I wanted to buy Mario Tennis physical, but that digital x2 promotion is tempting, damn.
It's not a very good game IMODamn it's been two days and Knights of Pen and Paper is almost pushed off the page.
Sorry, should've been more clear, I blame my poor english :P
So 10% off basically. That's $6, not bad. Almost enough for an ACA game!Sorry, should've been more clear, I blame my poor english :P
If you pre-purchase the game digitally you get double the coins (from June 1 to June 21).
Yeah I'm a bit confused too. I saw some users excited about it in the past thread but all I know about it is, well, how it looks.So West of Loathing is a game I'd not heard of before people mentioned it was confirmed for Switch.
I am baffled by the reviews. This game looks like early Newgrounds Macromedia-era Flash garbage.
Is it really that good? Should I buy it?
So 10% off basically. That's $6, not bad. Almost enough for an ACA game!
HLTB says the game is about 7-11 hours so I guess the price is right.Yeah I'm a bit confused too. I saw some users excited about it in the past thread but all I know about it is, well, how it looks.
Yeah I'm a bit confused too. I saw some users excited about it in the past thread but all I know about it is, well, how it looks.
Damn it.For those actively following the indie scene, 'West of Loathing' was one of the most important indie releases in 2017, and a TOP 10 amongst all the indie games released in this year.
- It obtained a Recommended mention in Rock Paper Shotgun, one of the most illustrious webs covering the indie scene. And this is an achievement that only a few titles have obtained in the history of the web.
- It was a finalist in the IGF Awards (the MOST important and INFLUENTIAL video game festival), for the main and most important prize, the Seumas McNally Grand Prize.
- It appeared in some of the most important Game of the Year 2017 lists. To name a few, it obtained the Best Comedy Game award in PC Gamer, and it appeared in the TOP 50 best games of Polygon in the number 16.
- This is always subjective, but in my opinion and for my personal taste, it has one of the most impressive artistic designs seen in a contemporary game.
So West of Loathing is a game I'd not heard of before people mentioned it was confirmed for Switch.
I am baffled by the reviews. This game looks like early Newgrounds Macromedia-era Flash garbage.
Is it really that good? Should I buy it?
Interesting. I think I'm recalling hearing a close friend recommend this to me, saying it was hilarious and genuinely fun all the time. I might have to keep an eye on it.For those actively following the indie scene, 'West of Loathing' was one of the most important indie releases in 2017, and a TOP 10 amongst all the indie games released in this year.
- It obtained a Recommended mention in Rock Paper Shotgun, one of the most illustrious webs covering the indie scene. And this is an achievement that only a few titles have obtained in the history of the web.
- It was a finalist in the IGF Awards (the MOST important and INFLUENTIAL video game festival), for the main and most important prize, the Seumas McNally Grand Prize.
- It appeared in some of the most important Game of the Year 2017 lists. To name a few, it obtained the Best Comedy Game award in PC Gamer, and it appeared in the TOP 50 best games of Polygon in the number 16.
- This is always subjective, but in my opinion and for my personal taste, it has one of the most impressive artistic designs seen in a contemporary game.
As a fighting game fan, unless you specifically get a stick (which I don't think there's a lot of at the moment), I don't think I'd want to play them on Switch because of these two main reasons, plus I'm just so used to using a PS controller because that's what I grew up with. For some reason, Nintendo controllers don't tend to work well for fighting games unless it's the SNES controller for old 2D fighters or something like Smash Bros where it's not a full-on 2D/2.5D fighting game. I don't even recall a lot of fighting games on N64, but I don't think that controller would work well. The Wii Pro controller KIND OF worked when playing Tatsunoko Vs. Capcom, but it wasn't ideal, despite it sadly being one of the better options considering it was the Wii.PSA!!
So it seems that Switch is indeed the worst platfirm for fighting game fans, and not just because of the lack of D-Pad on the JoyCons.
Yes, it's fantastic so far.So has any bought Just Shapes and Beats yet? Had my eye on it looks excellent
Friend, you need a Magic-NS adapter!As a fighting game fan, unless you specifically get a stick (which I don't think there's a lot of at the moment), I don't think I'd want to play them on Switch because of these two main reasons, plus I'm just so used to using a PS controller because that's what I grew up with. For some reason, Nintendo controllers don't tend to work well for fighting games unless it's the SNES controller for old 2D fighters or something like Smash Bros where it's not a full-on 2D/2.5D fighting game. I don't even recall a lot of fighting games on N64, but I don't think that controller would work well. The Wii Pro controller KIND OF worked when playing Tatsunoko Vs. Capcom, but it wasn't ideal, despite it sadly being one of the better options considering it was the Wii.
But the fact the online isn't as good as it should be pretty much cements that excluding Smash because it's Smash, I'll be getting my fighting games else where.
I have an adapter to use my Hori stick on Switch (thanks, HHB) so I got Street Fighter on Switch rather than PS4. It's a great collection. Haven't played online yet since I'm super rusty.
