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When will Halo Infinite be revealed?

  • Yes, before E3

    Votes: 13 11.8%
  • Yes, during E3

    Votes: 20 18.2%
  • Wait, E3 was canceled

    Votes: 32 29.1%
  • Daisy, Daisy...

    Votes: 2 1.8%
  • I will not... allow you... to leave. This. PLANET!

    Votes: 14 12.7%
  • Halo's just dad.

    Votes: 29 26.4%

  • Total voters
    110
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Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,390
The longer the kill time, the more casual friendly?

Idk

I believe that was the idea. let the casuals stay alive longer and they'll have more fun.

I think it the prevailing thought in the market now is let the casuals kill more and they'll have more fun—> lower TTKs, faster respawn times.

The long kill times due to low accuracy weapons, just further incentivize teamshot.
 

Fahzzy

Self-Requested Ban
Banned
Jan 21, 2018
1,079
I believe that was the idea. let the casuals stay alive longer and they'll have more fun.

I think it the prevailing thought in the market now is let the casuals kill more and they'll have more fun—> lower TTKs, faster respawn times.

The long kill times due to low accuracy weapons, just further incentivize teamshot.

It's funny though, increasing ttk also has the adverse effect in making the game more frustrating because you get less frequent kills. I think COD is super casual friendly because of the speed you can end someone and ease of aiming/recoil.
 

FUNKNOWN iXi

▲ Legend ▲
Avenger
Oct 25, 2017
9,608
believe it or not, they are making a new one hahaha


Cool, I forgot about it. This is a lovely little teaser lol.

Murder Miners is a good example of a game that can have sprint and advanced movement options, but still be played on a tight maps. And a shout-out to the Pistol; it feels really good!
 
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Poodlestrike

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,497
RIP the Falcon. The king of Reach BTB.

To be honest, a 4K BC of Reach would be enough for me.
Man I really want them to figure out a way to make the Falcon work. Even on Warzone-sized maps it feels a bit superfluous, if not OP anymore.

Point in favor of getting rid of sprint is that there'd be incentives for dedicated transport vehicles that can haul squads around to exist in the bigger gametypes.
 

Moose

Prophet of Truth - Hero of Bowerstone
Member
Oct 25, 2017
10,180
Point in favor of getting rid of sprint is that there'd be incentives for dedicated transport vehicles that can haul squads around to exist in the bigger gametypes.
I would actually really like this. It could even work in open world single player context. Hard to imagine and open world game without sprint, but if there are mongooses available and the BMS is increased enough it could work well.
 
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Poodlestrike

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,497
I would actually really like this. It could even work in open world single player context. Hard to imagine and open world game without sprint, but if there are mongooses available and the BMS is increased enough it could work well.
In an open-world context, you'd need to have the world designed such that you always have a mongoose (or warthog or whatever) nearby to travel between the big points of interest, and you'd need to make sure that those points are themselves pretty dense - a big part of the appeal there seems to me to be about the speed increase from sprint more than the actual speed, so you'd need to make sure the player isn't going "man I wish I could move just a little bit faster to get through this open piece of nothing." Could be done, I think.
 
Jun 7, 2018
472
Halo Infinite is the perfect time to go back to classic gameplay.

Anyone archiving their old Bungie.net stats/pages?

Grabbed a bunch of my screenshots for sure. It's the end of an era.

Played some Halo 3 over the weekend. I think the game plays well enough in the arena settings, but in those expansive areas without vehicles or cover, sprint would have made them better. So does Halo need sprint? perhaps not. But the maps need to be designed smarter. Maybe spawn vehicles throughout the map rather than just on either side. If not, then make vehicles more durable, give me the rocket pod, and bring back the land mine. If sprint does go I will miss the sprint, slide, jump, boost combo.

The topic is stale, I know, but there should be more arguments than popularity I assume. My stance on ADS still stays however, Halo 5 feels good to me in that regard.

In an open-world context, you'd need to have the world designed such that you always have a mongoose (or warthog or whatever) nearby to travel between the big points of interest, and you'd need to make sure that those points are themselves pretty dense - a big part of the appeal there seems to me to be about the speed increase from sprint more than the actual speed, so you'd need to make sure the player isn't going "man I wish I could move just a little bit faster to get through this open piece of nothing." Could be done, I think.

