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Jiggy

Avenger
Oct 25, 2017
9,292
wherever
Celebrating the #1000 post with gifs from the best type of Resident Evil.

okay

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kc44135

Member
Oct 25, 2017
4,725
Ohio
I think a lot of those leaks are true. Many of them seem very plausible to me. Capcom has besmirched the legacy of RE2 and made it a TPS then... Well, I'll still play the game when it comes out, but any hype I had for it is gone. It was supposed to be the return of Classic RE, not a shooter. :(
 

StallionDan

Banned
Oct 25, 2017
7,705
Eh, Metroid Zero Mission and Tomb Raider Anniversary instantly jump out at me as much better remakes, Tomb Raider's redesign of levels was great, was like a whole new game while still clearly a remake. Plus it added to the original without taking away, REmake really dumbs down and removes a bunch of stuff. Zero Mission is just perfection.
 
Oct 25, 2017
1,155
Eh, Metroid Zero Mission and Tomb Raider Anniversary instantly jump out at me as much better remakes, Tomb Raider's redesign of levels was great, was like a whole new game while still clearly a remake. Plus it added to the original without taking away, REmake really dumbs down and removes a bunch of stuff. Zero Mission is just perfection.

Metroif Zero mision is a good one but I am still going to go with REmake still because it's a night vs day difference on what these two products are.

3D Pre rendred and additional effort with design and tweaking with scale and other fundamentals vs a 2D focused design game and a few relations of the former.

Can't be compared in my opinion and why the former wins easily. You can still go on the narrative that it's about being traditional to the former of its design but remake will be king for me there.
 

kc44135

Member
Oct 25, 2017
4,725
Ohio
Prepare for two TPS, one FPS and no classic REs.
Pls no. :(
Eh, Metroid Zero Mission and Tomb Raider Anniversary instantly jump out at me as much better remakes, Tomb Raider's redesign of levels was great, was like a whole new game while still clearly a remake. Plus it added to the original without taking away, REmake really dumbs down and removes a bunch of stuff. Zero Mission is just perfection.
Zero Mission was really great, and definitely the second best video game remake of all-time. TR: Anniversary I thought was pretty mediocre, although then again, I thought all of Crystal D's TR games were mediocre until the fantastic TR reboot happened. Neither can touch REmake, tho.

Also, what exactly did REmake "dumb down and remove"??? Bad voice acting? You're avatar's "Jill Sandwich" line? C'mon dude, REmake was awesome.
 

StallionDan

Banned
Oct 25, 2017
7,705
For one example look at Barry, in the original there are several places he can die based on different decisions you make in the Mansion and Caves areas, stay with him, send him ahead, wait for him to return with rope or not etc etc.

In REmake none of this exists and you just get a single crappy "Give gun?" Yes/No choice.
 
Oct 25, 2017
1,155
For one example look at Barry, in the original there are several places he can die based on different decisions you make in the Mansion and Caves areas, stay with him, send him ahead, wait for him to return with rope or not etc etc.

In REmake none of this exists and you just get a single crappy "Give gun?" Yes/No choice.

That's your version of dumb down? Man you do have some unique specifics on stuff.
 

stingsabit

Member
Nov 4, 2017
1,052
I'm kinda sick of the grinding on Ghost Ship Chaos in Revelations just to get these new type of weapons. Using the Rare Finders1,2,3 on all weapons doesn't feel like it makes a difference whatsoever and all these drops are garbage.

Just plain boring. They didn't think of making this somewhat easier for the remaster... going through the process all over again is just boring. Kinda wish there was a free Save Editor for ps4.
 

Mr_Zombie

Member
Oct 27, 2017
971
Poland
Vs the other additional features and mechanics; crimson heads, added scenario, defense items, the masks and all that.

Yeah the game is far from dumbed down.

Ok, the game is dumbed down in some aspects. The "decision" tree in both Jill's and Chris's scenarios (but mostly Jill's) were trimmed. And while Chris' scenario is still OK, Jill's "give gun: yes/no" scene was really bad.

