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Tamanon

Banned
Oct 25, 2017
19,729
You're going to be outnumbered most missions, so it's all about isolation and focus fire.

Like, if the enemy has LRM boats, you MUST kill any light mech that has you spotted.
 

Uriah

Member
Oct 25, 2017
270
I'm pretty sure this mission i'm doing is impossible. My squad just can't fight 8 mechs at once.
 

Sblargh

Member
Oct 25, 2017
3,926
I'm pretty sure this mission i'm doing is impossible. My squad just can't fight 8 mechs at once.

If you're into restarting the mission, try to walk alongisde the edge of the map contrary to where you know the reinforcements are so you beeline torwards them. Corner yourself so you don't be sorrounded.
 

CampFreddie

A King's Landing
Member
Oct 25, 2017
2,959
Sometimes you just get into a bad position and there's nothing you can do. No shame in reloading or withdrawing when that happens.

You should have plenty of cash if you do some missions in friendly territory with the slider at maximum cash. Upgrade the drive of the Argo to avoid wasting too much time in transit.
 

QFNS

The Fallen
Oct 26, 2017
935
Yeah making a tactical withdrawl is all good in this game. Besides losing the money from the contract there is very little penalty, especially if you've made a scrath on the primary objective and can get a good faith withdrawl.
 

Noaloha

Member
Oct 27, 2017
314
My early - midgame money issues resolved themselves when I noticed I had 60 MLs and a 100 jumpjets to sell.
 

Loganclaws

Banned
Nov 14, 2017
384
Did they fix the game by now?

- Slow animations
- Pauses between actions
- Bugs in general
- Balance in general
- Performance

Or are there more upcoming big patches?

Edit: Nevermind, seems there are some meaty patches planned for June/July... Really hate this new trend where it feels like new games are being released before a final polish/bug fix pass, almost like a beta. Makes me discouraged to buy any new PC releases on day 1...
 

siteseer

Banned
Oct 27, 2017
2,048
got himself a full salvage king crab!!
812oI82.jpg

was an assassinate mission with 4 skulls, took out 2 lances of support and reinforcements before this guy showed up. a mixed of medium, light and four or five heavies. i was looking forward to completing my grasshopper until the king crab came lumbering out of the woods into my sensor lock range. managed 5 knockdowns without destroying the ct. tried 3 head shots while he was down but a cockpit hit, an ammo explosion and three knockdowns did the trick. salvage was littered with goodies, 2x comm++, ballistic TTS+, energy TTS++, three +++ weapons, cockpit mod++, and more. but took my 3 pieces and crossed my fingers. above screen capture was the extent of it.

oh yea, i fielded two assault 'mechs: a stock battlemaster, stock highlander, two heavies: a dual ac10 orion, and a missle-boat jaegermech with 1 lrm10 and 2 lrm20s.
 
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Crazymoogle

Game Developer
Verified
Oct 25, 2017
2,887
Asia
Did anybody ever run into a PPC+++? I never saw one of those, and only one heat exchanger. One of my friends at work also has two gauss for some reason; likely a bug of some kind...

King Crab was definitely an exciting find for me, too, although functionally I find the Atlas to be a much better choice. The 'Crab is just too limited on slots and too fragile in that I can't really find a good alternative to a stock config. I admit it's still fun to just run up the middle and see if you can break some legs, but you tend to need a stock of AC/20++ and +++ to keep it functional.
 
Oct 27, 2017
12,305
Getting back into this game. I tried my hand at Smithon and was greeted with a PPC to the cockpit early into the first part of the mission. Whelp. Quit out, guess I'll try again some other time.
 

siteseer

Banned
Oct 27, 2017
2,048
Did anybody ever run into a PPC+++? I never saw one of those, and only one heat exchanger. One of my friends at work also has two gauss for some reason; likely a bug of some kind...

