djinn

Member
Nov 16, 2017
16,562
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17. Hyrule Warriors: Age of Calamity
I don't think I've ever played a musou game before, so this was a fairly brand new experience for me. They're ok? I definitely wouldn't go out and seek them but if your favourite franchise got a musou I wouldn't be upset. There are a number of technical problems with this game that have probably been discussed to death. But my main issue was it's just too long. There's a huge plethora of side content, most of which I chose to ignore later on as button mashing just got too tedious. I eventually switched the game to easy for the last couple of missions as battles took on average 25-30 minutes to complete, depending on how fast you went. The latter missions were a lot of fun, though, and beating Ganon as a suped up Zelda was a massive rush. I can only hope we get to play her in botw 2 in some fashion because it'd be a huge shame if musous were the only means to play her in a Zelda game.
 
Oct 27, 2017
535
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22. Teenage Mutant Ninja Turtles - Xbox 360 - Score - 5/10
Super easy beat-em-up. I recommend muting the game after the first stage. The music and voices will start to irritate you. It's functional but not very fun.

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23. Gears of War: Ultimate Edition - Xbox One - Score - 8/10
Gears cleaned up nicely. Kind of wish they did 2/3 as well but I hear the updates on One X look nice. Maybe I will jump back into the series. I never touched Judgement or 5. Also, was Raam always this easy? I remember having issues with him in the original but this one I took down without any issues.

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24. Ducktales: Remastered - Wii U - Score - 7/10
Cleans up really nicely and looks like you are playing a cartoon. It's definitely easier than the original. It's somehow lacking the charm of the original while obviously looking much nicer. Worth a play if you're a fan.

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25. The Lord of the Rings: Return of the King - Gamecube - Score - 7/10
There are some really hard levels in this game. There are points where you don't know what needs done or completed within a time limit and then you fail. Frustrating but once you figure it out (or look it up on youtube) it feels nice. Wish they kept making games like this. It is still a lot of fun and holds up quite well.

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26. Past Cure - PS4 - Score - 5/10
Some of the worst stealth sections I have played. Outside of that, it's interesting but moreso because it was made by such a small team.

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27. Lollipop Chainsaw - PS3 - Score - 6/10
The cutscenes were at times fun and at times super cringey. The game definitely feels repetitive at times. The boss fights were typically fun but a lot of the content just felt wrong. I don't know if I actually enjoyed playing it or not...but I finished it so there.

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28. The Simpsons: Bart vs the World - NES - Score - 6/10
I never stood a chance to beat this as a kid. Game is brutal but mainly because of the controls. Anyone else remember these old NES Simpsons games?

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29. Where the Wild Things Are - Xbox 360 - Score - 6/10
Kids liked watching me play it. I didn't understand what the point of the game was half the time. It's a simple movie based platformer. We read the book at home for bedtime and it's short and nothing like this game. Average.

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30. Resident Evil: Village - PS5 - Score - 9/10
Intrigued at the opening, annoyed after the first attack and then it just worked for me after that. The combat is a bit too sluggish and the end game too actiony but I loved my time with it. I felt like I was playing a souls-like in atmostphere at times with some classic (easy) RE puzzles and some PT as well. The story turns into a mess but it's fun like more RE games. I can forgive Ethan, the combat and some of the bullet sponge enemies since the atmosphere and level design are some of the best this team has produced. I want more!

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Memory Pak

Member
Aug 29, 2018
232
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31. Hypnospace Outlaw (2020, Switch) ★★★☆☆
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32. Call of Duty: Black Ops II (2012, Wii U) ★☆☆☆☆
The modern Call of Duties are sometimes accused of being military propaganda. However, if this is propaganda for the Special Forces, it does a spectacularly poor job of convincing us they are even remotely competent. You'd think black ops suggest unseen shadow operations, but in this campaign the average covert mission results in bombed out cities, the loss of aircraft carriers, mass civilian casualties, and hundreds of traumatised witnesses to blow the lid off these supposedly secret missions.
The incompetence extends to how most of your soldiers are nigh-incapable of basic conversations, opting instead for communication through macho grunts and one-liners. In addition, many of them have unaddressed personal vendettas which run directly counter to mission objectives: they're easily angered, often lose composure, routinely defy orders, breach protocols, and violate rules of engagement. Yes, they have neat, highly situational gadgets, but most of those are used just once and promptly forgotten. A few vehicle and stealth sections are meant to punctuate all the shooting, as does a half-baked RTS/tower defence mode which is at odds with the otherwise highly character-centric campaign.
Given the mass audience this series attracts, I was surprised by the amount of friction during the firefights: death by unseen sniper or grenade comes quick. Granted, checkpoints are generously doled out, but it does help sell the notion of chaotic battlefields where it's difficult to tell friend from foe. Unfortunately the illusion shatters once you discover the A.I. has no retort to flanking.

It's at times unclear just what Black Ops II wants to say about the world. Most non-white operatives inevitably betray you or function as dual-agents, but it wants to portray antagonist Menendez as somewhat sympathetic too. The game has some class awareness, and troops overtly comment how they're serving "the 1%" in a dubstep-chic nightclub. However, this realisation does not stop your dudes from mowing down poor people armed with baseball bats.
It wants to draw allusions to modern wars, even making David Petraeus a pivotal character. But I'm not sure if the loss of the U.S. drone fleet stemming from the fictional "USS Barack Obama" is meant to comment on that President's role in proliferating drone warfare, to paint him as incompetent, or even as a mole undermining the U.S. military. Frankly, there's some seemingly unintended irony to constantly dropping these shouting dudes into war zones, half-failing all their objectives, causing mass escalation, leaving a trace of now-homeless civilians, and accomplishing nothing but a continued need for more black ops.
A charitable reading would say the game is interested in portraying shades of gray, but its unquestioned military primacy, the jumbled, contradictory storytelling, and the unexamined deferral of sweeping geopolitical decisions from the President to a single soldier reveal enormous blind spots. It's a paranoid, barely cohesive, deeply cynical vision which identifies several key symptoms of a hegemonic military industrial complex, but fails to identify root causes, because it's too busy reducing warfare to individual revenge stories.
 
Oct 27, 2017
1,828
Main Post

May

24. New Pokémon Snap (Switch) | 8th May - 20 hours | 4/5 : While I miss evolutions, this is an improvement on the first game in every other way. I thoroughly enjoyed it and recommend it to anyone interested
25. Mass Effect Legendary Edition: Mass Effect (PS5) | 16th May - 25 hours | 3.5/5 : My least favorite of the trilogy, but it's still a great game. I just wish we had more world exploration and lore exploration outside of the codex
26. Mass Effect Legendary Edition: Mass Effect 2 (PS5) | 22nd May - 30 hours | 4.5/5 : My favorite of the trilogy; the game still holds up, the squad is still the best, I got everything I wanted
27. Mass Effect Legendary Edition: Mass Effect 3 (PS5) | 29th May - 35 hours | 4/5 : The best playing of the three, and the citadel DLC makes up for most of my issues with it....except for the end

Month's Docket:
Ratchet and Clank A Rift Apart
Trails of Cold Steel 4
 

KtotheRoc

One Winged Slayer
Member
Oct 27, 2017
58,321
30: Yakuza: Like a Dragon. End: 6/4/2021. (4.5 out of 5)

Switching protagonists was a big enough challenge to this franchise, but changing genres too? The development team really displayed their courage with this game. And it's a good thing they did, as this has become one of my favorite games in the entire franchise. Wonderful characters, a gripping storyline, and some goofy side content. That's what Yakuza is all about.
 

Bii

Member
Oct 25, 2017
2,914
Continuation of NBA 2K21...

Previous posts:
https://www.resetera.com/threads/52-games-1-year-2021.354148/page-4#post-55624606
https://www.resetera.com/threads/52-games-1-year-2021.354148/page-13#post-64576274

Total play time is now 734 hours.

Yes, I have become that guy. Playing one game the majority of the year. With the close of Season 7 in MyTeam, here's my current 10-man team. Bol Bol is easily my most played and favorite card at the moment. Despite being in the Pink Diamond tier, he moves so quick and is a guaranteed bucket when driving to the rim. Grant Hill's my second favorite as he's my primary ballhandler.