Radio in a Mongoose or Warthog like you would in Just Cause. That wouldn't be terrible. If the UNSC infinity is hovering about, it would be sweet if the equipment you request is dropped from orbit in a drop pod.
 
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Fahzzy

Self-Requested Ban
Banned
Jan 21, 2018
1,079
What if Sprint speed was reduced to a ramping up in speed (acceleration) AND you can't jump as high during it AND it requires a brief forward momentum break instead of instant speed break? Couldn't that alone make Sprint less broken? Sprint + advanced mobility + high jump + instant start and stop sprinting really makes map design really hard and combat encounters awkward/frustrating.

Just a thought. It could add to the weight of being a Spartan, allow map design to breathe, and provide that Sprint desire without completely shattering classic Halo sensibilities.
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,390
Grabbed a bunch of my screenshots for sure. It's the end of an era.

Played some Halo 3 over the weekend. I think the game plays well enough in the arena settings, but in those expansive areas without vehicles or cover, sprint would have made them better. So does Halo need sprint? perhaps not. But the maps need to be designed smarter. Maybe spawn vehicles throughout the map rather than just on either side. If not, then make vehicles more durable, give me the rocket pod, and bring back the land mine. If sprint does go I will miss the sprint, slide, jump, boost combo.

The topic is stale, I know, but there should be more arguments than popularity I assume. My stance on ADS still stays however, Halo 5 feels good to me in that regard.

Radio in a Mongoose or Warthog like you would in Just Cause. That wouldn't be terrible. If the UNSC infinity is hovering about, it would be sweet if the equipment you request is dropped from orbit in a drop pod.

H3 felt terribly slow, mainly because of the terrible FoV. Anytime you are left to hoof it in areas that were designed for vehicles, it feels even slower. Ugh..

Would Sprint have made these areas more bareable? Sure (assuming adding sprint didn't encourage enlargement of the area).
But how would it's inclusion impact smaller areas?

I think the actual issue that there are areas in the game that are designed for a certain speed, or to be traversed in a certain manner, but the player doesn't always have access to the means to make these areas fun.

I agree we need smarter levels/maps. I think this is more of an issue with level design than a lack of mechanics. I think they should really sit and think about what it would take to make an area as fun to traverse on foot as it is in a vehicle, and failing that, add something to ensure that vehicles are around when absolutely needed. (RIP echo 419). This way it's always fun, not just when certain conditions are met.
 
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Jun 7, 2018
472
H3 felt terribly slow, mainly because of the terrible FoV. Anytime you are left to hoof it in areas that were designed for vehicles, it feels even slower. Ugh..

Would Sprint have made these areas more bareable? Sure (assuming adding sprint didn't encourage enlargement of the area).
But how would it's inclusion impact smaller areas?

I think the actual issue that there are areas in the game that are designed for a certain speed, or to be traversed in a certain manner, but the player doesn't always have access to the means to make these areas fun.

I agree we need smarter levels/maps. I think this is more of an issue with level design than a lack of mechanics. I think they should really sit and think about what it would take to make an area as fun to traverse on foot as it is in a vehicle, and failing that, add something to ensure that vehicles are around when absolutely needed. (RIP echo 419). This way it's always fun, not just when certain conditions are met.

I can compromise on this. More mongeese aren't all that bad.
 

Dokkaebi G0SU

Member
Nov 2, 2017
5,922
eh .. played the h3 throwback ..
i think i want halo 3 to stay in the past. i wouldnt like halo infinite to play like the older games.
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,390
eh .. played the h3 throwback ..
i think i want halo 3 to stay in the past. i wouldnt like halo infinite to play like the older games.

i don't want it to play exactly like the older games either. i think there are few who want exact copies... all of those games had flaws and elements that wouldnt fly today. but there are some things that the older games simply got right, and that should be honored.

H3 throwback: The Game would be hot garbage. it don't imagine that a future game that borrowed more from the past would play like that. Vanilla H3 settings + H5s sandbox can't make a good game. i don't think that should be used as an indictment against classic influence.
 
