• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Charamiwa

Member
Oct 25, 2017
6,059
I have a Switch and generally want every game there, but honestly I'm kind of hoping they get close, but DON'T make the goal. I'd be worried that adding another platform would end up being an overall drag on their development pipeline in the long run. Plus I'd rather have more features than have their focus be mainly on adding another platform.
Yeah that's what I'm talking about. They created a situation where a sizable portion of the backers are rooting against the campaign because if it's getting too much it wouldn't be benefitial to them. Weird situation.
 
Nov 8, 2017
13,122
I think other platforms are inevitable, it's just a question of day one or months later. They'll need all the sales they can get.
 

Brodo Baggins

Member
Oct 27, 2017
3,975
Yeah that's what I'm talking about. They created a situation where a sizable portion of the backers are rooting against the campaign because if it's getting too much it wouldn't be benefitial to them. Weird situation.

Yeah I wouldn't go so far as to say I'm rooting against the Switch stretch goal, but I'm mostly worried they're going to stretch themselves thin. I think the big problem is we all kind of know that that is how things will work behind the scenes, but they should not have directly called out "If we fail to hit 800k, we'll use the extra money for new features"
 

Radnom

Member
Oct 25, 2017
1,020
It is kind of weird though to ask for such a big amount for a Switch version and then say that if it doesn't happen they'll use the money to add stuff. 1) That seems very vague and non committing and 2) I'm pretty sure someone who would jump now to get a Switch version doesn't care for his money going to improve the PS4 and Steam versions, but they'll get charged anyway. I just feel like Switch owners are getting asked an awful lot here.

And what if you're a PS4 or Steam owner that really wants additional content? Do you donate hoping the money collected increases but not enough to get to 800k? I don't know the more I think about it the weirder and more unpractical it appears.
It doesn't seem weird to me. They calculated that they need 650k to make the game, and they need 150k on top of that to port and release the game on Switch. If they don't hit that extra 150k, they don't have enough to make the Switch port. What's the alternative? Just pocketing whatever goes over 650k? It's very standard for Kickstarter games to use whatever goes over the goal to improve the game. How is it vague and non committing?
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,501
It doesn't seem weird to me. They calculated that they need 650k to make the game, and they need 150k on top of that to port and release the game on Switch. If they don't hit that extra 150k, they don't have enough to make the Switch port. What's the alternative? Just pocketing whatever goes over 650k? It's very standard for Kickstarter games to use whatever goes over the goal to improve the game. How is it vague and non committing?

If anything, it's more honest and upfront than the alternative, yeah.

I get why people are bothered that he showed the Switch stuff beforehand, but even then they said it wasn't certain they'd do a port, so I don't think it's that big of an issue.
 

CottonWolf

Member
Feb 23, 2018
1,771
I don't think there's any way they don't hit the port goal at this point. I don't think ¥100,000,000 is off the table if they get a good push at the end.
 

Falk

Member
Oct 26, 2017
4,069
If anything, it's more honest and upfront than the alternative, yeah.

I get why people are bothered that he showed the Switch stuff beforehand, but even then they said it wasn't certain they'd do a port, so I don't think it's that big of an issue.

to a lot of people making ____ version of a game has to be as simple as checking the [ ] Platform box when exporting from UE4
 

Gradon

Saw the truth behind the copied door
Member
Oct 25, 2017
7,476
UK
to a lot of people making ____ version of a game has to be as simple as checking the [ ] Platform box when exporting from UE4

Yup. The stretch goal is to accommodate for the amount of dev hours to optimize for another platform, porting games is not as simple as people think. That's why he said there would be more content for the current versions if they don't make the goal - so the money doesn't go to waste and is purposefully used on improving the project / providing more content.
 

Fairy Godmother

Backward compatible
Moderator
Oct 27, 2017
3,289
I don't think there's any way they don't hit the port goal at this point. I don't think ¥100,000,000 is off the table if they get a good push at the end.
Keep in mind they are selling shirts and stuffs at the end of the campaign and stated they'd use the profit to fund the game.
I am happy with my early bird edition, but would gladly pay for an exclusive backer Tee for example.
 
Jan 9, 2018
4,410
Sweden
I'm really happy for Swery. Such a huge comeback from his last campaign. It was looking grim there for a while, but it really took off this last week or so.

Looking forward to playing this whenever he feels it's ready to release.
 

Andros

Member
Nov 2, 2017
16
Agreed, I'm relieved they can go through with making the game.

D4 was fun but sadly never finished, so it's good that he can finally make a full game again.
 

Lagamorph

Wrong About Chicken
Member
Oct 26, 2017
7,355
I wonder if Nintendo themselves might step up for a Switch version ala Bayonetta 2.
 

OnanieBomb

Member
Oct 25, 2017
10,493
I'm interested in kicking in, just not sure if I'd want a PS4 or Switch version. Do I get the option to choose after the stretch goal is met?
 
Oct 28, 2017
1,219
Usually they give you the option in the survey they send out well after the campaign has ended.
Though I'm guessing for Joyful Life tier and upwards that'd be the case, I wonder if that'd be the case for the PS4 tier? Would kinda screw over those who chose that tier if the stretch goal is reached and they want a Switch version but not the extra digital goodies...
 