In the original game the whole"do you trust Barry?" was much more subtle, since at no point in the game (until the very end) was Barry clearly a traitor, and at no point did the game ask you "do you trust him?". It was more about Barry acting strange in some situations, and you showing that you trust him through your actions (stay with him, let him lead the way, wait for him when he drops the rope etc.).

In REmake Barry suddenly points his gun at you and then seconds later (if you give the gun back to him) you both are good friends once again with no explanation of what the hell just happened.

REmake is still a great game, but the decision to dumb down that aspect of the game still baffles me.
 

kc44135

Member
Oct 25, 2017
4,725
Ohio
Several choices needing be made both through option and how you react in gameplay resulting in one of several death scenes.

Versus

Yes/No.

Yeah, I call that dumbed down.
So basically, there's less scenes featuring your hero Barry "you were almost a Jill Sandwich!" Burton, and thus REmake is "dumbed down". Gotcha. ;)

Seriously tho, REmake features a wealth of gameplay refinements and additions. It also has a ton of new gameplay modes, and even higher relplayability than the original. It is also an upgrade in the story department, featuring an entirely new sub-story surrounding Lisa Trevor, and a total of four (!) additional endings, for a grand total of twelve (!!!) compared to the original's eight, as well as numerous new cutscenes not present in the original, and dramatically improved voice acting. It is an upgrade in every possible way, save perhaps, for one. RE1's original soundtrack is fantastic (the original OST, not the DualShock abomination), and is clearly superior to FEmale's music overall (even if FEmale does reuse a few tracks from RE1 to great effect).
 

Encephalon

Member
Oct 26, 2017
5,857
Japan
Why do the first three games feature silly "suspicious character will betray you" plotlines and why did it take me until now to realize this?
 

Mr_Zombie

Member
Oct 27, 2017
971
Poland
Why do the first three games feature silly "suspicious character will betray you" plotlines and why did it take me until now to realize this?

Because it's a easy way to create some drama. Although Nicholai is not like Barry or Ada; he's Russian, cold and ruthless (the Murphy scene) - him being a villain was just obvious, just like sunglasses-wearing, all black-clothed Wesker.
 

Deleted member 2317

User-requested account closure
Banned
Oct 25, 2017
7,072
If REmake 2 is over the shoulder run-and-gun I'm flipping a fucking table over for being teased TWICE in my life time about the possible sequel to REmake.

malcolm-tucker-angry.gif
 

kc44135

Member
Oct 25, 2017
4,725
Ohio
Thx. Also, FEmale, lol. That's quite a typo there, but since it's been quoted I will leave it for posterity. :p
If Umbrella Corps and ORC had been combined into one game. It probably would've been quite good. Get that budget from ORC and that better gameplay from UC.
UC had good gameplay? I haven't played the game, but uh, that's the first time I've heard that.
If REmake 2 is over the shoulder run-and-gun I'm flipping a fucking table over for being teased TWICE in my life time about the possible sequel to REmake.

malcolm-tucker-angry.gif
Twice?
 
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,548
Ibis Island
If REmake 2 is over the shoulder run-and-gun I'm flipping a fucking table over for being teased TWICE in my life time about the possible sequel to REmake.

malcolm-tucker-angry.gif

I've been saying for the longest that there was enough chance between the interviews and what we knew of their current forecast. That could end up being the case.

Though with SK guy doing that third RE title. I feel like it's gonna go
Third Title - crazy action like RE6 style

REmake - bridge title. Not crazy action but not as SH as RE7. Will be another attempt at somewhere in the middle.

I've said before. It's not out of the question to assume that capcom went "RE7 is a our answer for classic RE" and to leave it at that.
 

Deleted member 2317

User-requested account closure
Banned
Oct 25, 2017
7,072
Back when REmake and ports of every other Resident Evil before it first released on the Gamecube, we were told if REmake and RE4 sold well they'd enthusiastically REmake the franchise again, starting of course with RE2. REmake 2 was a haunting dream cursed about until it was, once again, revitalized in the most recent YouTube pitch.