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MyTeam has an auction house where you can purchase cards with their in-game currency (MT). The maximum buyout of a card is capped at 100,000 MT so if a card is worth more than that, you can leave out the max buyout option and let it be an open auction. Some players are unaware of that and list the card with a buy-it-now of 100,000, which gives you the opportunity to snipe the card lower than its market value. This season, I was able to snipe the following cards:

Coach Mike D'Antoni - purchased for 3,550 (market value is 50,000)
Galaxy Opal James Wiseman - purchased for 65,400 (market value is 110,000)
Dark Matter Demarcus Cousins - purchased for 88,000 (market value is 115,000)
Dark Matter Anthony Davis - purchased for 100,000 (market value is 350,000)

I sniped Anthony Davis at the beginning of the season so his price has come down a bit since then. In hindsight, I should have sold him and picked up other players but I know as the game goes on, those cards will be outdated with the release of new ones. I don't spend too much time on the auction house looking for deals because I'd rather play the game than sit idly while refreshing search parameters.

 

Deleted member 69942

User requested account closure
Banned
May 22, 2020
1,552
Bit of a late update but here we are. This is pretty much what happened in March, April and May.

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7-9. Monster Hunter Rise (till 3.0) - ☆ ☆ ☆ (ongoing)
I was already hyped due to the demo and that didn't change. Each update gave me a games worth of stuff to do so I added it as three games completed. Anyway, it is the best game in the series for starters and easily in my top three Nintendo Switch games. The new monsters are amazing indeed.

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10. Final Fantasy VII: Remake - ☆ ☆
It finally happend my first mainline Final Fantasy finished. I am looking forward to Part 2. Overall a good experience but expected something more. It was quite a linear game and expected more openess. Furthermore, I think it had a bit of a slow mid in some cases, though I really loved the character development of the characters. That said the ending was very well done and I loved every second of it.

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11. New Pokemon Snap- ☆ ☆ 1/2 (ongoing)
Enjoyed it more than I expected. Especially playing it together with my girlfriend. It becomes some sort of a challenge each other and see who makes the best pictures. The Pokemon are adorable and the game looks and runs great. I am definitely quite surprised. Small tidbit: the highest score is currently for me with 5803.


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12. Super Smash Bros: Ultimate - ☆ ☆ ☆ (Ongoing)
I mean this is pretty much an ongoing game for me that I play inbetween games quite often. With new characters popping up so now and then it is always nice to pick up the game again. I may actually have found my actual main finally with Pyra/Mythra as they play wonderfully! I will update this during the rest of the year.

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13 Sentinels: Aegis Rim - ☆ ☆
When I heard about this game I decided to order and see for myself what it was about. I heard people like Sakurai saying it was amazing but also on Era people were quite positive about it. So finally I took the time to sit and play and it blew me away. What a great story with great visuals, characters and music. I enjoyed every second of it and I am glad I played it. This was amazing. For now my number two game on the PS4.

Currently playing: Paper Mario: The Origami King, Tales of Berseria
Planning: Spider-Man, Mario+Rabbids, Super Mario 3D World + Bowser's Fury, Donkey Kong: Tropical Freeze, Luigi's Mansion 3


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Oct 26, 2017
3,236
Belarus
Main Post

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8. Alien Shooter: Revisited - 1.5 hours
A remake of the original Alien Shooter on the engine of its sequel. It's simple arcade fun, there's not much to say about it. My only complaint is that the last 2 levels are impossible to beat unless you bought the final weapon in the game, every other gun is simply not powerful enough to stop all those insane hordes of enemies. Other than that, it was fun while it lasted, so if you haven't played it before it might be worth checking it out on the next sale.
 

Valkerion

Member
Oct 29, 2017
7,800
New month, new post!

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25. Xenoblade Chronicles: Definitive Edition [Switch] - (8/10) 6/6/2021
Finally beat it~ I enjoyed the story and world quite a lot but had a constant struggle with the combat. I came around on it a bit more towards the end but at some point I put it on easy mode just to get through the combat sections. Still though I can see why there is praise for it. I did not do much of the side content just because of the random nature of item pick ups but despite that I'm curious enough that I might return some day for a NG+ and also made me consider Xenoblade 2 at some point in the future.

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26. Guilty Gear Strive [PS5] - (9/10) 6/13/2021 Video Review!
Really enjoying my time with it so far even after only a few sessions. It feels easy enough to pick up and the fights so far have not been so frustrating that I want to give up. It will be a difficult game though especially when everyone gets their sea legs so to speak but I'm having fun initially. And the online is buttery smooth. Did the story mode today which is just a movie. It was really long winded in parts and made me question why it was made to be so long. It clocks in around 5+ hours and definitely isn't meant to be binged but it is impressive that they made a movie with the confines of a 2d fighter. It has a lot of low points of just conversation but I enjoyed it I guess.

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27. Night in the Woods [Switch] - (8/10) 6/13/2021
Bought this when I got my switch 2/3 years ago now in a bid to play more indies and been playing it off and on since and was closer to the end than I realized since I just knocked it out in an hour tonight. Finally finished it! I really enjoyed the characters and the variety of topics the story touches on. A lot of it really, REALLY resonated with me. But as a result it left me wanting a bit more. It kinda ended on "some people feel this way and go through a lot, but you know... stay strong and keep moving" which yeah, but what else lol. I liked it though, nice chill vibes and interesting moments. Got weird at the end but I appreciate it. Tempted to start another run to see the other stuff but its not clear on how to do that and don't think I'm invested enough to look it up.
 
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Whimsicalish

Member
Dec 30, 2019
188
Midwest
25 | Lost Ember
PC | June 06 | 13 hrs | 4/5
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Super fun gameplay throughout the game. You follow a sprite as you learn about your past. During your journey, you can possess wild animals such as, ducks, wombats, fish, etc. The animals give you different abilities to reach secrets and progress your story. The game is pretty chill as you wander around the environments. I had a lot of fun goofing as each animal to find hidden objects; it made finding collectables enjoyable.

The concept is pretty solid. The story is alright. It's not super remarkable but it wasn't bad either. The main voice actor has a nice voice and it matches the tone of the game. This game could use a bit of improvements. Sometimes the background sound would be blaringly loud while a couple of lines from a character was super quiet. The controls could be tighter.

The two biggest fixes: the camera and cutscenes. The camera moves a lot. You could see through walls at times. It'll move from first person to third to first again. One night I played, I had bad motion sickness from my session. Terrible vertigo. I think it was the camera moving constantly.

While I appreciate you can pick chapters if you're missing collectibles, but you cannot skip cutscenes. It forces you to watch them again to progress. Incredibly annoying that there's no option to skip.

Overall though, I had fun playing. I didn't mind collecting the extra collectibles too.

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Lobotomaxx

Member
Dec 30, 2019
56
Nebraska
7/52

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Astro's Playroom | PS5 | 4/5 | 5 hours | Platinum unlocked

Pretty good game which is pre-loaded onto the system. This platformer is sort of just a showcase for what the new controller can do (haptic feedback!) but even without showing what the controller all about, the gameplay was fun. Very bright and colorful and easy enough for me to not get frustrated when I launch myself off a cliff, this just made me wish there were more of these. I did platinum this game (including the stupid time trial thing), which meant I must've liked collecting stuff. Easy recommend for PS5 owners.

8/52

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Marvel's Spider-man Remastered | PS5 | 4/5 | 34 hours | Platinum unlocked

This game came with the PS5 bundle but I had never played the PS4 version (despite having a PS4 for most of it's life cycle), a fun, action-y game where you pound the shit out of bad guy on the regular. The movement in the game was very good and you are able to move around the fairly large city quickly but I was happy when I started unlocking fast travel stuff. You play as the biggest most gullible dork in NYC and possibly the world who is too busy saving people that don't like him to pay his bills. The story was not bad but got to be sort of predictable as it went on. Not counting the Miles Morales game (which will get added to this list eventually), it looks to be setting up a sequel.

I didn't play a lot of PS4 games so I've never been a big trophy/platinum chaser but I appreciate the games that will be the New Game + stuff in it's own category so I can still get the platinum without having to beat games multiple times. Who has time for that??

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Deleted member 69942

User requested account closure
Banned
May 22, 2020
1,552
hero


14. Paper Mario: The Oragmi King - ☆ ☆
This would be close to a 10 for me if it wasn't for the slow battle system. That said, I took a small break in the game and noticed that it was much easier in hindsight. But still such a slow fighting style. If the game was action focused or just normal RPG focused and bosses just being the puzzle element I would have loved it more. Now with that out of the way: Music, writing, animation was all top notch. Great game loved it and is definitely in my top 10 perhaps hitting top 5 but I have to make a solid list for my favorite Switch games.

