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Which will you throw in the PC Storage first?

  • Pikachu

    Votes: 590 16.2%
  • Eevee

    Votes: 571 15.7%
  • Your hopes and dreams

    Votes: 2,083 57.4%
  • Jmon

    Votes: 387 10.7%

  • Total voters
    3,631

Wijuci

Member
Jan 16, 2018
2,809
Maybe already discussed, but I noticed on the Pokedex there's options for left/right "change Pokemon" but then there's up/down to "change form". Mega evolutions? Alolan forms?

pxZ5mKP.png

Interesting find, I have no idea what it could be. In other games and with another Pokemon, Megas, sure, but here I don't think so.

Shiny?
 

lvl 99 Pixel

Member
Oct 25, 2017
44,737
the animations look good.

....but the animations have looked top tier since Pokemon Stadium in 2000 (which was probably way ahead of its curve at the time. Making the proceeding games not as impressive comparatively. Victim of your own success. In fact, even Battle revolution was still using 64 animations I believe)


but yeah the BGs are waayyyy too flat.
and lifeless.

Its the combination of the newer models, their up res'd textures, the coloured lighting and the seemingly solid 60 framerate that make it look better than the other iterations to me.
If they had some more interesting backgrounds it would be hands down the best, but judging previous games attempts im not sure what to expect for that.

In fact, I remember posting that XY had more going on with its backgrounds like leaves blowing and reflections than SM which were pretty much static, maybe as kind of a compromise to have the trainer models in battle scenes?
 

Rand a. Thor

Banned
Oct 31, 2017
10,213
Greece
That's right. I sorta forgot. I'm really curious to see how this works cause you can play it with that Poke ball thing, which, I suppose, has a directional stick and a button so it could work. But ugh, something about it is sorta unsettling.

But it's Nintendo. I'm sure it'll be fine.
The issue people have with the game working only with one joycon or the pokeball frankly makes no sense to me. Pokemon has always been simple in its controls, even in SM. L=A has been a control option for one handed gameplay since Gen 3, its nothing new. Its why I also think when they say a more traditional handheld experience for Gen 8, they mean its going to be a lot more menu heavy then Lets Go, and possibly offer more option in terms of controls.
 

Theorymon

Member
Oct 25, 2017
1,377
Interesting find, I have no idea what it could be. In other games and with another Pokemon, Megas, sure, but here I don't think so.

Shiny?

Wasn't it mentioned that some Alola formes were going to be in this game?

Also, something to remember is that this game is all Kanto Pokemon EXCEPT for this new, mystery 152nd Pokemon! My guess is that its gonna be an event Pokemon from gen 8 as some sort of promotion. For all we know, this new gen 8 Pokemon could have some sort of gimmick with formes :P
 

Deleted member 32018

User requested account closure
Banned
Nov 8, 2017
7,628
Oh I'm not saying the game doesn't have 3ds assets and roots in graphics, presentation, etc.

I just believe the game was always intended for switch day one.

hm, we probably just different definitions of "started as a 3ds game" and are just talking semantics lol. I believe it can resuse assets but be 100% targeted for Switch

Also remember that the 3DS has a camera (which could have been used for Pokemon Go style AR) and also has "motion controls"/gyroscope so they probably wouldn't have to shift their plans too dramatically to move over to the Switch. But yeah you could be right. Like I said it's all speculation unless Game Freak specifically tell us about the development of the games.
 

Rand a. Thor

Banned
Oct 31, 2017
10,213
Greece
I definitely think Lets Go was always a 3DS game. Hot take here, but I think at some point lets Go was intended to be the 3DS' swan song game, for the anniversary in 2016, but it didn't pan out because Pokemon Go didn't pan out either. Like this would have made A LOT of sense in 2016. It would also explain why SM and Gen 7 feel a lot like it was intended for a single screen device, and why it has a lot of cut corners. At some point, they switched platforms, with Lets Go coming to the Switch, with SM being released on the 3DS instead. I am fully serious, I think SM was planned for a launch on the Switch in 2017.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,737
I definitely think Lets Go was always a 3DS game. Hot take here, but I think at some point lets Go was intended to be the 3DS' swan song game, for the anniversary in 2016, but it didn't pan out because Pokemon Go didn't pan out either. Like this would have made A LOT of sense in 2016. It would also explain why SM and Gen 7 feel a lot like it was intended for a single screen device, and why it has a lot of cut corners. At some point, they switched platforms, with Lets Go coming to the Switch, with SM being released on the 3DS instead. I am fully serious, I think SM was planned for a launch on the Switch in 2017.

