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Zacmortar

Banned
Oct 25, 2017
7,383
giphy.gif



Finally someone else who see's it the same way I do. RE3 just doesn't have enough merit to require a full $59.99 remake, an expanded stand alone or DLC campaign to RE2 Remake will be sufficient.
Re3 wasnt that much shorter than Leon A/Claire B, and also had a bunch of choice and difference per playthrough. A remake like 2 would be more than enough for a full price tag lmao
 

Encephalon

Member
Oct 26, 2017
5,857
Japan
The A/B campaigns are basically the same game. It can almost be considered to be a clever way to stretch out the very limited content the game had. It was clearly intended to be much larger.

Because of the d-pad? They could implement REmaster's analog movements to it.

Outbreak is a better series to take a look at when it comes to analog movements. They were made to match the tank controls, and the characters can't make impossible turns.

But even then, it's easy to end up running straight back into the zombie you were evading - even with sticky controls. It's not ideal.
 
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Dreamboum

Member
Oct 28, 2017
22,869
Don't join RE2 and 3. But I would want RE3 to be pared down in terms of action. I think it should keep a gameplay system similar to what we saw of Remake 2, drop the dodge, and use things like Nemesis and high number of zombies to be fresh and keep the horror atmosphere. I think RE3 going more horror-focused would work effectively, rather than being stuck in two genres it can't possibly excel at both
 

Dreamboum

Member
Oct 28, 2017
22,869
It's semi-hilarious to compare the original game's scene with Marvin to the Remake. Going from the ultra-cheesy, "Your party's been... canceled...", to an actually weighted scene that perfectly encapsulates Leon's early naivity to want to help in hell and Marvin's stern but good-willed notion to help his new coworker while under pain.

No joke, I think the scene between Leon and Marvin is one of the best story scenes that the series has had due to the performances and subtle details (camera work, animations, etc), and if that's the level REmake 2 is aiming for with its story scenes, I'm looking forward to it.
I don't think this is even up to debate. Either the designers at Capcom has wisened up, or they hired a cutscene director that knows his stuff. It was very well-made and there was a focus on their facial expressions that showed the level of craft and dedication they want to put into cutscenes. Maybe the thing that surprised me the most in the Remake 2 demo believe it or not. Really liked the moment where Marvin gives his knife and tells Leon to stop because he doesn't have time for his kindness, concise and straight to the point, something that RE wasn't known for before 7, lol
 

DrROBschiz

Member
Oct 25, 2017
16,494
I don't think this is even up to debate. Either the designers at Capcom has wisened up, or they hired a cutscene director that knows his stuff. It was very well-made and there was a focus on their facial expressions that showed the level of craft and dedication they want to put into cutscenes. Maybe the thing that surprised me the most in the Remake 2 demo believe it or not. Really liked the moment where Marvin gives his knife and tells Leon to stop because he doesn't have time for his kindness, concise and straight to the point, something that RE wasn't known for before 7, lol

Dude i couldnt agree more with the sentiment in this thread

It really makes me want them to revisit and remake the entire series with the new lens and fresh coat of paint!!
 

Crossing Eden

Member
Oct 26, 2017
53,406
It's semi-hilarious to compare the original game's scene with Marvin to the Remake. Going from the ultra-cheesy, "Your party's been... canceled...", to an actually weighted scene that perfectly encapsulates Leon's early naivity to want to help in hell and Marvin's stern but good-willed notion to help his new coworker while under pain.

No joke, I think the scene between Leon and Marvin is one of the best story scenes that the series has had due to the performances and subtle details (camera work, animations, etc), and if that's the level REmake 2 is aiming for with its story scenes, I'm looking forward to it.
Pure truth. The only cheese so far has been
*Guy getting eaten alive, screaming for an end to his pain"

Leon:Hang in there..

&

"This place will eat you alive if you're not careful."
 
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Phantom

Writer at Jeux.ca
Banned
Oct 28, 2017
1,446
Canada
Adding netcode and all the scenarios, enemies, and locations from Outbreak 1 and 2 while bringing them to modern standard and reimaginong them with the new mechanics, recreating it from the ground-up would sky rocket development cost to easily be at least 3x more than it currently is and easily would add another 4-6 years onto development time. It's not a feasible concept.
Not with that attitude
 

Shauni

Banned
Oct 25, 2017
5,728
I don't think anyone thinks that.

What we're (me) saying is that it would make so much more sense. They have the engine in place and designed to handle RE2/3 already, they're expanding Raccoon City so they have a new road map or design for Raccoon City in the new engine so that would be great for RE3 as well and finally utilizing existing assets/engine would make the overhead for the RE3 campaign a lot less and let developers release it quickly instead of a potential 3 to 4 year wait.

If those reddit rumors are true and they're planning to realistically launch RE3 Remake by the end of 2019 or early 2020 that means they're very heavily reusing the assets and engine development for this (RE2) remake. Why not take it to it's logical conclusion and release it as a $29.99 or so single player expansion or stand alone disc titled Resident Evil: Nemesis or Resident Evil: Last Escape.