Currently playing: Tales of Berseria, Donkey Kong: Tropical Freeze
Planning: Spider-Man, Mario+Rabbids, Super Mario 3D World + Bowser's Fury, Luigi's Mansion 3


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AlanMoore

Member
Feb 22, 2018
3,366
Main Post

31 | Carto | PC Steam | June 7th | 5 hrs | 3/5

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A pretty fun puzzle game with gorgeous visuals, and cute characters. I'm really bad at puzzle games, and the later puzzles were pretty tough imo. Still, had a good time with it.
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Weiss

User requested ban
Banned
Oct 25, 2017
64,265
12. NiGHTS into Dreams... - 08/06/2021

Some Extremely Wrong people in my circle telling me this game sucks aside, NiGHTS is a treasure. It's over in like an hour and a half and there are a lot of avenues a sequel could have gone down, but man, it's just a good sensation flying as fast as you can and trying to get the highest score.
 

Griffin

Member
Oct 27, 2017
115
Osaka
MAIN POST

21. Tokimeki Memorial: Forever With You (PSP) - ★★★★☆

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Yep, I started off April with a dating sim. But not just any dating sim - Konami's genre-defining, 90s as heck Tokimeki Memorial. In this game you live out three years of high school, picking out your activities to raise stats like strength and science skills, all while trying to get closer to your many female classmates.

Tokimeki Memorial has a reputation for being incredibly difficult, which I didn't understand at first. My grades were great, everyone wanted to hang out with me and I even survived a random encounter with a salmon-tossing bear on the school trip to Hokkaido. Everything was going smoothly until my senior year. It turns out that trying to be friends with everyone absolutely doesn't work. Since I wasn't giving all the girls the attention they apparently deserved, they started spreading rumours behind my back, causing a chain of "bombs" that made almost everyone in the school hate me. It got so bad that I was barely on speaking terms with anyone by the time I graduated. I somehow ended up with the bookish Mio confessing her feelings, but wow high school is hell. It's a memorable kind of hell though, one that at least has a sense of humour about the whole dating game. Tokimeki Memorial is an interesting, influential game that will probably turn you into a woman-hating incel.

22. Monster Hunter Rise (Switch) - ★★★★★

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Another excellent Monster Hunter entry, even if it was very obviously released with a bunch of stuff missing. The new movement options made it a lot easier to get around, whether that's by grappling up mountains with a wirebug or quickly manoeuvring around monsters by riding on my pet dog. These also made fights much easier, especially all the new skills with the wirebug, but I suspect the high rank monsters will put up more of a challenge. The battle against that big Magnamalo on the cover was the first one where the game finally took off the training wheels, with all of its curses leaving me cursing. Magnamalo and all the new monsters inspired by Japanese ghost stories were great, and I found that the older ones were still fun to fight with the gunlance's new moveset.

Aside from the visuals, which are still fantastic for a Switch game, everything in Rise is an improvement on Monster Hunter World. The music in particular was amazing, with vocal themes that never got grating. I wasn't a huge fan of the new rampage battles, but they're mostly optional and still a whole lot better than, say, World's tedious fight against the giant Zorah Magdaros. I was surprised to see the credits roll so early, but it still feels like my hunting expedition is just getting started.


23. Alan Wake (XB360) - ★★★☆☆

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April's token "oh crap this is leaving Gamepass soon, guess I'd better play it now and save myself $2" title. The story is what kept me going as Alan kept on trudging through the woods after losing all his weapons over and over. It did a good job of leaving players guessing about the nature of the world and Alan's own mental state.

The game's biggest problem is that it's not as scary as it seem to think it is. At first Alan Wake creates a great sense of tension as you see shadowy figures moving just out of your line of sight, but it keep on reusing the same spooooky sequences. Being murdered by a, well, murder of crows was a funny nod to Hitchcock at first, but those bloody birds keep showing up it's just annoying. The game pays so much lip service to stuff like Twin Peaks and Stephen King novels that there's not much originality here. The lighting effects do hold up quite well, though. The contrast between light and darkness is used to great effect, especially when the darkness is covering up the rather uncanny facial animations.


24. Gitaroo Man Lives (PSP) - ★★★★☆

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I decided to test out PSP emulation by revisiting this rhythm game and ended up playing through the whole thing again. The game's still wonderfully weird; a journey of musical self-discovery where you play as a guitar-wielding superhero. Despite all the guitar duels, the soundtrack is quite diverse. There's a funky showdown with a trumpet-playing guy in a bee suit, as well as flying saucers that cause people to dance uncontrollably with the power of Eurobeat. I was left wishing there were more stages, not only because the game is too brief, but the difficulty curve is incredibly steep. Some songs are frustrating and the cutscenes are incoherent, but Gitaroo Man is still a fun, unique title that's worth checking out if you haven't experienced it yet.


25. Final Fantasy Tactics: War of the Lions (PSP) - ★★★★☆

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After a decade of bouncing off Final Fantasy Tactics I finally sat down and played through the whole thing, thanks in part to a fan-made patch that I can't recommend enough. Not only does it remove all the slowdown from the PSP port, but it deals with some of the more annoying parts of the game by removing random encounters, allowing players to control guest characters, and making everyone earn JP and unlock abilities faster. It also rebalances the difficulty a bit: some of those notorious roadblocks are easier, while the later fights are apparently more challenging. Thanks to the changes, I could enjoy the story without having to grind so much. It's an interesting tale that's quite different to other Final Fantasy titles, with plenty of political backstabbing (and far too many characters to keep track of).

I've become so accustomed to other strategy RPGs that there are still some parts about Final Fantasy Tactics that irritate me. I get why I can't cancel movement, but it's still frustrating to move somewhere and realise you can't target anyone. I wish the bravery, faith and all the zodiac compatibility junk weren't there either. And all that permadeath stuff should be kept to Fire Emblem, thanks. I don't put Final Fantasy Tactics on the same pedestal as others, but it's still a great strategy RPG and I had a lot of fun finding the right synergy between different Final Fantasy jobs (until the fourth chapter where you get so many powerful new recruits that messing with generic characters just seems like a waste of time).


Next month: Probably more PSP games? Turns out it's not a bad console when you just install games and don't have to deal with the screechy UMD drive.
 

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
13. Phoenix Wright - Ace Attorney: Justice For All - 09/06/2021

I think the first game is an overall more complete package (the middle chapter in JFA sucks) but the final chapter is worth price of admission alone that rides a perfect line between sincere and gripping character drama and the goofy as shit Ace Attorney universe.
 

Deleted member 85465

User-requested account closure
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Nov 12, 2020
976
Main post

20) Batman Arkaham knight: had dropped this game like 3 years ago after disliking the batmobile, started a new playthrough because of a Microsoft Reward quest and only did the main story, ignored everything else this time, I have to say, there are way less batmobile encounters in the main path, and it feels kinda balanced, I only leveled up the batmobile so I never struggled with those sections and ended up kind of enjoying it, the story is a mess but the presentation is so high that it was entertaining most of the time. 7/10 (first time).

21) Mass Effect 1 (remaster): the greatest game of all time for me, this remaster just cemented that 1000/10 (replay).
 

KtotheRoc

One Winged Slayer
Member
Oct 27, 2017
58,321
31: Persona 5 Strikers. End: 6/10/2021. (3.5 out of 5)

It's a musou game with a Persona 5 coat of paint. Which means there are long segments of the characters being goofy idiots together before they inevitably have to fight a ton of shadows together. I dug it well enough, but it's far from my favorite Musou.
 

Blindy

Member
Nov 16, 2017
3,929
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26) Mega Man 5(PS4) 5/23

Well I had heard MM5 was considered the easiest of the NES Mega Man games but honestly, not sure if it was the 4 month rust of these games but I struggled somewhat with this game!

Now don't get me wrong, I beat all 8 robot masters with the mega buster, which is a first for me and should have been a trophy in the MM Collection IMHO and this game hands out lives like it's candy but the amount of cheap spike deaths and fall deaths to compensate for difficulty was maddening. Yeah enemies respawn when you barely leave a screen but that's the NES for you, I am used to it at this point, the cheap deaths are filtered all throughout the game. I died more times on this stuff than I did off losing my health naturally! The Robot masters feel sorta recycled in some sense but you do get some cool fights like Gravity Man that your constantly on a different level than the boss and have one shot to hit him and have to dodge his regular attacks all the mean while. I did die quite a bit on some of them vs one shotting others, even with not having full health! The Protoman & Wily stages offered more difficulty due to the aforementioned and the storyline of Protoman setting up Dr Light being kidnapped and causing Mega Man loads of trouble in recovering him from the hands of Dr Wily is a neat story, where the real Protoman and not the imposter one comes out and saves your bacon is still so cool. Protoman is the man, and still to this day, not sure why he's evil in the cheesy anime series.

Game is more of the same than previous Mega Mans but this wasn't the walk in the park I thought I would be getting but still did end up finishing the game in one Sunday afternoon/early evening so worth it totally. The true final boss is a bit of an annoyance due to RNG of him spawning in different elevations where if you run out of a certain weapon(Which I did and early!), he's a chore to beat and you have to dodge 85% of the time and get one chance to hit him on the right level and just bide your time and preserve your health. Very meh but not the first fight that's like this, IIRC the true final boss of MM4 did the same thing.