would explain this framerate for sure. hard to believe they thought this was ok if they were playtesting it on the 3ds the whole time
 

TheGreatLugia

Member
Oct 25, 2017
2,078
I definitely think Lets Go was always a 3DS game. Hot take here, but I think at some point lets Go was intended to be the 3DS' swan song game, for the anniversary in 2016, but it didn't pan out because Pokemon Go didn't pan out either. Like this would have made A LOT of sense in 2016. It would also explain why SM and Gen 7 feel a lot like it was intended for a single screen device, and why it has a lot of cut corners. At some point, they switched platforms, with Lets Go coming to the Switch, with SM being released on the 3DS instead. I am fully serious, I think SM was planned for a launch on the Switch in 2017.
The only thing is that Masuda has said the games have been in development for about 2 years, so production would have just started in 2016 (source).
 

Rei

Member
Nov 1, 2017
200
Kuala Lumpur
I'm getting this game. Not sure what the negatives is all about. It's a spin off game, and I'd rather have this first than getting nothing for Pokemon on the Switch at all this year. I love the first generation of Pokemon the most, so this will be fun. It felt more experimental sure, but something fresh and new is always welcomed. People always hate changes I guess, and most of the negative seems to be on that. Skip it and wait next year if you don't like it, I guess, but I know most who said they won't buy it will buy it anyway in the end.

People thinking any Pokemon game should cater for hardcore gamers is an issue. Pokemon games are suppose to be for kids in general. This game is probably just a small taste of what the mainline Pokemon will be in 2019.
 

XDevil666

Banned
Oct 27, 2017
2,985
I definitely think Lets Go was always a 3DS game. Hot take here, but I think at some point lets Go was intended to be the 3DS' swan song game, for the anniversary in 2016, but it didn't pan out because Pokemon Go didn't pan out either. Like this would have made A LOT of sense in 2016. It would also explain why SM and Gen 7 feel a lot like it was intended for a single screen device, and why it has a lot of cut corners. At some point, they switched platforms, with Lets Go coming to the Switch, with SM being released on the 3DS instead. I am fully serious, I think SM was planned for a launch on the Switch in 2017.
Pokemon Go didn't pan out??! Everyone was playing Pokemon Go in 2016!!!! Well except you.
 

Sander VF

The Fallen
Oct 28, 2017
26,038
Tbilisi, Georgia
I definitely think Lets Go was always a 3DS game. Hot take here, but I think at some point lets Go was intended to be the 3DS' swan song game, for the anniversary in 2016, but it didn't pan out because Pokemon Go didn't pan out either. Like this would have made A LOT of sense in 2016. It would also explain why SM and Gen 7 feel a lot like it was intended for a single screen device, and why it has a lot of cut corners. At some point, they switched platforms, with Lets Go coming to the Switch, with SM being released on the 3DS instead. I am fully serious, I think SM was planned for a launch on the Switch in 2017.
Could this game have started as Pokemon Stars?

Or rather, is it possible that Stars project branched off into USUM and LPGE?
 

Mory Dunz

Member
Oct 25, 2017
36,432
I definitely think Lets Go was always a 3DS game. Hot take here, but I think at some point lets Go was intended to be the 3DS' swan song game, for the anniversary in 2016, but it didn't pan out because Pokemon Go didn't pan out either. Like this would have made A LOT of sense in 2016. It would also explain why SM and Gen 7 feel a lot like it was intended for a single screen device, and why it has a lot of cut corners. At some point, they switched platforms, with Lets Go coming to the Switch, with SM being released on the 3DS instead. I am fully serious, I think SM was planned for a launch on the Switch in 2017.
Go didn't pan out....? wut


and if that were true,
if GO didn't pan out, releasing a GO heavily influenced game in 2018 would be doubly worse than 2016.
 