Dineren

The Fallen
Oct 25, 2017
3,483
Though I'm guessing for Joyful Life tier and upwards that'd be the case, I wonder if that'd be the case for the PS4 tier? Would kinda screw over those who chose that tier if the stretch goal is reached and they want a Switch version but not the extra digital goodies...
I would think every tier with PS4 would have the choice, I can't remember a kickstarter that has separated console tiers. I guess that's up to them though, hopefully they will clarify.
 
Nov 1, 2017
655
Woah we made it! I finally backed something that reached its goal.

So happy Swery will finally release another game, it's been too long since D4 S1, can't wait.
 

Deleted member 26293

User requested account closure
Banned
Oct 30, 2017
941
It's a very nice feeling to go from 0 Swery directed games to 2 Swery directed games in just a couple of months :)
 

Kouriozan

Member
Oct 25, 2017
21,143
Hopefully people backing now for the Switch goal will have the option to ask for a refund once it fails to reach that tier tomorrow.
I'm the same as other, I'd prefer he spend more money polishing/adding content than wasting money for a port.
 

mclem

Member
Oct 25, 2017
13,468
Hopefully people backing now for the Switch goal will have the option to ask for a refund once it fails to reach that tier tomorrow

I'm still pretty confident it'll make it. I'm not going to go claiming it's a done deal, but I won't be surprised if it hits the mark.

As a short-term bold prediction, I think it'll be on £520k (which would be $700k, pretty much) before it hits the 24-hour mark.

Edit: Oh, which does remind me of a quick word of warning: Kickstarter timers round down. When it says "24 hours to go", that means "Between 24 and 25 hours to go". It'll hit the 24-hour mark when that changes to "23 hours to go"
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,501
It's not impossible for it to hit it, since they have been consistently getting a lot per day for the past few days (yen-wise on Kicktraq: 9.1m, 7.5m, 8.7m), but I think it would need to exceed that a bit to accomplish it?

Today's currently at 2m; they need 15m more to hit 880m. So they need 17m total across today and tomorrow. Kicktraq's timezone seems to GMT-5 based on tweets I found (admittedly from 2012 and 2014), so that would mean tomorrow isn't a full day but is at least almost 5/6 of one.

By my math they'll need to consistently keep a better pace than the average of the past 3 days (8.43m/day) in this span of time in order to cross the 880m line. They'd only need to hit around 9.3m per (full) day, so it's not that much more, but I feel like unless things really surge up at the last minute it's still a bit dicey.

EDIT:

And...

I'm still pretty confident it'll make it. I'm not going to go claiming it's a done deal, but I won't be surprised if it hits the mark.

As a short-term bold prediction, I think it'll be on £520k (which would be $700k, pretty much) before it hits the 24-hour mark.

Edit: Oh, which does remind me of a quick word of warning: Kickstarter timers round down. When it says "24 hours to go", that means "Between 24 and 25 hours to go". It'll hit the 24-hour mark when that changes to "23 hours to go"

I mean, that's not very bold of a prediction- they just hit $700k with 31 hours left, hah.

EDIT2: Though not quite £520k yet, I guess.
 

Dineren

The Fallen
Oct 25, 2017
3,483
Have they said if they have additional funding elsewhere? Considering how much less they are asking for this time around I'm kind of shocked they would have any stretch goals at all. $620000 isn't much money at all for the game they are describing.
 

Deleted member 2791

User requested account closure
Banned
Oct 25, 2017
19,054
I assume you need to back the PS4 tier to get a Switch version if the stretch goal is reached ? Is there an official confirmation of that somewhere ?
 

dude

Member
Oct 25, 2017
4,643
Tel Aviv
I'm so excited this is actually happening!
Even though I don't personally care about the Switch port, I will have faith they'll hit the goal. I'm just going to ride this wave of optimism.
 

mclem

Member
Oct 25, 2017
13,468
I mean, that's not very bold of a prediction- they just hit $700k with 31 hours left, hah.

EDIT2: Though not quite £520k yet, I guess.

Either it's dropped a bit since you wrote that, or the KS exchange rate isn't the same as the one I'm was using to make the conversion; that's going to make my numbers a bit off (it's just on about 500k now - so my prediction was over-generous by the metric I was working to, although it's not quite at 24h yet, and by my calculation that's around $680k USD).
 

Fairy Godmother

Backward compatible
Moderator
Oct 27, 2017
3,289
I'm so excited this is actually happening!
Even though I don't personally care about the Switch port, I will have faith they'll hit the goal. I'm just going to ride this wave of optimism.
Same, dude.
I'd rather have the extra funding go towards more part time jobs like in the description.

Have they said if they have additional funding elsewhere? Considering how much less they are asking for this time around I'm kind of shocked they would have any stretch goals at all. $620000 isn't much money at all for the game they are describing.
It's in the KS description.
Our plan is to gather a portion of the necessary funds for our project from this campaign. Currently, we're already negotiating with several partners about this project, and we hope that successfully completing this campaign will bring The Good Life closer to perfection in the end.

