbidden and fatal technique on your father. In his last dying moments, he begs you to keep your friends close. Ryo vows in that moment to avenge his father's death.

Pretty much all of Shenmue I is focused on beginning your adventure, i.e. raising money to travel to china to begin your quest. As such, it's kinda light on story. You discover that the mirror your father handed over was part of a pair, and that he had hidden the other mirror on the grounds of his dojo which Ryo finds. These mirrors are ancient magics, and it's said whoever holds both of them can summon a dragon that will devour the world.

Shenmue II is where everything really kicks into high gear. Ryo travels to china and finds out more about Lan Di, the mirror, and his own destiny. Throughout Shenmue I and II there is a repeated legend that is narrated:


He shall appear from a far eastern land across the sea,
A young man who has yet to know his potential,
This potential is a power that could either destroy him or realize his will,
His courage shall determine his fate,
The path he must traverse, fraught with adversity, I await whilst praying,
For this destiny predetermined since ancient times,
A pitch black night unfolds with the morning star as its only light,
And thus the saga… Begins…


You uncover that your father and Lan Di had a shared past, that there is a secret society of martial arts masters who are trying to gather the mirrors, and that there is a young woman living in the mountains that Ryo has been destined to meet for hundreds of years. This young woman seemingly has otherworldly powers and can communicate with nature in strange, unknown ways. In their brief time together, Ryo sees her do a number of pretty weird, mystical things.

Along the way, you also go through a surprisingly star-wars like adventure. You meet Ren of Heavens, for example -- probably the closest Shenmue has to a Han Solo. You fight crime lords. You travel to the ancient walled city of Kowloon. It's great. Shenmue II ends with a massive, massive cliff hanger, just as the story reaches it's climax. That's why people have been dying for it.

The other side of why this is such a requested series is because of YU SUZUKI. This is his magnum opus. His life's work. Yu Suzuki is Mr. Sega. Think of a classic sega game that ISN'T Sonic or Shinobi, and Yu Suzuki was involved. Yu Suzuki was the heart and soul of Sega's arcade empire. Hang On, Space Harrier, Outrun, Virtua Racing, Virtua Fighter, Daytona USA, etc -- all Yu Suzuki. Shenmue was basically the last thing he was ever allowed to work on. When the Dreamcast died, Sega's best developer was given a "window seat" where he was technically still an employee, but not allowed to make anything. For 20 years, he was on the "window seat." Imagine if Shigeru Miyamoto disappeared after Mario 64 and wasn't allowed to make games. THat's what happened with Yu Suzuki.

Shenmue III is Yu Suzuki's grand return to gaming. And Shenmue III is being made by a restored version of AM2, his classic team.

The hype for Shenmue III is real.

It's inspired by Virtua Fighter, but it plays with free range 3D instead of limiting movement to a plane. So like, no jumping, but rather moving into the 3D space.

It winds up feeling a lot like virtua fighter, especially if you play with an arcade stick. Playing with a DC controller honestly feels weird.

That's something worth mentioning -- these games were designed originally with the Sega Saturn gamepad in mind, and it really shows. The analog stick in the DC version, for example, is limited to merely look around -- something you can do on a saturn pad by holding Z and using the D-pad. Everything else in the game is completely digital controls. The movement is kinda like old resident evil games, but with the camera behind you.

So playing the fighting sections with the DC pad feels weird. With an arcade stick or saturn controller, it feels very much like virtua fighter.

Oh yes, definitely. Shenmue's combat is lifted from Virtua Fighter, Yakuza is more like streets of rage. You can unlock actual, real moves from characters in Virtua Fighter in Shenmue.

To give you some context:

Hb5McrY.jpg


As you train in the Dojo and find hidden scrolls or talk to martial artists in the games, you unlock new skills and moves. At first it all seems limited, until you realize that praticing and doing moves in the game levels them up, and they become more complex and turn into chains that can be comboed and stuff. Like this is one of the moves very leveled up:

MRt8RGZ.gif

That's one move, but yes, there are chains and grabs and throws. You should really play Virtua Fighter, man, it's the grandfather of 3D fighting games. It's really, really deep.

To give more context, Shenmue was original "Virtua Fighter RPG." The genesis for Shenmue and Virtua Fighter are the same, Yu Suzuki got the idea for both in 1993 while studying chinese martial arts. They were, at one point very early on, the same series.