Alcibiades

Banned
Feb 3, 2018
630
I'm coming around to this game after re-watching the trailer a couple of times. The graphics look quite nice if we ignore the ugly chibi models for humans. It does look a bit too "clean" sometimes however. All Pokémon following you again and being able to ride all Pokémon who are large enough is really neat (riding an Onix or flying on a Charizard is a dream come true lol). HMs are still removed which is a good thing as well. No random encounters is also a great change. Seeing all wild Pokémon on the map is a really good improvement. No battles against wild Pokémon sucks, but as long as we still get to battle legendary Pokémon everything will be fine. And the local multiplayer is another great addition, hopefully the implementation is done correctly.
 

Amnixia

▲ Legend ▲
The Fallen
Jan 25, 2018
10,432
I'm coming around to this game after re-watching the trailer a couple of times. The graphics look quite nice if we ignore the ugly chibi models for humans. It does look a bit too "clean" sometimes however. All Pokémon following you again and being able to ride all Pokémon who are large enough is really neat (riding an Onix or flying on a Charizard is a dream come true lol). HMs are still removed which is a good thing as well. No random encounters is also a great change. Seeing all wild Pokémon on the map is a really good improvement. No battles against wild Pokémon sucks, but as long as we still get to battle legendary Pokémon everything will be fine. And the local multiplayer is another great addition, hopefully the implementation is done correctly.

Do you battle legendaries in Pokemon Go? Cause with that game being part of the inspiration I geuss GF will go with what Niantic did.

Oh the bolded part is interesting. Do you have inside knowledge? Was EG wrong at the time?

Nothing points to EG being right either, it was a rumor that didn't pan out.
 

Sea lion

Banned
Nov 8, 2017
903
People thinking any Pokemon game should cater for hardcore gamers is an issue. Pokemon games are suppose to be for kids in general. This game is probably just a small taste of what the mainline Pokemon will be in 2019.

Pokemon shouldn't JUST cater to hard-core fans. It should ALSO cater to hard-core fans.

The games are almost press a to win already, and Lets Go looks even more brain dead.

The guys who grew up with Gen 1, the 20-30 year olds, are playing games like God of War and BoTW. Defeating a level 6 Pidgey with a level 20 Pikachu isn't gonna capture that sense.of achievement.

What's so hard about adding a difficulty setting in the best selling game titles of all time? They know they have a ton of adult fans, yet just keep getting steadily more hand holdy as the series goes so kids know they have to walk toward to get to the next cut scene, and that grass beats water for the 100th time.

They're trying to appeal to everyone, thus options should always be present to cater to peoples playstyle.

This game has stripped almost every bit of meat from the series. It'll be fun for baby's and kids, but people coming back will have a little blast of nostalgia then realise there's nothing to this. It's vapid. It's instant gratification.
 

Jonneh

Good Vibes Gaming
Verified
Oct 24, 2017
4,538
UK
Oh the bolded part is interesting. Do you have inside knowledge? Was EG wrong at the time?
I believe Eurogamer were simply mistaken, not necessarily wrong. Were Game Freak experimenting with their engine on Switch? Of course. Were they actually bringing over Sun/Moon as a Switch game? Unlikely. The timing doesn't line up with USUM at all.
 

eonden

Member
Oct 25, 2017
17,092
Seriouspy, people need to realize this is literally Gen 1. As in, we will get Gen 8 proper next year, and that at some point, Gen 2 of Lets Go will come out as well. As well as Gen 9 a couple of more years down the line. And I like that. Pokemon Lets Go despite being more casual is probably going to have a heavier dose of story and cutscenes, and I can assume this is what Gamefreak means when they say this is a more home console experience. Another thing, this is going to mostly be the same map as yellow. That mostly makes me think that new areas have been added either north of Kanto or in between the normal areas, with some changes to areas to allow the story to breathe.
IThe game featuring a grid like map is pretty disappointing after Gen 7 imo. And about the added areas... the stuff seingeems like a 1:1 translation of Kanto is pretty disappointing, If that was the case, I am pretty sure after the first initial awe of the game, it will start to feel like a quite a small world (and not many interesting locales as even the Mount Moon area shown in the trailer looked like a generic cave).
I hope I am wrong and they have increased the size of the map to also account for the decrease of encounters and the possibility of evading pokemon (unlike the DQ7 remake).

No

Stars project was USUM and never for Switch
Yeah, It is kind of annoying of Eurogamer trying to point towards this game being what stars ended up like. It is not even the same style of world building (natural looking vs grid)! Just accept that you got incorrect information or that someone saw a demo benchmark using SM content.
 

