Yeah. It winds me up also.I haven't played it yet, just watching my SO play it for now.
...Why did they take American voice actors for what is obviously an English setting? And these VAs aren't even trying to sound English. >_<
Yeah. It winds me up also.I haven't played it yet, just watching my SO play it for now.
...Why did they take American voice actors for what is obviously an English setting? And these VAs aren't even trying to sound English. >_<
Yep just got the item and agree.There's an item in the game called the speed belt. I feel like the default speed should be the speed of you wearing the belt.
Unfortunately, it isn't. This was announced all the way back at the beginning during the Kickstarter.
What the hell is this?Woah, liking the Katana. The item list, crafting, and quests look like fun.
Probably special move inputs like hadoken motions in street fighter.
No release date as of yet, Sorry.Any info on an actual release date for the game itself or is the game still a ways off? Thanks.
Why didn't I think of testing this?Probably special move inputs like hadoken motions in street fighter.
Ahh, ok, Thought it was some secret move from a specific weapon or something. Only weapon I found that had an additional move was the dull blade so far. → ↘ ↓ ↙ ← A
Unfortunately, it isn't. This was announced all the way back at the beginning during the Kickstarter.
GwyndolinCinder was looking for a key, any chance you could give him yours?Yeah, thought so. Only followed it vaguely through the process.
Looks like I have a PC Demo key I won't use then since I don't have a halfway decent machine to play it on
Sorry guys , i must do something wrong , i need ti push this crate to jump to the higher platform in the ship and it doesn't move ?
I know it must be a silly thing i'm not doing but what should i do ? I don't remember having any trouble in the first demo
Yeah, I like the special attacks and weapons in Igavanias so I tend to try stuff with weapons. :)
You can use some third party software like DS4Windows or SCPToolkit to emulate a 360 controller using a DS3 or DS4. It's how I always play my PC games.Welp, the only controllers I have in the house are PS3 and PS4 controllers, none of which work for this new demo. The only controller I have that does work is an Xbox 360 arcade stick, but I can't proceed through the demo very far because of the lack of a right thumbstick. Looks like the demo is pretty much unplayable until I can stop by my parents' place and grab my Xbox 360 stuff.
Yep, this is what I did. Works way more consistently than steam implementation / need it for emulators anyway.You can use some third party software like DS4Windows or SCPToolkit to emulate a 360 controller using a DS3 or DS4. It's how I always play my PC games.
I thought it was awesome that you can even do that combo in the air.Man, this game continues to be everything I wanted. I was impressed with the first E3 demo two years ago and I'm even more impressed now.
Did anyone else catch the fact that you can do I fireball motion with the kung-fu shoes for extra powerful attack?! Too cool.
Yeah, I've been messing around with the crafting and whatnot. The only thing that makes this a bit difficult is the lack of a bestiary in the demo, but it's still doable. I crafted myself a Flame Whip, which is my preferred weapon at the moment.I had no idea the beta had so much stuff in it. I was expecting just the ship like last time. Also, the game is defintely up my alley.
You're right! I hope they put a lot more little touches like that in the game. Details like that are why I love SotN so much.Not sure if anyones posted it yet but when you go to the deck of the ship and look to the ocean you can see Zangetsu rowing what is either a small boat or a chunk of wood past the ship
The demo is playable with a DS4. Dunno if you need to install some drivers but it works. I'm certain. They even tweeted that it does.Welp, the only controllers I have in the house are PS3 and PS4 controllers, none of which work for this new demo. The only controller I have that does work is an Xbox 360 arcade stick, but I can't proceed through the demo very far because of the lack of a right thumbstick. Looks like the demo is pretty much unplayable until I can stop by my parents' place and grab my Xbox 360 stuff.
The demo isn't playable with a DS4. Dunno if you need to install some drivers but it works. I'm certain. They even tweeted that it does.
Not sure about a DS3 though
Autocorrect fucked me over. I meant to write is IS playable with a DS4, not "isn't". I edited that now.Just on this: You can use DS4windows to play the demo. I did that myself and it worked great.
The whip animation is different but functionally it has a bigger hit box and similar active frames, so it just seems better than Simon's animation. Miriam's even has a butt load of rad anticipation frames.I don't know if Konami has a copyright on the Belmont whip animation but there has to be a reason why the whip in Bloodstained works literally nothing like the iconic Castlevania version of the weapon.
There seems to be a bit of animation lock or input delay or something for me when I'm trying to backdash and I don't remember it from the old demo. I'm not sure what's going on here.
During my recorded play-through, I was level 9 when fighting Zangetsu. Considering the fact that I was trying to get through it as quickly as possible and didn't do any additional leveling, I'd say that you shouldn't need to level up too much beyond that if you're having difficulty with the fight.
I love the "fighting game inputs" from SOTN so I expect more weapons to have special moves like this.Woah, liking the Katana. The item list, crafting, and quests look like fun.
The gameplay is great.
The art style is this weird pseudo-nostalgic late 90's pre-rendered CG backgrounds like in Fallout/Baldur's Gate/Final Fantasy VII look, but rendered in real-time.
The graphics engine suffers from some really flat lighting and really makes the pseudo-nostalgic late 90's pre-rendered CG backgrounds in real-time look really late 90's.
I honestly do not like this art style at all.
Also it's really annoying that every time you talk to an NPC there's a long drawn out conversation and you have to push the skip button to skip and then it very slowly fades out. When you hit skip it should instantly move on, and also when you're just trying to look at Dominique's shop for the 196,376th time it should just skip talking to her after the first time. Sigh.
I don't know if Konami has a copyright on the Belmont whip animation but there has to be a reason why the whip in Bloodstained works literally nothing like the iconic Castlevania version of the weapon.
There seems to be a bit of animation lock or input delay or something for me when I'm trying to backdash and I don't remember it from the old demo. I'm not sure what's going on here.
Has anyone had trouble just launching the demo? When I launch the game through steam or just the exe, it opens the program, but it never actually starts.
You should also be able to use a DS4 by enabling Steam Controller support from within Steam. One of the things this does is emulate XInput for non-XInput devices supported by Steam (which includes the DS4, Switch Pro controller, and a bunch of other random stuff). You also have a ton of flexibility with how the controller is configured, to the point where you can get the gyro controls on a PS4 or Switch controller to work in games that never had gyro support.Just on this: You can use DS4windows to play the demo. I did that myself and it worked great.