Virtua Fighter and Shenmue are intrinsically linked. Many characters in Shenmue are very obviously characters from Virtua Fighter, too. Like the latest Shenmue III trailer has a character is looks exactly like Aoi from Virtua Fighter 3, and Ryo is very obviously Akira (down to the cut on his face).

EDIT: Just to stan for Virtua Fighter a bit, insane animations are Yu Suzuki's calling card:

giphy.gif

Keep in mind that you're not always in combat. Shenmue I has very little combat (Shenmue II has a significant amount more). There are really 4 "modes" in shenmue as described by Yu Suzuki. There is the fighting game mode, which was explained above. Then there is QTE mode, which is used for cinematic scenes like this:



(incidentally, going back to the VF references in shenmue, near the beginning of that clip, Ren of Heavens quotes Akira from Virtua Fighter lol)

Then there is "Adventure mode" which is when Ryo is in a close quarters. This is from a 3rd person view, but occasionally shifts to 1st person view, and is very much like something like Myst or a Lucasarts point and click adventure game. Most of Shenmue I is like this.

FInally, there is "quest mode" which is like the main mode of the game, where you walk around the "overworld' (put in quotes because there is no overworld map or anything, it's all one big living city). In this mode, NPCs go about very complex daily live simulations. The closest comparison I can give is Majora's Mask, where NPCs have really really complex daily interactions. These segments are more of a life sim than anything else. You get allowances, earn money, can buy mainly useless trinkets or decorations, spend time at the arcade, go on dates, raise virtual pets, play mini games, etc. The NPCs in this section live virtual lives. If you follow them around, you'll see them go through crazy routines. Sometimes they'll get into fights with each other, sometimes they'll make up. Sometimes they'll get you involved in little mini quests. Whats insane about all this is that it's not random. Every single NPC is meticulously hand crafted with a routine. The players guide even details every character in the game.

Shenmue I is mainly Adventure Mode and Quest mode. Shenmue II is more about QTE and Fighting. But both of them are really, really good.


Shenmue I meticulously recreates the town of Dobuita in japan. Like, to an insane level of accuracy. People have traveled to Dobuita in japan after playing Shenmue and know their way around.



https://venturebeat.com/community/2014/09/07/shenmue-a-gamers-pilgrimage/

Every single character is named with a routine. Shenmue II shifts the story to Hong Kong, and then the walled city of Kowloon. Again, both are meticulously recreated, but given the nature of the story and the setting, they are less personable. People in Hong Kong are procedurarlly generated, so they don't have the crazy routines of Shenmue I, but that's by choice. It's supposed to make you feel like a fish out of water, like a stranger in a strange land.

The walled city of kowloon is insane in its recreation:

For a bit of backstory ok Kowloon: http://www.businessinsider.com/kowloon-walled-city-photos-2015-2

Every room, every door, every nook and cranny recreated. The place where you meet Ren of Heavens, for example:

5b861360ecc06e1a7c0976c7464f0969.jpg


You actually go to this spot.
 

Vault

▲ Legend ▲
Member
Oct 25, 2017
13,619
new controls are the game changer, should make this game playable in 2018
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
EDIT: Wanted to add, I never look up trailers, gameplay or other videos because that always has negative effects on my opinion (.." that looked ok but looking at this, I don't get the hype"... yadda yadda)

Then check out these trailers and get hyped, because they're still awesome. Seriously, check them out, cause now they're coming to you:



I remember watching the above Trailer at least a hundred times when I got it. It was soooooo far ahead of everything else. Remember: This was before Grand Theft Auto 3 by 2 years, this was before Majora's Mask by a a full year, this was before Metal Gear Solid 2 by 3 years. When this was released, Metal Gear Solid 1 on the PSX was still new. Zelda: OoT was still new. Shenmue was lightyears beyond what anyone had seen in gaming. If I can give only one comparison in how far ahead it was, I'd say only Ultima Online was ever "more ahead of its time."

and the trailer for the sequel was also fucking badass:

 

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
some questions:

.- this isn't 1 + 2 blended into one or interconnected, it's two independent, separate games, right?

.- what kind of gameplay does this game has? I am completely new to this but I am mildly interested because of the hype and buzz. what other popular games are like Shenmue and what is Shenmue better at?