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The Henery

Member
Nov 3, 2017
154
eh .. played the h3 throwback ..
i think i want halo 3 to stay in the past. i wouldnt like halo infinite to play like the older games.

Lol. The throwback playlist is a busy garbage truck on a hot day. Respect the forging that went into it but the H5 BR makes it a joke. If you don't like H3 proper then fair enough but you can't possibly use that playlist as a measure of the older games.

Infinite will have sprint so no point even discussing it imo.
 

Dokkaebi G0SU

Member
Nov 2, 2017
5,922
the messed up aiming and br only works with their busy, faster paced h5 style imo.

i forget how squirrelly you can get in h5. sigh.. i hope this is fixed for infinite. i dont want to fight the aiming controls anymore. ..... please 343.
 

Complicated

Member
Oct 29, 2017
3,340
Lol. The throwback playlist is a busy garbage truck on a hot day. Respect the forging that went into it but the H5 BR makes it a joke. If you don't like H3 proper then fair enough but you can't possibly use that playlist as a measure of the older games.

Infinite will have sprint so no point even discussing it imo.
Halo 5 BR is the best thing about the playlist. Wish they could fix the Halo 3 BR in MCC and widen the field of view. I think it would do a lot to make it more palatable for me. On a semi-related note, the Halo CE throwback playlist with sprint and thrusters is fun and fast as hell.
 

Rodeo Clown

Member
Dec 14, 2017
1,241
Big upsets in this HCS season's first online tourney!

Finals were new reciprocity (beating tox in semis) against new renegades (beating out splyce).




Remaining vids here, https://www.youtube.com/user/areallygoodnoob

Thanks ryanoob for making the vids

Thanks for linking these! You know, Ryanoob would make a pretty decent caster whenever he decides to stop playing. Really enjoyed hearing him talk about general map and playlist strategies.

That new Rec lineup looks pretty damn good. I'll be rooting for them in New Orleans, hoping Ola can take it home again.
 

Dokkaebi G0SU

Member
Nov 2, 2017
5,922
With Promethean vision. Crisis averted.
didact-square-542x542-e73e67d7be3d4674a250eb89b4e044f9.jpg


edit-
O really, i didnt read this until today:
ESCALATION
After his battle with the Master Chief during the New Phoenix Incident, the Didact fell into a slipspace rift generated by his flagship, Mantle's Approach, was transported Installation 03 (Gamma Halo). Shortly after his arrival on the ring, he encountered Spartan Black Team, who was conducting classified reconnaissance operations on the Halo. Caught unprepared, the team was no match for the Didact, and all four Spartans were killed in the engagement. Soon after, the Didact was approached by 859 Static Carillon, monitor of the Composer's Forge. 859 had come to Installation 03 to investigate the activation of a service portal connecting the Halo to the Composer's Forge. Eventually, the Didact bargained with the monitor to gain access to the Composer's Forge so that he might assemble the Composers held there to strike back against humanity. Once again, the Didact was stopped by the Master Chief. However, this time the Master Chief found himself reunited with his fellow members of Blue Team, Spartan-II's Fred-104, Kelly-087, and Linda-058. Though their battle with the Didact was perilous and proved nearly fatal, the Spartans were able to band together, and with the help of 859 Static Carillion they tricked the Didact into using the Composers on himself. Effectively turned into a digital essence, the Office of Naval Intelligence currently considers the Didact "contained", though it remains to be seen if his threat to humanity is truly at an end.

i know this is all known knowledge for people who read the comics/etc. But for me, having this on the website as general knowledge .... kinda funny lol.

After playing halo 4 mainline without other knowledge of comics/stories i would think the didact was dead. now if he just comes back ... as a digital essense aka AI? what in the F.. lol
 

