Wow. Today I've learned that people are oblivious to Bayonetta's intentionally fashion sketch-inspired proportions and don't understand the difference between objectification and a winking, burlesque-style celebration of over-the-top sexuality.
Anyways, it's hard to pick just one design I love, so here's a recent one that I'm really fond of: Min Min from ARMS.
The whole art and audio direction of ARMS is just completely stellar, and there are a few characters I could name here (I also love Mechanica), but Min Min is just the whole package. Instantly recognizable, brilliantly themed, just detailed enough and overall really damned fun.
As for one I absolutely hate...
Yep, you took my answer. When I first saw this, I was
floored that it made the cut in a Nintendo-published game, because I expect some modicum of quality curation and scruples from them. I've spoken a lot about how much I despise the embarrassing, regressive fanservice in Xenoblade 2. Honestly, I think Koh Kojima and Genki Yokota are terrible directors. There's some greatness buried within that game, but it's piled under nonsensical storytelling, character designs that would be acceptable with a tweak or two (i.e.: do this without the absurd tits), horrendous pacing and awful harem anime cutscenes. This is all stuff that any director -- given they had a modicum of vision -- at any point could've just said, "yo, this is bad, tweak it" and we'd have a classic RPG. As it is, we have attack of the awkward titty monsters.