1. Apex Legends (PC - January 4th - 15 hours (and still going up) - 9/10)
Still play this one from time to time. Managed to reach my goal of getting all achievements on Steam this year, so that's where I drew the "completion" line. Will very likely add a lot more hours this year because it's so much fun. I was pretty pessimistic on this game at first because it's really, really, reeaalllyy hard at first. But the changes they've made the past 2 seasons plus me getting better at the game have upped my excitment for the game by quite a lot. Very solid and fun Battle Royale
2. Summer Heat Beach Volleyball (PS2 - January 5th - 20 hours - 6.5/10)
At the end of 2020 I bought and moved into my first house. In one room I set-up an old CRT and hooked up all my old consoles and such. After hooking it up I of course wanted to try my hand at playing some old games. This one popped up for nostalgia reasons and I've cleared the story mode for it. It's a surprisingly fun volleyball game with a decent amount of depth. I enjoyed my time with it but it started to get a bit same-y and the extra modes are pretty boring. Solid fundamentals but could use a bit more variety!
3. Mega Man (PC - January 6th - 2 hours - 6/10)
Watching the Mega Man block of AGDQ ignited that Mega Man itch for me. Decided to get both Mega Man Legacy Collections the very last hour of the Steam Sale (good timing by AGDQ). Started with the very first one of course! It's short and sweet and I always enjoy the little playthrough of it, but it's never something spectacular. Solid, quick and fun
4. Mega Man 2 (PC - January 6th - 3 hours - 7/10)
Managed to also complete number two on the same day as 1. Not much to say here except 1 but more polished. Solid, quick and fun
5. Mega Man 3 (PC - January 7th - 4 hours - 4/10)
I don't know what it is with MM3, but it really didn't synergize with me. In a lot of the stages I didn't even try to navigate through the enemies and opted for "fuck it I'll take the damage and boost through the enemies". Some really weird and cheapenemy placement. I know, most MM's can have super cheap deaths but it felt like they upped the ante with this one. I was happy to be done with MM3 at the end of it and was questioning if I was already getting soured on playing through the collection. The added slide was a nice addition to the series though.
6. Mega Man 4 (PC - January 10th - 3 hours - 7/10)
MM4 confirmed to me that I wasn't getting soured on Mega Man just yet. It feels like the more entries in the series, the more outlandish the robot masters become and I love it. The addition of the charge shot is, like the slide, a great addition to Mega Man's arsenal. Overal this one just brought me more joy and less frustration, a return to form!
7. Mega Man 5 (PC - January 11th - 3 hours - 6.5/10)
More of the same, nothing really groundbreaking got added, just some more fun
8. Mega Man 6 (PC - January 11th - 3 hours - 6.5/10)
Same as MM5, another solid game and a good last entry into the NES catalogue.
9. Mega Man Legacy Collection (PC - January 16th - 25 hours - 8/10)
The legacy collection has added challenges for all of the 6 Mega Man games with some of these challenges being mash-ups between different Mega Man games. I decided to tackle these too and considering the amount of time I spend on these challenges (which is almost the same or even more than I spend on the individual games) I'm going to count it as a game. I have to say, I had a lot of fun with the challenges. Due to the short, arcade-like, structure of them you get a lot more room to experiment with certain strategies. Now you don't have to worry about 3 lives and start all over again, you have unlimited tries to fuck around a bit and find the most optimal paths. It gave me an added appreciation of certain parts of a level and especially the robot masters. Some of these challenges were really hard and make you realise how much you can cheese robot masters with their weakness. Some of these robot masters with buster only seem impossible at first, but it feels so good to put in the grind to master them and beat them, looking at you Shadow Man).
10. Mega Man 7 (PC - January 20th - 5 hours - 2/10)
Hated this game, mega man is big and lanky, the robots are even bigger and lankier, everything is slow and takes ages. You can just buy your way to victory if needed. The jumps feel weird due to the increase in size of Mega Man.
11. Mega Man 8 (PC - January 23th - 7 hours - 6/10)
Just like MM7 this game is kinda bad, but at least this game has a unique charm to it. The levels and settings are filled with new ideas, especially the level design can get really creative. On the flipside of that is the super frustrating "what were they thinking" levels like everything snowboaring. It's really a rollercoaster of high highs and extreme lows. There's something about early PS1 games and voice acting which makes it so bad it's good, but I guess MM8 missed the memo. The voice acting and cutscenes are embarrassingly bad, but at least it made for funny moments. Don't even get me started on the robot masters. "I'm Aquaman, but you can call me handsome guy" ????. Whereas MM7 was just trying to be like the NES games with a graphical update, MM8 is actually trying to do something new.
Still play this one from time to time. Managed to reach my goal of getting all achievements on Steam this year, so that's where I drew the "completion" line. Will very likely add a lot more hours this year because it's so much fun. I was pretty pessimistic on this game at first because it's really, really, reeaalllyy hard at first. But the changes they've made the past 2 seasons plus me getting better at the game have upped my excitment for the game by quite a lot. Very solid and fun Battle Royale
2. Summer Heat Beach Volleyball (PS2 - January 5th - 20 hours - 6.5/10)
At the end of 2020 I bought and moved into my first house. In one room I set-up an old CRT and hooked up all my old consoles and such. After hooking it up I of course wanted to try my hand at playing some old games. This one popped up for nostalgia reasons and I've cleared the story mode for it. It's a surprisingly fun volleyball game with a decent amount of depth. I enjoyed my time with it but it started to get a bit same-y and the extra modes are pretty boring. Solid fundamentals but could use a bit more variety!
