That's a combination of OG Destiny quests, with TDB, HoW AND TTK.
Yes, and that's what it needs to be again. A well designed page that present all the quests from all the expansions and the original game.
That's a combination of OG Destiny quests, with TDB, HoW AND TTK.
I think you need to finish it in its entirety to get a proper reward.
That wasn't very good. PoE was though.
That's a combination of OG Destiny quests, with TDB, HoW AND TTK.
Right. If I'm new to the game, I could have missions from the main game and both expansions.
Warlock armor set was killer
hellooooo
does anyone know how to get the Braytech weapons like Brayeach Winter Wolf?
I'm confused about the unlocking of hidden legendary weapons since there is zero information online
My point is that there aren't enough quests in D2
ah thanks,Yeah, you unlock Braytech weapons by opening Rasputin nodes on Mars. Do the quest on Mars after the campaign to unlock the ability to craft Frequency Overrides, and then start grindin' and findin'.
Yea love my Braytech AR
The final boss fight was pretty dope - very new feeling to the destiny bosses, but after playing GOW and meeting the World Serpent, I was hoping Xol would have been much much bigger - its a Worm GOD FFS
He is technically the weakest of the 5 worm gods :p The Dreadnaught was made from only a part of Akka I believe. So the others are mostly likely hundreds of times larger.
He is technically the weakest of the 5 worm gods :p The Dreadnaught was made from only a part of Akka I believe. So the others are mostly likely hundreds of times larger.
When were strikes ever a viable progression path? At best they were a way to mildly grind up after you just got out of the campaign......but they were never really going to take you very far. The Vanguard vendor gear in Destiny 1 largely made them irrelevant as way to bridge the gap from Level Cap to Raid-Ready.Can't help but feel bummed seeing my favorite activity to grind out, Strikes, be gradually phased out of being a viable progression path.
Pretty much, yeah. That said, I do think Heroic Strikes need more reason to be played, to help progression along or failing that, they need specific loot like Y3 Destiny. In an ideal world maybe you'd have cosmetic things like shells/ghosts/ships/armour (lol) as strike-specific loot and unique weapon drops as Nightfall loot.When were strikes ever a viable progression path? At best they were a way to mildly grind up after you just got out of the campaign......but they were never really going to take you very far. The Vanguard vendor gear in Destiny 1 largely made them irrelevant as way to bridge the gap from Level Cap to Raid-Ready.
I'm not a streamer and spend most of my time playing Destiny 2 solo and feel like Bungie are catering to me with the changes made to Heroic Strikes (they just flubbed with the lack of reward). *shrugs*
Dunno what else to call it. Only reason the 350 LL Heroic strikes drop 335 blues is to slow down the progression so the streamers doing the raid this week would have a hard time and Bungie could gloat on Twitter with shit like "Days like today are what happens when the community says "This game is too easy.""
I just miss strike specific rewards. I loved grinding strikes for keys to get Ma'auls Maulers, my favorite gauntlets from the OG game. I also really enjoyed using strikes as a way to feel powerful. I liked the burns and just wrecking house. Nightfalls should be challenging, but the fact that there's that achievement linked to it is going to limit nightfalls going forward.
I also think the Heroic strikes should've had drops up to 350. That's 5 power levels, it's barely a drop in the hat on the progression treadmill. Heroics should be seen as part of the treadmill, not outside of it.
Play and have fun?I have been gone for a while. Would anyone please bring me up to speed on what are the currently best PvP and PvE weapons in the game?
But that's not what a Heroic Strike should be. That's what the Nightfall should be.
The challenge itself isn't a problem. It's how completely unbalanced the challenge is and the complete lack of reward for doing it. It should unquestionably at least give you gear up to the recommended light level -- and past that, it should rarely drop something a little above what you are as a way to help the player boost their power through the strikes. You certainly shouldn't be better of playing Trials and Raids to help get through the Heroic Strike Playlist. It shouldn't be more challenging that the Nightfall.
The milestone is not a reward. It's the same thing we've been doing over and over and over again for 8 months. The strikes themselves should be rewarding, whether it is helping the player slowly boost their light level up and there should be Strike-exclusive drops. In Destiny 1, the exclusive drops could come from Heroic Strikes or Nightfalls and it worked fine. Here, it's just Nightfalls. There should be a chance to get them in the Heroic Strikes as well, just with a much lower drop rate, where as the Nightfall should have a fair drop rate. Just like D1.
Also, if they're going to up the difficulty as much as they have, they should work out some of the Strike kinks. I should not be respawning literally in the middle of the room with no barriers around me at the Pyramidian boss and dying immediately because I don't have a chance to even move. The game should be smart enough to put me near a barrier so I can regroup.
And at this point -- as if this wasn't already the case -- there should be zero argument against having optional matchmaking in the Nightfall on both difficulties. It's just silly at this point.
But why? You don't even get anything for completing the first wave other than quest completion for sleeper.
I mean, I totally have run the first few waves, many many times.
Also, milestones are the worst, just get rid of them in September.
No way, I loved Archon's Forge. It took a while to get a decent sized group going, but it was easily one of the most fun activities in Year 3 of Destiny. Rewards kind of sucked but I didn't even care, I just had a lot of fun playing it.
What's a good Primary Auto Rifle? I got a Suros from a Milestone and need to infuse it into something else so I can max out my Light Level and hopefully make Heroic Strikes less of a nightmare.
My favorite number is 9. Hit me up if you want to kill some stuff, I'm on most evenings and weekends.
The Ikelos hand cannon, or the Sleeper Simulant?