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Dec 6, 2017
11,003
US
Don't ask me why but I'm totally into finding generators, generator rooms and restoring electricity in games to turn lights back on and making things functional. I really hope we have to venture into some awful boiler generator room to restore electricity...

thatsmyfetish.gif

It's actually funny the more think about it, how the series is going back to literal zombies in order to be scary again.

I think it's always the implementation, the way something is presented. Zombies as a core concept and realistically would be the most abjectly terrifying thing in the world. If video games and/or TV managed to progressively make them corny, that's not the concept's fault. A game like this has to come along and do it in a manner to remind us why it was fucked up to begin with.
 

Dark_Chris

Banned
Oct 25, 2017
2,562
Czech republic
Marvin already had a lot of framework to work on: from implicature of assault, to psychopathy, and animal abuse, Marvin represented the corruption one would find in civil (or government) service agencies that covertly take funds from private organizations to conceal their illicit activites. The problem was that they were never 'properly' realized in the previous RE2 game.

Leon and Claire, on the other hand, had little going for them. Leon, from the looks of it, seems decent so far. I'm a huge fan of RE6's dialogues. For most of the characters, they're very snappy and clever (Leon, again, falls drastically short). If they can bring that sort of grounded quirkiness to dialogue delivery here, then that would be fantastic.
Uhh you sure you didn't mixed up Marvin with Irons?
 

Ryan7556

Member
Oct 27, 2017
1,081
Ontario, Canada
I think it's always the implementation, the way something is presented. Zombies as a core concept and realistically would be the most abjectly terrifying thing in the world. If video games and/or TV managed to progressively make them corny, that's not the concept's fault. A game like this has to come along and do it in a manner to remind us why it was fucked up to begin with.

That is a good way of putting it actually, and possibly why capcom might succeed here.
 

VaporSnake

Member
Oct 28, 2017
4,603
Did RE7 have dismemberment like this when shooting zombies? (Arms severing etc)
These are the best zombies I've seen to date.
There were no zombies, but the technology that makes this new gore possible was definitely on display with Jack.

There were layers and layers of damage you could do to him, this screenshot is after a player spent an hour cutting into him with the circular saw, so the damage model is pretty damn impressive. https://i.imgur.com/mjWe6Gm.jpg

Jack usually is wearing clothes (and skin of course)...but the damage model is so detailed that you can actually cut all of it off. RE2make is definitely taking it even further with dismemberment.

Most players didn't even notice though (myself included) since avoiding Jack is always better than fighting him.
 

Deleted member 21709

User requested account closure
Banned
Oct 28, 2017
23,310
There were no zombies, but the technology that makes this new gore possible was definitely on display with Jack.

There were layers and layers of damage you could do to him, this screenshot is after a player spent an hour cutting into him with the circular saw, so the damage model is pretty damn impressive. https://i.imgur.com/mjWe6Gm.jpg

Jack usually is wearing clothes (and skin of course)...but the damage model is so detailed that you can actually cut all of it off. RE2make is definitely taking it even further with dismemberment.

Most players didn't even notice though (myself included) since avoiding Jack is always better than fighting him.

That's amazing.
 

chandoog

Member
Oct 27, 2017
20,074


This is required viewing to be honest.


This one's my favorite from this series.

Claire has a heart of Cold.

Time stamp 2m 59s




Would Capcom ever do a remake of RE1 or Code Veronica?

Capcom already sort of did a remake of Code Veronica in Darkside Chronicles. It was more of a "for dummies.." variation of the remake, but eh. (Yes I know RE2 was also 'remade' like that, but RE2 is a genuinely good game as opposed to Code Veronica :p)

Personally I'm A-OK with that. I would rather Capcom either focus on RE3make or the future of the franchise after RE2make.
 
Dec 6, 2017
11,003
US
There were no zombies, but the technology that makes this new gore possible was definitely on display with Jack.

