43) Dodgeball Academia(XB1): 9/7-9/8, 9/11-9/12
Just finished a recently released game in
Dodgeball Academia, this game came out low key in late August 2021 and it deserves much more attention because it's pretty fun for what it tries to be. It's a 'Sports RPG' which is a genre that isn't done much if at all, basically you play as a clique high school kid who transfers over schools in order to be an all time great Dodgeball player and to primarily focus his teenage days as a dodgeball player first and foremost with some academic studies here and there. Contrary to what his dad wants for him, which is to give up the dodgeball dream and do something else, Otto(The main character's name) says no and embarks on his quest to meet new friends, rivals, and defeat foes in his quest to be the best dodgeball player in all of the high school. Think of the story as say Pokemon the anime, it's a very friendship and teamwork sort of clique message throughout the story. The sprites are very Paper Mario-ish in a way and you get a good 10 or so hours of gaming content in this bad boy. The game follows so many Anime/Manga tropes that if you watch plenty of that, this game will really not shock you much if at all. You have the rival, the fiery main character, and teammate who doesn't think he can play dodgeball until put in a do or die moment to help the team etc.
Where this game does shine is the combat. It's basically rounds of dodgeball but you work as a team of 3 with you controlling a main character and in most battles, if he or she dies, it's next man up followed by the last man standing for you as you try and beat other teams in a game of dodgeball. If you know anything about dodgeball, you pretty much know the rules of the game, HP is damaged and lost by throwing dodgeballs at opponents and vice versa, when you wipe out a team's health, you win the match. There are different dodgeballs that range from ELEC to ICE to FIRE to CURSED to POISON to a couple of other different & unique balls to give the game some variation. In addition, there are different games that are chosen from the traditional dodgeball game to free for all where you go wherever in a court and don't have to stay behind a line to knock out games where downed teammates/characters can still be involved by taking balls away from your side and/or throwing at you from behind(Albeit for less damage). Yes the combat does get borderline repetitive as you go further into the story but by no means is this game easy. In fact, there are a couple of difficulty spikes most definitely and this isn't a game you just brute force your way through all the time, dodging and parry(Or catching in this) are key to survive and build up your ultra meter to unleash a game changing attack that does loads of damage. My lone real gripe are in the knock out games, if you happen to kill someone with a super first, the rest of the enemies aren't effected by it which is lame as heck so if you kill one person, it resets the balls and everything minus health.
Game has side missions that are for the most part okay(Few are really tough and should be saved for endgame when you are high enough level because it gets ridiculously tough, like this Underground sidequest that you have to face groups of 1 then 2 then 3 then 4 then 5 and have to run the gauntlet and not lose once or back to the beginning. There are eight chapters altogether and each run you a good 90 minutes give or take if you intend to fully complete everything. No voice acting and the music is pretty generic altogether but this is a Indie title and for what it's worth, this game has a funny enough dialogue that it got a few laughs out of me.
Not a game that I will remember or stay with me but for the 10 hours or so, I was very much entertained by Dodgeball Academia and it's been by far one of the better games I have played all year long thus far. If you got XBOX Game Pass, it's free there so give it a try.
44) Katana Zero (XB1) 9/18
Beat
Katana Zero in one Saturday afternoon mid-day sitting, very fun game. Think Hotline Miami's "One Life, gotta kill em all or else you restart" idea along with the absolute beautiful synthwave music blasting along side with a real Devolver(Developer of this game) esque straightforward 2D-ish linear action platformer. The gameplay is very good, you have a katana(Hence the name) that you swiftly dice up enemies to their bloody death all the while being able to manipulate time in a Max Payne Bullet time esque homage that you can reflect slowed down bullets back to the enemies skulls for a brutal kill along with getting more leinecy on your roll dodge to escape pending doom. Very quick pace, very action oriented, again it's either you die in 1 hit or they die in 1 hit. No HP, you are playing for keeps. While there are certainly a fair share of checkpoints scattered through each of your assassin runs as you are given a hit to carry out each level(Which only takes a couple of minutes at best), it's Hotline Miami like in the sense that for each screen your in, you have to kill everybody to progress. No pacifist methods, not kill everyone but leave 1-2 alive. Nope. And if you die, you restart the screen over as if nothing happened.