Yeah, I'm really mad because I'm about to buy it and I don't need any more games shaking me down for my money.Had to put my Switch down for a sec and rave about West of Loathing, so good! I remember when this hit on Steam but I didn't snag it, kinda glad I waited because it's a great Switch game.
I was really interested in the game until I learned how much of it is crafting-based survival.Been playing Smoke and Sacrifice fir 2 hours now (undocked).
Impressions:
-Very pretty with calming eerie music
-It's a crafting survival game lol i had no idea. Reminds me of Don't Starve at times and also Crashlands
-Some stutter and slowdown in handheld mode. It could definitely perform better.
-Battles are simplistic so far but are fine
-Crafting I'm not far in but so far you gather recipes and then can craft the item. Sone require you to use a device in order to craft (i.e. a cooking pot)
-Story is sorta fucked up but again i'm not far in
Overall I'm enjoying it but will need to play more to see how much it builds on this base. It will eventually get boring if these are most of the game mechanics involved - I have a feeling it will progress.
I was really interested in the game until I learned how much of it is crafting-based survival.
That's not really something I'm into but I'm willing to check it out if there's a sale.
I've decided that my only other purchase this week will be Loathing (got Yoku Tuesday).
I have to start reigning in my spending, there's too many good games.
With any commercially sold TDs the question for me is usually whether they add anything to the design space of the genre that I haven't already seen better executed in WC3/TFT or StarCraft II, and the answer is usually no. So I'm pleased to report that PJM2's platformer-like 3D terrain with full physics simulation makes a substantial contribution to the genre beyond what the Blizzard RTS engines or later touch-based games for Flash/mobile could handle, indeed such an important contribution that Dylan Cuthbert and the crew at Q-Games are seriously underselling it as a cosmetic or graphical thing, and I wonder whether they fully understand the implications themselves. Certainly some of the systems feel a bit unpolished and undercooked, and by traditional metrics this is a rather slim experience (not much build diversity and no real tech choices in the upgrade paths, compared to a series that excels at that sort of thing like Kingdom Rush), but the combination of the terrain, elevation, and physics has huge ramifications that scream to be further explored, and which you can already explore right now as you chase high scores and tidy up your play.
Ask yourself: how does one get better at this game? What's (in Sid Meier's terms) the "interesting decision"? Most TDs are about reading types, weaknesses, damage numbers, and so on, and budgeting around the balance of coverage versus power (building wide versus building tall), often while building minimally or inviting risk to save money or accumulate interest. There is some of that here, of course. But more than anything else, PJM2 is a game about knowing where to stand. And every major design consideration works in service of that: the speed and pacing, the penalties for collisions or falling in water, the lack of auto-loot, everything. Do you dance around a tower to upgrade it, or do you stand downslope to catch coins and currency before they roll down the hill and off a cliff? Do you build safely to shoot down aerial waves over water, or do you let them fly overland so you can loot the spoils? If you build in the back line to broaden your coverage and catch leaks, do you have a quick and consistent platforming shortcut to move back and forth and loot both ends of your setup? Do you run into the mix and loot some urgent cash while monsters are still on the path and there is a risk of getting bumped, or do you work on something else until they clear out? Do you build inwards at a high elevation or right along the path? So many of these are questions I haven't asked myself in a TD before, at least not to the same extent, and they all make PJM2 look not like the second game of an established series but the first, experimental, somewhat uneven debut of something totally new. It's underdeveloped but undeniably fresh, and we should pay it the courtesy of judging it by its own standards.
Fasten your seat belt, because I think it's going to get even wilder for the rest of the year. My hands are already itching to buy more games even before I've made a dent in the ones I already have...After a slow few months, last month was absolutely savage with releases. To the point I was even kind of annoyed lol
While the eShop has quickly become home to a fantastic library of games, I can't help but fear what it might become when I see stuff like this make it on to the shop. Hopefully they see what a dumpster fire Steam has become and steer clear. Does Nintendo have any standards for stuff being published in NA? I suppose it's possible this game is localized to some extent, but you wouldn't think so from the screenshots!
https://www.nintendo.com/games/detail/pure-electric-love-what-do-you-want-eri-kitami-switch
That's one sequence. The rest of the game is different and is very good.That looks awful, like it was created in an afternoon for mobile or something. I'll pass on that.
Yeah that's just one extremely silly song that's purposely "less cool" looking than what the game usually offers.
The actual trailer is a better representation
So West of Loathing is a game I'd not heard of before people mentioned it was confirmed for Switch.
I am baffled by the reviews. This game looks like early Newgrounds Macromedia-era Flash garbage.
Is it really that good? Should I buy it?
So 10% off basically. That's $6, not bad. Almost enough for an ACA game!
Yeah that's just one extremely silly song that's purposely "less cool" looking than what the game usually offers.
The actual trailer is a better representation