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Oct 30, 2017
3,150
The 4:3 cinematic news seems to come from Famitsu. I assume they were told that. I don't think it's bad news, honestly. That's not how the cutscenes were made.
 
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Delta_Reg

Member
Nov 13, 2017
106
Other than the dual audio news this re-release has seemed pretty underwhelming so far, got to be honest. If the cutscenes actually will be 4:3 that's pretty disappointing to me, it'll feel pretty jarring I think.

It's awesome Shenmue is back and I'm grateful for that, but I want this Shenmue 1 and 2 release to be as good as it can be, not just for me but even more so for newer fans to get onboard and help make Shenmue a success going forward. The Shenmue franchise and its fans deserve a good remaster, with all the features one could hope for, such as 16:9 widescreen for gameplay and cutscenes both, dual audio, yes optional Shenmue 1 timeskip, online leaderboards, 4k resolutions for PS4 Pro PC and XB1X, and importantly carrying over save data from Shenmue 1+2 forward to 3, as was Yu's original intention. Not saying these would be easy but these features should be possible given Sega has access to the original source code. It's not a matter of can they do it, it's will they put the time money and effort into it, and so far I don't feel they're going to that effort. I hope they'll prove me wrong.
 
Oct 30, 2017
3,150
Ideally the remaster will sell a lot and they'll patch the game with those features. Your other option is to play the PC remaster and hope for some good mods.
 

Kodama

Banned
Feb 7, 2018
303
I think it's both premature and inaccurate to call this port lazy.
I agree it shouldn't be labeled as such just yet, but it just seems that way so far. I wasn't one of those people clamoring for a shitty port just to have a chance to play this game. I already have a decent PC that runs Demul well and have been playing the DC version since 2000. I also have zero interest in updated controls. Just mapping the left analogue stick to also work with the right stick on modern controllers is all I wanted...

All I personally wanted was a 1080p fully widescreen remaster with updated visuals(not completely updated like shadow of the colossus, but updated like the xbox version of shenmue 2 without the horrible filters, maybe some nicer textures). Uncompressed audio, time skip in the first game, passport features, maybe online leaderboards or something cool like that... ya know, the normal stuff that similar game ports get. I also wanted a save transfer feature to Shen3 but I realize how unrealistic that is. So nothing too crazy but nothing lazy like aspect ratios changing mid game... I'm sorry but that's just laziness...

But again, I hope this all isn't true. I hope it all comes together really well and isn't as bad as what we were shown. I don't want changing aspect ratios or muddy textures, if that's the case then I'll prolly just stick with the DC version. Of course I'll platinum it just for the novelty of it all, but I'd rather it be the definitive version to play...


edit: wow deltareg took the words right out of my mouth lmfao
 
Oct 30, 2017
3,150
and importantly carrying over save data from Shenmue 1+2 forward to 3, as was Yu's original intention.
Assuming these remasters were announced to Yu and his team well after Shenmue III began development, this is pretty much a lost cause. I doubt they began development with this in mind. This is just wishful thinking and not something Sega has any control over. I'm sure it was his original intention 20 years ago, but obviously things changed.
 

Maxi

Member
Oct 25, 2017
283
I'd have a guess it is going to be pretty much a re-release on modern platforms. I can't see there being many features if any added to the port apart from a few easy implementations that don't need much QA work like texture tweaks, IQ improvements etc. Anything beyond that I would see this being branded as a remaster.

I'm expecting it to have a FPS cap and very limited resolution and graphics settings on PC with no support for 21:9 (really wouldn't expect that from it) etc. I'm hoping I'm proved wrong but I bet the scope is quite small for the re-release especially with D3T at the helm of the port.
 

Mivey

Member
Oct 25, 2017
17,830
Assuming these remasters were announced to Yu and his team well after Shenmue III began development, this is pretty much a lost cause. I doubt they began development with this in mind. This is just wishful thinking and not something Sega has any control over. I'm sure it was his original intention 20 years ago, but obviously things changed.
I guess the game could give you a bunch of options in the beginning. Maybe have a scene where the protagonist gets hit on the head and someone asks him if he remembers the past.
 

