Yes, it does. It's got the puzzles, it's got the slow pace, it's got the limited ammo and health supplies. It's all there, with updated graphics and controls. To claim it's not survival horror when it clearly shows off both survival and horror elements (arguably more so than the original, too). It's a remake, not a remaster. If you wanted something that literally plays like a 90's game you can go back to playing the original any time you like.
My answer to this is the same as this...
....... then I watched this video of the demo being played with the original soundtracks:
Mmmmm.. nope... big no no... it doesn't fits at all the new design and atmosphere.
That's pretty much my point. The atmosphere can't work in OTS, so it's been lost and replaced with something else. And in my opinion what they're going for is a cheaper kind of horror, which was a complaint I had about RE7 as well. That game had a lot more gross out and shock horror (reaching into filthy toilets, getting your hand sawed off, Jack's psychotic violence in general) and that kind of stuff really drove the fear and style of that game.
The old games had an atmosphere where things were often the creepiest and most uncomfortable when nothing was happening. Instead of raw shock or revulsion, there was a strong emotional component thanks to the prominence of the music and the dramatic angles. Here, there's not really music, you have a lot of the early tension based on the "it's dark and you have to use a flashlight" cliche, you have a lot more shocking violence and gore right up front... The fear and atmosphere is all coming from RE7's playbook, not RE2's.
So when people kept saying "of course they can do classic RE in OTS," I think they were and still are wrong. They can do a pure horror game in OTS, sure, but they can't capture the original game's appeal or style in OTS. If they could, they wouldn't be rebuilding literally every component of the game from scratch as something different.
The kind of horror game they've made has turned out to be very different from the original, and at some point... shouldn't a remake retain
some of the character of the original? People have taken to saying just the opposite, that a remake shouldn't be anything like the original, otherwise it would be redundant and a waste of an opportunity for something new. Yet I don't think
anyone would say the first remake was a redundant waste of a game. Plenty of remakes have proven that you can capture the spirit of the original and feel like something new at the same time. I think a lot of people just genuinely
don't like playing the original game in this case and don't want a faithful remake because of it.
Getting back to the music, I think it might have worked if they actually tried to recreate the songs to suit the new mood the same way REmake did (no, that watered down main hall remix that doesn't even play half the time doesn't count). These two tracks are very different, yet they're unmistakably the same song:
I wish they would have attempted to do this instead of just putting in ambient noise devoid of any kind of charm. I can't even imagine some segments working without the original OST, since it often did all the heavy lifting. I guess we'll just have to see how they handle this one in the remake:
I'm sure it will look pretty, at least. I doubt it will feel anything like the original. So again, is that what people have been asking for all these years? A remake that eschews a large amount of things people actually love about the original?
Canonically Jill is unconscious during whole events in RE2.
There
should be one reference to Jill in the RPD, since Nemesis crashes through the window by the photo room before the events of RE2. That created a continuity error, since that window is intact in RE2. If they remake 3 they'll undoubtedly change that moment around in some way, but I hope it makes sense between both games unlike the originals.
Imo they would made Raccoon City hall a huge hub area like RPD. Sure keep the streets, but RE3 lacks something that defines it like RE1 the mansion and RE2 the RPD.
Tbh I would say the streets themselves are the defining area, it's a trek across a destroyed city where you're on the move and nowhere is safe, and certainly feels like it
I was going to say just that. I kind of like the backtracking that takes place on the streets, since it's such a massive, sprawling place and you have a lot less linearity in terms of the order you do things in. Instead of a tight building where you're always looking for the next key, you can run to one of several different places looking for unique items like oil or a fuse to get the tram running. It's the strength of the game; I feel like the quality drops just a little when you leave the streets and actually get to more conventional indoor spaces.