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27) Shin Megami Tensei III: Nocturne HD Remaster(PS5)(NORMAL mode, True Demon Path/Ending All bosses/Magatama cleared) 5/25-6/9

This was a replay or well a finally finished as I played the PS2 version ages ago but gave up on taking on Lucifer due to needing a certain skill on the demons to actually do damage on the thing, Lucifer being the true final boss on the ending I was going for.

I know Persona franchise kinda takes the reigns as far as popularity goes, but don't sleep on the rest of the catalog of this JRPG franchise! SMT the series itself has always been more so about the philosophies and how it takes real life religion or mythology into consideration, the demons in Persona that the main character can inherit and use are more show and tell , but in SMT, particularly this one, they match the theme of each path.(In this game which is unique LAW has the devil inspired demons, CHAOS has the majestic holier than thou angels, NEUTRAL incorporates both without going too off the rocker. It's always usually LAW=Angels, CHAOS=devils). You have more appreciation for the game if you are into Norse Mythology, Egyptian Mythology, Greek Mythology, Christianity, Satanism etc. As so much of the concepts and creations from there are blended in this game.

Nocturne from the get go is meant to be dark and meant to be brutal in the form of people die and will die but there must be one ruler by the end. Now, I do wish there were a bit more cutscenes of the friends you meet in the beginning but everybody goes far off their belief and path that it makes sense that you see enough of their transformation from being a friend into developing into something over the top. The brief actions in game sort of make them become not reliant on anyone to save them from the apocalypse so you get why they become what they are, they just take it to the next level.

The gameplay carries forth a reputation of being utterly difficult and unnecessarily hard and for that I would say this:
The difficulty is overstated as long as you know how to buff or debuff and have guys(or gals) in your party who have that. The concept of 1 healer, 1 buff/debuff, 2 attackers carries you in this game. I think this was people's first SMT experience in US which is why it got such a hard reputation, sorta like how Demon Souls was the 1st of it's kind introduced to the world and by default became everyone's most notable Souls experience in terms of difficulty.

I will say HARD is pretty unforgiving though, if enemies know your weakness, they are exploiting it for the extra turns. Macca/money cost is twice as much which is ridiculous. What is rough with RNG is facing demons with Mudo or Hama, AKA the instant spell deaths and not having the main character with resistance can result in a chance of a game over off the spot, especially if the enemy side goes first. Absolutely obnoxious but a staple of SMT nevertheless.

I did this on Normal on the pure basis of reading on the difference with it vs HARD, with the double of Macca cost being the deciding factor, felt to me like it made it more of a grindfest unnecessarily although I wish I thought of the great idea of lowering the difficulty on the grindy parts. I finished the game level 90 and was about to hit Level 95 for the demon that unlocks the necessary skill to make the true final boss much, much easier but ultimately the QOL upgrade in having either Raidou or Dante(Yes Dante of Devil May Cry is in this if you pay $10.00 more, which I wasn't doing) learn the necessary skill is fantastic.

This game holds a really good place in my heart, I can easily put this right up to the Persona 3-5's and it competes well. Especially for a near 20 year old game. Yeah, some aspects don't necessarily hold up as well like some of the dungeons are pretty cruel and borderline cryptic but it is a game based off old school 90's JRPG dungeon crawling game design so you kind of have to know what your getting yourself into with this one.

Just a gem of a game, the remaster doesn't do anything wowing besides a couple of QOL instances like demon skill choosing vs having to waste time playing roulette on what skills are on a demon when attempting to fuse and the English voice acting was rather well done. Not sure if it's worth the 40+ dollar bump up vs say if you can get this on the PS3 via emulation(Although people have mentioned the PS2 emulation on PS3 has slow down, been a while to test that out) but you won't be letdown with your purchase on this title. One of the best JRPGs of the PS2 era which is saying something.

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28) Mega Man 6(PS4, 6/9-6/10)

Some belief amongst the diehard Mega Man fans that they didn't care too much for this one but I actually enjoyed this. It wasn't as difficult so maybe that's why, a lot of this game can be cheesed via the Rush Jet pickup you get(I didn't get this until one of the last Robot Masters since I didn't look up a guide for the order or weaknesses) but the concept of having 3 different Mega Man powerups between Mega Buster/Rush Jet which gives you a very temporary jetpack boost up for some otherwise impossible platforming obstacles and the Rush Blaster is a charged up mega power swing that breaks certain dented walls for pickups and areas otherwise left untouched. In addition, this is the first game that features good ol' Beat the robotic bird companion who is a staple in later Mega Man games, who is basically a side scrolling helper who can kill enemies with his pellet shots in addition to Mega Man. Heck if I used it throughout this playthrough though I did just fine without him but still a cool option and very nice reward for going the alternative paths to beat the Robot Master.

Speaking of that, this game does a cool trick by introducing side areas where there are going to be two paths to take with the end goal all being the same, going against the Robot Master waiting for you in a duel to the death. As I mentioned though, what is available if by going the alternative path(Often you need Rush Jet or Rush Power which is the tell that your going a different route) is the B-E-A-T letters that unlock the aforementioned companion. In addition, the Eddie A.I. was pretty damn good, dude was giving me extra lives whenever I was at 0 or energy pickups when I didn't have much health at the time and even the rare occasion of E-Tank which fills your HP full no questions asked. Uncle Eddy did his thing this game no doubt.

Plot has a brand new mysterious bad guy named Mr. X who takes Dr Wily's trolling ways and "Brainwashes" 8 tournament competing Robot Masters to take down Mega Man(Spoiler alert, they don't, when do they ever?) in addition to the usual post Robot Master levels that I can say only one of the levels gave me any fits if at all, the 1st Dr. Wily stage(Yes I said Dr. Wily, as in he is in this game..........play to see why!).

As with MM5, the lone gripe I can say is I am not sure if it's the Mega Man Collection issue or this really did happen with the NES limitations(Maybe latter) but I often did not get a jump input when holding down the Mega Buster and an enemy I am trying to snipe is on screen shooting their shots, often there was a delay where I needed to press a second time the jump button to get the command, which as you can imagine resulted in me getting hit sadly.

But honestly, this was nitpicky. So much of this game, particular the later levels can be breezed on through with Rush Jet where that Jetpack ability makes this so much more easier. It's a really nice option to give players, they can do it traditionally and not do the shortcuts or take advantage of the shortcuts and use of the Rush Jet to guide themselves to safety from the perils.

I had a nice time with this one, took like 3-4 hours.
 
Dec 30, 2020
16,925
I can go for this. Thus far in 2021 I've completed:

1. Phantasy Star
2. Guilty Gear Strive (completed arcade mode)
3. New Pokemon Snap
4. FDC: The Missing Heir
5. FDC: The Girl Who Stands Behind
6. Axiom Verge
7. Armello
8. Anodyne
9. Aggelos
10. A Short Hike
11. Part Time UFO
12. Touhou Luna Nights
13. Shantae and the Seven Sirens
14. Superliminal
15. Portal
16. Half Life 2
17. Marvel Ultimate Alliance 3
18. Munch's Oddysee
19. A Hat in Time
20. Ghost Giant

Currently playing: Phantasy Star 2, Ninja Gaiden Sigma, and Hyrule Warriors: Age of Calamity.
 

Deleted member 85465

User-requested account closure
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Nov 12, 2020
976
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22) Guitar Hero: World Tour (Wii): After finding almost all the Guitar Hero games super cheap, I was finally able to start playing the sequels, since I only had Guitar Hero III back in the day. Cleaned my 13+ years old guitar and played through the whole game, 60% hard 40% expert, I remember the finger pain back in the day but this time felt a lot worse on the first days of playing, it was a lot of fun, the production values of this game are way better than III, there are so many cameos, a lot of nostalgia with some of the artists that made cameos and most of the soundtrack was really good. 8/10 (first time).
 

Bosh

Member
Oct 26, 2017
2,235
MAIN THREAD
COMPLETED 40

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Quick update:

Returnal - Got the Platnium in just over 40 hours. Easily my game of the year so far. The combat is fast and fluid and keeps the moment to moment gameplay fresh and exciting.

Disco Elysium - The game was a tad to slow at times, that being said I really enjoyed it and it had some of the most fleshed out and "realistic" dialogue in a game that I can remember. It never felt static.

Hitman III - What a great end to the trilogy. This game really shines. Some of the levels at first seem rather simple, but as you go after the different challenges you start to realize how complex of a world they built yet again.