The presentation is very 80's like with the VHS tape and cassette rewind and all, if you an 80's(Well 89) baby like me, you know exactly what I am talking about. Blue screen for pause screen, very VHS iffy quality on your TV with white lines consistently blurring around. The music is fantastic and frantic paced, always love me some Synthwave as it keeps that 80's feel and is a perfect blend of video game music all in one. Very John Wick esque in some regard, this is as close to a gunless John Wick game you will get honestly. Even when you die, the game rewinds you in a VHS sort of rewind which is awesome.
The game took me about 4 hours to beat, just did one run but I know there are more dialogue choices to be had so I know there might be some sense of replayability hidden in there, just not for me. The story kind of went over my head as the game is very vague at times(purposely) and doesn't want to truly let the player "in" on everything and sort of want to let the game unravel it's mystery altogether. I had to watch a synopsis over on Youtube to answer any kind of things that I didn't get so all made sense by the end of it. Without going into too much detail, you play a memory-less, amnesia esque killer Samurai/Assassin who has a past of being in some sort of war, which explains just how technically gifted he is. He is given medication in return for carrying out hits for a shrink, in a sort of Hitman esque way that you dice everybody who is in your way. SWAT officers, drones, guys with shotguns or machine guns, fellow samurais with swords, there's a lot of different enemies here and all have a different way to go about it. SWAT officers with shields can take sword slashes with little to no damage which means your wide open to get killed, so you have to attack em vertically and dice em downward where the shield has no way to protect them. Very little things like that, change up your entire way to go about it.
There is a decent amount of twists & turns in this game for sure but you can find yourself lost a little bit as the game really goes on a psychedelic ride and really means to mess you up with the hallucinations and PTSD your character occurs throughout. Think Hotline Miami if you can with this. Game is like Hotline Miami except you have a mainstay sword that is the bread and butter of your wins. You can awesome use items like Molotov cocktails or glass bottles that may lay around an area and are means to throw and instant kill an enemy so you have a form of projectile and aren't stuck trying to get up close against 3-4 guys all at once. Game offers up variety on how to survive and win, everybody will do something different but the main goal is to survive and move on.
What you find out throughout the story without spoiling too much is there's a good reason why the protagonist has to do what he does and that he isn't the only one who has the symptoms or problems he deals with. Game is set in a futuristic town but there's almost no real exploration of it, tons of cutscenes, almost as many cutscenes as there is gameplay, good balance like what Hotline Miami does.
Just an overall good game, another one I am glad to have XBOX Game Pass for as it's a very short game and I get it, there is a Speedrun mode and Hard Mode so again future playthroughs are encouraged but really not necessary to unravel & uncover the plot.
45) Castlevania: Circle of the Moon(PS4) 9/27-9/29, 10/1-10/2
That was a superb couple of day revisit upon my 1st ever Castlevania game as a little kid,
Castlevania: Circle of the Moon, which was brought to you by the newly released Castlevania Advance Collection 4 in 1 digital download that came out last week. This was the 1st ever game I got for my Game Boy Advance(Along with Golden Sun) so I played the living hell out of C:CotM. Did Vampirekiller(Which is the intro mode), Fighter mode which is only whip, no magic, magician which is reliant on magic, Belmont which you play as Castlevania staple Simon Belmont as the protagonist, thief which I think is items only. Well actually I don't think I finished this game with items only in fact, because that's just downright boring
Unless you get the cross asap which is considered the weapon of all side weapons in the series.
