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Kill3r7

Member
Oct 25, 2017
24,451
The new Heroics are pretty hard for now. I kind of like it that way.
Pretty insane how over the top dominant Orpheus Nightstalker can be. You can turn so many tough fights into Mayhem parties. Can't think of another super in Destiny 1 or 2 that's still such an easy choice even off-burn.

Yep. There should be more exotic OP gear in PvE.
 
Oct 27, 2017
2,272
Pittsburgh
Lol this game... Was just having fun doing node's yesterday thinking that it'll contribute to my 15 I needed when I needed them in the quest... Nope!

The 5 I did yesterday all worthless
 

EndlessNever

Member
Oct 25, 2017
6,890
Me and some randoms just got to the very last step in Escalation and were off by a few seconds. Man, that is incredibly fun.
 
Oct 27, 2017
4,198
Not gonna lie, but shooting all the 45 data fragments wasn't bad at all. Had some fun even if I was using a guide.

If you're on PS4, the Borealis made it much less annoying.

The new Sparrow is sexy and has instant summon. Amen.
yea that sparrow is awesome.. ive been using a exotic one i got day one nice to have a unique looking sparrow
 

Milk

Prophet of Truth
Avenger
Oct 25, 2017
3,823

Sleeper Simulant is a prime showcase of how genuinely dumb the new weapon system is. This is what a heavy-slot Fusion Rifle should look like. Yet all the other Fusion Rifles just feel exactly the same as they did in the special slot in D1, except now they compete with Rockets. Incredible.
 

Deleted member 29249

User requested account closure
Banned
Nov 1, 2017
3,634
Tried today heroic strike modifiers, while not as hard shit still not tracking and it's just not fun for me any more. Coming from a person who over the last 8 months when ever I had a free hour or so I would load of destiny and play some heroic strikes, think Bungie just killed my interest in this "hobby". Best they got me is for the 20-30 mins it takes to do they clan exp (if that even gets fixed) and the boring ass flash point every week. Can't even bring myself to hunt down the fragments and shit knowing the weapon reward won't drop to raise power lvl, unlike every other weapon quest before it. Shit I did every forge weapon because you got high level gear.


This update did in 2 days what 4 years of playing couldn't, got me to turn it off... If year 2 is more of this I'm probably done.
 
Oct 25, 2017
413
Vancouver, Canada
Sleeper Simulant is a prime showcase of how genuinely dumb the new weapon system is. This is what a heavy-slot Fusion Rifle should look like. Yet all the other Fusion Rifles just feel exactly the same as they did in the special slot in D1, except now they compete with Rockets. Incredible.

My only issue with directly porting over the old system is that I really like running a hand cannon with a scout rifle. The D1 system doesn't let me do that, so... Here's hoping for a sort of hybridization. Or at the very least, just change which categories some weapons are in.
 
Dec 13, 2017
577
I'm maining a Titan right now and I haven't had any issues PVE wise. But I really enjoy Striker and Hammers are pretty good this go around too. Shield bro is sadly lacking still though, I really miss the bubble being useful.

They're only good for ad clearance though, like striker titans do garbage DPS wise unless they changed something. Their useful utility comes in the double pulse grenades which I don't even know if that's still a thing. I feel like you get killed a lot faster while roaming as a striker. I may not have an optimal set up either since I started playing again now since launch. Warlock rifts have taken over the usefulness of bubbles, bubbles do nothing now and the sentinel super sucks now too. It's only good for making cool looking plays like throwing ricochet shields or something, but its's not useful at all, it's a slower, shittier golden gun. Warlocks are just better in every way PvE wise with devour and their rifts.
 

pikachief

Prophet of Truth
Member
Oct 25, 2017
6,530
My only issue with directly porting over the old system is that I really like running a hand cannon with a scout rifle. The D1 system doesn't let me do that, so... Here's hoping for a sort of hybridization. Or at the very least, just change which categories some weapons are in.

I'm hoping they just release secondary slot versions of the heavy weapons.
 

Bold One

Banned
Oct 30, 2017
18,911
The current weapon slot system needs an overhaul, its too limiting.

It was fresh in 2014 but in now, not so much.
 

Kyuuji

The Favonius Fox
Member
Nov 8, 2017
32,305
Light level isn't the only thing to do as a hobbyist.

Once you've run your 9 weekly raids and done all milestones on all characters you can still grind rep for Vanguard or Crucible ranks to get the ranking rewards now available.

Or hunt for Exotics using 3 of coins.

Etc... it's not all about light.

Of course. I detailed my frustration a little better here:

- - - -

Actually my last reply really consolidated my primary issue with D2 withstanding: incremental upgrades in gear.

Random rolls really improved that because even if you didn't get the best possible roll you could still get one with a better scope or one slightly better perk than your current weapon/armour. Even if you weren't sure if it was better you could equip it and give it a go for a few strikes. I tried so many more weapons in D1 than I have in D2 purely because the perk combination seemed interesting and I wanted to give it a go.