Final Fantasy - Played the PS1 version. I actually enjoyed this a lot more than I expected. I typically bounce off of Dragon Quest games as I find the combat a tad to simple. Expected it here, but FF was a lot deeper than I expected and also introduced almost every single element into the series.

Shadow Tactics: Blade of the Shogun - Don't sit on this game. It was in my backlog for years and I got around to it finally with the quarterly game club. What an experience from the first mission to the last. Its heart pounding stealth tactics game that really makes you think each level. The OST is also fantastic.
 

KtotheRoc

One Winged Slayer
Member
Oct 27, 2017
58,321
32: Katana Zero. End: 6/12/2021. (3.5)

I enjoy a good 2D Action game every once in a while. It tries to go deeper than the typical action game with its narrative, but I wasn't particularly invested in it.
 

KtotheRoc

One Winged Slayer
Member
Oct 27, 2017
58,321
33: Chip 'n Dale Rescue Rangers. End: 6/12/2021. (3.5 out of 5)

Another classic Disney platformer by Capcom. I don't think it holds up as well as Duck Tales, but that doesn't mean it's a bad game.
 

nacimento

Member
Oct 27, 2017
685
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14. The Last of Us Remastered (PS4/PS5)| 8th June - 14hrs | ★★★★

So I finally decided to see what all the hype about The Last of Us was about. And it is certainly an exceptionally well-crafted game. It boosts a great narrative (even though the overall plot was quite vanilla) and engaging characters. The atmosphere is very well done as well. You can also see production values seldom seen in other games. I therefore really liked the game and found it to be as if you where playing a TV series.But after finishing it, I didn't feel like running to Part II immediately. In a way, it is not a game I found to be exceptional, but I can fully understand anyone who did.

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KtotheRoc

One Winged Slayer
Member
Oct 27, 2017
58,321
34: TaleSpin. End: 6/13/2021. (2.5)

I've never really gotten into TaleSpin. That this is also one of the weaker Capcom Disney NES games probably doesn't help either. The control is fine (although it can take a little getting used to), but being a scrolling shooter does feel a bit odd next to all the other platformers in the Disney Afternoon Collection.
 

bushmonkey

Member
Oct 29, 2017
5,823
Main post Here

8 - Returnal - PS5 - 70hrs / 5th June - 10/10
Man, do I suck at that game yet it has easily become one of my favourites this year. Over 100 deaths to get to the end... but it was worth it. Loved every minute.

9 - Virtual Fighter 5 Ultimate Showdown - PS5 - 20hrs / 10th June - 7/10
I will keep playing but I have plateaued in the rankings, currently at 6th Dan with my boy Lion Rafale so I'll call it done. I just wish it had the VF4 single-player campaign through the arcades and more clothing styles to apply. Still a great game though.

currently playing: Yakuza 7. On chapter 13 so getting close to wrapping this one up and then it's onto FF7R Intergrade.
 

Azriell

Member
Oct 27, 2017
1,144
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15. Hitman 2016 | ★★★★★

This is the first Hitman game I've ever put any serious time into. I love all types of puzzle games, but when it comes to stealth games I prefer the variety where stealth is empowering. Stealth in Hitman is anything but empowering. It's stressful and difficult and you are always careening around for the guy coming around the corner who is going to ruin everything.

What makes Hitman so ingenious are its massive, living levels. Each level contains zones in which certain types of people are allowed to go, which turns the game into a bit of a costume hunt. You are always looking for the next guy you can get alone in a dark corner so you can steal his clothes and dig a little deeper into the map. There is no right or wrong way through each level though, and a mid-level costume change might hurt you more than it helps if you don't know where you're trying to get to. That's where intel and opportunities come in.

Intel and opportunities are two ways that the game gives you structure in these wide open sandbox levels. Intel are small clues you can find throughout the level, and they generally give you an idea of where you should go. Opportunities are more orderly, and resemble something like a quest. By tracking an opportunity, you are given a series of way points through the level. Following the sequence will generally take you all the way through killing your target. They don't spell everything out for you, but they do provide a more guided experience and make it easier to pull off more spectacular assassinations, such as serving someone poison sushi or planting an explosive device inside the targets wrist watch. You start each level with several opportunities available, but more can be discovered by eavesdropping on conversations as you explore the environments.

Thanks to this structure, Hitman is enjoyable without save scumming (the few missions where I ignored intel and opportunities I found myself save scumming all over the place and getting frustrated). Of course cutting the leash and going your own way is completely possible, but it's probably best to only try it after playing through a level once or twice. The game wants you to play through each mission several times anyway to unlock everything, so this is probably what the designers intended.
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
65. Slay the Spire
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Gonna attempt one more palythrough with the Watcher but it is otherwise a very fun Rogue-like deck building game.
I cannot for the life of me slay the final boss outside of cheesing some tactics and I've lost to it enough times to not be in the mood for it @_@
 

Deleted member 85465

User-requested account closure
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Nov 12, 2020
976
Main Post.

23) Celeste: After a long time of hearing how great this game is I have to say its true, the game feel, mechanics, platforming design, artstyle are all great, it even has a touching story that elevated the game, dunno if I would replay it, but its possible. 9/10 (first time).

24) Tomb Raider (2013): Played half of it years ago, but dropped it because reasons I don´t remember, starting a new playthrough on Series X was really great, the pacing of this game is incredible there is barely any breathing room in the story, the game feel and set pieces are better than any of the first 3 Uncharted games for me, actually if story or good writing are not an important element for you I would recommend playing this game instead of the original Uncharted trilogy, since this game feels like a refined Uncharted game, the only problems it has are that the writing is really bad and it has some gruesome cut scenes in case Lara dies. 8/10 (first time).
 
Jan 10, 2019
403
Super short and really overdue May update, here it goes!

Completed: 21/52

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Detroit: Become Human | PS4 | 25/05/2021 | -
With the recent allegations and commotion I decided not to bother rating this. I'm sure this was doing the rounds before, and I had vaguely heard about David Cage being a twat, but to be honest I had no idea it was this bad. This was the first QD game I ever played (which was in my PS+ backlog for ages) and it will be the last one, I didn't really like it anyway. Press x to forget about this game.

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The Gardens Between | PS4 | 30/05/2021 | ★★★½☆
My girlfriend played this on her iPad last year, so I had seen bits of the game before. Nonetheless, I had a great few hours with The Gardens Between. The story resonated with me and was oddly moving. You can tell the devs put a lot of heart into this and I liked the look of it and enjoyed the mechanics and puzzles.
 

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
14. Hard Corps: Uprising - 16/06/2021

I was going to write a gushing LTTP thread about how this game rocks and modernizes deliberately hard arcade shooters in a way that I'm kind of aghast has never been picked up elsewhere, except the final boss made me want to bust a blood vessel so I am currently not in the mood.

I will be kinder later.
 

Lobotomaxx

Member
Dec 30, 2019
56
Nebraska
9/52

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Spider-Man The City That Never Sleeps: The Heist | PS5 | 3.5/5 | 3 hours

The first DLC pack has you finally meeting up with Black Cat and working together (and against each other??) to try to put a puzzle together with a bunch of mafia data. This has you return to several of the districts in the city to go through more story content as well as some side activities too (random crimes from the base game, Screwball challenges which are sort of whatever, etc). The story was alright but Spider-Man is the biggest sap in the world and while he couldn't see what the eventual twists were, I could. No boss fight at the end of this pack but there was a "chase" sequence, which I disliked and didn't really care for at all in this game.

10/52

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Spider-Man The City That Never Sleeps: Turf Wars | PS5 | 4/5 | 4 hours

Look at Spider-Man whaling on Hammerhead there. This DLC starts digging into what Hammerhead and his hard head are getting into. This pack goes into a limited amount of districts again in the city (generally different one's from the previous pack but there may have been some crossover districts, I don't remember). They had the same sort of content as the previous packs with the random crimes and the Screwball challenges again. I felt the story overall was a little better in this pack and there was a boss fight at the end of it that I could lose to but liked better than the chase from the previous episode.

11/52

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Spider-Man The City That Never Sleeps: Silver Lining | PS5 | 4/5 | 4 hours

Lol this picture isn't formatted the same as the others and it gives me life. The final pack brings back Silver Sable from the base game (a sort of mercenary / military for hire lady with a bunch of tech and dudes) who is pissed that Hammerhead is stealing her stuff. I'm not familiar with a ton of the Spider-Man lore so I assume Silver Sable and Screwball are part of his rogue's gallery or whatever. The story is fine but there were multiple parts where you had to chase stuff down (main story and side quest) that automatically fails you if you get too far away from it and I didn't care for any of it. The boss fight was fun but I was happy to be done with this game for now. I will eventually get to the Miles Morales game but I've got some other stuff to work through first. While these DLC packs didn't have platinum trophies, I did get all of the trophies for all 3 of them.

