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EBomb

Member
Oct 25, 2017
464
Frankly that is my hope. I think Labo is and will remain a ridiculously over priced kids toy that is not kid friendly at all (in terms of creating) and from what I am hearing is not garnering lasting appeal in terms of play. Let it die.... lets move on.

It's weird, and frankly a little toxic, to hope something fails because you don't find it enjoyable or you disagree with its price. Be a better human.
 

Deleted member 43

Account closed at user request
Banned
Oct 24, 2017
9,271
VERY strong opening for SoD 2. I expect it to have a similar fall off as SoT (with both Gamepass and it's own initial success behind that), but it shows a real interest in the IP.

I haven't had a chance to touch it yet, but I came to SoD very late and enjoyed it, so looking forward to getting time with this one.
 

Phendrift

Member
Oct 25, 2017
32,311
I can echo the above. Whilst Labo may pick up during the holiday season, I think it's fair to say it hasn't performed as well as many thought it would.
Granted, Labo is a bit like PSVR in expectation vs reality.
I don't get why people had higher expectations than Nintendo did, considering they've said its doing fine and they expect it to pick up later. Do they not communicate with retailers about this stuff?
 

Rainrir

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
1,337
So let's talk about Labo, shall we? It had a weak start in April, then in May the NPD legs were pretty weak as well (down like 70% in May)....not to mention, a variety of Nintendo games outsold it this month.

I don't want to give exact Labo sell-through numbers out of fear of NPD retribution, but Labo's muted performance certainly doesn't help its current situation with retailers. My fear is that sales will dwindle enough to where retailers will lose faith in Nintendo's holiday strategy before it even begins...and they start prioritizing shelf space for other products.

I have no doubt Labo will do decently this holiday, but will that be enough for Nintendo to encourage further development in it? Or will it be a one-off funky experiment that just didn't sell enough to justify the ROI? The longer this malaise persists, the more my doubts grow.

Then Nintendo has a failed product, having enough failed products means Nintendo exits the market, and nothing of value would be lost to people here.
 

Derrick01

Banned
Oct 25, 2017
7,289
Zombie (crow) fatigue!

Day's Gone is going to be huge. Especially it's release date with similar shows airing around that time.

Depends what happens. Right now Anthem is set to launch same day but I've seen stories that the development has been a mess so it could easily get pushed back, but days gone may get pushed back first. It's sort of like a game of chicken right now, we're just waiting to see who blinks first lol.

There's also Metro Exodus on feb 22 :(
 

DocSeuss

Member
Oct 25, 2017
1,784
Probably worth noting that the numbers in the OP don't include game pass downloads. These are full game sales. The total would be higher if you include Game Pass players.

Yes, Phil said what he thinks is happening is that people are downloading it on game pass, and then everyone sees it on their friends list, so they decide to go ahead and buy it.
 

EBomb

Member
Oct 25, 2017
464
Not meaning to be toxic, just would rather see Nintendo focus on other areas of their offering and games instead.

Nothing wrong with arguing Nintendo should end support of a product that is not gaining traction. I, personally, just feel that hoping that a product doesn't succeed, when it's likely the people on this website aren't the target market, is bad faith. For example, I don't like playing sports video games, but I don't hope The Show or Madden are bad games so that EA and Sony invest in something else I am interested in. I'm happy for baseball and football fans that they have something they enjoy. Oh well, I'm not trying to be a jerk, I'm sure you're a good person, have a nice day.
 

Raijinto

self-requested ban
Banned
Oct 28, 2017
10,091
I feel Detroit is a pretty great example of why games have microtransactions and DLC these days.

Heavy Rain cost €16.7 million to make: https://www.eurogamer.net/articles/...n-to-make-and-made-sony-more-than-100-million

Detroit: Beyond Human cost €30 million to make: https://sonyreconsidered.com/detroit-become-human-carries-a-37-million-budget-3c39ceddf2b1

However, Detroit's sales are only 20% higher than Heavy Rain's debut.

Indeed. People saying it did great and such are confusing to me. Like even in the PAL thread it is being called great even though it sold way less than HR and as you point out has 0 IAP whatsoever.