3. Mega Man (PC - January 6th - 2 hours - 6/10)
Watching the Mega Man block of AGDQ ignited that Mega Man itch for me. Decided to get both Mega Man Legacy Collections the very last hour of the Steam Sale (good timing by AGDQ). Started with the very first one of course! It's short and sweet and I always enjoy the little playthrough of it, but it's never something spectacular. Solid, quick and fun
4. Mega Man 2 (PC - January 6th - 3 hours - 7/10)
Managed to also complete number two on the same day as 1. Not much to say here except 1 but more polished. Solid, quick and fun
5. Mega Man 3 (PC - January 7th - 4 hours - 4/10)
I don't know what it is with MM3, but it really didn't synergize with me. In a lot of the stages I didn't even try to navigate through the enemies and opted for "fuck it I'll take the damage and boost through the enemies". Some really weird and cheapenemy placement. I know, most MM's can have super cheap deaths but it felt like they upped the ante with this one. I was happy to be done with MM3 at the end of it and was questioning if I was already getting soured on playing through the collection. The added slide was a nice addition to the series though.
6. Mega Man 4 (PC - January 10th - 3 hours - 7/10)
MM4 confirmed to me that I wasn't getting soured on Mega Man just yet. It feels like the more entries in the series, the more outlandish the robot masters become and I love it. The addition of the charge shot is, like the slide, a great addition to Mega Man's arsenal. Overal this one just brought me more joy and less frustration, a return to form!
7. Mega Man 5 (PC - January 11th - 3 hours - 6.5/10)
More of the same, nothing really groundbreaking got added, just some more fun
8. Mega Man 6 (PC - January 11th - 3 hours - 6.5/10)
Same as MM5, another solid game and a good last entry into the NES catalogue.
9. Mega Man Legacy Collection (PC - January 16th - 25 hours - 8/10)
The legacy collection has added challenges for all of the 6 Mega Man games with some of these challenges being mash-ups between different Mega Man games. I decided to tackle these too and considering the amount of time I spend on these challenges (which is almost the same or even more than I spend on the individual games) I'm going to count it as a game. I have to say, I had a lot of fun with the challenges. Due to the short, arcade-like, structure of them you get a lot more room to experiment with certain strategies. Now you don't have to worry about 3 lives and start all over again, you have unlimited tries to fuck around a bit and find the most optimal paths. It gave me an added appreciation of certain parts of a level and especially the robot masters. Some of these challenges were really hard and make you realise how much you can cheese robot masters with their weakness. Some of these robot masters with buster only seem impossible at first, but it feels so good to put in the grind to master them and beat them, looking at you Shadow Man).
10. Mega Man 7 (PC - January 20th - 5 hours - 2/10)
Hated this game, mega man is big and lanky, the robots are even bigger and lankier, everything is slow and takes ages. You can just buy your way to victory if needed. The jumps feel weird due to the increase in size of Mega Man.
11. Mega Man 8 (PC - January 23th - 7 hours - 6/10)
Just like MM7 this game is kinda bad, but at least this game has a unique charm to it. The levels and settings are filled with new ideas, especially the level design can get really creative. On the flipside of that is the super frustrating "what were they thinking" levels like everything snowboaring. It's really a rollercoaster of high highs and extreme lows. There's something about early PS1 games and voice acting which makes it so bad it's good, but I guess MM8 missed the memo. The voice acting and cutscenes are embarrassingly bad, but at least it made for funny moments. Don't even get me started on the robot masters. "I'm Aquaman, but you can call me handsome guy" ????. Whereas MM7 was just trying to be like the NES games with a graphical update, MM8 is actually trying to do something new.
1. Apex Legends (PC) | 4th Jan - 15hrs | 4.5/5
2. Summer Heat Beach Volleyball (PS2) | 5th Jan - 20hrs | 3.5/5
3. Mega Man (PC) | 6th Jan - 2hrs | 3/5
4. Mega Man 2 (PC) | 6th Jan - 3hrs | 3.5/5
5. Mega Man 3 (PC) | 7th Jan - 4hrs | 2/5
6. Mega Man 4 (PC) | 10th Jan - 3hrs | 3.5/5
7. Mega Man 5 (PC) | 11th Jan - 3hrs | 3.25/5
8. Mega Man 6 (PC) | 11th Jan - 3hrs | 3.25/5
2. Summer Heat Beach Volleyball (PS2) | 5th Jan - 20hrs | 3.5/5
3. Mega Man (PC) | 6th Jan - 2hrs | 3/5
4. Mega Man 2 (PC) | 6th Jan - 3hrs | 3.5/5
5. Mega Man 3 (PC) | 7th Jan - 4hrs | 2/5
6. Mega Man 4 (PC) | 10th Jan - 3hrs | 3.5/5
7. Mega Man 5 (PC) | 11th Jan - 3hrs | 3.25/5
8. Mega Man 6 (PC) | 11th Jan - 3hrs | 3.25/5
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