• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

brainchild

Independent Developer
Verified
Nov 25, 2017
9,482
Wait, you only get an uncapped framerate on the PC version? Well, PC version it is!
 

Deleted member 10737

User requested account closure
Banned
Oct 27, 2017
49,774
i was excited to play the game on switch, but i mostly play in handheld mode and 480p sounds rough.
the fact that they weren't able to run it at 60fps on x/pro makes it seem like it's a much more demanding game than what it looks like
 

Dreamboum

Member
Oct 28, 2017
22,868
"I wonder how it looks at 480"

"sets video quality at 480"
Even counting in bitrate and given the size of the display in non theather mode (approach Switch screen), Game still looks really good while playing.
Not saying other version dont look better or people can not chose em, but some of the dismissive comments based on it being 480 read more like complaining based on a given numeral value that straight playing the game and seeing a problem with the visuals itself in that case.
The funny thing is before this information was made available I mostly only saw praise for the port and how it was a good port. Now that people have a number put on it some will change that narrative despite not having an issue with it originally.

I'm not sure putting a YouTube video in 480p from PS4 footage is a good indicator ?
 

Alcibiades

Banned
Feb 3, 2018
630
I'm looking forward to hear how it sold between the PC, Xbox One and Switch version. We'll finally know how viable AAA third party releases are on the Switch.
 

Tora

The Enlightened Wise Ones
Member
Jun 17, 2018
8,640
i was excited to play the game on switch, but i mostly play in handheld mode and 480p sounds rough.
the fact that they weren't able to run it at 60fps on x/pro makes it seem like it's a much more demanding game than what it looks like
It's really not bad in handheld, halfway through Crash 2 now and it honestly looks really nice.

I'm so shocked about it not being able to hit 60, I watched a video of it running on Pc at 4k/60 and an 8700k was being utilised at about 10% on average.
 

MrHeisenbird

Banned
Nov 8, 2017
751
Some differences between the Switch version and the other consoles versions are that it has removed fur effects, removed reflections, uses some lower quality textures, has reduced effects during some explosions and has a shorter draw distance. Reflections seem to render at the same resolution on PS4, PS4 Pro, Xbox One and Xbox One X.
But people told me that the game looked the same. -.-
 

Sqrt

Member
Oct 26, 2017
5,880
Game does look soft on Switch, but I thought it was 540-600p handheld, since it doesnt look that blurry.
 

Mandos

Member
Nov 27, 2017
31,028
I wasn't bugged by the switch res, also
Given its based on the Skylanders engine which also wasn't native on Switch it's not surprising. But given the scale of the levels on this game it's a little disappointing - however the IQ is still perfectly fine in portable and doesn't detract much from the games.
The engine has been on switch since launch, or has everyone forgotten imaginators
 

DrDeckard

Banned
Oct 25, 2017
8,109
UK
Xbox one x hitting native 4k again. A true 4k console. It's insane that they regularly get over twice the performance out of the x compared to the pro.
 

ShadowFox08

Banned
Nov 25, 2017
3,524
480p on Switch doesn't sound too bad on portable.

But fur reduction, reflections, textures, shadows, less stable framerate, AND 2.25x less resolution than base xbone sound a bit much. Base xbone is only 2-3x GPU, 2x CPU, 2x the ram and something like 4x bandwidth. I'm guessing there could be a a bandwidth bottleneck that could prevent switch from going closer to 900p on Switch, and maybe less of RAM for higher textures as well. This game doesn't seem to be too CPU intensive though. GPU is more easily scalable than the other two. Could they have done more? Who knows

Even though base PS4 and Xbone are running at the same resolution, I wonder if they have any slight fidelity and framerate differences

What engine is being used for crash anyway?
 

ShadowFox08

Banned
Nov 25, 2017
3,524
Xbox one x hitting native 4k again. A true 4k console. It's insane that they regularly get over twice the performance out of the x compared to the pro.

It's got 50% more GPU, Ram, and bandwidth over the pro I believe. CPU is a little better too. But the difference between xbone and x vs PS4 vs pro is a lot wider for the former. 4.5x GPU, 2-3x more bandwidth, 50% more RAM and much faster type.
PS4 vs PS4 Pro is only a 2.2x difference in GPU, and modest boost in CPU and bandwidth.
 