Is it doing great? Good? OK?
 

cakely

Member
Oct 27, 2017
13,149
Chicago
Some legitimate surprises for me: SOD2 debuts at #1 and Dark Souls remastered didn't chart at all.

Proving once again that there's no correlation between the games being played on my friends list and actual sales.

Also headset sales are still exploding, probably due to the battle royale craze.
 

Shark

Member
Oct 28, 2017
8,126
Raleigh, NC
Yes, Phil said what he thinks is happening is that people are downloading it on game pass, and then everyone sees it on their friends list, so they decide to go ahead and buy it.
Breaking down the barrier to entry for so many people and people are going to be so much more willing to play something outside of their comfort zone or that they'd be wary of at $60. It's brilliant.
 

Tito

Member
Oct 28, 2017
1,030
For reference, in February 2014 NPD, Bravely Default charted at number 10 with 200k sold (digital+retail).

Donkey Kong Tropical Freeze sold that month 130k, digital+physical.

Now DK TF has been in the 5th spot second month in a row, without digital sales numbers; so it's pretty safe to say this is destroying the original title sales by a good margin.

Good call on that $10 increase Nintendo (although I won't buy it until it goes down).
 
Oct 27, 2017
5,767
Depends what happens. Right now Anthem is set to launch same day but I've seen stories that the development has been a mess so it could easily get pushed back, but days gone may get pushed back first. It's sort of like a game of chicken right now, we're just waiting to see who blinks first lol.

There's also Metro Exodus on feb 22 :(

I personally don't think Anthem and Day's Gone have the same target audience. Maybe for some, but not a large enough amount to make a difference.

Both are two totally different types of games.
 

Saint-14

Banned
Nov 2, 2017
14,477
I feel Detroit is a pretty great example of why games have microtransactions and DLC these days.

Heavy Rain cost €16.7 million to make: https://www.eurogamer.net/articles/...n-to-make-and-made-sony-more-than-100-million

Detroit: Beyond Human cost €30 million to make: https://sonyreconsidered.com/detroit-become-human-carries-a-37-million-budget-3c39ceddf2b1

However, Detroit's sales are only 20% higher than Heavy Rain's debut.
This is based on a single market though, you also have to take account the digital growth this gen compared last which means more revenue.

Indeed. People saying it did great and such are confusing to me. Like even in the PAL thread it is being called great even though it sold way less than HR and as you point out has 0 IAP whatsoever.

Is it doing great? Good? OK?
They announced it's selling faster than Heavy Rain which is their biggest selling title, is that not great?
 

MONSTER

Banned
Oct 25, 2017
1,522
Three nintendo remasters. is that really worth celebrating?

Says more about the quality and the fact that time is no limiting factor to these masterpieces that keep on selling for years and year... so yes, we do celebrate nintendo's Video game talents in creating games that transcend time and continue to sell waaay past their launch week xoxo
 

jakob ben-oni

Member
Oct 27, 2017
253
You, sir, are a man of impeccable taste. Technic is the GOAT toy, and an Alan Partridge avatar to boot.

For a moment there, I thought we were talking turntables.

OT, I had been in San Franscio for like 3 days when I went to World of Stereo to buy my Technics sl1200. I'm walking in the tenderloin with this brand new easy-to-resell-for-crack piece of gear, when a cabbie sees me and cuts across 3 lanes of traffic and says, "get in. you cannot walk around here with that." So I did. Guy saved me from some trouble, which is why I like cabs and not Uber so much.
 
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Nirolak

Member
Oct 25, 2017
5,660
They announced it's selling faster than Heavy Rain which is their biggest selling title, is that not great?
Well, let's take this example out to its conclusion.

Say there's a game that cost $10 million to make and sold 1 million copies in a day.

Then say there's a sequel that cost $100 million to make and sold 1.2 million copies in a day.

Is that a great result?
 

AegonSnake

Banned
Oct 25, 2017
9,566
I feel Detroit is a pretty great example of why games have microtransactions and DLC these days.

