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Wallach

Member
Oct 26, 2017
1,653
hellooooo

does anyone know how to get the Braytech weapons like Brayeach Winter Wolf?

I'm confused about the unlocking of hidden legendary weapons since there is zero information online

Yeah, you unlock Braytech weapons by opening Rasputin nodes on Mars. Do the quest on Mars after the campaign to unlock the ability to craft Frequency Overrides, and then start grindin' and findin'.
 

Dangle

Member
Oct 25, 2017
152
Can't help but feel bummed seeing my favorite activity to grind out, Strikes, be gradually phased out of being a viable progression path. It was already a bummer of a side effect that Public Events being made worthwhile with D2's launch resulted in Strikes being less so, but having there be an almost immediate soft engram cap for Strikes now kinda hurts. I'm cool with Bungie/VV attempting to extend the endgame for as long as they reasonably can. I like raiding every once in a while, but part of what made me love older iterations of Destiny was being able to chill out with a series of Strike runs, and maybe a podcast in the background, knowing I'd probably be progressing a little bit.
 

Bold One

Banned
Oct 30, 2017
18,911
The final boss fight was pretty dope - very new feeling to the destiny bosses, but after playing GOW and meeting the World Serpent, I was hoping Xol would have been much much bigger - its a Worm GOD FFS
 
Oct 26, 2017
807
The final boss fight was pretty dope - very new feeling to the destiny bosses, but after playing GOW and meeting the World Serpent, I was hoping Xol would have been much much bigger - its a Worm GOD FFS

He is technically the weakest of the 5 worm gods :p The Dreadnaught was made from only a part of Akka I believe. So the others are mostly likely hundreds of times larger.
 

TheGhost

Banned
Oct 25, 2017
28,137
Long Island
I'll see it until the end of destiny 2's life


Stop giving me retrograde armor for the thousandth time. Create some other crap legendary armor. It's been the same shit at rahool for close to a year now.
 

Odesu

Member
Oct 26, 2017
5,546
He is technically the weakest of the 5 worm gods :p The Dreadnaught was made from only a part of Akka I believe. So the others are mostly likely hundreds of times larger.

Reading about these Lore tidbits makes me so salty considering we've been stuck with "Uuuuh, Cabal?!" for almost 4 years now and
Xol being a middle-sized Dead Space boss at best.
 

EndlessNever

Member
Oct 25, 2017
6,890
The best mission (and boss fight in the entirety of D2) is mission three in Warmind. I actually love that mission/strike.
 

Border

Banned
Oct 25, 2017
14,859
Can't help but feel bummed seeing my favorite activity to grind out, Strikes, be gradually phased out of being a viable progression path.
When were strikes ever a viable progression path? At best they were a way to mildly grind up after you just got out of the campaign......but they were never really going to take you very far. The Vanguard vendor gear in Destiny 1 largely made them irrelevant as way to bridge the gap from Level Cap to Raid-Ready.
 

-PXG-

Banned
Oct 25, 2017
6,186
NJ
FINALLY!!!!

iPZQHSVh.jpg


Blood. Sweat. Tears.
 
Oct 27, 2017
6,401
Melbourne, Australia
When were strikes ever a viable progression path? At best they were a way to mildly grind up after you just got out of the campaign......but they were never really going to take you very far. The Vanguard vendor gear in Destiny 1 largely made them irrelevant as way to bridge the gap from Level Cap to Raid-Ready.
Pretty much, yeah. That said, I do think Heroic Strikes need more reason to be played, to help progression along or failing that, they need specific loot like Y3 Destiny. In an ideal world maybe you'd have cosmetic things like shells/ghosts/ships/armour (lol) as strike-specific loot and unique weapon drops as Nightfall loot.

I fucking LOVE Heroic Strikes as they are now, even when I wind up spending an hour and a half on one like I happened to last night, I just need a better reason to be playing them after those first three for the week - perhaps a rare chance to drop loot that will help you move up could work?
 

Deleted member 29249

User requested account closure
Banned
Nov 1, 2017
3,634
Heroic strike list was a good way to farm mw shards, with the consumable Zavala used to sell u could really rack in the tokens. Sure there are other place for more hard core player to get them (trials/raid) but us solo guys it was best spot. Just another activity Bungie decided to take away from us to cater to the streamers.
 

Ponchito

Member
Oct 28, 2017
2,234
Mexico City
So I finished the Warmind campaign. Thought it was a rather short and forgettable campaign but better paced than Osiris. Got me back into the game rather quick. Played some Crucible and I'm enjoying my time back in Destiny.
 