EDIT: Wanted to add, I never look up trailers, gameplay or other videos because that always has negative effects on my opinion (.." that looked ok but looking at this, I don't get the hype"... yadda yadda)

You can decide if it's for you or not, keep in mind these games are almost 20 years old so there's various things they did very uniquely back when they first released which are no longer unique for.

The easiest way to explain Shenmue to someone who has never played it... Essentially it's one of the earlier open world games to be made, and does some unique things for an open world game. Famously all of the civilians in the towns have personality and their own routines and dynamic AI elements, back when it was released it was one of the most 'life-like' worlds ever brought to gaming and they put in a lot of detail and things to do in the open world. Add to this it has a pretty fun combat system (like a fighter (specifically SEGA's own Virtua fighter) mixed with RPG elements), the game sorta' stars martial arts combat that was pretty in-depth and fun, all to a story that gripped a lot of people and was way above a lot that was available at the time, but a very Japanese kinda' tale of a man who's out to avenge his father and deal with an underground ring who may be dealing with something mystical among the very realistic landscape.

So essentially blend a detailed open world for the day set in 80s Japan with fun martial arts combat and a pretty good dramatic and very Japanese story with good and memorable side characters, with some good tinges of humor and drama, with a lot of pretty good 'story missions'', side-quest, and just things to mess around and do in town, and that'd probably be the easiest way to explain Shenmue.

Also the music is pretty good:

 
Last edited:

AllMight1

Member
Oct 27, 2017
4,720
I wonder if 2 will be based on the Xbox version?? It was exclusively dubbed just for the Xbox. It also had many enhancements over the DC version.

I still have my copy!
sgdvb3w.jpg

Bruh, i played Shenmue 2 ON dreamcast WITH english dub.
some dudes ripped the audio from the xbox version and pasted it on the european dreamcast version.
If some random fans can do it, the teams in charge of this remasters can easily accomplish it.
 

starfox

Banned
Oct 28, 2017
1,341
Portugal
This is looking like the lowest possible effort. Better than nothing I guess!
better not touch it if you don't know what you are going to do.

I don't wan't a remaster by good devs but missing the point of the original(Shadow of the colossus "re-imagining"), or shoddy work to the assets. Just a Hig-Res port that works on a potato, and if there are switches with a lot of teaks to the "player choice to use them" like Good/Bad AA, SSAO, POMBlur, then its pretty good by me.
 

Macs

Banned
Oct 31, 2017
266
some questions:

.- this isn't 1 + 2 blended into one or interconnected, it's two independent, separate games, right?

.- what kind of gameplay does this game has? I am completely new to this but I am mildly interested because of the hype and buzz. what other popular games are like Shenmue and what is Shenmue better at?
)



It's basically an adventure game with rpg elements and the virtua fighter fighting system, with an emphasis on story, qtes, lots of minigames, exploring and talking to people. It also has lots of random events that you may or may not see during your playthrough.

A few days ago I saw a streamer run into an event in Shenmue 2 that I had never seen before, and I've played Shenmue 2 to death.
 
Last edited:

Sphinx

Member
Nov 29, 2017
2,377
thanks for the responses guys.

are these big, huge open worlds?? I gotta say, open world games really put me off, I don't mind an open world per se but I'd really prefer linear stories and goals.

Many people like to just jump in a game and do random stuff (popular games that are good for that are BotW, GTA) but I am definitely not one of those.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,040
UK
Seriously, people wondering about the age of these games, watch this:



This game is nearly 20 years old. It's insane that it holds up like this today. These are DCEmul video shots at 1080p in widescreen at 60 fps.

Shenmue is still gorgeous.


It's mindblowing when you consider this was pre GTA3 as well
 

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
thanks for the responses guys.

are these big, huge open worlds?? I gotta say, open world games really put me off, I don't mind an open world per se but I'd really prefer linear stories and goals.

Many people like to just jump in a game and do random stuff (popular games that are got at that are BotW, GTA) but I am definitely not one of those.
By today's standards? No, they're not that big at all. For back then? Yeah. Essentially you spend the whole game in a small Japanese village and what surrounds the village. The first game is actually a very faithful recreation of a real world Japanese village for example. But they have a lot of things to do in them if you're worried about big open spaces with not much in there.