The game holds up extremely well but there are flaws for sure that I could overlook as a 7th grader that I cannot now but we will get to that shortly. What this game does extremely well is it borrows off of the foundation that well beloved Castlevania: Symphony of the Night brought forth and that's a level system and damage system that is calculated by hit points. You get rewarded in your grinding which level ups which like in every single RPG ever, makes you stronger, sturdier and luckier. In addition, enemies drop armor, or wearable items that increase your stats or elemental resistances which is typical RPG goodie stuff. Circle of the Moon is no different, it makes you want to kill everything on the screen. Enemies are typical Halloween esque monsters from Frankensteins(!) to witches to medusa head to skeletons to bats to mermen to a heck ton of enemies all throughout the game. It's Dracula's minions after all that are trying to kill you as you attempt to do what so many have done before you and it's to slay Dracula and save the world from impending DOOM!
Plot is simple Castlevania stuff, Dracula is revived after dying once before by a nutjob antagonist, that's very bad but for him to get full power he needs a ritual of a previous Vampire Killer so in pure revenge he locks up your mentor, with your being Nathan Graves who has no blood lineage of a Belmont or any of the notorious Dracula slayers but is someone chosen by Morris Baldwin, who along with your protagonist parents ended up sealing Dracula away. Morris Baldwin has an annoying, envious son in Hugh Baldwin who is the rival/partner of yours and is frustrated his father chose you/Graves as the Hunter Whip(Knockoff, much weaker version of the Belmont's Vampire Killer whip) controller and not himself. The envy plays throughout the journey as H. Baldwin feels slighted each time he cannot do something that you as the protagonist end up doing like slaying a boss that nearly killed him or getting far into a part of the game that it took him ages to even get to. I mentioned a nutjob antagonist had a role in reviving Dracula in Camilla who helps play a huge role in reviving Dracula as she supports and agrees with his philosophy that darkness controls man and should help bring an end to civilization so you know she will get her teeth kicked in down the road for that because we can't have that nonsense & tomfoolery going on!
Game plays like a typical post Castlevania: Symphony of the Night, it allows for double jumping and very nice traverse throughout parts of the castle. By no means are you some super speed demon but lets just say....you learn some awesome abilities throughout your journey inside the castle. Every boss is rewarding you with something, from a path being opened to a new item that lets you progress further. What's awesome with this game is there are technically TWO optional bosses that don't have to be done, I even remember not bothering to do them ages ago. But the catch 22 there is because your not treking to take down these two bosses(And one of them is really tough), you are making the mandatory part of the game much harder so there's a real reward in going the extra step to finishing the two optional areas along with trying to get the most out of the game.
On this run, I did everything except the Battle Arena which is a optional colosseum of tons of enemy fights which I guess is there for you to do but I felt good with the over 90% map completion by game's end that I skipped that. The game time says I beat this game in 6 1/2 hours but that's a lie because I had to have easily needed 10 or so hours of real time, not sure how the game calculated that! And about 1 1/2 hours of game time(3 hours maybe? of real time) were on me trying my best to grind 2-3 levels for the final boss and try and collect some cards in this game! Cards? Yeah cards.
The real perk of this game is the card system, which is basically combing two different elemental cards, to get an experimental outcome of a new ability exclusive to the combination. Example, you can get a rose whip attack from a combination of MERCURY+MANDAGORA or you can summon a Stone shooting Cockatrice by combining COCKATRICE+URANUS. It's the planets in combination with a mythical creature, which is otherwise known as the "DSS" system. It's a really useful perk and sure you could play without the card gimmick but it really makes life a lot easier. Like lots. The real drawback of this is the drop rate of these cards are terrible, we're talking it took me over a half hour to get a certain enemy to finally drop me the damn card I really wanted! Even by increasing your luck(Luck effects drops, which is big time here), it was no easy task to even get the damn cards so despite a trophy/achievement being attached to getting all of the cards in the game, to me, it just wasn't worth it! I got the card(URANUS) that I remember using to abuse the final boss and sure enough it saved my bacon for the final boss here as well. There was a glitch that you didn't have to get all of the cards to use their abilities as there was a start button exploit that had you get the power of cards you didn't even have which was ridiculously broken since you can do this as early as the beginning game and essentially increase your stats and damage output way beyond what you should even be doing that early in the game.