Valkyr1983

Banned
Oct 27, 2017
1,523
NH, United States
The whole game needs to be 16:9 or bust

All cutscenes are real time right? So why would they be unable to do widescreen if gameplay can be? Wouldn't you just be increasing the FOV to the sides basically
 
Oct 25, 2017
2,880
I'm not bothered about cutscenes being in 4:3, but I really hope we have an option to make the whole game be in that ratio.

I would rather it be consistent than switch between wide and non-wide.

The camera angles might not be well directed for a wider field of view, but I think there should be an option to choose which aspect ratio you prefer.

Going by the recent widescreen hacks for the game when played on Demul, or real hardware, this is certainly the case for a few scenes.

It works great for the most part, but you do get issues due to the original fov.
 

Kodama

Banned
Feb 7, 2018
303
I'm not bothered about cutscenes being in 4:3, but I really hope we have an option to make the whole game be in that ratio.

I would rather it be consistent than switch between wide and non-wide..

Same... I don't mind 4:3 at all. I'd prefer widescreen, but I'd much prefer 4:3 than constant changing... It's just like framerates, rather be at constant 30 than a 40-60 variable...
 
Jan 11, 2018
9,861
To be fair, I don't think there's that much more they can do with the original games. This isn't Shenmue Kiwami.

I'm interested in how the arcade games will be handled myself.
 

Kodama

Banned
Feb 7, 2018
303
It's going to take a lot of people buying this and Shenmue III to convince them to pull out all the stops. The Tweetstorm is over. Now it's time to open our wallets. That's all Sega wants.

I hope they put their money where their mouth is. If the kickstarter was any indication, at least us hardcore fans will do anything. But we need the casuals' support as well if we expect this to go anywhere...

To be fair, I don't think there's that much more they can do with the original games. This isn't Shenmue Kiwami.

I'm interested in how the arcade games will be handled myself.

No we don't need a Kiwami, just some small updates. I'm hoping for the best...

As far as the arcades, I'm sure it'll play just like it did in the original versions... if they update it at all it'll prolly be like how they do it in Yakuza...
 
Jan 11, 2018
9,861
As far as the arcades, I'm sure it'll play just like it did in the original versions... if they update it at all it'll prolly be like how they do it in Yakuza...

Were they arcade perfect in the original? I like how it's handled in Yakuza 0. They're arcade perfect from what I can tell and offer similar options to let's say the upcoming Street Fighter and Mega Drive compilations.
 

Antony

Member
Oct 25, 2017
3,684
PlayStation Home
Speaking of the arcades:

It was always a little odd how Yu Suzuki Game Works Vol. 1 for the Dreamcast featured all of the arcade games that appeared in Shenmue (they were literally the Shenmue versions, down to the changed billboards, etc) those being After Burner II, Hang-On, OutRun and Space Harrier of course... but the disc also included Power Drift.

It's hard not to think that this was emulated for the Dreamcast alongside the others for the purpose of appearing in a future Shenmue game.
It would be amazing (but obviously won't happen) if they snuck this DC version Power Drift into this collection somewhere.
 
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Oct 30, 2017
3,150
Someone who claims to be with D3T is posting on Shenmue Dono. I don't know if they've proven they really work there, so be cautious:

I think its best I don't talk about 4:3 vs 16:9. All I will say is that for technical reasons parts of the game are currently limited to 4:3. If you play the game in an emulator with a widescreen hack you will see some of the issues.

We've ported the xbox version of Shenmue II so yes it does have stencil shadow

http://www.shenmuedojo.net/forum/viewtopic.php?f=50&t=51686&start=30
 

Metalgus

Member
Oct 27, 2017
1,087
Speaking of the arcades, maybe they could add a machine or two, that would be pretty cool and a nice little extra.
 