King Crab was definitely an exciting find for me, too, although functionally I find the Atlas to be a much better choice. The 'Crab is just too limited on slots and too fragile in that I can't really find a good alternative to a stock config. I admit it's still fun to just run up the middle and see if you can break some legs, but you tend to need a stock of AC/20++ and +++ to keep it functional.

the excitement was 50% getting full salvage plus 50% spotting my first 'in the wild' 100 ton 'mech. can't wait to put it through it's paces.

Getting back into this game. I tried my hand at Smithon and was greeted with a PPC to the cockpit early into the first part of the mission. Whelp. Quit out, guess I'll try again some other time.
i had some frustration in the early game too, the difficulty ramp up was a little off, mostly because of buggy scripting where reinforcements would appear on the first wave, way before i had the tonnage to handle 5+ bogeys. i quit for a day or two, too, but hacked a json and gave myself some extra money for some breathing room. learned the importance of facing and using terrain to block enemy line-of-sight. now i'm back in it and having a blast.
 
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siteseer

Banned
Oct 27, 2017
2,048
this game ... lol. got myself a second full salvage king crab, did the upgrades, loaded the second up to be an assault missile boat plus 4x m lasers+, my best lrm10+++. LRM20++. do a couple missions, great success. take a story mission to 'rescue someone and capture a base on a hill.' the capture target is tiny, it just covers the base itself, now the mission was a long slog, several objectives, 10 'mech opfor and a handful of vehicles, and i'm just happy to be done and occupy the base and get on with the debrief. but 'WATCH OUT SUMIRE YOU'RE COMING IN TOO HOT!!' the leopard crushes two of my assault 'mechs on the landing, completely destroying them, except for the cockpits strangely, and in the process she puts the two pilots up for two months each in the medbay. LOL ... reload!

let my suffering be a warning to ya. park your 'mechs at the gate or by the tower at the gate. hint hint.

SLH8e44.jpg
 

Tebunker

Member
Oct 25, 2017
3,844
is there somewhere in game that tells you how much distance eachc hex is? I am having a hell of a time judging distance and I am constantly having to test/change my move orders for optimal distances

I am also at the point where I am Aplhaing light mechs which feels so good in those pesky reinforcement missions where they try to swarm you with commandos and locusts.

I have gotten better a precisioning off torso parts too.

All with just two heavies and some bigger mediums.

My other problem is I am addicted to melee kills. I got one Mechwarrior beefed up on pilot and juggernaut with a full armored dragon. I just sprint up and start swinging through hail lf fire.
 
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OP
OP

Deleted member 2507

User requested account closure
Banned
Oct 25, 2017
3,188
is there somewhere in game that tells you how much distance eachc hex is? I am having a hell of a time judging distance and I am constantly having to test/change my move orders for optimal distances
Think this uses same hex size as the tabletop game, so one hex is 30 meters in length. For example the Large laser and AC/10 ranges are 450m/15 hexes max (300m/10 hexes optimum).

EDIT Not 100% sure though, if i am right, then things in the map aren't quite to scale since 'Mechs vary from 7 to 18 meters thanks to MWO models.
 
Oct 27, 2017
385
Tn, USA
Man, fuck this game. Story missions are always twice as hard as the skull rating suggests. Does it scale with you or can you grind pilot skill and make it easier? If I go in with light mechs will I still face the same stuff or what? It feels like bringing max tonnage possible just causes the game up boost enemy numbers, maybe I've just drawn a string of bad missions. I usually lose a pilot a mission, typically at the very end when 2 all but dead enemy mechs somehow survive everything I can throw at them and crit a few of my mechs. I know I still have a lot to learn about proper mech placement, turn timing, and loadouts but damn, it just feels like hitting a brick wall in this game. I would grind a few non-story missions to boost pilot skills and stuff but I have no clue if it would even help.
 