The music which is a core positive of the series is very good here, you get Vampire Killer among other iconic tunes that maybe due to my nostalgia of the game, was a fun listen when traversing through parts of the castle that made me want to rip my head off. Took me a few minutes to get used to the control of the whip, what's good in this collection is the ability to reconfigure the attack and map buttons differently because on my PS4 controller, SQUARE has to be attack and CIRCLE can be the map which is the total opposite of what the game has to present to you. One big drawback of this game(Which I don't remember in the GBA version) is minor slowdown when multiple enemies or the use of the aforementioned summons via the card system happen. Not really anything major but it was evident nevertheless. One core mechanic standpoint is the lack of a merchant to sell off the abundances of items/duplicates that you will get throughout the journey. We're talking 20+ leather god damn gloves that serve no purpose! Other games later in the series had this so maybe it's due to this being an early 2000's game and all but man it would have been great to sell off unneeded items for health potions or what not!
You best save when your given save points because you will kick yourself if trying to get greedy and not save and end up dying and losing all of the hard work and discovering that you made. I do wish the quick points were done a little better but the game is a product of the times. There are 5 different portals scattered very far out throughout the castle that allow you to bounce all over the castle in warp spots, these become massive when backtracking for HP UPs or MP UPs or HEART(Items) UPs or progressing in the story but heck if I wish there were more portals available in what is a large castle.
The game is certainly challenging but nothing head banging diabolical worthy either, this collection does offer up a REWIND ability that allows you to rewind previous to your death or mistake that is very beginner/casual friendly which is great for those who need it. That I never got to use, nor didn't because that's not how I want my Castlevania experience to go!
An overall great game, it might not be as great for brand new players to the genre or game itself but for people like me who did numerous playthroughs of the game as a kid, this was a real throwback and brought back so many good memories. Such an easy and effortless game to get into, just a simple enough adventure that I had a lot of fun playing in like 3-4 nights or so it took of me to down this game. What made this such a fun playthrough is I knew I was underleveled for so much of the boss fights that I died once or so just because I did so little damage and the bosses did so much but getting their patterns down and having some decent reflexes overcame so much here. When looking at a guide for late late game information(Who drops what card wise for example), they had recommended levels a good 6 or 7 levels higher than what I actually did it at. I beat 1st form of Dracula at level 37! Some guides says should be in the high 40's! All about the reflexes, it was a typical Dracula Castlevania fight that very 1st form. The true Dracula form is no joke though, had to grind about 4 levels to down that fucker! Recommendation was at least level 50 there. Hate to toot my own horn but it's not an impossible game, especially if you have some understanding of the Castlevania series, especially the Castlevania: SOTN style and all.
1 down, 3 to go. We are far from over of this awesome Castlevania Advance Collection!
46) Kena: Bridge of Spirits(PS5) 9/22-9/25, 10/2, 10/6-10/7
Such a mixed bag for me. Think of this as Playstation's ReCore in the sense that it's a Indy-esque platformer that features tons of fights with enemies in a action adventure sort of game. The story thus far got me to tear up a little recent, which I don't think hasn't happened to me since Ori & The Blind Forest(God help me trying to play the sequel). Game revolves around a spirit guider named Kena who has to send lost spirits away in a land/forest she has come to, but she runs into a spirit who refuses to go and feels that she is overstepping her boundaries trying to send stray spirits to the afterlife peacefully. Ultimately, the entire village and area gets covered in corrupted darkness and it's your mission to progress through the area and save everything from dying as you try and find how or why this is happening. As you progress through the story, you encounter lost spirits in the form of children/kids and there's a whole tragedy that without spoiling gets a "happy" ending if you can even call it that that got the reaction out of me.