Many game creators narrow in on their target, alter their project scope and change their game ideas in order to gain a large amount of funds from a single investor. But what if all those game creators could take their awesome ideas as-is and simply propose them straight to their players?
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,501
Either it's dropped a bit since you wrote that, or the KS exchange rate isn't the same as the one I'm was using to make the conversion; that's going to make my numbers a bit off (it's just on about 500k now - so my prediction was over-generous by the metric I was working to, although it's not quite at 24h yet, and by my calculation that's around $680k USD).

At the time I'm typing this, Kickstarter displays them having $715,798, converted from 74,969,123 yen. So their exchange rate is ~104.735 yen per USD. Obviously that's off (Google says 109.18) but it's a little confusing to discuss it with the actual rate when the site displays it like that, hah.
 

Dineren

The Fallen
Oct 25, 2017
3,483
At the time I'm typing this, Kickstarter displays them having $715,798, converted from 74,969,123 yen. So their exchange rate is ~104.735 yen per USD. Obviously that's off (Google says 109.18) but it's a little confusing to discuss it with the actual rate when the site displays it like that, hah.
That's odd, are you looking at the kickstarter page itself? It's showing me $683,680, converted from 74,984,201 yen.
 

Necromanti

Member
Oct 25, 2017
11,551
At the time I'm typing this, Kickstarter displays them having $715,798, converted from 74,969,123 yen. So their exchange rate is ~104.735 yen per USD. Obviously that's off (Google says 109.18) but it's a little confusing to discuss it with the actual rate when the site displays it like that, hah.
Really? It's showing as $683,716 for me on the KS.
 
Oct 25, 2017
15,172
Either it's dropped a bit since you wrote that, or the KS exchange rate isn't the same as the one I'm was using to make the conversion; that's going to make my numbers a bit off (it's just on about 500k now - so my prediction was over-generous by the metric I was working to, although it's not quite at 24h yet, and by my calculation that's around $680k USD).
At the time I'm typing this, Kickstarter displays them having $715,798, converted from 74,969,123 yen. So their exchange rate is ~104.735 yen per USD. Obviously that's off (Google says 109.18) but it's a little confusing to discuss it with the actual rate when the site displays it like that, hah.
Really? It's showing as $683,716 for me on the KS.


Oddly enough, the funding goal and total amount are also different between mobile app and on the desktop site despite being displayed for me in USD.

$683,625 out of $620,000 USD on desktop

VS.

$715,942 out of $649,257 USD on mobile app.

So that's confusing lol.
 

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
Oddly enough, the funding goal and total amount are also different between mobile app and on the desktop site despite being displayed for me in USD.

$683,625 out of $620,000 USD on desktop

VS.

$715,942 out of $649,257 USD on mobile app.

So that's confusing lol.

That is some confusing shenanigans there.

The important thing is the Yen though as that's what the devs are using of course. Which in yen they just surpassed 75 million a moment ago, so that's good (88 million yet is the Switch goal amount though).
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,501
Oddly enough, the funding goal and total amount are also different between mobile app and on the desktop site despite being displayed for me in USD.

$683,625 out of $620,000 USD on desktop

VS.

$715,942 out of $649,257 USD on mobile app.

So that's confusing lol.

Yeah, I'm on my phone. Really bizarre that they have different exchange rates, huh.

...wonder if they accidentally hardcoded it on mobile, or something.
 

Falk

Member
Oct 26, 2017
4,069
If I were a betting man I'd say the one with the neat zeros is a hardcoded conversion ratio while the other might be pulling real-time?
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,501
If I were a betting man I'd say the one with the neat zeros is a hardcoded conversion ratio while the other might be pulling real-time?

The confusing part is that the exchange rate with the neat zeros is much closer to being accurate, though.
 

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807


A cute tweet from Swery with a lot of different game development personalities popping up within it.
 

Blu

Member
Oct 25, 2017
807
For anyone curious about the kickstarter DLC:

"There are currently no plans to allow any Kickstarter-specific DLC to be purchased separately. The reason for this is to pay respects to the people who decided to back this project with large amounts at the early stages.

We may allow purchase at Backerkit, but if we do we will make sure the price is appropriate (that way the people who paid a lot of money for them on Kickstarter will not have wasted their money)."

If they do go that route, I hope the in-game Swery dinner date isn't crazily priced.
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,501
For anyone curious about the kickstarter DLC:

"There are currently no plans to allow any Kickstarter-specific DLC to be purchased separately. The reason for this is to pay respects to the people who decided to back this project with large amounts at the early stages.

We may allow purchase at Backerkit, but if we do we will make sure the price is appropriate (that way the people who paid a lot of money for them on Kickstarter will not have wasted their money)."

If they do go that route, I hope the in-game Swery dinner date isn't crazily priced.

The Fig campaign (which supports more modular pledge rewards) had it at $100 IIRC.

...which I was considering buying. Not sure if I'll do the same now or not if it's offered since I might regret it, as much as I want to see it; I wish it was in slightly lower tiers to begin with since I'm already giving a decent amount of money.