There were layers and layers of damage you could do to him, this screenshot is after a player spent an hour cutting into him with the circular saw, so the damage model is pretty damn impressive. https://i.imgur.com/mjWe6Gm.jpg

Jack usually is wearing clothes (and skin of course)...but the damage model is so detailed that you can actually cut all of it off. RE2make is definitely taking it even further with dismemberment.

Most players didn't even notice though (myself included) since avoiding Jack is always better than fighting him.

Sadly, like you basically said, you're never put in a situation where you actually have to engage with this badass damage model. I didn't even know this and I played through the game twice. Even more baffling they didn't put this to use on some other type of enemies outside of that Molded garbage.
 

Canas Renvall

Banned
Mar 4, 2018
2,535
This is what I'm the most curious about actually. How much will the revised writing allow for the tone to be this lighthearted in banter. I dunno how they are handling the script here, but RE7 was definitely trying to go for more "dark and mature" but really, the classic RE games were all somewhat cartoonishly written in a good way, juxtaposing the atmosphere of horror with cheeky interactions between characters. Nothing from what we've seen so far has "cheeky" to its tone.
Nothing cheeky? Not even Marvin cautioning Leon that the city will "eat him alive" if he's not careful? Come on now. :P

And RE7 definitely was darker and more mature but it was still incredibly campy. The Bakers were almost 1000% campiness, Jack and Lucas most of all.
 

solari

Member
Oct 25, 2017
1,864
AZ, USA
Ok... I was so disappointed with the new Soundtracks and I wanted to pre-order the Deluxe edition so I can play the Remake with the original Soundtracks....


....... then I watched this video of the demo being played with the original soundtracks:



Mmmmm.. nope... big no no... it doesn't fits at all the new design and atmosphere.

RE2 is one of my all time favorite games and the soundtracks specially the save room theme is dear to my heart... but they fit the old classic game not this one.

So yeah they made the right call with every decision they toke for this Remake... bring it to me as it is now I trust you guys more than ever ;-)


I get what you mean, but I kinda dig it. It gives it a nice big scoop of B-Movie cheese.
 

doof_warrior

Member
Oct 25, 2017
3,431
NJ
Ok... I was so disappointed with the new Soundtracks and I wanted to pre-order the Deluxe edition so I can play the Remake with the original Soundtracks....


....... then I watched this video of the demo being played with the original soundtracks:



Mmmmm.. nope... big no no... it doesn't fits at all the new design and atmosphere.

RE2 is one of my all time favorite games and the soundtracks specially the save room theme is dear to my heart... but they fit the old classic game not this one.

So yeah they made the right call with every decision they toke for this Remake... bring it to me as it is now I trust you guys more than ever ;-)

i dont really see the issue, this is great
 

Dreamboum

Member
Oct 28, 2017
22,869
I knew someone will say the streets itself is the defining areas and you are 100% correct. Yet I still miss one huge location in RE3 that can be equivalent of mansion or RPD. Hospital is good contender too, no doubt about it.

Everything outside the streets is so short, the lab/factory at the end was sooo disappointing
 

Deleted member 11182

User requested account closure
Banned
Oct 27, 2017
674
Ok... I was so disappointed with the new Soundtracks and I wanted to pre-order the Deluxe edition so I can play the Remake with the original Soundtracks....


....... then I watched this video of the demo being played with the original soundtracks:



Mmmmm.. nope... big no no... it doesn't fits at all the new design and atmosphere.

RE2 is one of my all time favorite games and the soundtracks specially the save room theme is dear to my heart... but they fit the old classic game not this one.

So yeah they made the right call with every decision they toke for this Remake... bring it to me as it is now I trust you guys more than ever ;-)


I really like the original OST and think it is fitting. However my grip is that it might make my playthrough feel too close to the original and diminish this sense of a fresh new experience. So I might play the game with the new soundtrack even though the old one sounds good to me.
 
Jan 11, 2018
9,859
In action, absolutely. He gives RE5/6 & Piers a run for their money.