This said, it definitely does have some open design.

This is essentially the entire map of Shenmue 1:

rFv1w9h.jpg


And this is the entire map of Shenmue 2:

qBcBdEa.jpg


Someone went to the effort to breakdown the maps of each if you want to see here: http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=50668

They have some smaller scale area maps too:

 

Erevador

Member
Oct 25, 2017
629
thanks for the responses guys.

are these big, huge open worlds?? I gotta say, open world games really put me off, I don't mind an open world per se but I'd really prefer linear stories and goals.

Many people like to just jump in a game and do random stuff (popular games that are good for that are BotW, GTA) but I am definitely not one of those.
Intimate open vs. big open. This is an intimate open series. Open every drawer in your house, get to know a few streets so well you feel like you really live there. Feel the reality of the life of the small world you live in.

It's completely linear, it is built around the progression of time and how that effects a place and a quest.

Your activities are not random and unfocused, though you can kill some time in ways that feel realistic to the character. This is about inhabiting this guy's life.

There are very special games. Don't miss them.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
thanks for the responses guys.

are these big, huge open worlds?? I gotta say, open world games really put me off, I don't mind an open world per se but I'd really prefer linear stories and goals.

Many people like to just jump in a game and do random stuff (popular games that are good for that are BotW, GTA) but I am definitely not one of those.

Dobuita is actually pretty small, just intricately detailed. Think like the Clock Tower in Majora's mask, but way, way more detail.

Hong Kong and the Walled City of Kowloon are much more sprawling and huge, but they're also a bit more linear. You don't get lost really, and there is a map system (actually, the map system in just about every open world game, with way points and shit, originated in Shenmue II), and even neater, if you get lost, you can ask a random stranger on the street for directions and they'll usually say "just follow me, I'll take you there directly."

The Open World of Shenmue is really different from stuff like GTA and BotW.
 
Oct 29, 2017
4,450
Australia
I'm still not over this.

8f4LOtN.jpg


It's been such a long road, but this year has delivered and been GLORIOUS for longtime, dedicated fans!

First off it was after 21 years Casca finally comes back in Berserk, then after 20 years the Spyro trilogy gets remastered, and now after 18 long, hard years, we get this!

My...my heart is full guys. We...we actually made it Shenmue fans...the hype train, after all these years, has FINALLY made it to the station! Choo. **sniff** Choo!

g4ezTQO.jpg
 

Sgt. Demblant

Self-requested ban
Banned
Oct 25, 2017
7,030
France
I'm happy for the fans!
I didn't enjoy what little time I spent playing Shenmue 2 and giantbomb's Shenmue endurance run made that game look horrifyingly bad but hey, I know they're important games regardless of how well they hold up. And being the Sega nutcase that I am, I'm sure I'll still pick up this collection eventually.
 

IrishNinja

Banned
Oct 27, 2017
9,837
Vice City
First off it was after 21 years Casca finally comes back in Berserk, then after 20 years the Spyro trilogy gets remastered, and now after 18 long, hard years, we get this!

My...my heart is full guys. We...we actually made it Shenmue fans...the hype train, after all these years, has FINALLY made it to the station! Choo. **sniff** Choo!

g4ezTQO.jpg

jesus christ, yeah the berserk wait was forever...i need to get caught back up! and damn that image brings me back, i was in a later revision i wanna say
but look at us now in 2k18 man, 1&2 HD with 3 on the way. bless up!
 
Jan 2, 2018
2,029
I want to play these,as I have never heard of the series before 3's announcement. I wonder if new audience like myself will still be impressed by what they were able to achieve with the first two.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
One of my favorite side... missions? Activities? Dunno what to call it, but anyways, is the part where ryo nurses the kitten back to health. Shenmue has a good way of making small things feel larger than life. Like, once i learned that lan do orphaned that kitten when he left the dojo by running over his mother, i was all about saving that kitty. Ryo has a burning kinship with the kitten bc they both were orphaned by the same man.
 

Katana_Strikes

Unshakable Resolve
Member
Oct 29, 2017
10,757
I actually quit Shenmue II cause of some shitty QTE I couldn't deliver. It was a ball ache and killed the game. I don't think I was that far through and certainly never beat the game unlike the original. I'm not sure I'll buy this one day1, it'll depend on how cheap I can get it for tbh. It's nice they are returning but I'm not overly bothered.
 

