So I guess my Gear VR (gen1) with Galaxy S7 combo is technically still better than this thing?
John Carmack say Oculus Go is significantly better than S7+Gear VR, because of optimization (via dedicated hardware design for standalone VR)
So I guess my Gear VR (gen1) with Galaxy S7 combo is technically still better than this thing?
you can only play mobile apps with that?
so it's basically VR ouya?
I've seen box pictures with 64 GB. EDIT: Like post #11 in this thread.I heard it only has like 32GB of storage and no micro sd option. That's sad.
Actually, not quite. I was surprised to see on the Gear VR Minecraft page Unsupported Device: Oculus Go Probably will become compatible soon enough, but apparently due to differences like lack of touchpad and Google Play software by default, not all Gear VR stuff will immediately work.Since it is compatible with all Gear VR games, that means Minecraft is available on this. It has cross platform multiplayer with mobile, Win 10, and Xbox One. And soon Switch.
John Carmack say Oculus Go is significantly better than S7+Gear VR, because of optimization (via dedicated hardware design for standalone VR)
Im interested in how compelling a VR experience can be created with 200 bucks
Does anyone know how this handles tracking? I assume you wont be able to do "playspace" type games and instead will have to stay fixed and pivot?
Probably will be some games with teleportation and artificial locomotion.
Most I imagine will involve your character not moving.
Drift seems to be more dependent on the phone than the Gear VR (which is weird, since the sensors are in the Gear). I've been experiencing slight drift with my S8, using the same Gear VR that never once drifted with my S7. Mostly in Phonecast (always), but also in Netflix (2 out of 5 times).I am curious to hear more about this device. I kind of prefer the idea of an all-in-one model at this point.
Actually, not quite. I was surprised to see on the Gear VR Minecraft page Unsupported Device: Oculus Go Probably will become compatible soon enough, but apparently due to differences like lack of touchpad and Google Play software by default, not all Gear VR stuff will immediately work.
Buy a Windows Mixed Reality headset for $200 instead of you want actual VR experiences without tons of cordage. This will be quite limited, great for really basic stuff, shows, movies, some light gaming. Great for say a plane. Not so much for VR gaming.I was tempted to buy the rift but I really don't want to hotwire my room with the sensors and it's a rather small room with my PC anyways.
This seems like a nice entry-level to mess around with VR and use to watch porn (hopefully). If I really like it, I can upgrade on the next VR sale.
Maybe i'll wait a few days for reviews though.
kinda crazy they are going from barely any info about it, to suddenly being released. i love when companies do that.
Yah i was gonna make a thread. Its like Gear VR but you do not need a smartphone. Also the tech inside is optimized for VR, so it is going to run game with slightly better performance than current mobile VR (it will also have backward compatibility with current Gear VR library
It's neat but I don't know that I fully understand the appeal of the Oculus Go, so this thread has been interesting to read through. I'm sure that there's an audience for it I just question how big it is. Sure it's cheap and easy to use but the kind of VR it can do is more of a cool novelty rather than anything most people would want to stick with. With stuff like Gear VR and Google Cardboard at least that is all generally free or even cheaper than this is. Again, not saying that I can't understand the appeal of this at all, I just find it kind of strange.
I think at $100 I could see people casually buying it. At $200 I just can't see it.It's neat but I don't know that I fully understand the appeal of the Oculus Go, so this thread has been interesting to read through. I'm sure that there's an audience for it I just question how big it is. Sure it's cheap and easy to use but the kind of VR it can do is more of a cool novelty rather than anything most people would want to stick with. With stuff like Gear VR and Google Cardboard at least that is all generally free or even cheaper than this is. Again, not saying that I can't understand the appeal of this at all, I just find it kind of strange.
Does this support inside out tracking of touch controllers or any other form of input?
Fair warning: make sure you've got all your shit together before you watch VR porn. Nothing kills a boner faster than having to take everything off and put it all back on.
Future is promising though:
Yeah, 360 degree head tracking, 360 degree controller tracking. This is exactly a Samsung Gear VR, without the phone, but with better lenses, better design, and support for 72hz screen refresh (important because 72hz is a multiple of 24, which means it'll be perfect for watching movies). It even runs the full Gear VR library.i assume this is like the phone experiences. no real depth tracking for the headset? or walking around capabilities? just 360 head tracking?
I'm intrigued by Santa Cruz. Still sticking with my PSVR in the meantime though.This is a 3DOF headset, meaning no positional tracking. It only tracks pitch, yaw, and rotation, not X, Y, and Z of your head. If you lead forward with this, it will not detect that motion. 3DOF headsets can cause VR sickness in some people because the disconnect is too much for them to bare.
There is another wireless Oculus Rift headset in the works called Santa Cruz, that will be more expensive but will also do 6DOF. If you're on the fence, waiting for wireless VR, and you don't mind spending more for a better experience, I'd say wait for that one.
Oh god no. That didn't even run games as well as the S6 (although it didn't overheat like the S6).So I guess my Gear VR (gen1) with Galaxy S7 combo is technically still better than this thing?
Should do. That's why you have a separate Oculus account and store. I remember getting some stuff either discounted or cross buy on PC cause I'd bought the Gear VR versions.Will my Oculus VR games from my samsung carry over to this headset?
Yeah, 360 degree head tracking, 360 degree controller tracking. This is exactly a Samsung Gear VR, without the phone, but with better lenses, better design, and support for 72hz screen refresh (important because 72hz is a multiple of 24, which means it'll be perfect for watching movies). It even runs the full Gear VR library.
Get noise cancelling headphones so you can't hear people walk in. Let them awkwardly walk out while you crank your hog in VR
All I know is the compression algorithm for Netflix and stuff killed all my interest in watching videos on my Gear VR. The dithering was so bad, that things were unwatchable for me comparative to any normal viewing experience. I remember Carmac talking about that, and the restrictions/drawbacks of the video source because they weren't allowed to get the kind of source they needed for high quality streaming for VR HMD's. It they didn't resolve that situation, then this won't matter at all, and things like Netflix will be color dithered to hell.I own an Oculus Rift (and work with HTC Vive), but I've been wanting a Gear VR for a while, even with the lack of motion tracking (but I use iPhone, so can't get a Gear VR). It has apps not available on the PC VR platforms (oddly, even the recent NBA courtside streaming VR was only available for GearVR), and just the idea of a lightweight portable VR device with no wires makes me excited. And John Carmack has been obsessed with maximizing the quality of movie-watching in this thing (I'd bet he's behind the 72hz refresh rate that makes movie watching better), so I'm looking forward to compare movie-watching on this and on the Rift. Imagine commuting to work on the train, watching an Avengers movie in a virtual theater!
So I am excited by the Go, and will be buying one.
I'm intrigued by Santa Cruz. Still sticking with my PSVR in the meantime though.
Oh god no. That didn't even run games as well as the S6 (although it didn't overheat like the S6).
Did you try the movies in the Oculus Store (ones that one would think Oculus would have the video source for)?All I know is the compression algorithm for Netflix and stuff killed all my interest in watching videos on my Gear VR. The dithering was so bad, that things were unwatchable for me comparative to any normal viewing experience. I remember Carmac talking about that, and the restrictions/drawbacks of the video source because they weren't allowed to get the kind of source they needed for high quality streaming for VR HMD's. It they didn't resolve that situation, then this won't matter at all, and things like Netflix will be color dithered to hell.