Deleted member 29249

User requested account closure
Banned
Nov 1, 2017
3,634
I'm not a streamer and spend most of my time playing Destiny 2 solo and feel like Bungie are catering to me with the changes made to Heroic Strikes (they just flubbed with the lack of reward). *shrugs*

Dunno what else to call it. Only reason the 350 LL Heroic strikes drop 335 blues is to slow down the progression so the streamers doing the raid this week would have a hard time and Bungie could gloat on Twitter with shit like "Days like today are what happens when the community says "This game is too easy.""


Great job, now that they proved the point can you adjust the list (bump up reward or lower the req). Sick of trying to keep entire team alive solo just to have them quit at the boss. Heroic Strikes are for rando group, don't want nightfall lvl coordination in a mid game playlist. Just do that nightfall if you want that.
 
Oct 27, 2017
6,401
Melbourne, Australia
Dunno what else to call it. Only reason the 350 LL Heroic strikes drop 335 blues is to slow down the progression so the streamers doing the raid this week would have a hard time and Bungie could gloat on Twitter with shit like "Days like today are what happens when the community says "This game is too easy.""

This really isn't the case. The soft cap was put in place to help extend the endgame, so that we're not all done with it in a week and just playing for no particular reason. Having the lack of a worthwhile reward from the Heroic Strike Playlist is much more likely a lack of typical Bungie foresight. Bungo doing the ol' Bungo. Yes, this is Bungie tuning their game for the hardcore community, which is I do think is better for the health of the game but this isn't just so that Bungie can gloat at a handful of streamers for a week with the Raid launch. I can totally understand your frustration that one of the only things you did in the game has been made less rewarding (particularly for the amount of effort required) but I think you're being a bit too bitter about this.

Honestly, the Heroic Strike playlist before had problems, it wasn't a "Heroic" Strike playlist at all. It was just a strike playlist. Perhaps it has been tuned to be a bit too punishing, opinions are always going to vary there (I'm on the opposite end of the spectrum, where I'm loving having something actually difficult and varied to tackle any time I like solo with matchmaking), but I think these changes were a step forward, even if they came with a step backward at the same time.
 

Cruxist

Avenger
Oct 27, 2017
3,827
I just miss strike specific rewards. I loved grinding strikes for keys to get Ma'auls Maulers, my favorite gauntlets from the OG game. I also really enjoyed using strikes as a way to feel powerful. I liked the burns and just wrecking house. Nightfalls should be challenging, but the fact that there's that achievement linked to it is going to limit nightfalls going forward.

I also think the Heroic strikes should've had drops up to 350. That's 5 power levels, it's barely a drop in the hat on the progression treadmill. Heroics should be seen as part of the treadmill, not outside of it.
 

demi

Member
Oct 27, 2017
14,852
I just miss strike specific rewards. I loved grinding strikes for keys to get Ma'auls Maulers, my favorite gauntlets from the OG game. I also really enjoyed using strikes as a way to feel powerful. I liked the burns and just wrecking house. Nightfalls should be challenging, but the fact that there's that achievement linked to it is going to limit nightfalls going forward.

I also think the Heroic strikes should've had drops up to 350. That's 5 power levels, it's barely a drop in the hat on the progression treadmill. Heroics should be seen as part of the treadmill, not outside of it.

That was kinda-sorta fixed. The achievment requires Prestige Raid now only. The problem is the level limit, so they cant raise the cap for people who dont own any content, afaik.
 
Oct 31, 2017
1,135
La La Land
That wasn't very good. PoE was though.

I liked Court of Oryx because at least you could select various objectives, and no boon limit. Nothing better than running it straight with a group of randoms for hours on end.

I don't understand why they don't make it so like, on the map when you select it, its like a beacon sets up matchmaking and tells you how many people are currently there and you can join.

Two times I got into an instance where 9+ people were going at it, and even though both times we stalled at the L2 final boss it was still kind of fun.
 
Oct 27, 2017
5,329
But that's not what a Heroic Strike should be. That's what the Nightfall should be.

The challenge itself isn't a problem. It's how completely unbalanced the challenge is and the complete lack of reward for doing it. It should unquestionably at least give you gear up to the recommended light level -- and past that, it should rarely drop something a little above what you are as a way to help the player boost their power through the strikes. You certainly shouldn't be better of playing Trials and Raids to help get through the Heroic Strike Playlist. It shouldn't be more challenging that the Nightfall.

