One of my all time favorite games! I love the Gambit System (+ no random battles), the game's beautiful art direction and nuanced facial animation, Matsuno's world building and characters, Sakimoto's atmospheric soundtrack, and Jun Akiyama's exquisite cutscene direction. It also has one of the GOAT English localizations from the duo of Joseph Reeder and Alexander O. Smith, and fantastic voice direction and casting from Jack Fletcher.
So goddamn good. I wish Yoshida's designs of Fran and Ashe were infinitely more practical and less sexualized, but the designs themselves are beautiful. Along with the playable cast (yes, Vaan is very important to the story despite complaints to the contrary!), I love the game's antagonists and supporting cast, and how all guest party members have important roles to play in the plot.
Also, literal queen:
So glad the original character animation were retained for the remaster, it's incredible. Poor FFX/FFX-2, you deserved so much better.
My only negative with the game is that there is such a big and beautiful word to explore, but not enough story content to match it in comparison to the previous FF games. If FFXII was made today, it's a game that could have definitely benefited from Dragon Age/FFXV-esque party banter whilst running around on foot. FFXII had a great cast with some genuinely funny and devastatingly poignant story moments (I loved the game's thematic exploration of grief and letting go of the past throughout the whole plot and character arcs) but we don't get to see enough of the cast interacting. I treasure every cutscene, lol. Also, poor Penelo and her subplot being cut. Justice for Penelo!
I'm so pleased we got a remaster via
The Zodiac Age, along with the quality of life improvements from the IZJS. The characters run so slow in the base version of the game for such a big world to explore, and having a speed up option in the remaster was amazing. With the ability to toggle the speed on and off, I basically used it as a run button.
(Great
article about the localization process from USgamer for anyone who's interested.)
In general the game felt it was made for a different audience than teenagers being the prime demographic of FF. I feel like if it was released today with an older fanbase we'd have seen way less haters.
Most definitely. I don't think political intrigue and complicated tactical planning is in with the under 20 crowd.
When I played the game in my early teens, I thought the dialogue was beautiful to listen to, but didn't fully understand it all. I replayed it in my late teens, and the localization floored me, it's absolutely extraordinary. Some of the best written dialogue in any piece of media. (David Milch's work on
Deadwood is my gold standard for comparison
.) As a
????!!!! bonus, some of the antagonists speak in tetrameter, whilst another speaks in iambic pentameter. The attention to detail, good lord.