Gotdatmoney

Member
Oct 28, 2017
14,501
Wow, 480p on Switch? Played through the enritety of the first game handheld and it felt more like 600p with on obvious increase to 720p when docked.

Numbers don't always mean everything, just remember that. Going to get the PC version later down the line just to experience that sweet 60fps though.

Yeah, I've played a handful of docked and a handful of handheld mode and if you told me it was 480p I woulda thought you were crazy. I was thinking something like 540-600p based on how it looked. They must be employing some good AA and the simpme art must help cause it looked pretty damb good to me.

A) and C) I can reply to whatever I like
No, I think people get your point quite good

Dude what is your problem? The same people post the same shit in the opposite direction in Switch DF threads and you never ride them? Why are you out here picking fights for no reason?
 

Deleted member 3010

User requested account closure
Banned
Oct 25, 2017
10,974
The game is pretty good on Switch, despite these numbers it's still a looker, imo.

Take that as you will, but it's the case for many Switch games.
 

Windrunner

Sly
Member
Oct 25, 2017
6,508
Not having a 60fps option on the enhanced consoles is just shoddy given all the games that offer a choice between performance and resolution these days.
 

Gotdatmoney

Member
Oct 28, 2017
14,501
The game is pretty good on Switch, despite these numbers it's still a looker, imo.

Take that as you will, but it's the case for many Switch games.

There is some weird banding going on on the metal walls in the future levels. The docked mode ran well for me bar one of the bike levels in 3. The game has a good AA solution too. I'm pretty happy with how it looks honestly.

Game does look soft on Switch, but I thought it was 540-600p handheld, since it doesnt look that blurry.

Yeah I'm also surprised. But it is what it is. If all the sub res games looked like this I would be down.

i was excited to play the game on switch, but i mostly play in handheld mode and 480p sounds rough.

Its technically higher than 480p. Thr horizontal resolution is higher than 640.

Its about 33% more pixels. But yeah surprising. The game looks a bit soft but the news is surprising. The menu elements displaying at 720p docked was super noticeable to me though where as it looked better in handheld mode. DF will be cool to see.
 

Deleted member 25042

User requested account closure
Banned
Oct 29, 2017
2,077
Not having a 60fps option on the enhanced consoles is just shoddy given all the games that offer a choice between performance and resolution these days.

Playing the game on PC, it's really light on the CPU and both Pro/X look like they could at least handle 1080p/60
I'd be interested to know why they didn't offer that option (or what the bottleneck is if there is one)
 

X Wi77iaM X

Banned
Nov 25, 2017
818
Activision is wrong, it's a remake. Please don't start this discussion every fucking time.

no, the game use the same original design, gameplay and IA encounters... it's the same game with only superficial changes, it's a remaster like the box correctly implies.

activision and microsoft use the same correct standards to classify this, see halo anniversary, gears UE and fable anniversary, all them are graphical remade but are promoted with the term remaster, you really think that giant corporations in this industry are wrong? cmon...

one topic really simple and people still trying to confuse every time.

remake = Final fantasy VII R for obvious reasons.
 

Kenzodielocke

Member
Oct 25, 2017
12,853
no, the game use the same original design, gameplay and IA encounters... it's the same game with only superficial changes, it's a remaster like the box correctly implies.

activision and microsoft use the same correct standards to classify this, see halo anniversary, gears UE and fable anniversary, all them are graphical remade but are promoted with the term remaster, you really think that giant corporations in this industry are wrong? cmon...

one topic really simple and people still trying to confuse every time.

remake = Final fantasy VII R for obvious reasons.
You are wrong.
 

Neo0mj

Member
Oct 26, 2017
3,273
Not having a 60fps option on the enhanced consoles is just shoddy given all the games that offer a choice between performance and resolution these days.

It's possible that the consoles just couldn't run them for one reason or another. Don't forget that even by the time they released they were using outdated parts, CPU especially.
 
Oct 27, 2017
645
It looks really good for only being 480p on switch undocked. I thought it was 600p.

