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Deleted member 11626

User requested account closure
Banned
Oct 27, 2017
4,199
This is a good thread with exactly the kind of conversations we need to be having about the perceived value of entertainment. My response is low effort but it's to make a point.

Am I having fun with the game? Yes? Then I got what I paid for as soon as I finished the single player or once I'm satisfied with multi. That's regardless of hours, price, dev budget, publisher, physical or digital.
 

Spaltazar

Banned
Oct 28, 2017
2,105
i have put 2k hours into Streetfighter V, a game that many people say was not worth full price. Can't beat the never stopping fun factor of fighting games tho, all the season passes were worth it for me
 

Niceguydan8

Member
Nov 1, 2017
3,411
For me it's more about whether or not the game was worth my time.

Examples:

-Skyrim was not worth my time.
-Xenoblade Chronicles 2 was worth my time.
-Brothers: A Tale of Two Sons was worth my time.
-Owlboy was not worth my time.

As one can see, the general length of the game has very little to do with how I value an experience. I think $$/(timeframe) is probably one of the worst valuation methods for me personally. It makes no sense.
 

F31 Leopard

Member
Oct 30, 2017
339
Since I never buy used I determine my purchases for games I'm interested in at full price is how likely it will have a low print run since they will be very hard to find brand new and cost double/triple the amount later. With the exception of MHW (long time MH fan) I never buy AAA titles at full price because the trend of releasing goty/complete editions later on, they're a dime a dozen and easier to find at bargain bin prices. It also makes what I paid easier to swallow if a game I bought sucked or was mediocre.

Example: I bought game X at 59.99 was not that great, had low print, very hard to find and now expensive. I bought game Y goty edition for 19.99 which was great. In the end I paid $80 versus $120.

Vice versa: I bought game X 59.99 was great, low print, very hard to find and now expensive. I bought game Y goty edition for 19.99 which sucked. In the end I paid $80 versus $120.
 
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Deleted member 8593

User requested account closure
Banned
Oct 26, 2017
27,176
I basically ask myself the question "Am I willing to pay this amount of money to play the game right now?"

Most publishers have created an environment where their games drop in price a few weeks after launch and they love throwing free* shit and cheap old games at you. So I have literally hundreds of dirt cheap games on one side and new shiny games that will be dirt cheap if I am patient. The games industry isn't the only one in how it treats its products as disposable but it's more predictable than any other.
 
Oct 25, 2017
5,846
It's mostly down to quality. The reality is that even most story-based games are probably on par or a better value than going out to see a feature film, so I don't think length of the game is that useful a metric (especially since it's easy to fine mediocre games that are artificially inflated in length.)
 

ColonelForbin

Member
Oct 28, 2017
601
I value games in two ways. I really enjoy a tight quick story that I don't want to put down and I feel sense of accomplishment when I am done. The other one is where it has to a of quality content and I can always come back to it and find something new. Also don't want to be nickle and dimes.

I have also changed my purchasing habits this year. I almost never preorder a game because the discounts happen fast. I've become more patient and hype resistant.
 
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Deleted member 2669

user requested account closure
Banned
Oct 25, 2017
4,044
I can't quantify the "value" of art/entertainment so it's all up to degree of personal interest and when I feel like playing something.
 

Septimus Prime

EA
Verified
Oct 25, 2017
8,500
To be honest, I kind of don't. Like, yeah, I'll spend plenty of time with games I like, but I don't feel bad if I buy something I don't end up liking or even playing (though to be clear, I'm not going out of my way to get that stuff) because I feel like I'm supporting my industry.
 

hersheyfan

Member
Oct 25, 2017
1,749
Manila, Philippines
1. Length of the game definitely does not dissuade me from buying stuff, I have a lot of "experience" type games like Firewatch, Edith Finch and Gone Home that I've played and enjoyed. However, it does dissuade me from paying full price for them unless they fall into category 2 below (and even then its a hard sell).

2. I'm much less likely to buy stuff on day one if its not a physical release; the only exception are for smaller digital titles that sell for 20 dollars or less (ex. Lumines, Celeste, Curse of the Moon), where the loss isnt as heavy. I bought Tekken 7 for full price at launch because the local Steam price was the equivalent of 35 USD. But 60 bucks for a digital copy is a no go.

3. Taking of from no. 3, a physical release is mandatory for any console title that's 30 dollars and above.

4. A multiplayer only game is essentially a no-go in 99 percent of cases. Overwatch is the only example I can think of where the game stuck with me, and even that has fallen by the wayside in favor of newer SP titles (its not even installed, iirc).

5. Price of other games: In a Steam sale environment, I'm not buying MGSV Complete for 15USD when I can get Shadow of War and Slay the Spire for the same price.

6. Likelihood of something going up on Humble Monthly: I have a 1 year sub, so Humble is a sunk cost. Though I wanted to bite on the PC version of NBA 2K18 given how low they're selling it for, it just screams bundle fodder to me.
 

Vibed

Avenger
Oct 27, 2017
1,506
For me theres like a minimum number of hours compared to the price. But that qualifier is pretty low. Like, $20 for a 2 hour game is a no go until it's on sale but a $60 6 hour game may possibly reach the threshold. Multiplayer can be a substitute for those hours if it's substantial enough.