SlightlyLive

QA
Banned
Oct 27, 2017
756
Northern Ireland
edit-
O really, i didnt read this until today:
ESCALATION
After his battle with the Master Chief during the New Phoenix Incident, the Didact fell into a slipspace rift generated by his flagship, Mantle's Approach, was transported Installation 03 (Gamma Halo). Shortly after his arrival on the ring, he encountered Spartan Black Team, who was conducting classified reconnaissance operations on the Halo. Caught unprepared, the team was no match for the Didact, and all four Spartans were killed in the engagement. Soon after, the Didact was approached by 859 Static Carillon, monitor of the Composer's Forge. 859 had come to Installation 03 to investigate the activation of a service portal connecting the Halo to the Composer's Forge. Eventually, the Didact bargained with the monitor to gain access to the Composer's Forge so that he might assemble the Composers held there to strike back against humanity. Once again, the Didact was stopped by the Master Chief. However, this time the Master Chief found himself reunited with his fellow members of Blue Team, Spartan-II's Fred-104, Kelly-087, and Linda-058. Though their battle with the Didact was perilous and proved nearly fatal, the Spartans were able to band together, and with the help of 859 Static Carillion they tricked the Didact into using the Composers on himself. Effectively turned into a digital essence, the Office of Naval Intelligence currently considers the Didact "contained", though it remains to be seen if his threat to humanity is truly at an end.

i know this is all known knowledge for people who read the comics/etc. But for me, having this on the website as general knowledge .... kinda funny lol.

After playing halo 4 mainline without other knowledge of comics/stories i would think the didact was dead. now if he just comes back ... as a digital essense aka AI? what in the F.. lol
The treatment of the characters in and around Halo 4 would make Geroge Lucas the new Shakespeare in comparison.

It's a damm mess. And yeah, Didact isn't dead, comes back, uses a half dozen Composers, Chief and Blue Team beat him, composes him. It's as much as a resolution as actual Halo 4 ending. It's a mess. And come Halo 5 it's all ignored. Completely. And this isn't some b-team or side characters. It's damm Chief. And the main Halo 4 protagonist.
 
Jun 7, 2018
472
Halo 5 BR is the best thing about the playlist. Wish they could fix the Halo 3 BR in MCC and widen the field of view. I think it would do a lot to make it more palatable for me. On a semi-related note, the Halo CE throwback playlist with sprint and thrusters is fun and fast as hell.
I've played Halo.. 3 with a wider field of view last night, ultrawide no less. It did not feel faster. Im also not a fan of how the BR feels, I remember feeling the same way in Halo 3's Hay day. Halo 3 is a lot of fun, but I agree that it's flawed. Halo 5 just felt right in comparison even though I'm not a fan of SA's
 

Fahzzy

Self-Requested Ban
Banned
Jan 21, 2018
1,079
didact-square-542x542-e73e67d7be3d4674a250eb89b4e044f9.jpg


edit-
O really, i didnt read this until today:
ESCALATION
After his battle with the Master Chief during the New Phoenix Incident, the Didact fell into a slipspace rift generated by his flagship, Mantle's Approach, was transported Installation 03 (Gamma Halo). Shortly after his arrival on the ring, he encountered Spartan Black Team, who was conducting classified reconnaissance operations on the Halo. Caught unprepared, the team was no match for the Didact, and all four Spartans were killed in the engagement. Soon after, the Didact was approached by 859 Static Carillon, monitor of the Composer's Forge. 859 had come to Installation 03 to investigate the activation of a service portal connecting the Halo to the Composer's Forge. Eventually, the Didact bargained with the monitor to gain access to the Composer's Forge so that he might assemble the Composers held there to strike back against humanity. Once again, the Didact was stopped by the Master Chief. However, this time the Master Chief found himself reunited with his fellow members of Blue Team, Spartan-II's Fred-104, Kelly-087, and Linda-058. Though their battle with the Didact was perilous and proved nearly fatal, the Spartans were able to band together, and with the help of 859 Static Carillion they tricked the Didact into using the Composers on himself. Effectively turned into a digital essence, the Office of Naval Intelligence currently considers the Didact "contained", though it remains to be seen if his threat to humanity is truly at an end.

i know this is all known knowledge for people who read the comics/etc. But for me, having this on the website as general knowledge .... kinda funny lol.

After playing halo 4 mainline without other knowledge of comics/stories i would think the didact was dead. now if he just comes back ... as a digital essense aka AI? what in the F.. lol

Haha that's a narrative dumpster fire. That's completely absurd. No wonder Halo infinite is being talked about like it's a soft reboot to the series. They have to sweep the bullshit under the rug and hope no one notices.
 

