The 4:3 cinematic news seems to come from Famitsu. I assume they were told that. I don't think it's bad news, honestly. That's not how the cutscenes were made.
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I agree it shouldn't be labeled as such just yet, but it just seems that way so far. I wasn't one of those people clamoring for a shitty port just to have a chance to play this game. I already have a decent PC that runs Demul well and have been playing the DC version since 2000. I also have zero interest in updated controls. Just mapping the left analogue stick to also work with the right stick on modern controllers is all I wanted...I think it's both premature and inaccurate to call this port lazy.
Assuming these remasters were announced to Yu and his team well after Shenmue III began development, this is pretty much a lost cause. I doubt they began development with this in mind. This is just wishful thinking and not something Sega has any control over. I'm sure it was his original intention 20 years ago, but obviously things changed.and importantly carrying over save data from Shenmue 1+2 forward to 3, as was Yu's original intention.
I guess the game could give you a bunch of options in the beginning. Maybe have a scene where the protagonist gets hit on the head and someone asks him if he remembers the past.Assuming these remasters were announced to Yu and his team well after Shenmue III began development, this is pretty much a lost cause. I doubt they began development with this in mind. This is just wishful thinking and not something Sega has any control over. I'm sure it was his original intention 20 years ago, but obviously things changed.
All cutscenes are real time right? So why would they be unable to do widescreen if gameplay can be? Wouldn't you just be increasing the FOV to the sides basically
The camera angles might not be well directed for a wider field of view, but I think there should be an option to choose which aspect ratio you prefer.
I'm not bothered about cutscenes being in 4:3, but I really hope we have an option to make the whole game be in that ratio.
I would rather it be consistent than switch between wide and non-wide..
It's going to take a lot of people buying this and Shenmue III to convince them to pull out all the stops. The Tweetstorm is over. Now it's time to open our wallets. That's all Sega wants.Unsurprising, this reeks of having the bare minimum done just to get us to shut up.
I'm sure SEGA hates hearing about Shenmue at this point :lol
It's going to take a lot of people buying this and Shenmue III to convince them to pull out all the stops. The Tweetstorm is over. Now it's time to open our wallets. That's all Sega wants.
To be fair, I don't think there's that much more they can do with the original games. This isn't Shenmue Kiwami.
I'm interested in how the arcade games will be handled myself.
As far as the arcades, I'm sure it'll play just like it did in the original versions... if they update it at all it'll prolly be like how they do it in Yakuza...
I think its best I don't talk about 4:3 vs 16:9. All I will say is that for technical reasons parts of the game are currently limited to 4:3. If you play the game in an emulator with a widescreen hack you will see some of the issues.
We've ported the xbox version of Shenmue II so yes it does have stencil shadow
OH DEAR GOD... Now I'm nervous...
Well maybe they shouldn't have been announced to Yu well after development started then. I mean Sega knew there was demand for Shenmue 3 from the kickstarter the same time Yu did, I don't think they have an excuse honestly. It's been years now since Shenmue 3 was announced. I'm sure the game developers are trying their best with the time and resources allocated to them, it's Sega that would be at fault here. There's no reason these things couldn't have been coordinated in my opinion.Assuming these remasters were announced to Yu and his team well after Shenmue III began development, this is pretty much a lost cause. I doubt they began development with this in mind. This is just wishful thinking and not something Sega has any control over. I'm sure it was his original intention 20 years ago, but obviously things changed.
color me surprised...
Is it really worth it tho? At most what would transfer is capsule toys(which are already not confirmed for 3 as alot of the toys are SEGA property and he would have to licence them out again) and some moves you may or may not of learned. That on top of getting a save game from dreamcast code into unreal engine 4 cant be easy. There just seems to be so little that would actually carry over I dont think it would be worth it. Already from Shenmue 1 to 2 you dont get to carry over the tape player. So my most wanted item is already gone haha.Well maybe they shouldn't have been announced to Yu well after development started then. I mean Sega knew there was demand for Shenmue 3 from the kickstarter the same time Yu did, I don't think they have an excuse honestly. It's been years now since Shenmue 3 was announced. I'm sure the game developers are trying their best with the time and resources allocated to them, it's Sega that would be at fault here. There's no reason these things couldn't have been coordinated in my opinion.
I haven't played the Xbox versions but I don't remember hearing any real negatives about the technical side. The big difference for me was always the English dub in Shenmue 2.Why ? Isn't it supposed to be better, with stencil shadows and higher res textures ?
Most of us don't though. Just saying.They are not doing anything at all to clean this game up, wtf I own an XBOX and a Dreamcast already.
Why ? Isn't it supposed to be better, with stencil shadows and higher res textures ?
http://shenmuedojo.net/new/extras/s2xboxvsdreamcast.htmlI haven't played the Xbox versions but I don't remember hearing any real negatives about the technical side. The big difference for me was always the English dub in Shenmue 2.
http://shenmuedojo.net/new/extras/s2xboxvsdreamcast.html
The lighting was changed also.
Now the vast majority of the graphical changes are minor and of note to only the most anal (most Shenmue fans then :lol) and it could be argued that the changes in loading times and frame rate are enough to outweigh these... but ugh.
The Xbox version felt off to me right from the beginning and fucking around with so many bits of detail never sat right.