Oct 30, 2017
3,150
I took a look and an Allan does work there and Peter is letting him post, so I guess it's legit. I guess these are going to be pretty no frills ports after all. Oh well, I'm still content.
 

Delta_Reg

Member
Nov 13, 2017
106
Assuming these remasters were announced to Yu and his team well after Shenmue III began development, this is pretty much a lost cause. I doubt they began development with this in mind. This is just wishful thinking and not something Sega has any control over. I'm sure it was his original intention 20 years ago, but obviously things changed.
Well maybe they shouldn't have been announced to Yu well after development started then. I mean Sega knew there was demand for Shenmue 3 from the kickstarter the same time Yu did, I don't think they have an excuse honestly. It's been years now since Shenmue 3 was announced. I'm sure the game developers are trying their best with the time and resources allocated to them, it's Sega that would be at fault here. There's no reason these things couldn't have been coordinated in my opinion.
 

Bio-Frost

Member
Nov 6, 2017
493
Bend
Well maybe they shouldn't have been announced to Yu well after development started then. I mean Sega knew there was demand for Shenmue 3 from the kickstarter the same time Yu did, I don't think they have an excuse honestly. It's been years now since Shenmue 3 was announced. I'm sure the game developers are trying their best with the time and resources allocated to them, it's Sega that would be at fault here. There's no reason these things couldn't have been coordinated in my opinion.
Is it really worth it tho? At most what would transfer is capsule toys(which are already not confirmed for 3 as alot of the toys are SEGA property and he would have to licence them out again) and some moves you may or may not of learned. That on top of getting a save game from dreamcast code into unreal engine 4 cant be easy. There just seems to be so little that would actually carry over I dont think it would be worth it. Already from Shenmue 1 to 2 you dont get to carry over the tape player. So my most wanted item is already gone haha.
 
Oct 27, 2017
477
I just hope there's an option to tone down or completely disable bloom from Shenmue II, otherwise everything else seems to be great.
 

Antony

Member
Oct 25, 2017
3,684
PlayStation Home
Why ? Isn't it supposed to be better, with stencil shadows and higher res textures ?

I haven't played the Xbox versions but I don't remember hearing any real negatives about the technical side. The big difference for me was always the English dub in Shenmue 2.
http://shenmuedojo.net/new/extras/s2xboxvsdreamcast.html

The lighting was changed also.
Now the vast majority of the graphical changes are minor and of note to only the most anal (most Shenmue fans then :lol) and it could be argued that the changes in loading times and frame rate are enough to outweigh these... but ugh.
The Xbox version felt off to me right from the beginning and fucking around with so many bits of detail never sat right.
 

GhostTrick

Member
Oct 25, 2017
11,329
http://shenmuedojo.net/new/extras/s2xboxvsdreamcast.html

The lighting was changed also.
Now the vast majority of the graphical changes are minor and of note to only the most anal (most Shenmue fans then :lol) and it could be argued that the changes in loading times and frame rate are enough to outweigh these... but ugh.
The Xbox version felt off to me right from the beginning and fucking around with so many bits of detail never sat right.


1519227529-black.png

Also, seems to me according to DF retro the change in lighting was bloom. It could always be toned down. Water also was better.
 

stayingfate

Alt-Account.
Banned
Apr 14, 2018
25
I don't mind bloom or that they're porting over the Xbox version of Shenmue II. I see so far that there are no shadows for Shenmue II however which is odd. Pretty certain that'll be fixed.
 

Spaghetti

Member
Dec 2, 2017
2,740
Xbox version is superior in almost every way... but gets completely destroyed by some really over the top ridiculous bloom and blur effects. If they can tone those down then great, but if not...
Well, if you look at the Shenmue II shots released so far you'll notice no bloom is currently present. Either the effect is not working currently, or there's been a decision to disable to redo the effect. So don't crap your pants over it just yet.