This isn't saying "random rolls are the only solution" but they did offer a way to get incremental upgrades on gear outside of light level increases, and that's something I sorely miss from D2 as a loot-driven game. I want to be able to play for a few hours and have a chance of getting some minor upgrade on my character or gear, even if that isn't a light level bump.

- - - -

That's what I feel most robbed of in D2. Which compounds itself by also taking away the excitement of drops altogether. I don't care what legendary drops after the first few weeks, because I know it won't be anything I haven't seen before.
 

Orochinagis

Banned
Oct 27, 2017
3,548
Started the campaign until a hit a wall at the second mission asking me for Lv 28 , lost the three levels buff somehow on Lv27

I am expecting to finish the campaign then go for the weeklies to raise my Ilv higher than doing weeklies first then the campaign or its better do the weeklies first?
 

NowhereFaded

Member
Nov 11, 2017
1,029
Ridgefield, Wa
Also I haven't even seen any of the new maps yet. Kind of annoying.[/QUOTE]

Same here. Have yet to play any new PVP maps ):

They should have a DLC only maps playlist like COD does when DLC drops.
I'd like that.
 

Lord Brady

Banned
Oct 26, 2017
8,392
We can't even choose the modes we want. I'm still baffled by this choice.
Do they ever talk about choices coming back when they mention their roadmap? I'd love to hear their explanation for why they took away the ability for us to play a specific strike or replay a specific mission.

I like the HC, is it that bad?

Problem for me was I was sailing along in that quest and then got hit with a "Play 6 heroic strikes with the gun equipped". I'm too low to play heroic strikes, so I need to back burner a quest line that I already put 3 hours into.
 

WizzNARD

Member
Jan 5, 2018
93
They're only good for ad clearance though, like striker titans do garbage DPS wise unless they changed something. Their useful utility comes in the double pulse grenades which I don't even know if that's still a thing. I feel like you get killed a lot faster while roaming as a striker. I may not have an optimal set up either since I started playing again now since launch. Warlock rifts have taken over the usefulness of bubbles, bubbles do nothing now and the sentinel super sucks now too. It's only good for making cool looking plays like throwing ricochet shields or something, but its's not useful at all, it's a slower, shittier golden gun. Warlocks are just better in every way PvE wise with devour and their rifts.
I agree about the bubble. The rally barricade is super useful, and the pulse grenades are definitely a thing still. And I mean, Striker was always kinda geared towards adds, even in D1. You weren't throwing fists at most bosses cause they would just smack you, AOE, or whatever. Hammers tend to work pretty good against bosses and stuff. And this same complaint about Warlocks being better would work towards Hunters as well I feel. Tether is only good against adds now, GG is only really effective against bosses with Nighthawk (nothing new), Arc strider is only good for adds. And whats so bad about a super that's good against adds? That tends to be pretty important in most encounters. And lets be honest- in D1 every Titan was pretty much always bubble, except for select cases, and that did nothing DPS wise, weapons of light aside(aren't really doing raw damage with it like a Nighthawk blast or Nova Bomb). I don't know, I feel like Titans are in a good spot, but then again I really love Titans. Ran with just one character, a Titan, for the first 2 plus years of D1. I was very stubborn about making new characters for some reason, even ones of the same class!
 
Oct 27, 2017
2,272
Pittsburgh
The sleeper grind is fun,the heroics are just not that amazing is all.. I loved the challenge but 1 shot melee kills is awful.. It's not needed at all.

The grind here for sleeper is alot of fun, I welcome more like this but not in the form of heroics being cheap. Still they weren't that bad.

Overall I love where the game is at... But heroics need fucking reasons to play them like yesterday, and competitive crucible needs more cowbell or something
 

LiK

Member
Oct 25, 2017
32,115
The sleeper grind is fun,the heroics are just not that amazing is all.. I loved the challenge but 1 shot melee kills is awful.. It's not needed at all.

The grind here for sleeper is alot of fun, I welcome more like this but not in the form of heroics being cheap. Still they weren't that bad.

Overall I love where the game is at... But heroics need fucking reasons to play them like yesterday, and competitive crucible needs more cowbell or something

are we PSN friends? i'll join in your grinds in the future.
 
Dec 13, 2017
577
I agree about the bubble. The rally barricade is super useful, and the pulse grenades are definitely a thing still. And I mean, Striker was always kinda geared towards adds, even in D1. You weren't throwing fists at most bosses cause they would just smack you, AOE, or whatever. Hammers tend to work pretty good against bosses and stuff. And this same complaint about Warlocks being better would work towards Hunters as well I feel. Tether is only good against adds now, GG is only really effective against bosses with Nighthawk (nothing new), Arc strider is only good for adds. And whats so bad about a super that's good against adds? That tends to be pretty important in most encounters. And lets be honest- in D1 every Titan was pretty much always bubble, except for select cases, and that did nothing DPS wise, weapons of light aside(aren't really doing raw damage with it like a Nighthawk blast or Nova Bomb). I don't know, I feel like Titans are in a good spot, but then again I really love Titans. Ran with just one character, a Titan, for the first 2 plus years of D1. I was very stubborn about making new characters for some reason, even ones of the same class!