CarthOhNoes

Someone is plagiarizing this post
Member
Oct 25, 2017
2,181
Do you battle legendaries in Pokemon Go? Cause with that game being part of the inspiration I geuss GF will go with what Niantic did.

You do, yes. They have big raid battles needing loads of people to beat them - proper events. The chances of us just standing there pelting mewtwo with balls are remote. Guessing you'll need to battle him and hopefully the other legendaries too.

What I'm wondering is they said 151 but Mew wasn't Available outside events / gameshark in gen 1. So how are we gonna get him? PLEASE LET HIM BE UNDER THAT TRUCK.
 

NippleViking

Member
May 2, 2018
4,496
The main issue is the backgrounds.
By 2018 we need living backgrounds with a sense of scale and real verticality. The ones seen in the trailer are quite poor to be blunt

f1a418cc017aa8c6fe8ebf6515ebace71384452a_hq.jpg

Totally agree. Personally I'm content with the rest of the visuals, though battlefiels are sorely lacking. Was hoping they'd flex some of that Sun and Moon cinematic flair, and really impress a sense of scale in the battles.
 

Mory Dunz

Member
Oct 25, 2017
36,432
and this is a nitpick to add on to my other post.

Blastoise needs hydro Pump coming out of his cannons. Just make a unique animation. Especially if you're putting it right in the trailer lol.

It's just the presentation that's not quite there. It feels like we haven't definitively surpassed 2006. We have in some areas but not others.

Here:
First is Surf. For 06 it's a decent animation. The screen getting wet is a nice effect. I enjoy how it covers the stage and has a sense of scale.
Then next is a better Hyrdro Pump from Blastoise than what we got.
EDIT: 6m 37s. If it didn't take you there.


maybe I just miss Stadium games.
 

Amnixia

▲ Legend ▲
The Fallen
Jan 25, 2018
10,432
You do, yes. They have big raid battles needing loads of people to beat them - proper events. The chances of us just standing there pelting mewtwo with balls are remote. Guessing you'll need to battle him and hopefully the other legendaries too.

What I'm wondering is they said 151 but Mew wasn't Available outside events / gameshark in gen 1. So how are we gonna get him? PLEASE LET HIM BE UNDER THAT TRUCK.

Well with the "one all new pokemon" it's technically 152 (so I was right GF wouldn't do just the OG lmao).

I geuss a new area or a (side)quest?

Hope we will at least have to battle for the legendaries then.
 

Dark Cloud

Banned
Oct 27, 2017
61,087
I think they may end up giving all the Pokémon some experience after catching a Pokémon instead of the first Pokémon.
 

Kiraly

Member
Oct 30, 2017
2,848
fWKsqq9.gif


This gif shows that the tile-based Kanto map design that they copied is just not suitable for a 2018 console game. Seriously, Charizard takes up almost half of the width of the route. The routes are way too tight for having a sense of exploration or openness. That's why I find it strange that, in the EG article, Pokémon Stars was supposedly canceled (or incorporated in USUM) for the Switch because Nintendo did not deem it necessary for late 2017 and they wanted to have something more expansive for the first Switch Pokémon game.

Tom from EG said:
I'm confident that Pokémon for Switch, when it is finally fully detailed next year, will be far more surprising than a port of a year-old 3DS title. It will have benefited from far longer in development as well. There are still things which could be included originally built for Stars (all those HD Pokémon sprites and, at the moment, plans for buddy Pokémon) but for a project developed over a expanded timeframe - and one which will mark Pikachu's leap to Switch in a suitably more expansive way.

It's not reworked. At all. That's what makes it so disappointing in my eyes. The fabled 'reimagination' of Kanto should not have been like this.
 

GiantBreadbug

Banned
Oct 25, 2017
3,992
Interesting find, I have no idea what it could be. In other games and with another Pokemon, Megas, sure, but here I don't think so.

Shiny?

Shinies and gender differences.

I wonder how impressive a battle backdrop you could make based on a location like Nugget Bridge though...

Ideally it would just show the immediate overworld. With graphics like these on a machine like Switch, separately loaded battle backdrops should be going away.
 

