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kurahador

Member
Oct 28, 2017
17,577
RE3 felt inconsequential after you finish it. If they remake it, it should just be part of RE2MAKE Expansion.
Like name it "RE2 -- Nemesis Chapter".

Code Veronica felt more like RE sequel.
 

chandoog

Member
Oct 27, 2017
20,074
RE3 felt inconsequential after you finish it. If they remake it, it should just be part of RE2MAKE Expansion.
Like name it "RE2 -- Nemesis Chapter".


Code Veronica felt more like RE sequel.

giphy.gif



Finally someone else who see's it the same way I do. RE3 just doesn't have enough merit to require a full $59.99 remake, an expanded stand alone or DLC campaign to RE2 Remake will be sufficient.
 

Kinthey

Avenger
Oct 27, 2017
22,343
The story probably assumes you never get bit or injured throughout the whole ordeal
In the gamespot video Leon ended up with a bitemark on his neck which was very visible during the cutscene.

FJBMfsX.jpg


Makes sense that they'd add details like that but it then might also help if they add a scene where it's explained more.
 
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Dusk Golem

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
RE3 was a longer game than RE2, and they shared very little in common. I also think there's a lot of room for RE2 to be expanded by itself, and a lot of room for RE3 to be expanded by itself. Plus it'd be weird that RE3 just stopped existing as an entity in the future. It'd ruin the series numbering. Plus both RE2 and RE3 had a ton of scrapped concepts worth exploring (REmake 2 is pulling a surprising amount from RE1.5 and RE2 concept art, Ada is wearing a trenchcoat she wore in RE2 concept art, Mr. X's fedora self is from RE2 concept art, Marvin's expanded role is from 1.5, etc.).

RE2 and RE3 being conjoined never made sense to me, nor is what I want personally. Both games do far more different and uniquely than some give them credit for, and there's enough potential for both to stand alone and build further on their own ideas than be watered down and slapped together.
 

kurahador

Member
Oct 28, 2017
17,577
RE3 was a longer game than RE2, and they shared very little in common. I also think there's a lot of room for RE2 to be expanded by itself, and a lot of room for RE3 to be expanded by itself. Plus it'd be weird that RE3 just stopped existing as an entity in the future. It'd ruin the series numbering. Plus both RE2 and RE3 had a ton of scrapped concepts worth exploring (REmake 2 is pulling a surprising amount from RE1.5 and RE2 concept art, Ada is wearing a trenchcoat she wore in RE2 concept art, Mr. X's fedora self is from RE2 concept art, Marvin's expanded role is from 1.5, etc.).

RE2 and RE3 being conjoined never made sense to me, nor is what I want personally. Both games do far more different and uniquely than some give them credit for, and there's enough potential for both to stand alone and build further on their own ideas than be watered down and slapped together.
I consider RE2+RE3+Outbreak to be Raccoon City trilogy. Hell, make Outbreak as the multiplayer for RE2make, now you get the ultimate Raccoon City experience.
 

Nerrel

Member
Oct 31, 2017
406
Does anyone know if this remake will feature a full robust soundtrack like the vanilla on playstation 1?
Someone said if you preorder the deluxe you can get the original soundtrack.

Is said soundtrack actually in game music???

The soundtrack seems gutted, replaced with silence or ambient noise like RE7 (my least favorite thing about that game). The main hall has a brief, weak rendition of the original track that stays in the background instead of defining the atmosphere like the original ost did. I can get over the loss of fixed cameras- the game absolutely has changed with more of an action bend, regardless how often people say it hasn't, but it still seems firmly horror based and well done. I can get over it and take this for what it is, but the soundtrack is unforgivable from what we've seen so far.

From what I've seen, only the PS4 preorder bonus includes the original option. I've yet to see it for other platforms... I'm sure someone will mod it in for PC, though. Because Jesus Christ, how do you toss one of the best soundtracks gaming has ever had in the garbage.

They need to remake RE4 after this. I need a Leon REmake duology. Imagine the castle levels and the boss fights remade in this engine. It would be glorious.

Cris and Albert's mod is all RE4 needs. The GC visuals actually hold up really well aside from the textures and a few bad models, which have all been overhauled with great results. If you add in the ambient occlusion that just became possible a few months back, I don't think there's any complaint left about the visuals.