Also as for the laziness chat in your other posts; I say again that people were clamouring for an emulated wrapper version just a few years ago. Porting from the source code is not lazy in the slightest. If you're disappointed or disinterested with the feature set revealed so far that's your prerogative, but you're coming off as incredibly entitled by dismissing that work, not to mention pushing yourself into seeming hysterics over II being ported from the Xbox version.

Well maybe they shouldn't have been announced to Yu well after development started then. I mean Sega knew there was demand for Shenmue 3 from the kickstarter the same time Yu did, I don't think they have an excuse honestly. It's been years now since Shenmue 3 was announced. I'm sure the game developers are trying their best with the time and resources allocated to them, it's Sega that would be at fault here. There's no reason these things couldn't have been coordinated in my opinion.
It's not the end of the world, and any save transfer would inherently be hobbled by dozens of licencing issues with the capsule toys, along with changes to the movelist in III because of alterations to the combat.

Neither party are really at fault here. The save transfer system as envisioned on the Dreamcast died with that hardware, understandably.
 

OmniOne

Member
Oct 25, 2017
3,063
Xbox version is superior in almost every way... but gets completely destroyed by some really over the top ridiculous bloom and blur effects. If they can tone those down then great, but if not...



According to this post from Krejlooc earlier in the thread that I think a lot of folks may have missed, I don't think that is completely true:



LOL digital foundry said they were technically superior? They totally missed the boat.

Shenmue II on the XBox is missing hundreds of textures and lots of the geometry is changed. The only major improvements are that the crowd draw distance is further, the sun flare is made up of more polygons, and the framerate dips less.

examples:

Dreamcast:
SII.005.DCc.jpg


Xbox:
SII.005.XBc.jpg


Texture for sign on the door is missing


Dreamcast:
SII.037b.DC.jpg


Xbox:
SII.037b.XB.jpg


Entire gate is missing


Dreamcast:
SII.010.DCc.jpg


Xbox:
SII.010.XBc.jpg


Texture is rotated incorrectly


Dreamcast:
SII.064.DC.jpg


Xbox:
SII.064.XB.jpg


Object geometry is placed incorrectly


Dreamcast:
SII.066.DC.jpg


Xbox:
SII.066.XB.jpg


The geometry of the roof is clipping through the wall on the Xbox version


Dreamcast:
SII.067.DC.jpg


Xbox:
SII.067.XB.jpg


The geometry for the back wall of the shack is incorrectly placed behind the brick wall, making it invisible


Dreamcast:
SII.012.DCc.jpg


Xbox:
SII.012.XBc.jpg


Many of the signs in the sky have been removed


Dreamcast:
SII.013.DC.jpg


Xbox:
SII.013.XB.jpg


Likely owing to the way the DC handles transparency (it uses a painter's algorithm) virtually all transparent objects are now opaque in the Xbox version


Dreamcast:
SII.021.DC.jpg


Xbox:
SII.021.XB.jpg


Another example of transparency missing

And so forth. The Xbox version has these types of cuts EVERYWHERE. Missing textures, missing geometry, missing transparency. Shame on DF if they missed all this. These are just a few readily available examples from Shenmue Dojo, the Xbox game is full of these changes.
 

Kodama

Banned
Feb 7, 2018
303
According to this post from Krejlooc earlier in the thread that I think a lot of folks may have missed, I don't think that is completely true:
Yeah there are a few texture issues, most of which you'll never notice. You'll definitely notice the higher polygon count on other assets though, as well as the mipmapping and tons of other performance/display fixes. There are plenty of improvements the xbox made over the Dreamcast version, more than just the three things that user mentioned...

Definitely check out the DFretro video on Shenmue 2 and you'll see exactly why the xbox version is way better in almost every way. These texture issues are a non-issue, but the real issue that destroys the xbox version is the bloom and blur...
 

liquidtmd

Avenger
Oct 28, 2017
6,135
At this point - we're getting a port. I can live with the rest. Beyond the success of the Kickstarter, we are still talking a really niche experience based on a nearly 20 year old set of games. I love the wonder of Shenmue but I'm really not sure there's a market of new players clamouring for what it offers.