And for anyone on the fence about this - it doesn't look anywhere near as bad as Xenoblade 2 in handheld, not even close. I can assure you it's not going to make you go "WTF" as soon as you turn it on.
 

litebrite

Banned
Oct 27, 2017
21,832
no, the game use the same original design, gameplay and IA encounters... it's the same game with only superficial changes, it's a remaster like the box correctly implies.

activision and microsoft use the same correct standards to classify this, see halo anniversary, gears UE and fable anniversary, all them are graphical remade but are promoted with the term remaster, you really think that giant corporations in this industry are wrong? cmon...

one topic really simple and people still trying to confuse every time.

remake = Final fantasy VII R for obvious reasons.
The issue is there needs to be another term in between remasters and remakes to describe these types of titles, because there's a vast difference between this Crash Trilogy and the recent Dark Souls yet they're both called Remasters.
 

Deleted member 1607

User requested account closure
Banned
Oct 25, 2017
401
Well I'll pick it up on PC for that 4K/60 when it goes on sale.

The spec breakdown across platforms is pretty spot on based on the respective hardware.
 

New Fang

Banned
Oct 27, 2017
5,542
It's possible that the consoles just couldn't run them for one reason or another. Don't forget that even by the time they released they were using outdated parts, CPU especially.
I have a really hard time believing the Pro and X can't run this game at 60. I think some devs just don't want to complicate things by making a separate mode for the other platforms, or they think it might somehow make the game look less desirable to the lower end console customer (the large majority). Maybe they are worried it will mess with speed running or time attack related matters.

I just don't buy it being a technical matter. Nothing on screen would suggest it is.
 

Mars People

Comics Council 2020
Member
Oct 25, 2017
18,200
So bizarre that none of the console versions are 60fps.
Even God of War offers a 60fps mode. Granted it doesnt hit that 60 very often, but still.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
I've been working on this as well and it seems like a great port. As VG Tech is showing, though, the performance numbers are super boring for this game - which I suppose is good for the end user. The Switch version feels a little wobbly at times but it's not bad.

It's really a shame there wasn't an attempt at 60fps at least on something like Xbox One X.
 
no, the game use the same original design, gameplay and IA encounters... it's the same game with only superficial changes, it's a remaster like the box correctly implies.

activision and microsoft use the same correct standards to classify this, see halo anniversary, gears UE and fable anniversary, all them are graphical remade but are promoted with the term remaster, you really think that giant corporations in this industry are wrong? cmon...

one topic really simple and people still trying to confuse every time.

remake = Final fantasy VII R for obvious reasons.
Yes? The gaming industry doesn't get to change the definition of decades worth of remastering work in both the film industry and the music recording industry, just because they say so. Crash is a flat-out remake, while MS's anniversary titles are a combination of a remake and a remaster, since they're running both simultaneously.

A remake never has to require big changes beyond not being the original product.
 

No Depth

Member
Oct 27, 2017
18,305
no, the game use the same original design, gameplay and IA encounters... it's the same game with only superficial changes, it's a remaster like the box correctly implies.

activision and microsoft use the same correct standards to classify this, see halo anniversary, gears UE and fable anniversary, all them are graphical remade but are promoted with the term remaster, you really think that giant corporations in this industry are wrong? cmon...

one topic really simple and people still trying to confuse every time.

remake = Final fantasy VII R for obvious reasons.

Both FF7r and Crash are NOT using the original assets or "masters" and thus there is ZERO difference between associating both as remakes. One is just embracing a creative template to mirror the original inspiration as closely as possible by rebuilding it from scratch, while the other is taking more creative liberties. Activision marketing is choosing to utilize the 'remaster' word improperly, leading to conflated misrepresentations as to what the term actually means.

Also if you want to get technical, the physics and hit detection in the Crash remake are not consistent with that of the original. Something a remaster would not suffer due to it updating and adhering to the original code.

When a music producer 'remasters' an old album, they don't get the band back in the recording booth to re-record the entire songlist. No, they are taking the old master recordings and using modern technology to improve the clarity and expand the soundscape. Yet, by your definition, literally re-recording the entire album from scratch would be a remaster which is nonsense.
 

Kage Maru

Member
Oct 27, 2017
3,804
Surprised the XBO is 1080p considering this was designed with the PS4 in mind. Judging by some of the drops, it's a shame they didn't implement a dynamic resolution. I'm sure that port was a lower priority though.

Something about this engine definitely doesn't like the Switch hardware either. It's crazy that it drops frames even after cutting effects and rendering at a low resolution. Maybe the CPU is the bottleneck on that system?

Xbox one x hitting native 4k again. A true 4k console. It's insane that they regularly get over twice the performance out of the x compared to the pro.