Tebunker

Member
Oct 25, 2017
3,844
Man, fuck this game. Story missions are always twice as hard as the skull rating suggests. Does it scale with you or can you grind pilot skill and make it easier? If I go in with light mechs will I still face the same stuff or what? It feels like bringing max tonnage possible just causes the game up boost enemy numbers, maybe I've just drawn a string of bad missions. I usually lose a pilot a mission, typically at the very end when 2 all but dead enemy mechs somehow survive everything I can throw at them and crit a few of my mechs. I know I still have a lot to learn about proper mech placement, turn timing, and loadouts but damn, it just feels like hitting a brick wall in this game. I would grind a few non-story missions to boost pilot skills and stuff but I have no clue if it would even help.
It definitely helps. I haven't even made it to Smithon which is like the 4th story mission but I have done 25 plus merc missions. You will learn how to play better and how to balance your mechs and your attacks a lot better.

I've beaten a couple missions a half skull to a skull higher than my tonnage, it took a lot of patience and some real luck though
 

siteseer

Banned
Oct 27, 2017
2,048
Man, fuck this game. Story missions are always twice as hard as the skull rating suggests. Does it scale with you or can you grind pilot skill and make it easier? If I go in with light mechs will I still face the same stuff or what? It feels like bringing max tonnage possible just causes the game up boost enemy numbers, maybe I've just drawn a string of bad missions. I usually lose a pilot a mission, typically at the very end when 2 all but dead enemy mechs somehow survive everything I can throw at them and crit a few of my mechs. I know I still have a lot to learn about proper mech placement, turn timing, and loadouts but damn, it just feels like hitting a brick wall in this game. I would grind a few non-story missions to boost pilot skills and stuff but I have no clue if it would even help.
go do some contract missions to beef up your 'mech bay. the early to early-mid game is the toughest i think, you have poor scripting where missions throw primary and secondary opfor at you concurrently and you don't have the tonnage to match. and you're thin on cash so its a hard choice between that and salvage. i suggest you take full salvage, get those medium 'mechs loaded out. then when you have a medium lance and some fighting experience go do those payday story missions. i cheated in some cash right about where you are at cause i was about to throw my hands up and bail, but in hindsight it was not necessary. look in your inventory and sell off some medium lasers or heatsinks or whatever to make some cash off your contract salvage options. also once you get your first heavy 'mech i feel like it starts to snow ball from there and you can start rocking the opposition and before you know you'll be on to your assault 'mechs. also if your getting rocked now, go do some 'easy' contracts. i'm only about half way through the story and i've got some serious tonnage and two pilots with 10-10-10-10 skills, but i spend most of my deployments in retrospect in medium 'mechs, light and heavy after that and just recently fielding a full assault lance.
 

Deleted member 2317

User-requested account closure
Banned
Oct 25, 2017
7,072
Finally arrived at a story mission that's stumped me- the one where you need to
destroy three generators in under fifteen turns for Lady Armano, all positioned atop
a gigantic fucking hill. I think three Assault mechs and 1 Heavy is too slow, but I love my Assault classes so much. :(

Sigh.
 

Uriah

Member
Oct 25, 2017
270
Finally arrived at a story mission that's stumped me- the one where you need to
destroy three generators in under fifteen turns for Lady Armano, all positioned atop
a gigantic fucking hill. I think three Assault mechs and 1 Heavy is too slow, but I love my Assault classes so much. :(

Sigh.
I'm on this mission right now. It sucks.
 
Oct 25, 2017
1,799
Finally arrived at a story mission that's stumped me- the one where you need to
destroy three generators in under fifteen turns for Lady Armano, all positioned atop
a gigantic fucking hill. I think three Assault mechs and 1 Heavy is too slow, but I love my Assault classes so much. :(

Sigh.