Because RE3 is more than the two areas you remember


To be fair they've already kinda ruined the number consistency by releasing Resident Evil 2 after Resident Evil 7 :p doesn't look like they're putting any kind of subtitle like Remake etc to the title, so by all means, it's Resident Evil 2 after 7.

I can't tell if this is a joke or not, but RE2Make is set in the 90s and the same time period as the original. There's no consistency being ruined. It's very much open about being a remake even if it doesn't have Remake in the name (although the Japanese title does). They released REMake after 3 and still just called it Resident Evil
 

chandoog

Member
Oct 27, 2017
20,074
Because RE3 is more than the two areas you remember

Yes, I know. The bigger portion of RE3 takes place on Raccoon City streets, most of those assets (including the RPD section) can be flipped or slightly modified assets from the RE2make, that's what I was saying.

I can't tell if this is a joke or not, but RE2Make is set in the 90s and the same time period as the original. There's no consistency being ruined. It's very much open about being a remake even if it doesn't have Remake in the name (although the Japanese title does). They released REMake after 3 and still just called it Resident Evil

huh ? Who said anything about plot consistency. I'm strictly replying to Dusk's point about NUMBERING consistency in the releases. To their point about RE3 as a number.
 

PLASTICA-MAN

Member
Oct 26, 2017
23,652
So, you some leakers or insiders, can you give a hint if there is a demo planned to be released for a close date? Please say yes.
 

Shauni

Banned
Oct 25, 2017
5,728
Yes, I know. The bigger portion of RE3 takes place on Raccoon City streets, most of those assets (including the RPD section) can be flipped or slightly modified assets from the RE2make, that's what I was saying.

It doesn't


huh said anything about plot consistency. I'm strictly replying to Dusk's point about NUMBERING consistency in the releases. To their point about RE3 as a number.

Oh, okay
 

Yukari

Member
Mar 28, 2018
11,716
Thailand
Don't join RE2 and 3. But I would want RE3 to be pared down in terms of action. I think it should keep a gameplay system similar to what we saw of Remake 2, drop the dodge, and use things like Nemesis and high number of zombies to be fresh and keep the horror atmosphere. I think RE3 going more horror-focused would work effectively, rather than being stuck in two genres it can't possibly excel at both

Unlike Leon and Claire. Jill was experience B.O.W.s before she know how to fight them and Nemesis sometimes use Rocket Launcher.
 
OP
OP
Dusk Golem

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
Pure truth. The only cheese so far has been
*Guy getting eaten alive, screaming for an end to his pain"

Leon:Hang in there..

&

"This place will eat you alive if you're not careful."
Cheesiness certainly isn't a bad thing, RE was built on a mountain of cheesiness after all. But it's also nice to have a grounded and well done scene as well, hoping the remake touches on more scenes like that. There's potential wirhin RE2's framework.
 

KORNdog

Banned
Oct 30, 2017
8,001
I know they plan to have tofu and hunk return. But I hope they're not relagated to short modes this time. I totally want a hunk skin to use for the entire campaign.
 

supafamiman

Member
Oct 27, 2017
274
I love Leon's new face/model and voice (outside of the one slightly weird look at the beginning of the E3 "rat trailer"). The new face has a wide expressiveness to it outside of just the "cool guy" look that Leon was limited to RE4/post-RE4. His new voice/delivery with the new dialogue (the cutscene/dialogue between Marvin and Leon is perfect) has a "normalized" or "realness" to it. Together, it makes Leon seem more of an "every day" average person and helps with the portrayal of the "rookie cop" image so much. I'm glad they changed his face as they did. It's familiar enough that you recognize him as Leon and yet, different enough that you don't automatically associate him as the invincible badass from RE4+ and the RE movies.
 

Soilbreaker

Member
Oct 25, 2017
1,243
USA
WTF I just watch some dialogue between Leon and the injuried officer.

Wow, the acting is superb.

It's semi-hilarious to compare the original game's scene with Marvin to the Remake. Going from the ultra-cheesy, "Your party's been... canceled...", to an actually weighted scene that perfectly encapsulates Leon's early naivity to want to help in hell and Marvin's stern but good-willed notion to help his new coworker while under pain.

No joke, I think the scene between Leon and Marvin is one of the best story scenes that the series has had due to the performances and subtle details (camera work, animations, etc), and if that's the level REmake 2 is aiming for with its story scenes, I'm looking forward to it.


Now imagining this level of acting and dialogue with the Chief Irons scene with the mayor 's daughter.

HeIALkz.gif
 

No42.05W70.2

Banned
Jun 14, 2018
763
I just want to say that I'm very annoyed with how young Claire looks, and that Alyson Court isn't doing her vo. She doesn't look athletic at all either. She barely looks older than Sherry, and she's supposed to be this strong maternal figure.
 

Zacmortar

Banned
Oct 25, 2017
7,383
I just want to say that I'm very annoyed with how young Claire looks, and that Alyson Court isn't doing her vo. She doesn't look athletic at all either. She barely looks older than Sherry, and she's supposed to be this strong maternal figure.
Uh.... what? Claire is canonically like 18/19 in RE2. She looks older than what she's supposed to.

