Also known as the argument that lets you know they got bodied by SMB3.I'm ready to get into that old "Yoshi's Island is not a Mario game" argument, I don't care what Miyamoto/Tezuka say. DotA.
Also known as the argument that lets you know they got bodied by SMB3.I'm ready to get into that old "Yoshi's Island is not a Mario game" argument, I don't care what Miyamoto/Tezuka say. DotA.
Woolly World is indeed at the top of the heap, but it doesn't have to take the place of Tropical Freeze. I consider Woolly World to be the best "exploration" based platformer of all time, while Tropical Freeze is the best "action" platformer. There is action in Woolly World and there is exploration in Tropical Freeze, but each game definitely focuses on one over the other. It's hard to definitively say that one is better than the other, because they're so different.
A big factor for these games is that each has a GOAT-tier soundtrack.
I still don't understand why you'd ever take Diddy over Dixie.
I doubly cheated by using Funky and a green balloon. But I felt justified because as you said, K levels appear to be assholes. Not looking forward to doing it again with DK.
Diddy's glide has some very slight advantages over Dixie's boost in certain situations, and in water levels his jetpack is faster than Dixie's hair-rotor.I still don't understand why you'd ever take Diddy over Dixie.
Well, it's true that the levels are more linear, but if you're going for 100% (or 200%) completion, there's absolutely exploration to be done. You have to search every nook and cranny of every level for the puzzle pieces, and some of them will take you a while.Yes I did play Celeste, but I'm finding Tropical Freeze to be much much better. The gameplay mechanics are more varied, I prefer the straight-forward structure of the levels (no exploration required whatsoever), and the presentation blows away anything else in the genre.
I really want to play Tropical Freeze, but have a really hard time of supporting Nintendo releasing what's essentially a port + a tiny bit of content for $60.
Did you have the game on Wii U? Get the game if it has value to you, don't get it if it doesn't. I'm usually an advocate for voting with your wallet, but this game is absolutely a $60 game, and given that it more than doubled first week sales in Japan, it's already on track to sell far better than it's predecessor.I really want to play Tropical Freeze, but have a really hard time of supporting Nintendo releasing what's essentially a port + a tiny bit of content for $60.
For all the praise three different people have lavished upon the game in four game design analysis/ critique videos, they still somehow missed such an aspect.
Truly a testament to how rich this game's design is.
I just watched this video on some of the design decisions behind DK:TF. It highlights a few interesting elements in level and gameplay design that give this game its mechanical depth and polish. I thought it was pretty interesting and wanted to share.
Anyone done any proper battery life tests with this game? I feel like I'm getting better battery life than usual but that's extremely anecdotal with no evidence, so I'm curious.
I still don't understand why you'd ever take Diddy over Dixie.
I'm glad to see some proper appreciation for Yoshi's Woolly World in this thread. This is how you know you're among people who take their platformers seriously.
This video gets it:
It's truly one of the unsung achievements of the game. Perhaps it was there in DKCR too, but that game didn't have the benefit of built-in speed-run replays to show this off. You can rank DKCTF against other platformers this way or that, but one respect in which it stands out like no other game for me is that it's probably the best introduction to speed-running that I've ever seen, a gateway into thinking about momentum and using enemies/obstacles in your favour. Almost every instance I can think of where an environmental effect squashes an enemy without you doing anything—sometimes played for comedy, sometimes there as a teaching tool to signal how a new hazard works—serves the additional purpose of cluing you in to a potential skip.
I didn't really think about this when I first played the game in 2014, as I put the game down after 200% and didn't go for Time Attack medals, but this time around I was more attentive to it, taking a lot of deaths to figure out roll-jump shortcuts and gauge distances on my own. The one that stood out for me must be that massive, precipitous dive you can take at the end of 6-1 (Homecoming Hijinxs) without collapsing the columns of ice, which is suggested by the placement of the G.