The dodge mechanic should probably replace defensive weapons in the (hopefully) inevitable RE3make. But make it so that you can't just dodge infinitely. Maybe a stamina meter under your health that slowly refilled could determine your likelyhood of performing a successful dodge. Upon completing the game, turning it off could be an option for those who wanted to attempt a no damage run.
All they need to do is put it on a button that isn't already heavily used. I always get fucked over at a point where three dogs are charging at once because I wait until the last moment with the shotgun to get them all in one hit, and Jill dodges instead and leaves me with dogs surrounding me every time. Revelations 2 had an adequate take on the same idea.

Resident Evil 3 also had Morgan Freeman. The others can't say they had Morgan Freeman.

What the fuck! I had to google this and had never noticed it. No one seems to care about Tim Robbins...

The weirdest criticism, even more bizarre than 'over the shoulder mean's it's not survival horror', has to be:

'i miss the loading screens because they make the game longer and make the map seem bigger'

People think the loading screens are a feature. That blows my mind.

Stupid people, liking things about the original game.
 
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Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
Still can't believe what they've created, this is the RE game I've been waiting for since 3. I loved RE4 but thematically it didn't feel like RE.

But they've taken the building blocks put in place with 4 and created the ultimate RE game and the most cinematic one.

The music, location and most importantly THREAT is quintessentially Resident Evil.

Its weired that I feel 5/6 to be spin offs rather then mainline games.

Hope this means we get something similar for 8.
 

Deleted member 1102

Account closed at user request
Banned
Oct 25, 2017
13,295
Like, fair enough if you think RE3 didn't add anything to the storyline (because that's true), but I refuse to accept the line of thinking that it can just be slapped onto this remake and be called a day. RE2 and RE3 are so different from each other that if you say RE3 should be an expansion to RE2 you might as well say that RE2 should have been an expansion to RE1, they're that different.
 
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Dusk Golem

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
I consider RE2+RE3+Outbreak to be Raccoon City trilogy. Hell, make Outbreak as the multiplayer for RE2make, now you get the ultimate Raccoon City experience.
Adding netcode and all the scenarios, enemies, and locations from Outbreak 1 and 2 while bringing them to modern standard and reimaginong them with the new mechanics, recreating it from the ground-up would sky rocket development cost to easily be at least 3x more than it currently is and easily would add another 4-6 years onto development time. It's not a feasible concept.
 
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SirKai

Member
Dec 28, 2017
7,398
Washington
Like, fair enough if you think RE3 didn't add anything to the storyline (because that's true), but I refuse to accept the line of thinking that it can just be slapped onto this remake and be called a day. RE2 and RE3 are so different from each other that if you say RE3 should be an expansion to RE2 you might as well say that RE2 should have been an expansion to RE1.

While I agree with you, claiming RE2 to be an expansion of 1 is pretty much on point. It hits most of the same beats as 1, follows the exact same pacing and trajectory, and even recycles some of the puzzles right down to the assets (glares at the "UMB" boxes used to cross a body of water).

Both games feature their biggest areas as their first areas, and said area is navigated with 4 themed keys and there are 4 themed key items needed to unlock a certain door to finally leave. One of the four main keys is found through a detour (Guard House in RE1, Basement in RE2) that sends players back to the initial area to unlock new rooms with existing hallways populated by stronger enemies (Hunters in RE1, Lickers in RE2). Then players explore an underground area (tunnels in RE1, sewers in RE2) where they need to find and use the Eagle and Wolf medals (literally the same key items in both games lol) to access the lab where things will eventually blow up, rocket launcher, self destruct sequence, etc. The MO Disk is also the same key item used in both RE1 and 2, although it's used for different purposes.
 

Deleted member 1102

Account closed at user request
Banned
Oct 25, 2017
13,295
While I agree with you, claiming RE2 to be an expansion of 1 is pretty much on point. It hits most of the same beats as 1, follows the exact same pacing and trajectory, and even recycles some of the puzzles right down to the assets (glares at the "UMB" boxes used to cross a body of water).