If it meets that baseline, then it comes down to if I willing to pay that price for the quality of the content or the amount I'll enjoy it.
 

JustJavi

Member
Oct 27, 2017
4,116
New Zealand
I calculate the value of the game with the number of hours I would have to work to buy it. If that number equals or is smaller than the hours of fun I have playing that game, then it was worth buying it.
 

Raw64life

Member
Oct 25, 2017
2,983
Obviously how much fun will the game be is the important part,, but I try to avoid paying full price for games these days. I'll probably get 7-8 more games this year, but I only have Dragon Quest XI and Smash Bros. pre-ordered currently. Almost everything else is a Black Friday or later purchase.

The last time I paid more than $20 for a digital game was when Mass Effect 3 came out. That's how much a temporary license is worth to me.

Also, how much content is currently in the game at the time I'm buying it. I like to play a game a lot, complete it, and then move on to something else, so I like having access to all the content immediately. If it's like how most fighting games are released these days, with half the content at launch and the other half drip fed over X amount of time, I usually just wait for the Ultimate/Definitive/Whatever edition before buying it.

As an example, I bought Injustice Legendary a few weeks ago and have been mostly playing as the DLC characters. If I bought it at launch I'd have no interest in paying extra for these characters and likely would've moved on to another game before they even came out anyways.
 

Deleted member 26104

User requested account closure
Banned
Oct 30, 2017
2,362
How much I think I'll like it I guess? If I really want to play it I'll just buy it on release, otherwise I'll pick it up some time further down the track if I still have an interest in playing it.
 

Benzychenz

One Winged Slayer
Member
Nov 1, 2017
15,396
Australia
Mostly depends on if I'll play the game or not.

I've got a massive backlog so I look at whether a new release is something I'd rather play over all those other games or not, so it has to be something really good quality.
Length isn't something I factor into "value for money", in fact I'd prefer a shorter game that makes good use of its ideas then knows when to stop.

But then I buy a bunch of new releases I'll never play anyway.
 

Static

Avenger
Oct 25, 2017
6,110
How good is it? How long is it? How excited am I to play it? Most importantly, is it something I'm going to play now, or something I'm going to play maybe?

I have the bad tendency to buy games because I have some vague feeling that I'd like to play them some day, and they're cheap right now. But I've spent a lot of money on games I've never even started. I'd probably be better off just buying things when I want them than I would be buying everything I want when I see it on sale.
 

Weebos

Member
Oct 25, 2017
7,060
Quality of the game will determine if I buy it at all.

After that i have a rough length to dollar ratio. About $2 per hour. I'll wait for sales on any games I'm interested in but aren't long enough to be worth it.

I generally will buy my favorite games regardless, but my favorites would usually meet the length requirement anyway.

I do this less to manage my budget and more to manage my time. I already own more games than I'll ever play, I need to winnow the list down somewhere.
 

Kasai

Member
Jan 24, 2018
4,290
I have no issue spending more than $60 on an open world game, because I know I'll spend hours and hours exploring and getting lost.

Not all games are like that, so it does kinda suck sometimes. I'll also buy games that I really love the concept of, and them when I play it, I realize I'm not too much of a fan. The Surge was one of these purchases that sounded amazing, but was meh to me.

I also buy most games digitally these days. Its sorta cheaper since I buy most games on sale sub $20 maybe a year or two later.
 
OP
OP
Oct 25, 2017
6,877
Length of game - It must have enough hours of gameplay for your dollar.

I seriously hope you guys don't do this.

Well, I don't think it's fair to imply that this is a bad way to determine value!

If you're on a strict budget, and you can only buy, say, two big games per year, then it seems perfectly reasonable to pick Game A at 40+ hours of gameplay over Game B, which is of similar quality but only has 20+ hours of gameplay.

I can buy quite a few games per year, so this isn't a factor for me now, but when I was younger and broker, it did come into play.
 

Famassu

Member
Oct 27, 2017
9,186
Did I like the game? If no, then I don't think a game was worth my money. If yes, game was worth it.

That's literally all there is to it. Doesn't matter if it was a 4 hour 60 euro game if I got an enjoyable experience out of it.
 

Trisc

Member
Oct 27, 2017
6,489
Physical for me definitely is more worth the cost than a digital game. I don't buy digital games at any more than $20, except with the exception of like, Overwatch and Minecraft I think.
I buy digital copies of multiplayer games, because I want to be able to have access to them whenever I want to play them, and don't like having to swap out discs for the many competitive games I enjoy.

For single player stuff, I couldn't care less. I'll buy digital or physical if it's cheaper. Also comes with the added benefit of being able to lend games to my friends and roommates when I'm finished them them (I'm not likely to return to playing Infamous: Second Son after getting the Platinum, for instance).
 

Rogue

Member
Nov 7, 2017
304
Behind you
Do I like the product? If yes, it was worth it at retail or sale.

If not, it was not worth it and I won't force mysef to finish it to eke perceived value out of it.