Heavy Rain cost €16.7 million to make: https://www.eurogamer.net/articles/...n-to-make-and-made-sony-more-than-100-million

Detroit: Beyond Human cost €30 million to make: https://sonyreconsidered.com/detroit-become-human-carries-a-37-million-budget-3c39ceddf2b1

However, Detroit's sales are only 20% higher than Heavy Rain's debut.
The sad thing is that Detroit is a fantastic game too. The mediocre reviews didnt help.

Hopefully it has legs.
 

Raijinto

self-requested ban
Banned
Oct 28, 2017
10,091
They announced it's selling faster than Heavy Rain which is their biggest selling title, is that not great?

I mean that's the question is it not? I have no idea if you're aiming that question at me, which is basically exactly the same one I posed myself to people smarter/more in touch with the market than me.

These sales in the US and the U.K. do not seem great to me, not really. So I do wonder where the greatness is coming from.

Japanese sales are very good IMO.
 

Yoshimitsu126

The Fallen
Nov 11, 2017
14,713
United States
They should have timed labo with animal crossing. The fishing tool would have been great with it.

Wii U games entering top 10 with DK claiming the highest of the three. What year is it.
 

Saint-14

Banned
Nov 2, 2017
14,477
Well, let's take this example out to its conclusion.

Say there's a game that cost $10 million to make and sold 1 million copies in a day.

Then say there's a sequel that cost $100 million to make and sold 1.2 million copies in a day.

Is that a great result?
It wouldn't be great only if it completely stops selling after those numbers.
 

Ereineon

Member
Nov 8, 2017
1,214
why there is no splatoon in that chart? >_< i hope that octo expansion changes that a little for june!
(although most of the sales for that period would be digital probably because of E3 sales)
 
OP
OP
ZhugeEX

ZhugeEX

Senior Analyst at Niko Partners
Verified
Oct 24, 2017
3,099
I feel Detroit is a pretty great example of why games have microtransactions and DLC these days.

Heavy Rain cost €16.7 million to make: https://www.eurogamer.net/articles/...n-to-make-and-made-sony-more-than-100-million

Detroit: Beyond Human cost €30 million to make: https://sonyreconsidered.com/detroit-become-human-carries-a-37-million-budget-3c39ceddf2b1

However, Detroit's sales are only 20% higher than Heavy Rain's debut.

Indeed. Detroit isn't actually doing as well as people here think. It is funny tbh, I saw some people in the Detroit thread saying how great the game was selling but then putting down SoT or SoD2 which are actually doing better.

As an aside, I'm also not expecting Sony to work with them on a 4th game.
 

Deleted member 18951

User requested account closure
Banned
Oct 27, 2017
5,531
None of us are in the gaming industry so we wouldn't know, I was under the impression if someone owns the IP they can do whatever they want with it at least.


We've seen nothing that supports your claim.

Contracts would have been signed when the project was greenlighted, the T&C's are something we will never know but just because MS own the IP doesn't mean they can't do whatever they like if that goes against the terms of the original contract.
 
Feb 26, 2018
2,753
So
Well, let's take this example out to its conclusion.

Say there's a game that cost $10 million to make and sold 1 million copies in a day.

Then say there's a sequel that cost $100 million to make and sold 1.2 million copies in a day.

Is that a great result?
So 30 - 16.7 = 90mil?
Detroit probably performed very mediocre but your logic is flawed.
 

Lukas Taves

Banned
Oct 28, 2017
5,713
Brazil
Most people who downplay Days Gone in comparison to SoD2 in this very thread mention the main attractor of SoD being co-op...
It has co-op yes, but no shared progress which severely hampers playing the game through and through together.

Also, it's still a experience once and be done with kind of thing, unlike a pure MP game that you can keep coming back.
 

Deleted member 4346

User requested account closure
Banned
Oct 25, 2017
8,976
State of Decay 2? Really? Haha that's something. Days Gone going to sell like crazy then because it looks like a cut above SoD2.

Dark Souls Remastered not charting is pure karma. Don't piss on our heads and tell us that it's rain! The game deserved a proper remake and not the neutered crap that we got.

He doesn't like it and apparently the majority of Switch owners don't either. Be better Nintendo.

Yeah, Labo is such a strange and awkward offering. It's not surprising to me that it hasn't been well-received by the market.