Where the game isn't as great for me is the combat. Think Tomb Raider Reboot with the bow and arrow and puzzle guessing mixed with the climbing that the game features but the boss fights are sort of dark souls-esque where you will die quite a bit. By far, there have been two bosses out of the six or seven I have faced that are giant difficulty spikes, talking one of the bosses took me about 45 minutes to conquer. Mind you, I am doing this on the hardest difficulty possible(Which is the 2nd one since the harder is unlocked after beating the game), but the checkpoint system feels very PS3 ish where you die from a boss or enemy barrage, you begin from the start which is frustrating but not the end of the world. The combat is sort of weird in that you control these Pikmin inspired mini guys(or gals) that can help you stun enemies in place with a meter you build up by damaging enemies. These little guys are called Rot and can also help you solve puzzles in the "overworld"(If you can call it that). The closest thing are the NiOh Kodama's because you can fashion them up for cosmetic purposes but they play sort of like Pikmin where they are really beneficial in helping you out in tough fights. The bow & arrow does more damage than your basic rod so you will learn to get good with the Bow & Arrow, which is very much Tomb Raider like, so if you are familiar with that(They even have the slow mo aerial shooting which is big when trying to hit a enemy's weakness), you will be good. Game has same couple of enemies and is basically just one big gauntlet of enemy waves which is typical with this genre.
One of the mid game bosses that I beat is terrible in the sense that the hitboxes make zero sense(He has a grab that can almost one shot you but if you roll past him, you should in theory be okay....................except he grabs you while you roll out and the camera treats it like a full fledged perfect grab). In addition, it has a Dark Souls-ish problem by it being so big, it has hitboxes where your blatantly under it and the swing, not the blade gets you and deals mega damage. In addition, a very minor shockwave from a ground pound slam can also hurt you despite dodge rolling past the initial attack which was 50/50 on whether it hit me or not. There is a shield/parry system sure but the timing is rough to nail at times and the shield dies down extremely quick. In addition, there are limited health regains(2) and given the enemy can 2 shot you with any of it's moves and yeah, it's a rough boss. Not too good.
It's such a topsy turvy game for me. The positives are the emotional parts of the story(Feels Pixar like with the story telling), the look of the game(Looks really nice and of course the load times are great for the PS5) and the game has content available and isn't as short as many say it is. There's so much side content you can choose to do, sure the story is under 10 hours but there's collectables and side quests that can be done.
There is a lot of ambition on paper that the game tries to do well but it just doesn't. There's one too many gaming mechanic parts, of which where action commands are very similar to one another(If I try and shoot bow and arrow shots in air, once in a blue late game upon learning a new mechanic, I will do a downward aerial slam attack by accident), the checkpoint system is abysmal(Think PS2 days) where certain bosses have 2-3 phases, if you die at all, back to the beginning(This is especially for the final boss which I will get to a last second). Likewise certain segments have a "back to the start" mantra to it, and given it adds minutes of redundancy to the gameplay, it's pretty frustrating.
I can tell the difficulty levels between normal vs hard(Which I did 95% of the game on) because the final boss is obnoxious and has 3 phases enough that by Phase 3, I lost the war of nutrition and had to start from the beginning of the fight which forced me to drop the difficulty down to normal. And of course, 1st try with semi-ease, the boss goes down. Some games have the difficulty settings fully mastered, others make it either way too easy or way too hard, no great middle ground.
I mentioned before this game borrows a lot from games like Tomb Raider and the boss fights feel Dark Souls like, both series I like if not love. You can do bow and arrow attacks, throw bombs, do a super dash in late game among other tons of cool abilities. Again, there is so much to like with this game, just the little things can really use a fixing, like the checkpoint system and some of the game mechanics. In addition, not that this is outright terrible, this game sort of suffers from Dark Souls syndrome in that you have no idea what you are to do and don't know about certain game mechanics due to lack of information provided by the game. I grew up on cryptic SNES games so it's not the end of the world but I had to read up a guide to know about certain things like meditation spots that are scattered throughout the game(Not just ones that you get by finishing a major boss) or how certain enemies weakspots are, I don't think I am alone on this boat either.
There's a lot to like with Kena: Bridge of Spirits and for a 1st attempt by Ember Lab, the developers behind the game, this was a good try here. Just a few tinkers that can and should happen if a sequel were to ever happen.
Game is digital only at the moment and available for PC, PS5, and PS4 for $40($50 for deluxe but didn't think it was too worth it). Would be more upset if it was a full $60 or $70 dollar game but honestly, it's priced probably correct.