Also, Gamecube was fucking grand and I made everyone I knew do their part, hahaha.

I've been saying for the longest that there was enough chance between the interviews and what we knew of their current forecast. That could end up being the case.
I'm officially antsy in my pantsy until we receive concrete information.
 

kc44135

Member
Oct 25, 2017
4,725
Ohio
I've been saying for the longest that there was enough chance between the interviews and what we knew of their current forecast. That could end up being the case.

Though with SK guy doing that third RE title. I feel like it's gonna go
Third Title - crazy action like RE6 style

REmake - bridge title. Not crazy action but not as SH as RE7. Will be another attempt at somewhere in the middle.

I've said before. It's not out of the question to assume that capcom went "RE7 is a our answer for classic RE" and to leave it at that.
Yeah, but that sucks tho. I wanted a Classic RE with amazing graphics, and I still think that style has a lot of merit and potential of it were ever revisited. Besides, I'll still have to go back to OG RE2 when I want my Classic fix now, and it looks so fugly. :(
Back when REmake and ports of every other Resident Evil before it first released on the Gamecube, we were told if REmake and RE4 sold well they'd enthusiastically REmake the franchise again, starting of course with RE2. REmake 2 was a haunting dream cursed about until it was, once again, revitalized in the most recent YouTube pitch.

Also, Gamecube was fucking grand and I made everyone I knew do their part, hahaha.


I'm officially antsy in my pantsy until we receive concrete information.
Ah, I remember what you're talking about now. Yeah, I was so hyped at the idea of REmake 2 back then. Also, good on you for getting the word out on GameCube. Awesome little Console. :)
 

Deleted member 2317

User-requested account closure
Banned
Oct 25, 2017
7,072
Yeah, but that sucks tho. I wanted a Classic RE with amazing graphics, and I still think that style has a lot of merit and potential of it were ever revisited. Besides, I'll still have to go back to OG RE2 when I want my Classic fix now, and it looks so fugly. :(
Ah, I remember what you're talking about now. Yeah, I was so hyped at the idea of REmake 2 back then. Also, good on you for getting the word out on GameCube. Awesome little Console. :)
It's not that ugly! But then again, I find the PS1 very charming.

And yeah, omg, the Gamecube. Metroid Prime sold me, Smash Bros Melee/ Wind Waker/ Mario Sunshine/ Rogue Squadron/ Animal Crossing/ all REs made me fall in love.
 
Oct 25, 2017
1,155
I'm still waiting for further information on the whole context of "third-person" whether this is fixed camera or over the shoulder. The loose context for me is too crazy to make a 100 percent jump on one or the other. Not my way of swinging, especially not knowing what depth and understanding of this suppose insider with the leak. I'm fine either way on the interesting mechanics with it.
 
Oct 25, 2017
1,155
Don't change my argument. I stated Tomb Raider added without taking away. I never said REmake doesn't add, but it does take away.

"REmake really dumbs down and removes a bunch of stuff"

You need to better explain your words in better context then because you heavily negate REmake as a "dumb down" experience with also mechanics removed. You never mention anything added and so fourth so check what you have typed already. Your statement was ludicrous and I argued against your comment because it was justified.
 

StallionDan

Banned
Oct 25, 2017
7,705
"REmake really dumbs down and removes a bunch of stuff"

You need to better explain your words in better context then because you heavily negate REmake as a "dumb down" experience with also mechanics removed. You never mention anything added and so fourth so check what you have typed already. Your statement was ludicrous and I argued against your comment because it was justified.
The context was in the sentence before, and even the begining of the sentence you quoted.

"Tomb Raider's redesign of levels was great, was like a whole new game while still clearly a remake. Plus it added to the original without taking away, REmake really dumbs down and removes a bunch of stuff."
 
Oct 25, 2017
1,155
And you never added the counter argument on that subject with REmakes additional features and mechanics (like how you mentioned in Tomb Raider) and focused on the game being literally dumb down 100 percent on a few features and when you even combine both the original and REmake the latter is still further richer in content. You never justified on this part at all and it come across poorly.