DOTDASHDOT

Helios Abandoned. Atropos Conquered.
Member
Oct 26, 2017
3,077
Shenmue I is really slow. Really, really slow. It makes more sense when you realize that Shenmue I and II were likely one game on the saturn, as all the clips from the Saturn version show them together.

Shenmue I is 1 chapter out of 16 planned chapters for the story. It's the prolouge, essentially. Shenmue 2, by contrast, is chapters 3-5 (Chapter 2 is the boat ride from Japan to China that was cut, but eventually told in comic form). Despite Shenmue II covering 3 times as many chapters, both games are largely the same length for an average playthrough. So Shenmue I feels way, way slower, because there are much less story beats in general. Actually, much of Shenmue I, like maybe 60% of the plot, revolves around you working at a dock to make money. And that's pretty much it -- going into a daily routine until you earn $X to buy a plane ticket. And, in this section, there are really only 2 or 3 areas to explore. Even when it was new, I found that part of the game to be a drag.

Shenmue II never really has moments like that. It moves forward very briskly and is constantly taking you new places. Shenmue II is also full of combat and action sequences told in QTE. So yeah, Shenmue II is a much better game overall.

Shame most never played Shenmue II.

I'm of the complete opposite view, Shenmue is the better game, the atmosphere, the music, the environments, the interactivity, are beyond of what was accomplished with 2.

Don't get me wrong, 2 is great, but 1 is much more focused, and smaller in scale, whereas 2 is sprawling, and understandably lacks the polish.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
I want to play these,as I have never heard of the series before 3's announcement. I wonder if new audience like myself will still be impressed by what they were able to achieve with the first two.

If you got proper respect for when they came out and what it came before, i think its impossible not to feel impressed. These games were sooooo ahead of their time.
 

Sacul64

One Winged Slayer
Member
Oct 27, 2017
6,773
I was interested in this game until I watched GiantBomb play it. Not sure if I want to play it unless they add a wait feature.
 

Velezcora

Attempted to circumvent ban with alt account
Banned
Nov 16, 2017
3,124
Holding hope for a Switch announcement down the line, if it stays like it is I'll grab it on Steam. Recently purchased the Xbox version of 2 because I figured Sega would never bother.

And now that they have, it's clear it's a low effort. But I'll take it regardless.

I think people are being quite unfair when labelling this port low effort. They're bringing these games to multiple platforms with better resolution and control tweaks. If it was low effort they just release a clearly emulated version that still plays in 4:3.
Not sure what you people expect out of an old 3D dreamcadt game.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
I'm of the complete opposite view, Shenmue is the better game, the atmosphere, the music, the environments, the interactivity, are beyond of what was accomplished with 2.

Don't get me wrong, 2 is great, but 1 is much more focused, and smaller in scale, whereas 2 is sprawling, and understandably lacks the polish.

Different strokes. I have a friend who likes shenmue 1 more too, but then agaim his favorite games are stuff like harvest moon, so ymmv.

I still recommend both shenmue 1 and 2, tho. Special special games.
 

Maxi

Member
Oct 25, 2017
283
So glad Sega is planning to release them on all platforms.

Seems like a fairly basic port this is all I expected and could hope for to be honest!
 

Fugo

Member
Nov 16, 2017
237
All of this takes me back to when I visited Japan in 2015, I went to Yokosuka and walked up to Dobuita street, of course didn't look nothing like 30 years earlier when the games are set, still I was tempted to knock at every door, asking randoms for sailors and practicing some moves in a paking lot.
Common sense stopped me from doing all of that, BUT a least I bought a soft drink at a vending machine and drank it all in one gulp
 

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
One question I had, one of the detailed new features for this release is "Time travel". Any details what this means? Like can speed-up time or pass to a certain period of time?
 
Oct 28, 2017
1,857
I actually quit Shenmue II cause of some shitty QTE I couldn't deliver. It was a ball ache and killed the game. I don't think I was that far through and certainly never beat the game unlike the original. I'm not sure I'll buy this one day1, it'll depend on how cheap I can get it for tbh. It's nice they are returning but I'm not overly bothered.
Please tell me the QTE was in the barbershop
 
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