One Heavy with jump jets makes it much more manageable. I used a Thunderbolt with jump jets and had no issues at all. Split up my forces in two directions, the Thunderbolt mostly just took out the
 

QFNS

The Fallen
Oct 26, 2017
935
I beat that mission with 3 assaults and 1 heavy. I did change them up a bunch though. I recommend outfitting every single mech you bring with MAX Jump Jets. That means the assaults too. You can do a lot better with a short jump than a fast mech in that map. Though I don't think you NEED JJs on all mechs, its going to help. Anyone that has to walk (really sprint) is going to get left behind quickly. I think I had a Grasshopper and a Catapult doing a lot of work for me here.
 

siteseer

Banned
Oct 27, 2017
2,048
battlelog week 166 day 5. full salvage on an atlas d today(!). four skull capture the the base with a sl memory core under contract from arano restoration. opfor: 3x80t demolishers and one atlas. no damage at all to company hardware, pilots expertly used line of sight and hit and run tactics. used sensor lock and long distance ballistics and lrms to take out assault tanks. utilized lrm knockdowns (4x) to incapacitate atlas pilot who did not fire a single shot.
 
Oct 27, 2017
385
Tn, USA
Whew, finally beat my "head against a wall" mission (it was 'served cold'). Did really well this time, played it crazy safe with LRM spams and got lucky with some early CT hits on the initial group of 2 mediums. I get that this is a successful strategy, but it is less satisfying than wading in there and blasting toe to toe :P Hopefully I can get some rando missions where I can just roll in and crush stuff to up the fun factor a bit. Definitely need to boost pilot skills since most of my initial crew (including myself) either had extended medbay stays or died. Finally getting to where I can hire moderately skilled mercs as well. I just wish I could rename them to I could better remember who I want to do what (wish I could do that with mechs as well).
 

QFNS

The Fallen
Oct 26, 2017
935
When is the combat animation option patch coming?

Stop waiting and change it with mods!
Here's a post from reddit on how to do it yourself, but there are pre-made files out there on modnexus and other places that do the same thing. I find setting it to 0 is a bit extreme, but to each their own. I recommend halving the numbers.


I suppose this doesn't really speed up the animations, but it removes the most annoying part for most people which is that it takes so damn long to move and swap to the next mech. The speed of the animations are fine when it doesn't take a second to stop in between everything.
 

Tebunker

Member
Oct 25, 2017
3,844
Finally decided to do Smithon and I am about to clean up the battlefield but I needed to eject my CO who went down to 1 health. I wanted to be safe.

Turns out if you have an Ace pilot and don't move them before ejecting the game won't move to the next mech and just hangs. I didn't do any mid mission saves, I tend not to because I am not a big save scumming kind of person. I was kind of pissed.

Not that I had great salvage or anything but I felt like I had done really well tactically and probably could have left my Co in but I wanted to play it safe. I love this game warts and all but holy hell how hard would it be to have an end turn override button or hotkey.
 

Tebunker

Member
Oct 25, 2017
3,844
Guess I'll post again, just did a merc mission and I love it when I go full salvage and the op for is a bunch of ramshackle Assaults and Heavies.

Why yes I will take your King Crad with one alpha to the dome. Oh look your Banshee lost its legs! Add on a Quickdraw and my team just got a lot meaner.
 

Zocano

Member
Oct 26, 2017
2,023
Nearing the end of the story missions, have 60hours in the game at this point.

I've been liking it but not as much as I wish I was. There are just a lot of little problems I have with the game that just chip away at what I otherwise think is a quality game.

I wish the game was either more story heavy than it was or more proc gen than it was. Feels too half and half and not committing fully one way or the other. Part of this is affected by how few diverse random events there are. I want those to either exist to give your mechwarriors some procgen storytelling or simply flesh out and give more character to your ship crew. This is all part of me wishing this game had more focus on its writing than it does. It's a strategy game before it is anything else and I just wish I got something more coming from HBS.

Another peeve I have is just that I wish the game gave me more options in creating a diverse squadron. I loved picking and choosing and deciding over a large group of units in the table top game and being restricted to four units feels both limiting and just sort of bland. The game feels mostly tuned for you to just pick the biggest mechs you've got and throw it at the enemy which is (especially in high rank battle missions) just another group of high tonnage mechs. There isn't the sort of variety of units that you can control. You lose out on that wide tactial game that you got from the tabletop and I was hoping for a full on strategy Battletech game to have that.
 