She does not look like a 12 year old LMAO
 
Oct 25, 2017
1,511
So , Some thought came into my mind , for the sake of more healthy sales for the game ( I personally want it to be No.1 Capcom SKU ) , Will u be OK with an optional separate Co-OP mode that isn't canon and that is a tweaked version of the main campaigns ? think about Ada campaign in RE6 with an invisible partner in cutscenes like Agent but this time the mode is completely separate , think also wesker mode in RE0

I guess with some tweaking in that mode it can work , like helping partner in healing/when being attacked , exchanging inventory ...etc
 

Sargerus

▲ Legend ▲
The Fallen
Oct 25, 2017
20,866
So , Some thought came into my mind , for the sake of more healthy sales for the game ( I personally want it to be No.1 Capcom SKU ) , Will u be OK with an optional separate Co-OP mode that isn't canon and that is a tweaked version of the main campaigns ? think about Ada campaign in RE6 with an invisible partner in cutscenes like Agent but this time the mode is completely separate , think also wesker mode in RE0

I guess with some tweaking in that mode it can work , like helping partner in healing/when being attacked , exchanging inventory ...etc
Please leave co-op shit out of my RE games.
 

Sanox

Member
Oct 25, 2017
10,562
If you do RE3 you go heavy action and really make Jill a badass. It doesn't have to reach RE4 levels of action but it needs to feel more of an action game with action game mechanics.

For Re3, give Jill the Re6 movement/dodge
tumblr_m2ce6pyX521rrqomso1_500.gif

but none of the gun kata or crazy melee finishers.

So , Some thought came into my mind , for the sake of more healthy sales for the game ( I personally want it to be No.1 Capcom SKU ) , Will u be OK with an optional separate Co-OP mode that isn't canon and that is a tweaked version of the main campaigns ? think about Ada campaign in RE6 with an invisible partner in cutscenes like Agent but this time the mode is completely separate , think also wesker mode in RE0

I guess with some tweaking in that mode it can work , like helping partner in healing/when being attacked , exchanging inventory ...etc

I hope they do something like this to add some more to the game. With Tofu pretty much confirmed to be returning they obviously didn't forget the fun, even if the tone of the story is less cheesy and more serious.

People enjoy messing around in Re games, do challenge runs etc. so adding more replayability in form of a coop mode, something like the Ethan Must Die mode from 7 etc. could be cool
 

Encephalon

Member
Oct 26, 2017
5,857
Japan
So , Some thought came into my mind , for the sake of more healthy sales for the game ( I personally want it to be No.1 Capcom SKU ) , Will u be OK with an optional separate Co-OP mode that isn't canon and that is a tweaked version of the main campaigns ? think about Ada campaign in RE6 with an invisible partner in cutscenes like Agent but this time the mode is completely separate , think also wesker mode in RE0

I guess with some tweaking in that mode it can work , like helping partner in healing/when being attacked , exchanging inventory ...etc

They should just have Extreme Battle Mode include co-op.
 

Deleted member 1102

Account closed at user request
Banned
Oct 25, 2017
13,295
I saw this tweet just now and think it's pretty interesting;



I know some people said that there wasn't enough difference between the two to warrant a classic costume for Leon, but after seeing this I 100% think that a classic costume is doable.
 

Encephalon

Member
Oct 26, 2017
5,857
Japan
The 1.5 throwbacks inspired me to finally attempt to get emulators running again on Windows 10. What a headache Mednafen is. Also, how are you supposed to properly type up a .cue file (no, I do not have any idea what I'm doing) for a game that hasn't been released? I don't really understand this audio track business or how I'm supposed to divine it.

I don't recall the game not letting me access locations via the debug menu though. I demand to see the hallway/room "before the materials room!"

Edit: Shutter!

NGgiDoT.png
 
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doof_warrior

Member
Oct 25, 2017
3,431
NJ
i wasnt expecting it because thats just not how games are made anymore, but is anyone else bummed at the lack of background music?
a naive part of me was hoping they would bring back the old soundtrack, instead of a the more modern ambient noises and stuff
 

ianpm31

Member
Oct 27, 2017
6,529
i wasnt expecting it because thats just not how games are made anymore, but is anyone else bummed at the lack of background music?
a naive part of me was hoping they would bring back the old soundtrack, instead of a the more modern ambient noises and stuff
I agree but the best option is to get the deluxe edition to get the soundtrack swap.
 

Fancy Clown

Member
Oct 25, 2017
5,409
i wasnt expecting it because thats just not how games are made anymore, but is anyone else bummed at the lack of background music?
a naive part of me was hoping they would bring back the old soundtrack, instead of a the more modern ambient noises and stuff

I think a lot of people are bummed about that. Hopefully it will be better tuned in the final game. The first REmake did a great job of doing faithful but updated renditions of the score at appropriate times, but also including more ambient soundtrack free areas. From the demo this seems to lean too far into ambiance for my tastes.