I value my time. I just want to be engaged. There are very few times I can count that I've picked something up or gone to a show and come out of it feeling like I wasted money. Usually food.

Games, books, movies, other hobbies? Nah.
 

RM8

Member
Oct 28, 2017
7,906
JP
Fun gameplay. Even games light on content (Street Fighter V, Mario Tennis Ace) are absolutely worth it for me because I'll play them for a long time. I'll take something like that over bloated 300 hour long RPGs, personally speaking.
 

rstzkpf

Self-Requested Ban
Banned
Oct 27, 2017
1,072
I don't even try to. If I want a game and I can afford it I'll buy it. I don't try to think about or justify my purchases because if I have to do that I shouldn't be buying it in the first place.
 

FreddeGredde

Member
Oct 27, 2017
1,905
But there are plenty of games that don't NEED to be that long. Those might not be for you, but you see what he's getting at right?
Yes, but we're talking about what we personally think here, and as you say, those are not for me. :) For me, it's the gameplay that matters, so in order to be worth my time, it NEEDS enough depth to last for a while.
 

Riversands

Banned
Nov 21, 2017
5,669
So a week ago i bought Until Dawn. The game is so short I dont think it was worth full price (60 bucks) at that time. Yes, it is very replayable heavy and also fun, but still for the first playthrough it was kinda disappointed.

So i realized something, for full 60 dollar price I focus so much on length. It at least has 50 until 60 hour gameplay. 40 or 45 is still tolerable.
 

crono686

Banned
Jan 21, 2018
133
For me it is a combination of quality and length of the game before i buy it. Bonus points if it is a rpg because i mostly play rpg's. The most impotant factor is applied while playing the game, which is the "how fun it is" factor.
 

Deleted member 176

User requested account closure
Banned
Oct 25, 2017
37,160
If I want to play it I'm willing to spend full price, if I'm just interested I wait for a sale that's around 50% or more. I don't care about the actual value, just the percentage of the price I pay. I don't think I've thought about game length or content specifically when making a purchase in years.
 

Fjordson

Member
Oct 25, 2017
5,013
Quality and the presence of single-player.

I have no issue with paying $60 for a game of any length if it's good. And while there a few exceptions, 99.9% of the time I'm not going to be interested a game that doesn't have single-player.
 

Freshmaker

Member
Oct 28, 2017
3,928
I don't even know anymore. Mainly games that keep my interest. I find myself shelving or just dropping games after playing a few hours anymore. Especially longer story driven single player games. Just feels more like work than something that's enjoyable.

Bring on Soulcalibur VI.
 

OsakaDon

Member
Oct 29, 2017
965
Osaka, Japan
Value being how much effort went into the game, how good the quality of the game is, how long I can still stay interested in wanting to come back to keep playing the game and how much content they are giving me for my money.

Thats a pretty good general idea of how I feel.
 

Vern

Banned
Oct 26, 2017
5,097
I don't care about anything besides if the game is fun. I don't care the length or resale value or anything else.

I look at it like this:
Will I enjoy my time with the game? Yes. Do I already have other games that I've bought but yet to play to satisfaction (not necessarily completion)? No.

Ok, then I'll buy it.

I don't wait for sales and I don't buy things just to put in a backlog. I buy game and play it if I think I'm gonna like it. The most expensive game is gonna be 60 bucks. If I'm counting my dollars and worried that 60 dollars not being in my account will break me, or if I'm waiting for 15 dollar digital game to hit 7.50, then I'm either a teenager or I have more important problems in my life to deal with and I shouldn't really be playing many games.
 

Deleted member 8860

User requested account closure
Banned
Oct 26, 2017
6,525

FreddeGredde

Member
Oct 27, 2017
1,905
Depth and length are largely unrelated.
Maybe it depends how you define it. For me, gameplay depth is when you can play 20 or 50 hours and still improve, and there are still new things to learn and do. Shallow gameplay is when there isn't really anymore to it after just a few hours. So as I see it, it's very much related.

Not saying all games (or gamers) require deep gameplay though.
 

Bakercat

Member
Oct 27, 2017
10,154
'merica
Will I enjoy the game enough to buy it at current price? If not then I wait until I see a lower price and my mind says i'll pay that. I usually don't pay more than $40 for games unless I really want it day one and I get 20% off. If Amazon does away with that then I'm done buying day one. Most games for me are not worth grabbing at launch unless it's Nintendo first party.
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,117
In those cases where I don't finish the game/feel satisfied with it I go with an arcade equivalent. If I get 1hour worthy of gameplay by each dollar that I spent, I feel that my purchase was worthy

Now, if I really loved the game I would not have a problem i I spend $60 for a 1 hour experience (this is an extreme case, since I don't want to spend $60 for only 1 hour of entertainment
 

JustSomeone

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
910
If it's a game I want to play as soon as it releases - it's worth a full price.
If it can wait , i wait for a sale.
 

Lucumo

Member
Oct 25, 2017
690
Quality of a game (well, if it was bad, I wouldn't buy it in the first place) and physical vs digital (wouldn't pay more than 10€ for just a bunch of 0s and 1s).