I'm assume you meant to type "Chris & Piers"? I actually think Revelations Chris is the most handsome, but... man, Chris has the personality of a brick. RE4 Leon is the best. And RE2R Leon seems to lay the foundation for a build up to his RE4 self. Both in terms of looks and personality. The less we talk about his RE6 and Vendetta incarnations the better.
 

Dreamboum

Member
Oct 28, 2017
22,869
large.jpg


Hell yeah for Revelations Chris
 

ZiggyPalffyLA

Banned
Nov 2, 2017
4,504
Los Angeles, California
I'm assume you meant to type "Chris & Piers"? I actually think Revelations Chris is the most handsome, but... man, Chris has the personality of a brick. RE4 Leon is the best. And RE2R Leon seems to lay the foundation for a build up to his RE4 self. Both in terms of looks and personality. The less we talk about his RE6 and Vendetta incarnations the better.

Yeah I meant Chris lol. I couldn't care less about his personality, he's just so beautiful to look at. RE4 Leon is great but I never found him attractive.
 

Diodejenero

Member
Jan 18, 2018
94
United States
Not sure if this has been linked here but I saw someone on Reddit posted a Twitter exchange between Katastophe and a fan about the frame rate, resolutions, and HDR support:

DgEL6U_X4AAnmJN.jpg
 
OP
OP
Dusk Golem

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
This is the main reason I never understood why people didn't like Ethan in RE7 because of a supposed lack of personality. It's like "guys, you know Chris has been in like five of these games".

At least Chris had a face

Gonna' be honest, until RE5 I didn't really care for Chris one way or another. Roger Craig Smith brought some good voice dynamic to the role, and though Chris in RE5 was still rather barebones personality, there was something there. Most people would slay me for suggesting this, but I think RE6 actually did Chris very well. His story is kinda' a retread of RE5's, yes. But Drunk Angry Chris who ultimately finds his path with Piers and returns to being a hero at the end, and then the final struggle, was more engaging a storyline with Chris than he's ever had.

Frankly I think the series has been getting better writing, voice acting, and personality. Ethan despite being barebones was honestly not anymore so than Chris in RE1. The other characters in RE7 were full of personality though, and I think Revelations 2 also did characters well. REmake 2 what we've seen of Leon and Marvin is fantastic though.
 

solari

Member
Oct 25, 2017
1,864
AZ, USA
Most people would slay me for suggesting this, but I think RE6 actually did Chris very well. His story is kinda' a retread of RE5's, yes. But Drunk Angry Chris who ultimately finds his path with Piers and returns to being a hero at the end, and then the final struggle, was more engaging a storyline with Chris than he's ever had.

Honestly, I 100% agree. I've never liked Chris, ever. The dude is just plain boring. He has no likable or distasteful character traits to me so I just feel dead neutral about him. At least RE6 made me hate him for a little bit and then feel for him a tad with his redemption. RE6 was the most emotions I've ever felt about Chris and even then his campaign is probably the weakest next to Ada's for me in RE6. Leon is the way better character.

Granted I still haven't beaten RE7 or played the Chris DLC.
 

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
I hope Capcom pulls another Gouken and Akuma is playable in some form.
 

Nerrel

Member
Oct 31, 2017
406
Yes, it does. It's got the puzzles, it's got the slow pace, it's got the limited ammo and health supplies. It's all there, with updated graphics and controls. To claim it's not survival horror when it clearly shows off both survival and horror elements (arguably more so than the original, too). It's a remake, not a remaster. If you wanted something that literally plays like a 90's game you can go back to playing the original any time you like.
My answer to this is the same as this...
....... then I watched this video of the demo being played with the original soundtracks:

Mmmmm.. nope... big no no... it doesn't fits at all the new design and atmosphere.

That's pretty much my point. The atmosphere can't work in OTS, so it's been lost and replaced with something else. And in my opinion what they're going for is a cheaper kind of horror, which was a complaint I had about RE7 as well. That game had a lot more gross out and shock horror (reaching into filthy toilets, getting your hand sawed off, Jack's psychotic violence in general) and that kind of stuff really drove the fear and style of that game.