Rotimi

Banned
Dec 25, 2017
1,758
Jos , Nigeria
Yeah, I don't understand the hyperbole and overreactions. It's embarrassing, really.
If anything, people should be glad that gen 8 will not be Gamefreak's first entry on the Switch. Did they forget what happened with Gamefreak's first entry on the 3DS?
This is the best-case scenario because not only does it give gen 8 more development time, it also gives us a full-fledged game in the meantime--albeit with differences.
I mean, Gamefreak could have just not bothered with these games, and all we'd get is Pokemon Quest. Maybe that would have made some people happy?

This.

I don't want another disaster like X/Y. Always wanted them to take their time. Let's go are nice stopgaps before the 2019 release.
 

Rand a. Thor

Banned
Oct 31, 2017
10,213
Greece
The only thing is that Masuda has said the games have been in development for about 2 years, so production would have just started in 2016 (source).
He states it was before the Switch release. That could be in December of 2016, or January.
Pokemon Go didn't pan out??! Everyone was playing Pokemon Go in 2016!!!! Well except you.
Go didn't pan out....? wut


and if that were true,
if GO didn't pan out, releasing a GO heavily influenced game in 2018 would be doubly worse than 2016.

I was there playing Go from the start. It didn't pan out in the sense that none of the content was there as advertised, Raids, Legendary Pokemon, connectivity with the main games, etc. If it DID pan out entirely with its original vision coming out day and date in 2016, Pokemon Let's Go would have been there a couple of months later on the 3DS instead of Sun and Moon. I fully believe they could have seen this coming early enough to dial down SM to the 3DS before the reveal, and put this on a back burner until the time came to comfortably release on the Switch. I mean the concept of a Gen 1 only companion mainline game to Pokemon Go really only makes sense if you told me it released two years ago, before the Johto and Hoenn expansions, and that Lets Go Pikachu 2 and Lets Go Eevee 2 are on the horizon with Johto Pokemon and the Johto region.


IThe game featuring a grid like map is pretty disappointing after Gen 7 imo. And about the added areas... the stuff seingeems like a 1:1 translation of Kanto is pretty disappointing, If that was the case, I am pretty sure after the first initial awe of the game, it will start to feel like a quite a small world (and not many interesting locales as even the Mount Moon area shown in the trailer looked like a generic cave).
I hope I am wrong and they have increased the size of the map to also account for the decrease of encounters and the possibility of evading pokemon (unlike the DQ7 remake).
And this is another thing. If the game was being developed after SM was in its final stages, why is it still using the pseudo grid from Gen 6? And don't tell me nostalgia, if this was fully developed using SM's engine, going back tk the pseudo grid of Gen 6 would require redundant amounts of work to downgrade the engine again. As for the map, yeah I can see them expanding it a bit. I am pretty sure from the QA Masuda said its not entirely the same map.
 

Rei

Member
Nov 1, 2017
200
Kuala Lumpur
Pokemon shouldn't JUST cater to hard-core fans. It should ALSO cater to hard-core fans.

The games are almost press a to win already, and Lets Go looks even more brain dead.

The guys who grew up with Gen 1, the 20-30 year olds, are playing games like God of War and BoTW. Defeating a level 6 Pidgey with a level 20 Pikachu isn't gonna capture that sense.of achievement.

What's so hard about adding a difficulty setting in the best selling game titles of all time? They know they have a ton of adult fans, yet just keep getting steadily more hand holdy as the series goes so kids know they have to walk toward to get to the next cut scene, and that grass beats water for the 100th time.

They're trying to appeal to everyone, thus options should always be present to cater to peoples playstyle.

This game has stripped almost every bit of meat from the series. It'll be fun for baby's and kids, but people coming back will have a little blast of nostalgia then realise there's nothing to this. It's vapid. It's instant gratification.
When you look at it that way sure. But it's just a spin-off game. They did mention their focus on this one is for home console experience, rather than the usual handheld experience which is the 2019 game.

They also mentioned that it's for those Pokemon Go fans, which I think is pretty much the main target audience for this game. From the crappy Pokemon Go to Let's Go, is a pretty big step up for that particular fan base. Capitalizing on the popularity of Go, to gain more hardware sales for the Switch, as well as gaining more game sales for the future main Pokemon titles. I don't see much wrong in what they are doing.

What you're saying is mostly thinking it's the mainline title. While I get that, but those stuff should be mentioned again when the 2019 game comes out, not this spin-off title. The option for casual and hardcore should be there yes, I just don't think there will much on this game like how it usually is. It is as I've mentioned a small taste of what the 2019 game could be. I don't even think the graphic will even be identical in the main game, and you can bet your ass that the main game will be catering for both casuals and hardcore fans as it usually is.
 