Tebunker

Member
Oct 25, 2017
3,844
Nearing the end of the story missions, have 60hours in the game at this point.

I've been liking it but not as much as I wish I was. There are just a lot of little problems I have with the game that just chip away at what I otherwise think is a quality game.

I wish the game was either more story heavy than it was or more proc gen than it was. Feels too half and half and not committing fully one way or the other. Part of this is affected by how few diverse random events there are. I want those to either exist to give your mechwarriors some procgen storytelling or simply flesh out and give more character to your ship crew. This is all part of me wishing this game had more focus on its writing than it does. It's a strategy game before it is anything else and I just wish I got something more coming from HBS.

Another peeve I have is just that I wish the game gave me more options in creating a diverse squadron. I loved picking and choosing and deciding over a large group of units in the table top game and being restricted to four units feels both limiting and just sort of bland. The game feels mostly tuned for you to just pick the biggest mechs you've got and throw it at the enemy which is (especially in high rank battle missions) just another group of high tonnage mechs. There isn't the sort of variety of units that you can control. You lose out on that wide tactial game that you got from the tabletop and I was hoping for a full on strategy Battletech game to have that.
They definitely need more random travel events and decisions.

As well, they probably needed three or four more mission types and tonnage restricted modifier for more missions. Just tie the reasoning in to the story behind the merc mission.

Granted this game was made relatively fast and on a smallish budget kickstarter and all. Hopefully they can come back with an expansion and more stuff.

This reminds me a lot of Shadowrun where that first game was bery proof of concept and proof that an audience still exists. Now they should be able to get more funding and build on this.
 

Hella

Member
Oct 27, 2017
23,409
Rock, Paper, Shotgun has a new interview with Battletech's Lead Designer.

On speed options:
Mike McCain Game Director said:
In our first big update, among other things, we're adding a full speed-up mode that can be enabled or disabled at any time from the settings menu. It greatly accelerates the majority of a given action, then eases out of the acceleration at the end – so that you don't miss where a unit ends up on the map, or seeing the results of an attack. We're also adding an "on-demand speedup" function – basically, you can hit the SPACEBAR during an action to accelerate only that action. I'm excited about this one for players like me who might often want to watch the action play out, while still having the ability to "fast-forward" when desired.

On the lack of a proper tutorial:
Mike McCain Game Director said:
Putting some information in dialogue trees wasn't about trying to tuck it away, it was about trying to make sure it got in. Our content creation pipeline does a lot of things well, but unfortunately, constructing tutorial missions was a more time-consuming (and error-prone) operation for us, so we focused on critical-path tutorialisation in mission and then did our best to augment that with the out-of-mission dialogue. We'd love to improve on this in some way in the future, but we're still evaluating what to prioritise after Update 1.
There's a lot more, on future plans, modding, and player reception of Battletech. And he also answers how to take down a King Crab.
 

siteseer

Banned
Oct 27, 2017
2,048
1380 days in-game, 92 hours real time. 11 salvaged assault 'mechs, 8 mechwarriors on staff. arano restoration restored. behemoth got the final shot
a double mg burst fire to a prone victoria's king crab's dome, after my lance systematically stripped it of all armaments
.
 

Vela

Alt Account
Banned
Apr 16, 2018
1,818
eh, wondering if this is a good thing. Paradox has to report to investors and shareholders and at the same time, HBS is licensing the Shadowrun and Battletech IP from Microsoft. It seems like a legal mess if any complications were to happen. I hope this gives better support and stability for HBS for sure and Paradox is one of the best publishers around if they had to sell to any publisher around these days.

I wonder how much Weisman and Gitelman got out of the acquisition though and I hope especially Weisman learned after selling all the FASA property rights to Microsoft back in 1998.
 