As much as I liked what MercurySteam did with Samus Returns, it's this kind of attentiveness to overlaying different paths and styles of play that makes me wish Retro was working on a 2D Metroid, because DKCTF exhibits exactly the kind of mindset that should go into deliberately designing to accommodate skips and sequence breaks while concealing them with the visual grammar of "standard" play.
I haven't done any kind of rigorous test, but I was going to raise this as well, as I played this extensively on battery earlier in the week and was on track to squeeze about four hours of this game on a full charge, whereas with most first-party Switch releases (including Wii U ports like BotW and MK8) the outer limit would be three.
Oh yeah, I forgot about the Prime discount. Guess it's too late to use now, though. :/It sucks, but this game is worth it, at least if you haven't played it on Wii U. I recommend investing in an Amazon Prime or Best Buy Gamers Unlocked membership and $60 games are $47 at that point. I don't foresee Nintendo backing down from the $60 price tag with many of it's Wii U ports at this point.
I have few questions before I buy the game:
1. I'm not that great at 2d games but I was able to finish Rayman Legends/origins, how does the difficulty compared to the latter levels of those games where they were tough but satisfying? I finished Celeste main path and found it a little brutal so how does it compare to that?
2. Can I switch to Funky mode between levels or do I have to restart the game to switch?
3. Can I have multiple save files?
4. Is their a timer on missions?
Thanks for answering!! So what happens when you do get a game over? just restart a level instead of a checkpoint? Can I farm lives in earlier levels?1. It's a tough game, not gonna lie, but if you're adept at SNES-era 2D platformers you'll be fine, and you'll never get a game over since the game showers you with lives.
2. No. You have to pick whether or not to activate Funky Mode at the start of the game.
3. Yes.
4. Only in Time Attack.
Thanks for answering!! So what happens when you do get a game over? just restart a level instead of a checkpoint? Can I farm lives in earlier levels?
Every level in Yoshi's Story has viiiibes, man
Like those nighttime levels on the toy towers... So good!
Lives are dirt cheap at the shop, and you'll get many many lives just playing normally. I'd be surprised if the number of lives goes below 20Thanks for answering!! So what happens when you do get a game over? just restart a level instead of a checkpoint? Can I farm lives in earlier levels?
You restart the level, yeah. And you can farm if you need to but lives are abundant in nigh every level and you can buy them at the item shop. I never dipped below 20.
Lives are dirt cheap at the shop, and you'll get many many lives just playing normally. I'd be surprised if the number of lives goes below 20
I feel stupid asking this but how do I get the DK emblem thing for a level? I'm halfway in world 3 and I don't think I ever got a single one so far and I'm very confused...
Yes there is definitely some poking around required to get the puzzle pieces (the worst feeling is finishing a bonus room only to see that you have already collected that piece!). But still, I remember a few levels in Celeste where you are just spat out into a huge room with multiple possible exits and paths forward.. almost like a Metroid game or SteamWorld Dig. For a platformer, I much prefer the straight-ahead, bite-sized level based approach of DKCTF. Sure there are secrets to find, but there aren't branching optional paths or anything like that really.Well, it's true that the levels are more linear, but if you're going for 100% (or 200%) completion, there's absolutely exploration to be done. You have to search every nook and cranny of every level for the puzzle pieces, and some of them will take you a while.
Though yeah, I loved Celeste, but Tropical Freeze is the better game by a mile.
Switch your first Nintendo console? Man, you got a lot of masterpieces to play for the first time.I'm absolutely thrilled. This is my first Donkey Kong game and I didn't realise how much I enjoyed 2D platformers. Just beat the 1-K level and what an incredible rush I got finally doing it! LOVE this game, and can't wait for more 2D platformers coming to Switch, eagerly anticipating Yoshi.
I didn't own a Wii or Wii U or any Nintendo console in general so it's fantastic to finally experience these great games.
This is the Switch thread. Get out. /sJust unlocked hard mode. Playing on Wii u.
Dunno if I should go for gold's first or hard mode clears.