12/52

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Ratchet and Clank: Rift Apart | PS5 | 5/5 | 18 hours | Platinum achieved

Excellent stuff. I've never played a Ratchet and Clank game but saw how good this one reviewed and how good it was supposed to look so I went ahead and picked it up. I screwed around in both the 30 fps mode (which has all the ray tracing and is turned on by default) as well as the 60 fps performance mode. While I think the 60fps is the better choice, I noticed some weird hair and light interactions on both Ratchet and Rivet's faces that were sort of distracting after having played it in the other mode, and ended up switching back to the 30fps and didn't really notice it. While it was definitely more fluid in performance mode, I wasn't as bothered having it play with 30fps. I didn't notice any fps hitches or anything so it seemed locked to 30fps.

The story was good and involved multiple universes sort of merging together and other temporal fun. While I wasn't familiar with really any of the characters (who I assume are mostly in previous entries), I never really felt lost in any in-game conversations. There are multiple different themed planets to play through and they were all just varied enough to not get boring. I also appreciate that the game wasn't really all that hard so I was able to explore the planets and collect all the bolts that I could find, which are used to purchase weapons (which could be further upgraded with another type of currency).

While I didn't feel bad spending $70 on it, I could totally see waiting for a sale to pick it up a little cheaper. I think it is worth the money, though. I also appreciated that I was able to get all of the achievements in one play through, save for one. It required the purchase of all the weapons and a couple were only available in the challenge mode (hard mode), which only required about 15 minutes of playing to get to the first weapon vendor. All in all it was real good stuff.

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Whimsicalish

Member
Dec 30, 2019
188
Midwest
26 | Shadow Tactics
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PC | June 15 | 23 hrs | 4/5


Played Shadow Tactics for the Discord's quarterly game. A strategy game in which you balance real-time actions and multiple characters. Definitely not my usual genres, so this was challenging to me. After the third mission, I even had to switch to easy mode. (That felt like it did little, especially later on.) I did enjoy the game. The story and characters were alright; mostly, I liked the art style.

I did not enjoy constantly spinning my camera around to view enemies and use objects like doors. At times, hiding bodies and interacting with doors needed to be pixel perfect. If you didn't click just right, you'll be spotted. Even while using the eyesight that highlights hidden areas.

There are two missions in particular that force you to be VERY rigid with a certain character. You have to go in one path. Unlike the rest of the game, it's pretty open to how you want to play. But these two instances really soured my mood because it made it unbelievably difficult. Probably not a big deal if you better at these types of games; I'm sure you're better than me. But damn, those were unfun and frustrating.

Really my only complaints. Just be better than me at the game and you'll most likely enjoy it even more.




27 | The Dark Eye: Chains of Satinav
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PC | June 16 | 13 hrs | 3/5


Mixed feelings with this adventure point and click. First off, love the art style. The background and character artist(s) did a phenomenal job throughout the entire game. The character models are a bit goofy with the mouth animations when they're speaking but that's pretty minor considering how rich the scenes feel.

The story starts off strong and then the plot gets muddled around the midway point. One chapter in particular could have been heavily slimmed down. It was a ton of back and forth, abstract puzzles, and odd conversations. I did appreciate the dark and bleak tone towards the end. Not something I usually see in these types of games.

Some of the achievements are downright stupid. Use [x] 100 times or click on [x] 20 times. Things you wouldn't normally have done even with multiple play throughs. It didn't add anything to the story/environment or give new dialogue. Punishment for achievement hunters I suppose.


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Azriell

Member
Oct 27, 2017
1,144
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16. Gunfire Reborn | ★★★★

Gunfire Reborn is a roguelike FPS. It sort of looks like a cross between Borderlands and any shooter roguelike such as Risk of Rain 2. As far as rogue shooters go, it's fairly standard. There are a bunch of different weapons to stumble across, plus upgrades which come in two varieties: general and character specific. As expected, a successful run is all about playing the hand your dealt and trying to come up with successful builds on the fly. Upon death, you can purchase permanent enhancements to make progress easier. Additionally, as you play the game and complete milestones such as killing a certain enemy type 40 times, you will unlock more powerful guns that can drop. It's a great system, because the game is constantly changing and getting better every few runs.

And those unlockable guns are another way the game is similar to Borderlands. The earliest guns you will see are fairly standard affair. In addition to the typical rifle and shotgun, there are a few burstfire weapons, a corrosion pistol, and an SMG that recharges itself when you stop firing, rather than just reloading it. However, after a few hours in, you start to find guns weapons like a handheld firebreathing dragon, a bow that bounces damage to adjacent enemies, a powerful sword, and a rapid-fire fire gun that generates grenade launcher-esque ammo for every five headshots. From there the guns get wilder and cooler, and before long you will have a list of favorites you're always hoping to find each run.

The game has four characters in its current state (actually, as of the time of this writing, a new character is supposed to be released tomorrow). Each character has two unique abilities and a host of upgrades that adhere to a theme such as elemental damage, explosive damage, or frontline fighting. The game supports up to 4p co-op, and my group found it very fun to play with three or four. Unfortunately, the aforementioned characters are locked behind account level, so everyone was playing the same character most of the time. It's not a big deal, but it also immediately stood out as a huge oversite. However this is something that will hopefully change, as the game is in early access and still being actively developed.

Gunfire Reborn probably doesn't have as long of legs as some of its contemporaries in the genre, and it lacks some of the polish of those others games. However, Gunfire Reborn has some cool ideas and it's been a blast to play. Actually, my group is still playing it every day, and we are excited to see what the Summer Update is going to have when it drops. If you're looking for a fun MP rogue shooter you could do worse than to pick this up.
 

BPHusker

Member
Oct 26, 2017
2,193
Nebraska
28. Sackboy: A Big Adventure (PS5) | 6/18/2021 | 12 hrs | 3/5
After starting this back in April, I finally decided to push through and beat it. I thought it was a charming game with beautiful graphics and great music, but the gameplay was lacking. It is probably the most frustrated I've been at a platformer for a while. While Sackboy no longer has the floaty jumps of LBP, the controls still feel off. There were so many times that I thought I was lined up to hit an enemy and I'd miss, get hit and die. In the autoscrolling levels there were many times where I just couldn't make out where I was going to land during jumps that was very frustrating and annoying. Overall I enjoyed the whimsical levels and the characters but sadly the gameplay was lacking.

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Oct 26, 2017
3,236
Belarus
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9. Zombie Shooter 2 - 4 hours
I didn't expect much from this game, but I was pleasantly surprised. The first Zombie Shooter was a pretty lame reskin of the original Alien Shooter. The sequel did a few steps in the right direction and added some depth to the gameplay loop, like adding RPG elements and increase the available arsenal. The level design was also significantly improved, the game has a really nice variety and has a few memorable moments like driving on the car with a mounted gun through a zombie-infested town. There are a few technical imperfections, sometime camera refuses to cooperate and scrolling overall feels kinda clunky. But I had a lot of fun with this game, it's a great timekiller that is not overstaying its welcome.
 

Rhaknar

Member
Oct 26, 2017
46,188
big update time because I've been lazy

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Game #24 - Mass Effect (Legendary Edition)
Time: 31 hours
Platform: Xbox Series X
Rating: ★★★★

Still an absolute classic and the remaster is great, but there is a lot of small things that really didn't age well (or were ever good to begin with) that doesn't let me go the full monty. The obvious one off the bat, the Mako still sucks, everything about how it handles and the barren planets you visit, is just a missed opportunity and it's no wonder the scrapped it in later games. The shooting doesn't feel particularly great (especially compared to later games), but the story, writing, voice acting and main quests are all still fantastic, and I still had a blast going through it. Oh and the DLC isn't very good either, I only mention it because the next games have fantastic dlc.

Game #25 - Mass Effect 2 (Legendary Edition)
Time: 50 hours
Platform: Xbox Series X
Rating: ★★★★★

Now that I've finally played the third game, I still maintain 2 is my favorite in the series. A fantastic sequel that improves on everything from the first game, the gameplay is much better, it looks fantastic (2 and 3 really look good in this remaster), and I love the "team assembly for a suicide mission" plot (I know many hate it tho lol). Lair of the Shadow Broker is a great DLC also.

Game #26 - Mass Effect 3 (Legendary Edition)
Time: 45 hours
Platform: Xbox Series X
Rating: ★★★★★

First time I've played this one, and the first few hours actually annoyed me with some new systems they introduce (like the stupid reaper hunters in space), but eventually it finds it's footing, and I ended up loving it. Probably the best playing of the three, certainly the best looking, I didn't like the story as much as the second one, but it still has some great quests, wraps up the trilogy in a nice way, and pretty much all of it's DLC is the same caliber as Lair of the Shadow Broker so overall it's a great package.