Agree to disagree.
 

Suede

Gotham's Finest
Member
Oct 28, 2017
12,527
Scotland
I think REmake is a masterful remake, one of the best out there. The only negative I could say about it is it doesn't have that nostalgic feeling that the original gives me since you know it's from a different generation.
 

SlasherMcGirk

Member
Oct 27, 2017
3,635
Cincinnati
I shall defend you StallionDan. REmake is an fantastic remake perhaps the best there is but there are still several areas of the original that are different/better. It's a perfect package but it's not perfect.
 

Blackbird

Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
5,497
Brazil
I've been saying for the longest that there was enough chance between the interviews and what we knew of their current forecast. That could end up being the case.

Though with SK guy doing that third RE title. I feel like it's gonna go
Third Title - crazy action like RE6 style

REmake - bridge title. Not crazy action but not as SH as RE7. Will be another attempt at somewhere in the middle.

I've said before. It's not out of the question to assume that capcom went "RE7 is a our answer for classic RE" and to leave it at that.

Here's some background on the influnece behind this project and Hirobayashi's current position on both styles of RE, and what he's trying to accomplish with REmake 2 (i think it's important to people see what shape this project is getting inside Capcom):

Original interview - "Resident Evil 2 Remake 'progressing'; Resi 6 feedback being 'taken on board', says producer" - at Videogamer

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Original interview - "Entrevista com Yoshiaki Hirabayashi, produtor de Resident Evil HD Remaster" - atResident Evil Database( in english at the bottom of the page)

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om0Ig.png


Full interview with Anpo and Hirabayashi (a.k.a. "H") about everything they worked with Capcom and the REmake 2 project in the end, from June 2016 (i fully recommend to watch the entire video for better understanding).



Well more the ideas of good gameplay were there.
Stuff like the fast movement and brainer were good ideas on paper.
They just didn't translate as well as they could've. The core of that game had a lot
of potential though.

That's an interesting take, because it's almost entirely against the developer's philosophy while creating a game. If an idea is good on paper but won't actually work inside the title, it's basically a waste. I'll quote myself from another post to give more insight (personally Operation Raccoon City was my biggest disappointment within the RE series, even bigger than RE6 after seeing that incredible CGI trailer):

ictwp.png


But talking about new info, here's an album of pictures from a event called "Behind the scenes of Biohazard 7":https://imgur.com/gallery/QpwY1
 
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,548
Ibis Island
Blackbird
I'll start with the ORC and Umbrella Corps comparison.
I think a factor of the mechanics not working well in UC is because of the budget.
You can tell there wasn't much testing or balancing. Like when the game first came out it was brainer city.
No one even used guns because their feedback was so weak. It was wasier sprinting through the map with a brainer locking
on to someone and go for the auto kill. If you knew how to deflect with the brain there was even less reason to use anything else.
There was matches where that's all the game turned into. I doubt capcom thought that would be the case. Especially when they
had Esports in mind for the title at one point. There's a lot of other intersting ideas in there too. But it's just a case of from what we know
low budget and it being a project mainly from just new hires and to test if Unity would be a viable engine for the company. You can
tell they tried their best. Especially with all of the nods in the games for fans. But it just couldn't manifest itself well. ORCs been
talked to death but it's a lot of the same story. Just simple stuff like lowering bullet sponge would've helped that game a ton.
Still hoping we see a legit good action RE game with Umbrella Mercenaries or Hunk at some point. It's odd that it hasn't happened yet.

As for the RE2make stuff. It's interesting looking back at how much stepping around the interviews have.
I made a thread on GAF awhile back that had the other one's which were more related to RE7 than RE2make itself.
But from what we know RE2make should be the next RE title we get.
http://www./forum/showthread.php?t=1357228&highlight=

I list it there. But it's more how a lot of the talk for those who might not like the change of RE7 should "look forward to what is coming next".
Like I said I doubt RE2make becomes a straight RE6 action fest. But I could see it toying with a sort of lowered RE4 approach. RE2 already had areas with large
droves of enemies along with it's more quiet spots. So I think there's enough to support a new remake within it. It'd be nice to get a new classic style RE. But more and
more it seems like capcom is aiming this to be something like FF7R. Such a change I don't think would minimize the game though. I personally am pretty curious in
seeing what would actually amount to survival horror but in third person. Since RE4 sure was barely that and that's being nice lol.
 