Both games feature their biggest areas as their first areas, and said area is navigated with 4 themed keys and there are 4 themed key items needed to unlock a certain door to finally leave. One of the four main keys is found through a detour (Guard House in RE1, Basement in RE2) that sends players back to the initial area to unlock new rooms with existing hallways populated by stronger enemies (Hunters in RE1, Lickers in RE2). Then players explore an underground area (tunnels in RE1, sewers in RE2) where they need to find and use the Eagle and Wolf medals (literally the same key items in both games lol) to access the lab where things will eventually blow up, rocket launcher, self destruct sequence, etc. The MO Disk is also the same key item used in both RE1 and 2, although it's used for different purposes.

Yeah RE2 and RE1 do have similarities, but we've seen with this remake that Capcom are mixing things up and adding a lot of stuff to beef up RE2. I just don't understand how you can look at what Capcom are doing with this remake and think a potential RE3 remake would just be the PS1 game with nothing added to it.
 

SirKai

Member
Dec 28, 2017
7,398
Washington
Yeah RE2 and RE1 do have similarities, but we've seen with this remake that Capcom are mixing things up and adding a lot of stuff to beef up RE2. I just don't understand how you can look at what Capcom are doing with this remake and think a potential RE3 remake would just be the PS1 game with nothing added to it.

Absolutely. I would want Capcom to take steps as drastic with RE3 (my favorite classic RE game) as they are with this game. All of the possibilities with the varied events and Nemesis as a stalking threat get me so excited. I'd also love to see Nicholai and Mikhail explored further.
 

Deleted member 1102

Account closed at user request
Banned
Oct 25, 2017
13,295
Absolutely. I would want Capcom to take steps as drastic with RE3 (my favorite classic RE game) as they are with this game. All of the possibilities with the varied events and Nemesis as a stalking threat get me so excited. I'd also love to see Nicholai and Mikhail explored further.

Yeah there's so much they could do to add on to RE3 to make it even better that making it an expansion would render any drastic changes pretty much impossible. It's funny because making RE3 an expansion would more than likely lead to it being pretty much the same as the PS1 version which would result in it being exactly how these people don't like it, but by remaking it you can look at it from another point of view and fix the things that they have problems with, but no they'd rather it be a expansion and keep it the same. It's just funny to me is all.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
WTF I just watch some dialogue between Leon and the injuried officer.

Wow, the acting is superb.
 

Deleted member 1190

User-requested account closure
Banned
Oct 25, 2017
5,663
I like how they contextualized the weirdness of the design/layout of the RCPD a bit. (There's a line saying the place used to be a museum.) That was one of the things I really appreciated about the first REmake, and I'm glad they're at least doing a little bit of it in this.
 
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Dusk Golem

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
WTF I just watch some dialogue between Leon and the injuried officer.

Wow performance acting is superb.
It's semi-hilarious to compare the original game's scene with Marvin to the Remake. Going from the ultra-cheesy, "Your party's been... canceled...", to an actually weighted scene that perfectly encapsulates Leon's early naivity to want to help in hell and Marvin's stern but good-willed notion to help his new coworker while under pain.

No joke, I think the scene between Leon and Marvin is one of the best story scenes that the series has had due to the performances and subtle details (camera work, animations, etc), and if that's the level REmake 2 is aiming for with its story scenes, I'm looking forward to it.
 

chandoog

Member
Oct 27, 2017
20,074
Yeah RE2 and RE1 do have similarities, but we've seen with this remake that Capcom are mixing things up and adding a lot of stuff to beef up RE2. I just don't understand how you can look at what Capcom are doing with this remake and think a potential RE3 remake would just be the PS1 game with nothing added to it.

I don't think anyone thinks that.

What we're (me) saying is that it would make so much more sense. They have the engine in place and designed to handle RE2/3 already, they're expanding Raccoon City so they have a new road map or design for Raccoon City in the new engine so that would be great for RE3 as well and finally utilizing existing assets/engine would make the overhead for the RE3 campaign a lot less and let developers release it quickly instead of a potential 3 to 4 year wait.

If those reddit rumors are true and they're planning to realistically launch RE3 Remake by the end of 2019 or early 2020 that means they're very heavily reusing the assets and engine development for this (RE2) remake. Why not take it to it's logical conclusion and release it as a $29.99 or so single player expansion or stand alone disc titled Resident Evil: Nemesis or Resident Evil: Last Escape.