The cool thing about titans in D1 is that you could use bubbles for PvE and then switch to striker to PvP. You could actually use all the subclasses instead of just using one throughout. The problem I have with titans now is that they're not really geared to survival, like they were in D1. They're not the "tanks" anymore, because warlocks are much tankier and also play better support roles now. There's also much more gear synergy for these other classes, then on a titan. A hunter with tether is still useful, if only for the fact It generates a million orbs, celestial nighthawk hunters have the best dps super now, arc hunters have the same utility as strikers now. It just felt like in D1, each of the 3 main classes had their "thing" that made them viable. Titans were the best support class, warlocks were great for survival, and hunters were great at support as well.
 

demi

Member
Oct 27, 2017
14,852
Do they ever talk about choices coming back when they mention their roadmap? I'd love to hear their explanation for why they took away the ability for us to play a specific strike or replay a specific mission.



Problem for me was I was sailing along in that quest and then got hit with a "Play 6 heroic strikes with the gun equipped". I'm too low to play heroic strikes, so I need to back burner a quest line that I already put 3 hours into.

Why are you low? You can do Heroic just fine at 340-5. Are you light level 320 or something?
 

Deleted member 29249

User requested account closure
Banned
Nov 1, 2017
3,634
It's harder then the nightfall at 345 but not impossible. Problem I keep coming across are randos that quit and strikes not tracking progress (I've done 6 on my account, ornament says 3 milestone says 1 - done 8 on my brothers account milestone says 2, ornament says 3). I've also spawned into on going strikes locked away and not being able to get to rest of team. They should drop the req lvl to 340 or increase soft cap to 350 cause this is fucking stupid.


People that do the raid and shit don't care about strikes, don't see why they did this ass backwards "update".
 
Oct 27, 2017
5,329
It's harder then the nightfall at 345 but not impossible. Problem I keep coming across are randos that quit and strikes not tracking progress (I've done 6 on my account, ornament says 3 milestone says 1 - done 8 on my brothers account milestone says 2, ornament says 3). I've also spawned into on going strikes locked away and not being able to get to rest of team. They should drop the req lvl to 340 or increase soft cap to 350 cause this is fucking stupid.


People that do the raid and shit don't care about strikes, don't see why they did this ass backwards "update".

Some folks dismiss them but that doesn't mean the majority of players feel that way. Players are allowed to Raid and enjoy a challenging strike as well.

I think the Heroic Strikes are great as is with the added modifiers.

The current iteration of the Nightfall is the bigger problem in that either version is basic/boring compared to running the supposed step down Heroic Strikes.
 

darknil

Member
Oct 25, 2017
75
So I played and finished that campaign yesterday, I'm sitting at 343 LL, so, what can I do? The PE and Crucible milestones I guess, unless I get a group for raiding then.

One question, does the heroic adventures on Mercury or Mars give anything?
 

Lord Brady

Banned
Oct 26, 2017
8,392
So I played and finished that campaign yesterday, I'm sitting at 343 LL, so, what can I do? The PE and Crucible milestones I guess, unless I get a group for raiding then.

One question, does the heroic adventures on Mercury or Mars give anything?
This may not be true, but I heard the weapon quests from the Curse of Osiris expansion drop high level loot now. If you didnt do that quest line, you might want to try it.
 

WizzNARD

Member
Jan 5, 2018
93
The cool thing about titans in D1 is that you could use bubbles for PvE and then switch to striker to PvP. You could actually use all the subclasses instead of just using one throughout. The problem I have with titans now is that they're not really geared to survival, like they were in D1. They're not the "tanks" anymore, because warlocks are much tankier and also play better support roles now. There's also much more gear synergy for these other classes, then on a titan. A hunter with tether is still useful, if only for the fact It generates a million orbs, celestial nighthawk hunters have the best dps super now, arc hunters have the same utility as strikers now. It just felt like in D1, each of the 3 main classes had their "thing" that made them viable. Titans were the best support class, warlocks were great for survival, and hunters were great at support as well.
Yeah, I feel you. I think they were trying to make all 3 classes viable in all ways and missed the mark some. Overall I still feel like Titans are super viable for PVE, just maybe not up to the D1 levels of it. Barricade can be a real must have and just in general I enjoy the feel of Titans, the jumping and what, more than the other classes. Either way good points all around and hopefully they do a pass at all the classes and subclasses in the coming updates. Improvements for sure need to be made to all of them.
 
Oct 27, 2017
5,329
I can't believe I'm going to top out at 352 PL on all three characters due to getting same slot repeated drops from milestones on all three.

No interest in running the Leviathan ever again so it will have to do. I'm guessing if the overall feel of this expansion is anything to go by the recommended PL for the new Raid Lair will be 360.

Got a Crimson with catalyst and bonus range, a Tractor Cannon with catalyst, and the Exotic sword thus far. I would like to get the Sleeper by tomorrow but I doubt I'll get the nodes and Escalation Protocol requirements done before then, oh well.

Also got the Exotic Eon Drive sparrow, the Exotic Lost Legend ship, and the Exotic Curtain Call emote from Bright Engrams.