Vela

Alt Account
Banned
Apr 16, 2018
1,818
Apparently backers of Battletech will get a free copy of Stellaris, while the owners of HBS, aka Jordan Weisman and Mitch Gitelman got paid 7.5 million USD for this deal.

The silver lining in this is that HBS will have more financial stability and not so much rely on the volatile games market
 

Tebunker

Member
Oct 25, 2017
3,844
eh, wondering if this is a good thing. Paradox has to report to investors and shareholders and at the same time, HBS is licensing the Shadowrun and Battletech IP from Microsoft. It seems like a legal mess if any complications were to happen. I hope this gives better support and stability for HBS for sure and Paradox is one of the best publishers around if they had to sell to any publisher around these days.

I wonder how much Weisman and Gitelman got out of the acquisition though and I hope especially Weisman learned after selling all the FASA property rights to Microsoft back in 1998.

Yeah if anything Paradox gives HBS more backing and legal oomph.
 

Vela

Alt Account
Banned
Apr 16, 2018
1,818
Weisman and Gitelman got paid. Good on them.

This is mostly my political position talking, but in these cases I always feel bad for all the work that the employees put in to give HBS the value they are. It wasn't just Weisman or Gitelman who made HBS what they are today, but the collective of employees who contributed. But that's how the system works and HBS is small fish compared to the much larger company acquisitions we've seen elsewhere.

I wonder if they'll still do Kickstarters

On one hand, I can see why they would refrain from a Kickstarter after being acquired by Paradox (has Paradox ever done a Kickstarter for any of their projects?), but on the other hand, I really love the rewards that backers get and it's a good way for HBS and the fans to interact with one another. But I can understand how it's a lot of work to set up a Kickstarter and the potential negative impact in case things go wrong doing the marketing of it. .
 

QFNS

The Fallen
Oct 26, 2017
935
Interesting news there. Paradox acquisition basically assures that Battletech will get several big DLC updates now. That's good news in my book, but I'm not sure what it means for their other cool RPG stuff like Shadowrun. I'd hate to see them shelve all the cool stuff that setting can do permanently.
 

Vela

Alt Account
Banned
Apr 16, 2018
1,818
Interesting news there. Paradox acquisition basically assures that Battletech will get several big DLC updates now. That's good news in my book, but I'm not sure what it means for their other cool RPG stuff like Shadowrun. I'd hate to see them shelve all the cool stuff that setting can do permanently.

HBS is still the developer, so it's not a given that lots of DLC is expected. We will for sure see some DLC (mechs seem the most obvious), but Paradox does not enforce its developers to push out tons of DLCs for all of its products.
 

QFNS

The Fallen
Oct 26, 2017
935
HBS is still the developer, so it's not a given that lots of DLC is expected. We will for sure see some DLC (mechs seem the most obvious), but Paradox does not enforce its developers to push out tons of DLCs for all of its products.

Of course they won't force them to do it, I suspect they already want to though and this gives them the funding to do so. Maybe I'm reading it wrong, but that's what I see.
 

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,497
The "oodles and oodles of DLC and expansions" model is basically confined to PDX studios as a developer, isn't it? I don't think any of their other affiliates operate like that.
 

Vela

Alt Account
Banned
Apr 16, 2018
1,818
The "oodles and oodles of DLC and expansions" model is basically confined to PDX studios as a developer, isn't it? I don't think any of their other affiliates operate like that.

Yes exactly my point that I was trying to convey to QFNS.

If anything, perhaps the infrastructure and Games as Service model that Paradox have been using for their own titles might inspire or rub off on Harebrained Schemes' support of this particular game.
 

QFNS

The Fallen
Oct 26, 2017
935
I'm just being hopeful that we get tons of DLC for this game cause I want it, I don't mind if they don't. I'm fine with whatever HBS do since (nearly) everything they have ever put out has ended up great.