The milestone is not a reward. It's the same thing we've been doing over and over and over again for 8 months. The strikes themselves should be rewarding, whether it is helping the player slowly boost their light level up and there should be Strike-exclusive drops. In Destiny 1, the exclusive drops could come from Heroic Strikes or Nightfalls and it worked fine. Here, it's just Nightfalls. There should be a chance to get them in the Heroic Strikes as well, just with a much lower drop rate, where as the Nightfall should have a fair drop rate. Just like D1.

Also, if they're going to up the difficulty as much as they have, they should work out some of the Strike kinks. I should not be respawning literally in the middle of the room with no barriers around me at the Pyramidian boss and dying immediately because I don't have a chance to even move. The game should be smart enough to put me near a barrier so I can regroup.

And at this point -- as if this wasn't already the case -- there should be zero argument against having optional matchmaking in the Nightfall on both difficulties. It's just silly at this point.

I don't want the same game we had in Destiny but an evolved one built off the best ideas from Year 1-Year 3 so for a Heroic Strike playlist I always hoped it would evolve into having random modifiers before every strike, I guess this is the next best thing given two of them change everyday while the burn is weekly. Yes, the rewards don't match the difficulty but they may at some point and I'll say it again, this is the perfect playlist for exclusive cosmetic (think Tess-like stuff) and class items (think Destiny 1 Speaker-like items) in which new items are added weekly or bi-weekly to keep players coming back. These rewards really wouldn't affect gameplay so no balance needed.

Heroic Strikes are fine in their current state and as we go through progression and gain PL they will become easier and this will be even more of a non-issue. What needs a lot of work is the Nightfall in general as that activity has lost all it's luster and everything that made it a Nightfall in the first place.

I disagree in the notion that the Heroic Strike Milestone isn't a reward as players are just used to doing three mundane strikes and sleepwalking through them compared to now that you actually have to put a bit of effort into them to get that reward.

But why? You don't even get anything for completing the first wave other than quest completion for sleeper.

I mean, I totally have run the first few waves, many many times.

Also, milestones are the worst, just get rid of them in September.

All I was saying was that like you said you can start the new Raid Lair at 350 PL but you aren't going to progress and complete the whole thing, the same goes for Escalation Protocol as you can start it at 350 PL but you will not complete it. Mainly I was just talking about completing the first level with the Ogre boss for the quest.

That said, I can't say it enough, EP should have been it's own mode, with it's own play-spaces, matchmaking, etc. The way it is setup now just screams bad design in so many ways it hurts. I've never seen nine players in one area on Mars and I'm not going to jump through a bunch of hoops in an effort to get nine players together in an unofficial way.
 
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FinFunnels

Banned
Oct 27, 2017
5,610
Seattle
That wasn't very good. PoE was though.
No way, I loved Archon's Forge. It took a while to get a decent sized group going, but it was easily one of the most fun activities in Year 3 of Destiny. Rewards kind of sucked but I didn't even care, I just had a lot of fun playing it.

PoE was fun too, but I felt like Archon's Forge was a perfected version of PoE since you could essentially keep playing it forever (as long as you kept getting the offerings or whatever) and there was hardly any down time in-between rounds at all. My biggest pet peeve with PoE was how the action kept getting paused. Oh, you finished a round? We're going to stop you in your tracks for 10 seconds to show you the score. OK, now you have to run back into the center room and wait for everybody else to return as well. Now you have to wait 60 seconds while we load the next arena. Oh, you beat the boss round? Time to go back to orbit and match-make with new players... Archon's Forge, on the other hand, you could keep playing for hours if you wanted to with hardly any interruptions and never going back to orbit or waiting for the game to load.
 

Border

Banned
Oct 25, 2017
14,859
What's a good Primary Auto Rifle? I got a Suros from a Milestone and need to infuse it into something else so I can max out my Light Level and hopefully make Heroic Strikes less of a nightmare.
 

Wallach

Member
Oct 26, 2017
1,653
What's a good Primary Auto Rifle? I got a Suros from a Milestone and need to infuse it into something else so I can max out my Light Level and hopefully make Heroic Strikes less of a nightmare.

As far as new ones go, I really like the Braytech Winter Wolf. Older stuff,f the Origin Story vanguard AR is a really solid weapon.
 

Border

Banned
Oct 25, 2017
14,859
Should I max out my light level before finishing the campaign? Does the exotic helm you get at the end scale to your level?
 

-PXG-

Banned
Oct 25, 2017
6,186
NJ
Second completion:

a92KXVgh.jpg


Got the second emblem variant from Val Ca'uor. Already have the fusion and sidearm as well.

There are two hidden chests, one gives you an armor drop.