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Game #27 - The Wild at Heart
Time: 12 hours
Platform: Xbox Series X
Rating: ★★★★

This was a wonderful pikmin clone (don't see many of those) that pretty much nails everything it's going for, from the delightful 2d art style, the cool puzzle gameplay involving your little "pikmin army", a wholesome story and cast, just a very well made, and very delightful game that is a joy to go through. The day and night cycle might get a little annoying for some but it didn't really bother me, and it's not very long thus never overstays it's welcome. Easy recomendation if you to scratch that pikmin itch, especially since it's on gamepass.

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Game #28 - Monster Train
Time: Ongoing
Platform: PC
Rating: ★★★★★

Hadn't played this in some months after it being my GOTY last year, and by golly it has gotten some fantastic updates. Basically every deck has a new champion now, with both new cards and of course a new gimick per champion, and most of the cards got reworked or buffed, making the whole thing feel like a whole new game almost. It's still my favorite deckbuilding roguelike (sorry Slay the Spire), and now that I'm back into it again, I really need to get the DLC for the new champion.

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Game #29 - Spiritfarer
Time: 25 hours
Platform: Xbox Series X
Rating: ★★★★

Gamepass continues to deliver on the indie front, with another great game in Spiritfarer, a 2d platformer / sim game with amazing art style and a whole lot of heart. You play as Stella, and your job is to ferry various animal souls to the afterlife, and you do this by building up your boat with various houses and crops for them to live their last few days happily. It's really a genious idea, and it has everything you'd expect from a sim, from farming to fishing, mining and exploration, and relationships. This last one actually touches on some pretty heavy themes (surprisingly given the cartoony look of the game), and overall I just loved going through it, especially when it's a genre I usually apreciate from a distance but don't really get engaged with.

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Game #30 - Psychonauts
Time: 12 hours
Platform: Xbox Series X
Rating: ★★★★

Finally got around to play this in anticipation for the sequel and I wasn't dissapointed, it really is a great game and worthy of it's cult classic status. Fantastic writing (which is actually funny) and voice acting, super imaginative levels, great art style and a wacky story are slightly marred by just ok gameplay, and the infamous Meat Circus last level is as bad as I had feared and it actually makes me dock a point from my score (that's how bad it is), but the game was still very worth playing, especially since Xbox's Backwards compatability looks gorgeous in 4k (except the cinematics which look awful). If they tighten up the gameplay in the sequel and don't have any more obnoxious levels like MEat Circus it's going to be another classic for sure.

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Blindy

Member
Nov 16, 2017
3,929
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29) Mega Man 7(PS4) 6/11-6/12

Boy what a mess. Yeah I totally get why this game isn't held in the same regard as Mega Man 1-6. For all the flack that Inafune gets nowadays for the Mighty No.9 debacle, and believe he, he earned it............the level design he put forth in the first 6 entries blows MM7 out of the water. MM7 tries to build off of some of what Mega Man 6 did with the alternative routes which, as I mentioned in the MM6 writeup, makes it fun to explore these otherwise linear stages to see the content put forth in a level. But with MM7, it just isn't as well done as it was in Mega Man 6. Having to make dash jumps which on this collection is sometimes not responsible where if you don't make the jump, you either don't grab the ladder that is necessary to move or fall to your death with instant spike deaths is ridiculous. Having regular enemies be bullet sponges where you have to wait around on some enemies to go out of a phase to bring forth their hitbox is time wasting, I can count on one hand the enemies that die in 1-2 shots from the almighty Mega Buster, a vast majority take 7-8 bullet shots and a full charged shot still requires more followup shots to take down a REGULAR ENEMY. Not a boss or a mini-boss, a regular enemy. Some levels have gimmicks that are pretty cool but they overstay their welcome rather easily like having a room made completely in the darkness with instant death spikes below that your line of vision is gone which makes jumps borderline YOLO unless you got the weapon necessary to light up the room(Which isn't the boss's weakness which I will get to in a second). Forcing the player to either know this room via trial and error or to have to have that weapon to progress seems ridiculous and unless you killed the mini-boss a certain way which triggers a side route(That avoids all of this), I kind of question that design choice. I will also get to that a little more in a second.

What this game does good is there are very small dialogue portions in the beginning that doesn't take too much of your time and the game having a instant vendor outside of the levels where you can stock up on extra lives & ETanks is amazing based off of bolt currency earned from pickups from downed enemies you encounter throughout. The side areas are cool in itself but it's sorta like with MM6, it's nothing groundbreaking but the concept in itself is dope. The sprites are pretty groundbreaking since this is the first non NES game with this being released a little bit after the far superior Mega Man X title.

This game does some questionable stuff though no doubt. Having robot masters weak to TWO special weapons is And defeats the purpose of Mega Man 1-6(Sans Metal Man of MM2 having a weapon that kills everything) incorporating the idea that you want to find THE weakness of a robot master with everything else minus the traditional mega buster being near worthless. I try and use the weapon originally meant to be the weakness of a robot master but I find something better that isn't meant to be the weakness and it does as much damage and equal the animation/tell that the boss was hurt by it. So like what gives?

The Wily Stage bosses, particular the final two take the cake. The 2nd to last boss(Well unless you count the routine robot master boss rush) is abysmal, in large part due to being required to land on these fast missiles that are much smaller than the Mega Man sprite which had me one second slower and getting hit by the missiles instead of landing on them and slashing or firing the lone hitbox on the enemy. The 2nd Dr Wily Fight is considered one of the toughest fights in the game and in large part due to a very tough to dodge 4 elemental shot that tracks you and freezes/burns you if caught which does stupid damage. Took all 4 ETanks(You are limited to 4 tanks instead of stockpiling up to 9 in say MM6) and a weapon refill to beat him, what makes the boss shitty IMO is you are limited on how to hit him and have 2 weapons, a fully charged wire powerup & a blizzard shot that is low percentage, all the other weapons either don't hit him specifically in the hitbox necessary or don't reach him at all when he's at a higher elevation. Just not fun.

The soundtrack really has nothing that stuck with me either which is saying something given this series has produced so many great tracks and all time great ones no less.

Overall, just not a great game and certainly not a good Mega Man game. The stage themes are cool, going from a Jurassic Park esque level to a Ghosts N Goblins inspired dark level is cool. Just sucks the game has so many fundamental flaws ranging from enemies who take too many hits to die which in turn makes the game slow to the late game bosses being ridiculous to even hit to having only 1-2 ways to play a level or boss to even progress despite having so many powerups and all.

At least the next Mega Man game, MM8 has the campiness attached to it and is a silly game to play for the cutscenes & boss warcries alone.

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30) Mega Man 8(PS4) 6/14/-6/15

This is much better. Let me first get this off my chest.........the voice acting and cutscenes are so bad, they are great. We get to that very shortly.
(Astro Man, Grenade Man & Aqua Man make me laugh all the time. Clown Man and Tengu Man too. Frost Man is underrated)

See, this is not a brand new playthrough for me, I had played this at least twice as a elementary school kid when this game came out on the PS1. Even as a kid, these cutscenes and warcries from the Robot Masters made me laugh my ass off. 25 or so years later, these just hit home, to the point I still remember a lot of the shit they say 🤣 One of the few Mega Man games on this revisit I knew the weaknesses from start to finish and remember much of the content in the stages too. These should normally be condemned with how cheesy and lame all of this terribad voice acting is for the game but dear god, it adds so much charm to it, especially with how baron MM7 was for me, this was highly appreciated. Keep in mind, I grew up on 90's anime and terrible dubbing so this was right at home for me.

Most important is the gameplay, gotta be a redemption for the blue bomber after (IMO) a real meh effort in MM7. This game hits it on home, one of the better mega man experiences for me thus far in this revisit/new replay of MM 1-8. Yes the sprites look different being this game came out for both Sega Saturn & PS1 but unlike in MM7, I felt the obstacles and environment played up to the sprites properly, which I felt was a little weak in MM7 when it made the conversion from NES to SNES. Yes the hideous Mega Man slope obstacle course rears it's ugly head in this one, where I knew right off the bat, was a stuff full of nightmares. Especially with a legit half second delay via the Mega Man Collection 2 edition, I died on this stage about as much as I did the rest of the game. Your are riding pretty fast through a snow level and get prompts of JUMP or SLIDE and you better follow that prompt if you want to survive as both instant death pitfalls & spikes await if you don't take the advice. It wasn't terrible but man the 1st Wily Stage with this shit got a little annoying and what was the worst about this in IM FROSTMAN's stage is putting bolts in these which were tricky if you didn't know what your doing.