What's interesting is it gives us an insight and better look at the designs of Claire and Ada.


Is that art from someone official or fan art ?

RE3 was a longer game than RE2, and they shared very little in common. I also think there's a lot of room for RE2 to be expanded by itself, and a lot of room for RE3 to be expanded by itself. Plus it'd be weird that RE3 just stopped existing as an entity in the future. It'd ruin the series numbering. Plus both RE2 and RE3 had a ton of scrapped concepts worth exploring (REmake 2 is pulling a surprising amount from RE1.5 and RE2 concept art, Ada is wearing a trenchcoat she wore in RE2 concept art, Mr. X's fedora self is from RE2 concept art, Marvin's expanded role is from 1.5, etc.).

RE2 and RE3 being conjoined never made sense to me, nor is what I want personally. Both games do far more different and uniquely than some give them credit for, and there's enough potential for both to stand alone and build further on their own ideas than be watered down and slapped together.

To be fair they've already kinda ruined the number consistency by releasing Resident Evil 2 after Resident Evil 7 :p doesn't look like they're putting any kind of subtitle like Remake etc to the title, so by all means, it's Resident Evil 2 after 7.
 
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Gradon

Saw the truth behind the copied door
Member
Oct 25, 2017
7,477
UK
I want unlockable PS1 low poly model outfits like the ones from RE6.
 

KORNdog

Banned
Oct 30, 2017
8,001
WTF I just watch some dialogue between Leon and the injuried officer.

Wow, the acting is superb.

I hope it stays to that level throughout but the trailer already had some cheese laid on pretty thick.

I want unlockable PS1 low poly model outfits like the ones from RE6.

YES! or like rise of the tomb raider. Be even cooler if they did it for all characters and enemies. But that might be asking too much.
 

RedSwirl

Member
Oct 25, 2017
10,064
My first RE game was actually CV (didn't own any PlayStation system until much later). Even today I wonder why they made no ports of it beyond the PS3 and 360 versions. It would've required the least work and it seems like Capcom already put a lot of work porting it to MT Framework.

Story-wise what's disappointing about CV is that its ending was essentially supposed to hype up a sort of climax that got skipped over in RE4, and then was hastily put together in RE5 and an extra chapter in Umbrella Chronicles.

Gameplay-wise though, CV just took the formula from RE1 and RE2 to its logical conclusion. It was criticized for being a bit too much of that formula for one game, so even then it was clear the franchise needed to move in some other direction that ended up being RE4, 5, and 6. RE7 kinda revealed that the franchise didn't need a change in genre, it just needed to adopt actual 3D controls.
 

RedMercury

Blue Venus
Member
Dec 24, 2017
17,677
It's semi-hilarious to compare the original game's scene with Marvin to the Remake. Going from the ultra-cheesy, "Your party's been... canceled...", to an actually weighted scene that perfectly encapsulates Leon's early naivity to want to help in hell and Marvin's stern but good-willed notion to help his new coworker while under pain.
Dude I just started RE2 again for the first time in like 12 years the other day, I forgot how bad the cheese really was, it's just over the top. I even remembered most of the lines but just the delivery, jeez.
 

Sub Boss

Banned
Nov 14, 2017
13,441
Omg if they removed the soundtrack :'(


But we will always have the amazing remasters of Darkside Chronicles made by the original composers
 

Kyle Cross

Member
Oct 25, 2017
8,441
Interesting note from watching Max's stream last night.

He says you can't judge the games aiming or the players aiming skills in any of the demos shown off of the game as every monitor that the game was demoed on didn't have game mode activated and instead were running out of the box settings. He says the input lag was very noticeable and it made aiming very difficult.
 

CrumbSnatcher

Member
Jan 12, 2018
436
I wish they had stuck with the laser sight. I've been wanting a true remake of RE4, every since this gen started, I hope this is enough motivation to move forward.
 

Scherzo

Member
Nov 27, 2017
1,054
I like how they contextualized the weirdness of the design/layout of the RCPD a bit. (There's a line saying the place used to be a museum.) That was one of the things I really appreciated about the first REmake, and I'm glad they're at least doing a little bit of it in this.

I actually thought that myself at first, but that's actually something that's been established in RE lore for a while now. Found that out wiki diving.