Oct 26, 2017
2,430
well if they put the resources all of them could.

I mean,

A factory
a cave
grassland
bridge
ocean
S.S. Anne?


only the S.S Anne could maybe have an excuse to be boring. Since it's closed off and just doors, stairs, etc.

All the others are ripe for scale.

Hmm, I suppose what I mean to say is that of the backdrops we've seen the scale seems to match the scale of the overworld.
This is probably something deliberate on Game Freak's part.
Whether that is a good thing I'll leave up for debate.

Perhaps if the overworld gets a scale boost in gen 8, then so will the battle backdrops.
 

Rand a. Thor

Banned
Oct 31, 2017
10,213
Greece
Hmm, I suppose what I mean to say is that of the backdrops we've seen the scale of them seem to match the scale of the overworld.
This is probably something deliberate on Game Freak's part.
Whether that is a good thing I'll leave up for debate.

Perhaps if the overworld gets a scale boost in gen 8, then so will the battle backdrops.
Nope. Nugget Bridge, SS Anne, and I am prett sure the Pokemon Tower all look like they have a bigger scale in battle then what the overworld has. Its still a big difference.
 

Aprikurt

▲ Legend ▲
Member
Oct 29, 2017
18,787
I think if you were going to go back to Kenton (again) it would have been nice to make it more of an expansive effort, a reimagining rather than an almost 1:1 tile recreation, as others have said.

That being said, the gameplay looks smooth, it finally shakes up the core game a little, and my very first game was Pokemon Yellow. It'll be hard to resist this one honestly.

I'm kind of a sucker for the motion Pokemon capture as well. Does anybody else not realise that this is the manifestation of all our ridiculous "If you hold Down + B the Pokemon are caught easier!!!" rumours from childhood?
 

Amnixia

▲ Legend ▲
The Fallen
Jan 25, 2018
10,432
Pokemon shouldn't JUST cater to hard-core fans. It should ALSO cater to hard-core fans.

The games are almost press a to win already, and Lets Go looks even more brain dead.

The guys who grew up with Gen 1, the 20-30 year olds, are playing games like God of War and BoTW. Defeating a level 6 Pidgey with a level 20 Pikachu isn't gonna capture that sense.of achievement.

What's so hard about adding a difficulty setting in the best selling game titles of all time? They know they have a ton of adult fans, yet just keep getting steadily more hand holdy as the series goes so kids know they have to walk toward to get to the next cut scene, and that grass beats water for the 100th time.

They're trying to appeal to everyone, thus options should always be present to cater to peoples playstyle.

This game has stripped almost every bit of meat from the series. It'll be fun for baby's and kids, but people coming back will have a little blast of nostalgia then realise there's nothing to this. It's vapid. It's instant gratification.

After BW2 there's no excuse for GF to not include a hard mode, it was a ton of fun.
 

eonden

Member
Oct 25, 2017
17,092
And this is another thing. If the game was being developed after SM was in its final stages, why is it still using the pseudo grid from Gen 6? And don't tell me nostalgia, if this was fully developed using SM's engine, going back tk the pseudo grid of Gen 6 would require redundant amounts of work to downgrade the engine again. As for the map, yeah I can see them expanding it a bit. I am pretty sure from the QA Masuda said its not entirely the same map.
An engine should be capable of creating grid or non grid design. An engine is just a tool to create a game (and creating a grid like map in a complex engine is still quite possible and easy). Pokemon SM having the pokemon walking animations clearly points that this game was developed after / at the same time of it, and it was decided it was not possible in 3ds (probably due to framerate and being hard to display big pokemon in a correct scale in that screen).
And as for the map... The main issue is that even areas that could be greatly enhanced to improve the feeling of uniqueness hadnt (such as mount moon which looked like a cave or the bridge route being a normal bridge), as well as keeping a quite confined space that seems more interested in replicating the original maps than taking into account the new mechanics (visible encounters + tight spaces is horrible, as well as the big pokemon seeminglt ocupying a TON of space). I hope that if they continue the Lets Go franchise as you said (with gen 2 in teh future), they try to make it a little bit more natural and bigger areas (even if they more or less replicate the maps).