To be fair, the Pro likely could do better than 1440p. I was actually surprised it was that low, surely with more optimization, they could have hit at least 1600p.
 

alexbull_uk

Prophet of Truth
Member
Oct 27, 2017
1,924
UK
i was excited to play the game on switch, but i mostly play in handheld mode and 480p sounds rough.
the fact that they weren't able to run it at 60fps on x/pro makes it seem like it's a much more demanding game than what it looks like

The numbers make it seem worse than it is, IMO. Actually looks pretty decent played on the Switch screen.
 

Lukas Taves

Banned
Oct 28, 2017
5,713
Brazil
Framerate is not about the GPU it's about the cpu
That's overly simplistic, the correct would say framerate is about where the bottleneck lies, in this particular generation it's often the cpu as consoles have a comparatively much stronger gpus, but even so there are plenty of cases where the gpu would hold the framerate back.

For example every game that achieved 60fps, but at lower resolutions than 1080p.
 

X Wi77iaM X

Banned
Nov 25, 2017
818
Both FF7r and Crash are NOT using the original assets or "masters" and thus there is ZERO difference between associating both as remakes. One is just embracing a creative template to mirror the original inspiration as closely as possible by rebuilding it from scratch, while the other is taking more creative liberties. Activision marketing is choosing to utilize the 'remaster' word improperly, leading to conflated misrepresentations as to what the term actually means.

Also if you want to get technical, the physics and hit detection in the Crash remake are not consistent with that of the original. Something a remaster would not suffer due to it updating and adhering to the original code.

When a music producer 'remasters' an old album, they don't get the band back in the recording booth to re-record the entire songlist. No, they are taking the old master recordings and using modern technology to improve the clarity and expand the soundscape. Yet, by your definition, literally re-recording the entire album from scratch would be a remaster which is nonsense.

you're wrong, the game logic can be equal to original using diferent code, one thing dont invalidate other.

same design, same gameplay, same IA, little discrepances dont change that... we can make 1:1 gameplay comparisons because that, it's obviously the old game design running behind new assets, you liking or not it's not an full remake like Final fantasy VII R and because that this game ( and many other examples ) are correctly classified for your publishers like remasters.

and dont put in this topic the term used in other industry ok, this dont make sense, im clearly speaking about gaming, it's much more than audio work.

The issue is there needs to be another term in between remasters and remakes to describe these types of titles, because there's a vast difference between this Crash Trilogy and the recent Dark Souls yet they're both called Remasters.

i fully agree with you... its simple not right put one partial remake in the same level of an full remake, crash and sotc require much less work than FF VII R.
 

ApeEscaper

Member
Oct 27, 2017
8,720
Bangladeshi
This would've been 60fps on all platforms on another engine than Vicarious meh inhouse 30fps engine for linear game not displaying much demanding scenes
 
you're wrong, the game logic can be equal to original using diferent code, one thing dont invalidate other.

same design, same gameplay, same IA, little discrepances dont change that... we can make 1:1 gameplay comparisons because that, it's obviously the old game design running behind new assets, you liking or not it's not an full remake like Final fantasy VII R and because that this game ( and many other examples ) are correctly classified for your publishers like remasters.

and dont put in this topic the term used in other industry ok, this dont make sense, im clearly speaking about gaming, it's much more than audio work.
Once again, video games don't get to use the term differently just because. A shot-for-shot, line-for-line remake of a film like Psycho or Funny Games isn't called a remaster of the original film; the remastered version of the original film is the remaster of the original film.
 

twisted89

Member
Oct 27, 2017
581
"and in Portable Mode renders at a native resolution of approximately 853x480."

Ermm in what way is that native?? The switch screen is 1280x720. Assume they mean its static and doesn't change.
 

impact

Banned
Oct 26, 2017
5,380
Tampa
There have been times where the system provides a better than expected port. This certainly is not one of them.
Outlast 2 has been the only one genuinely impressive to me. But I'm just a nobody.

Anyway I'm thinking if XB1X can get 4K/30, my PC (580, 4670k) can hopefully get 4K/60. Wish I didn't get the PS4 Pro version a year ago now -_-

"and in Portable Mode renders at a native resolution of approximately 853x480."

Ermm in what way is that native?? The switch screen is 1280x720. Assume they mean its static and doesn't change.
Native, as in, it's not dynamic. Most Switch games use dynamic res so they felt the need to state native.