The old games had an atmosphere where things were often the creepiest and most uncomfortable when nothing was happening. Instead of raw shock or revulsion, there was a strong emotional component thanks to the prominence of the music and the dramatic angles. Here, there's not really music, you have a lot of the early tension based on the "it's dark and you have to use a flashlight" cliche, you have a lot more shocking violence and gore right up front... The fear and atmosphere is all coming from RE7's playbook, not RE2's.

So when people kept saying "of course they can do classic RE in OTS," I think they were and still are wrong. They can do a pure horror game in OTS, sure, but they can't capture the original game's appeal or style in OTS. If they could, they wouldn't be rebuilding literally every component of the game from scratch as something different.

The kind of horror game they've made has turned out to be very different from the original, and at some point... shouldn't a remake retain some of the character of the original? People have taken to saying just the opposite, that a remake shouldn't be anything like the original, otherwise it would be redundant and a waste of an opportunity for something new. Yet I don't think anyone would say the first remake was a redundant waste of a game. Plenty of remakes have proven that you can capture the spirit of the original and feel like something new at the same time. I think a lot of people just genuinely don't like playing the original game in this case and don't want a faithful remake because of it.


Getting back to the music, I think it might have worked if they actually tried to recreate the songs to suit the new mood the same way REmake did (no, that watered down main hall remix that doesn't even play half the time doesn't count). These two tracks are very different, yet they're unmistakably the same song:




I wish they would have attempted to do this instead of just putting in ambient noise devoid of any kind of charm. I can't even imagine some segments working without the original OST, since it often did all the heavy lifting. I guess we'll just have to see how they handle this one in the remake:
gfs_45372_2_131_mid.jpg


I'm sure it will look pretty, at least. I doubt it will feel anything like the original. So again, is that what people have been asking for all these years? A remake that eschews a large amount of things people actually love about the original?

Canonically Jill is unconscious during whole events in RE2.

There should be one reference to Jill in the RPD, since Nemesis crashes through the window by the photo room before the events of RE2. That created a continuity error, since that window is intact in RE2. If they remake 3 they'll undoubtedly change that moment around in some way, but I hope it makes sense between both games unlike the originals.

Imo they would made Raccoon City hall a huge hub area like RPD. Sure keep the streets, but RE3 lacks something that defines it like RE1 the mansion and RE2 the RPD.
Tbh I would say the streets themselves are the defining area, it's a trek across a destroyed city where you're on the move and nowhere is safe, and certainly feels like it

I was going to say just that. I kind of like the backtracking that takes place on the streets, since it's such a massive, sprawling place and you have a lot less linearity in terms of the order you do things in. Instead of a tight building where you're always looking for the next key, you can run to one of several different places looking for unique items like oil or a fuse to get the tram running. It's the strength of the game; I feel like the quality drops just a little when you leave the streets and actually get to more conventional indoor spaces.
 
Last edited:

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
Yeah I kind of feel the same way. RE2 is camp as fuck. It's not really suited for a truly dark horror experience.
 
Oct 26, 2017
7,981
I know RE3 has probably been talked about too much already, but I thought it was interesting in the trailer that Leon looked like he was approaching the police station from Jill's route. It would be easy to integrate that alleyway that runs behind the main st Into the path to the police station too.
 
Oct 30, 2017
9,222
Getting back to the music, I think it might have worked if they actually tried to recreate the songs to suit the new mood the same way REmake did (no, that watered down main hall remix that doesn't even play half the time doesn't count). These two tracks are very different, yet they're unmistakably the same song:




I wish they would have attempted to do this instead of just putting in ambient noise devoid of any kind of charm.


See... this is what we want from the new soundtracks.

To all of those who told me when I complained about the new soundtracks ( you can play with the original ones with the Deluxe edition ), it simply won't fit and won't suit the Remake.

The soundtracks should have got a lift up like Remake had.