Dokkaebi G0SU

Member
Nov 2, 2017
5,922
and to be honest i didnt even know there were RINGS left after halo 3. I swear something happened where all of them were destroyed?? maybe i dont remember right haha.

So seeing in that description of Installation 3, and isnt infinite on installation 7? IM so confused now. :(
 

Fahzzy

Self-Requested Ban
Banned
Jan 21, 2018
1,079
and to be honest i didnt even know there were RINGS left after halo 3. I swear something happened where all of them were destroyed?? maybe i dont remember right haha.

So seeing in that description of Installation 3, and isnt infinite on installation 7? IM so confused now. :(

At the end of Halo 2 we saw 7 other ring installations. Halo 3 introduced the Ark as the center piece. We destroyed and fired the one ring being formed (I think replacing the Halo ce ring that was destroyed). Halo 3 didn't suggest the other rings were gone.

It seems the games suggested a lore that when a ring is destroyed there are processes and AI in place to replace it if the need should arise.
 

Dokkaebi G0SU

Member
Nov 2, 2017
5,922
At the end of Halo 2 we saw 7 other ring installations. Halo 3 introduced the Ark as the center piece. We destroyed and fired the one ring being formed (I think replacing the Halo ce ring that was destroyed). Halo 3 didn't suggest the other rings were gone.

It seems the games suggested a lore that when a ring is destroyed there are processes and AI in place to replace it if the need should arise.

okay. idk why i thought they all got destroyed. maybe it was because we blew up the ark - right? so no more rings can be made right? man my memory is so fahzzy now.
 

Masterz1337

Member
Oct 25, 2017
4,817
I've played Halo.. 3 with a wider field of view last night, ultrawide no less. It did not feel faster. Im also not a fan of how the BR feels, I remember feeling the same way in Halo 3's Hay day. Halo 3 is a lot of fun, but I agree that it's flawed. Halo 5 just felt right in comparison even though I'm not a fan of SA's

If you are playing ED, then you aren't actually playing Halo 3. What FOV value were you playing with?
 

Fahzzy

Self-Requested Ban
Banned
Jan 21, 2018
1,079
okay. idk why i thought they all got destroyed. maybe it was because we blew up the ark - right? so no more rings can be made right? man my memory is so fahzzy now.

Lol nice one

We stopped the prophet truth from activating the ark activating all rings remotely, destroying all life as we know it. Instead chief activates the unfinished ring prematurely, which destroys the flood and the Ark that was let loose locally in the area.

And yes, the Ark can recreate rings and now that it's gone it's my understanding that if a ring goes kablooie it can't get replaced.

Halo 3 isn't plot perfect, but pretty darn good imo.
 
Oct 25, 2017
5,846
okay. idk why i thought they all got destroyed. maybe it was because we blew up the ark - right? so no more rings can be made right? man my memory is so fahzzy now.

Chief destroyed the replacement Halo (Installation 08) and heavily damaged the Ark, which ultimately rebuilt itself to the point it could make another ring (09) during the events of Halo Wars 2.
 

Moose

Prophet of Truth - Hero of Bowerstone
Member
Oct 25, 2017
10,180
Chief destroyed the replacement Halo (Installation 08) and heavily damaged the Ark, which ultimately rebuilt itself to the point it could make another ring (09) during the events of Halo Wars 2.
Who needs a universe where consequences stick anyway?
 

Dokkaebi G0SU

Member
Nov 2, 2017
5,922
Lol nice one

We stopped the prophet truth from activating the ark activating all rings remotely, destroying all life as we know it. Instead chief activates the unfinished ring prematurely, which destroys the flood and the Ark that was let loose locally in the area.

And yes, the Ark can recreate rings and now that it's gone it's my understanding that if a ring goes kablooie it can't get replaced.

Halo 3 isn't plot perfect, but pretty darn good imo.

Chief destroyed the replacement Halo (Installation 08) and heavily damaged the Ark, which ultimately rebuilt itself to the point it could make another ring (09) during the events of Halo Wars 2.

Ah, thanks for the info. Helps a lot. So in halo wars 2 the ark has been rebuilt from the sentinels and is building ring 9.
Isn't it somewhere that there is flood alive? Like isnt the gravemind just hiding out right now lol
 
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