Xbox version is superior in almost every way... but gets completely destroyed by some really over the top ridiculous bloom and blur effects. If they can tone those down then great, but if not...Why ? Isn't it supposed to be better, with stencil shadows and higher res textures ?
Well, if you look at the Shenmue II shots released so far you'll notice no bloom is currently present. Either the effect is not working currently, or there's been a decision to disable to redo the effect. So don't crap your pants over it just yet.Xbox version is superior in almost every way... but gets completely destroyed by some really over the top ridiculous bloom and blur effects. If they can tone those down then great, but if not...
It's not the end of the world, and any save transfer would inherently be hobbled by dozens of licencing issues with the capsule toys, along with changes to the movelist in III because of alterations to the combat.Well maybe they shouldn't have been announced to Yu well after development started then. I mean Sega knew there was demand for Shenmue 3 from the kickstarter the same time Yu did, I don't think they have an excuse honestly. It's been years now since Shenmue 3 was announced. I'm sure the game developers are trying their best with the time and resources allocated to them, it's Sega that would be at fault here. There's no reason these things couldn't have been coordinated in my opinion.
Xbox version is superior in almost every way... but gets completely destroyed by some really over the top ridiculous bloom and blur effects. If they can tone those down then great, but if not...
LOL digital foundry said they were technically superior? They totally missed the boat.
Shenmue II on the XBox is missing hundreds of textures and lots of the geometry is changed. The only major improvements are that the crowd draw distance is further, the sun flare is made up of more polygons, and the framerate dips less.
examples:
Dreamcast:
Xbox:
Texture for sign on the door is missing
Dreamcast:
Xbox:
Entire gate is missing
Dreamcast:
Xbox:
Texture is rotated incorrectly
Dreamcast:
Xbox:
Object geometry is placed incorrectly
Dreamcast:
Xbox:
The geometry of the roof is clipping through the wall on the Xbox version
Dreamcast:
Xbox:
The geometry for the back wall of the shack is incorrectly placed behind the brick wall, making it invisible
Dreamcast:
Xbox:
Many of the signs in the sky have been removed
Dreamcast:
Xbox:
Likely owing to the way the DC handles transparency (it uses a painter's algorithm) virtually all transparent objects are now opaque in the Xbox version
Dreamcast:
Xbox:
Another example of transparency missing
And so forth. The Xbox version has these types of cuts EVERYWHERE. Missing textures, missing geometry, missing transparency. Shame on DF if they missed all this. These are just a few readily available examples from Shenmue Dojo, the Xbox game is full of these changes.
Yeah there are a few texture issues, most of which you'll never notice. You'll definitely notice the higher polygon count on other assets though, as well as the mipmapping and tons of other performance/display fixes. There are plenty of improvements the xbox made over the Dreamcast version, more than just the three things that user mentioned...According to this post from Krejlooc earlier in the thread that I think a lot of folks may have missed, I don't think that is completely true:
I loved the bloom at night in the Xbox version.Yeah there are a few texture issues, most of which you'll never notice. You'll definitely notice the higher polygon count on other assets though, as well as the mipmapping and tons of other performance/display fixes. There are plenty of improvements the xbox made over the Dreamcast version, more than just the three things that user mentioned...
Definitely check out the DFretro video on Shenmue 2 and you'll see exactly why the xbox version is way better in almost every way. These texture issues are a non-issue, but the real issue that destroys the xbox version is the bloom and blur...
If you want to be a blind fanboy that can't take criticism, keep that to yourself. I'm just being real here. I don't care what other people were clamouring for, that has no bearing on my opinion. And my opinion is that porting a game where the aspect ratio changes while playing is fucking lazy, simple as that...Also as for the laziness chat in your other posts; I say again that people were clamouring for an emulated wrapper version just a few years ago. Porting from the source code is not lazy in the slightest. If you're disappointed or disinterested with the feature set revealed so far that's your prerogative, but you're coming off as incredibly entitled by dismissing that work, not to mention pushing yourself into seeming hysterics over II being ported from the Xbox version.
Yeah there are a few texture issues, most of which you'll never notice. You'll definitely notice the higher polygon count on other assets though, as well as the mipmapping and tons of other performance/display fixes. There are plenty of improvements the xbox made over the Dreamcast version, more than just the three things that user mentioned...
Definitely check out the DFretro video on Shenmue 2 and you'll see exactly why the xbox version is way better in almost every way. These texture issues are a non-issue, but the real issue that destroys the xbox version is the bloom and blur...
It's not the end of the world, of course, and yeah, understandably with the new combat system those Shenmue 1 and 2 moves maybe wouldn't transfer. When it comes to the licenses from the capsule toys, doesn't Sega own those licenses still, along with the Shenmue IP? I feel like if Sega worked with Yu's team they could have figured something out.It's not the end of the world, and any save transfer would inherently be hobbled by dozens of licencing issues with the capsule toys, along with changes to the movelist in III because of alterations to the combat.
Neither party are really at fault here. The save transfer system as envisioned on the Dreamcast died with that hardware, understandably.
Yup, I hate it too. Some games have no option to turn it off either, which is terrible.If cut scenes really are still stuck on 4:3 then for the love of God please just give us black borders and not some art work crap on the sides. I despise that shit.