I do have an OG Xbox and Shenmue 2 to dust off but no Shenmue 1. Honestly at this point I just want them for ease on my PS4. Here in the UK I can currently preorder this for £22.99. That's £11.50 a game. I'm not expecting great shakes and thank Sega regardless.
 

Alvis

Saw the truth behind the copied door
Member
Oct 25, 2017
11,235
Spain
Yeah there are a few texture issues, most of which you'll never notice. You'll definitely notice the higher polygon count on other assets though, as well as the mipmapping and tons of other performance/display fixes. There are plenty of improvements the xbox made over the Dreamcast version, more than just the three things that user mentioned...

Definitely check out the DFretro video on Shenmue 2 and you'll see exactly why the xbox version is way better in almost every way. These texture issues are a non-issue, but the real issue that destroys the xbox version is the bloom and blur...
I loved the bloom at night in the Xbox version.

The motion blur during battles tho... Almost makes me dizzy.
 

Kodama

Banned
Feb 7, 2018
303
Also as for the laziness chat in your other posts; I say again that people were clamouring for an emulated wrapper version just a few years ago. Porting from the source code is not lazy in the slightest. If you're disappointed or disinterested with the feature set revealed so far that's your prerogative, but you're coming off as incredibly entitled by dismissing that work, not to mention pushing yourself into seeming hysterics over II being ported from the Xbox version.
If you want to be a blind fanboy that can't take criticism, keep that to yourself. I'm just being real here. I don't care what other people were clamouring for, that has no bearing on my opinion. And my opinion is that porting a game where the aspect ratio changes while playing is fucking lazy, simple as that...

I literally said "now i'm worried", and that translates as hysterics to you? Get real... be a fan, not a fanboy son...
 

OmniOne

Member
Oct 25, 2017
3,063
Yeah there are a few texture issues, most of which you'll never notice. You'll definitely notice the higher polygon count on other assets though, as well as the mipmapping and tons of other performance/display fixes. There are plenty of improvements the xbox made over the Dreamcast version, more than just the three things that user mentioned...

Definitely check out the DFretro video on Shenmue 2 and you'll see exactly why the xbox version is way better in almost every way. These texture issues are a non-issue, but the real issue that destroys the xbox version is the bloom and blur...


Thanks. I watched the video and I agree the XBOX version is superior. The XBOX version as the only way I had beat the game years ago, and never really say much footage from the DC Release.
 

Delta_Reg

Member
Nov 13, 2017
106
It's not the end of the world, and any save transfer would inherently be hobbled by dozens of licencing issues with the capsule toys, along with changes to the movelist in III because of alterations to the combat.

Neither party are really at fault here. The save transfer system as envisioned on the Dreamcast died with that hardware, understandably.
It's not the end of the world, of course, and yeah, understandably with the new combat system those Shenmue 1 and 2 moves maybe wouldn't transfer. When it comes to the licenses from the capsule toys, doesn't Sega own those licenses still, along with the Shenmue IP? I feel like if Sega worked with Yu's team they could have figured something out.

Shenmue as an IP never seems to have Sega's confidence and full support, and I feel like that's continuing with what we've heard of this port so far, despite the fact that it exists and has a few nice features. It should show in this remaster that Sega loves this IP and that they want to represent Shenmue in the best light possible. Whether they or anyone likes it or not Shenmue is one of Sega's most historic and signature franchises they have. If they release these games with any locked 4:3 cutscenes I'm going to feel like they left something on the table, and as a fan that is frustrating.

The Shenmue franchise will continue to have my support regardless, and the fact that Sega is doing this is still a blessing to the fans and newcomers alike. I can only hope Sega will be convinced to give Shenmue its full support going forward.
 
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