Blackbird

Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
5,497
Brazil
There's enough material on both sides to translate the "classic" feeling of RE, while building it around another perspective that is more, you know, attractive and interactive, reaching more players as a result. If they go to the route with over the shoulder perspective, it'll be a hell of a challenge to recreate the same felling of the original, but it's not impossible and it seems that Hirobayashi is aiming for that possibility. It could be a nice bridge to more modern type of fans and the old style from fixed camera angles, as long it's well done.

About the ORC stuff, that project was a mess. There's so much things inside the final version that makes it looks and play like a unfinished product, it really makes me sad. It had so much potential, but seeing backwards i don't know if they could ever achieve that goal with the type of support they got.
 
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Tanooki

Member
Oct 25, 2017
1,420
Canada
I noticed that the online availability for Resident Evil Revelations on Switch seems very limited on Best Buy's website. (only 8 left) I'm curious if there has been any news about the game having a limited supply of physical copies, or if I should be able to easily find a copy at Best Buy on release day? I'd just pre-order now, but I want to use an in-store Reward Zone certificate.
 
Oct 25, 2017
1,511
Remake Camera will be determined by Capcom's Scope for the project , If it is treated like RE8 then it will be either Over the Shoulder or First Person , If it is a "wink to the old fans " type of game then it will be fixed camera

Also Something I noticed , Remake definition is recreating an original work in another form and another vision while retaining the Same story and From what I saw , when a series has a shift in perspective or gameplay then its Remakes likely gets the updated Perspective and Gameplay , Two examples I think about are FFVII Remake and MGS Twins Snakes , FFVII Remake will get FFXV Controls and Camera which are FF current official Camera and gameplay while MGS Twin Snakes in 2002 got MGS2 Camera and Gameplay which were Metal Gear Current Camera and Gameplay , Resident Evil Official Camera and Gameplay in 2002 were Fixed Camera and Tank Controls So The Logical thing is that That remake got the current RE camera and gameplay which was Fixed Cameras and Tank controls , but in 2017 Resident Evil Official Camera are either FP or TP , even in Remake HD Remaster producer Yoshiaki Hirabayashi said that they had to "rework" the controls so that it will be suitable for new players

https://www.destructoid.com/resident-evil-was-a-difficult-game-to-remaster-in-hd-282902.phtml

I don't have the slightest problem with either fixed camera or TP camera as long as the camera isn't FP ,I just sharing my prediction for the project
 
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Encephalon

Member
Oct 26, 2017
5,857
Japan
A first person remake would be a disaster, but I think over-the-shoulder could work. It might not be ideal in terms of visuals, but you can still create a hell of a lot of atmosphere in engine these days. Maybe pull the camera back a bit to make dodging enemies a bit earlier.

So, ResiERA, what are you willing to give up (even though you'd prefer not to), what is a must or must not, and what should change?

Willing to give up:
- Classic camera
- Zapping system

Must:
- Puzzle based, non linear progression

Must not:
- Have enemies drop items
- Sell items to the player
- Give the player overwhelming firepower
- First person visuals

What should change:
- Expand the factory area to something that resembles RE1.5
- Expand the lab too
- Limit the ammo to something more akin to REmake
- REmake style surprises
- Why not include crimson heads

Scenario ideas:
- Have the power go out in the RPD somewhere around the time when the player gets the heart key. The previously unlocked doors stay upon (even with the electronic lock), but the player will have to turn on the power in the basement to get to other areas in addition to acquiring the club key. In other words, keep the brightly R.P.D., but turn the lights out half way through. While the player is in the dark, sneak in a new enemy. I would say put the key to the power room in a room unlocked by the club key to force the player to stay in the dark for quite a while, but that would probably veer on Code Veronica levels of errand running.