There are 40 bolts in this game and they serve as the currency in this game and buying powerups from Miss Roll(This might have been the 1st game she was in or at least had a prominent figure in) that are really good, things like quicker full charge for the mega buster shot, sliding quicker, energy converter which has been a staple for a few Mega Man's now among other goodies. What kinda sucks is there are only 40 bolts(Which I got em all btw because I just had to) but the powerups altogether will rack you up for a good 65 or so which means on one run alone, you just won't be able to get all the powerups. Kinda wish there was a way to get that near invincible Mega Man but I get it, replay it if you want to experience the other stuff.

Some of the gameplay highlights is Mega Man's 1st ever venture into Schmps genre with a really cool flying sequence on everyone's favorite Capcom doggo, Rush. In addition, powerups can lead you to get Uncle Eddy dropping bombs, Beat the robo-bird coming in as a minion and pecking enemies and Auto the vendor(Well in MM7 he was) who pops a bazooka that shoots out fireworks upon contact. Pure Mega Man Justice League if I ever saw one myself. Each level has two parts and the greatest thing is if you die or lose all your lives, you don't have to start all the way in the beginning. You reach a continue spot, you start from there, no questions asked. Unless you leave the stage entirely IIRC but why do that? Weaknesses really feel like weaknesses here which is what the older MM titles got right, feels really good to do your homework and exploit it as the robot masters are practically hopeless when you pop em with it. With the Mega Buster, you do get decent fights admittedly and you get to see their full dialogue(Which aforementioned is hilarious) and full moveset which you would not see otherwise. As always, the choice is yours if you want to cheese em or not.

Rush takes on a prominent role here, he has different abilities from RUSH BIKE which you (no lies) ride Rush as he turns into a red motorcycle around for a certain amount of time(Until his energy goes 0) or RUSH health which he flies around and drops both weapon refill and HP refill(So important) to an attack he can do where he just bombs the shit out of people while flying horizontally around which took down a later boss when I was experimenting this accidentally. If you like Rush the Robo-Dog, your gonna love this game.

Story is whatever, you have this good robot named Duo who seizes to exist in trying to protect the world from an evil force and you recover what is left of him and good ol' Dr Light revives him back and you see him pop in and out of the story and ultimately be the good guy of all good guys for what he does at the end to save Mega Man from peril. Protoman makes a brief cameo, Bass & Treble(Who debuted in MM7 and I forgot about their inclusion as they become fixtures in this series) also are appearing here. The same crew for the most part makes their appearance here.

Game runs about 5-6 hours if you go full completionist, a little more than a typical Mega Man game, I quite liked this game. Quite a bit actually. Still holds up decently, it's just silly fun and the over the top voice acting and shitty dubbing makes this such a fun experience. If there is one thing to take away from this, please look up the Mega Man 8 cutscenes and the Robot Masters English voice acting.

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31) Ratchet & Clank: Rift Apart(PS5) PLATNIUM TROPHY 6/17-6/20

Easily my 2021 GOTY thus far in. I would even say after the Astro's Playroom demo, this is the 2nd game you outta play if you are fortunate to get a PS5. Especially if you at all like the R&C series.

The Platinum itself is very generous and easy to get, it took me about 17-18 hours to get everything down to a tea and the tasks the game asks of isn't hard at all. The hardest part of this game were the battle arena waves in this game, particularly two of the challenges but really this game isn't so bad(I played this on the 2nd hardest difficulty, not sure how much harder Renegade makes this game).

Now lets get the negatives quick out of the way..........there were quite a few glitches I endured including a whole area not loading up after I finished it and needed to go back to my ship. There are also hilarious Ratchet(And Rivet) glitches where they get stuck and are in a falling motion while on a tight mountain creek. Nothing too severe however but you would either instant die while in a funny glitch when trying to platform or take damage on landings you would normally not take damage on. Very minor. What I do wish this game did a bit better was how they handled the dialogue. Not that the story stinks, because it doesn't(It's a very Pixar esque storytell which this series does and I have zero qualms with) but you can accidentally skip over minor dialogue that isn't in a cutscene because you accidentally die in the midst of chatter or by accident progress the story by hitting a switch that negates the dialogue. What I wish Insomniac did here was take a page out of Visual Novels and offer an option or prompt to open up previous dialogue in a box that you can see what was said so you aren't missing what is being said by each character because I did enjoy the chatter while exploring or roaming an area.

And I guess the final negative may be game length because without fully 100% the game, this game is probably 12-13 hours which is fine for a typical Ratchet and Clank game but not at 70+ bucks and as a full price game. Fortunately for me, I got the game on a discount at 61 bucks after taxes so I am paying for the game at an appropriate price(for me). I can see replayability on NG+ but given you can get all the weapons on a 1st run, I guess there is incentive to max out all the weapons? But yeah you really owe it to yourself and your purchase to go for everything possible because again the game isn't hard, unless you play this on the utmost hardest difficulty(Which even then how much harder is it?)

But now the positives.........

Gameplay is fantastic, I think the Haptic motion controls are a little overstated by people saying this game does it best for the system, I still think Astro's Playroom is by far the best game I have played that uses these controls the way that they did and I was hoping R&C would beat it the way people were hyping it up but alas. If you like R&C series, this game really hits the gameplay on home and the different type of weapons are nifty such as MR FUNGI(Get it, Mr. Fun....Guy) who is the Mr. Zurkon clone of the game(Will get to that in a second) or a Drillpuppy type of weapon that is a lunging drill that wipes out enemies it targets. A lot of the weapons are sorta rehashed or even brought back into the game but Insomniac..........HOW IS THERE NOT A SHEEP-O-MATIC or a weapon like it? Absolute staple of all the games, this weapon turns your enemies to SHEEP........or CHICKENS.........or PIGS. We were so lacking this in the game, that was the lone weapon that was truly omitted. Even the almighty Ryno VIII is awarded to you and baby it's as broken as you'd expect it, with it crashing down a shit ton of easter eggs to crash down on all that is unfortunate to be targeted by it. It sucks they put the god tier Bouncer weapon for a NG+ run, Insomniac even knows how studly that weapon is.

The presentation and graphics are beautiful, I can't get enough how well voiced all the characters are and the standout is ZURKON JR's run down of all the weapons before you buy them. The voice actress of Zim from Invader Zim and Billy from Grim Adventures of Billy & Mandy(And tons of other stuff) is the MVP here, I can't do it justice but it's so much fun listening to Zurkon Jr yell out and hype out the weapons in such an overhyped and cheerful way. You have zero souls if you aren't laughing hard the first couple of times he does this. The Zurkon family are just so good, even Ms Zurkon is your vendor and is looking out for your best interests(And for Zurkon Jr's best interests, she even says she's taking these bolts to get him into college). Zurkon Sr was missing sadly and was MIA but 2/3 of the family killed it here. Ratchet and Clank are fantastic as always as characters and it was cool to see them take a seat to the newest characters both Rivet(Female Ratchet that is on the cover of the game) and KIT(Female Clank that is introduced in the story) and it's so cool how they are so alike to their counterparts. Without spoiling the story, this game has two different dimensions with two different Dr Nefarious(AKA the greatest villain in the series like ever), two different Captain Quarks(The bumbling, foolish character) & two different Skidd McMark(The hoverboard star who is also a fool often). Lots of cameos of characters from past games like Rusty Pete of R&C Future games like Tools of Destruction & Quest for Booty so I knew right away who he was. This game feels like such a love letter to past games, you really do yourself well to play the main games before tackling this one if you can but this game also introduces so much and has an original story that it isn't mandatory in doing so either.

The lightheartedness of this game and series is why I love it so much. It can get a little dark but nothing too cringe or edgy, game has a lot of light hearted humor, it can get a little clique sure but for a game intended for everybody, I can forgive this and the game hits it on home by the end. I cannot count the amounts of times I was laughing throughout the playthrough and cutscenes, the series isn't breaking 3rd wall or anything but it's the cutesy humor that is done just enough and doesn't overstay it's welcome.

Some of the boss fights in this game are insane and I can admit the very final boss, I cheesed with the RYNO VIII because why not? You have to get all of the Spybots(All 10) which are hidden well to even get this thing, might as well blast the main antagonist the hell out with it. In fact by getting all 25(Or was it 26?) golden bolts, you can unlock INFINITE AMMO & INFINITE HP which makes you invincible. Felt absolutely great to just be a tank during the end game, I breezed through the GOLD CUP with zero shits given. The new introduction to waypoint to the collectibles was so good, as long as your near a hidden collectable like a golden bolt or rareitanium, you will see it pop up on the map(before you get the item that has all hidden goodies appear on your map) and you can waypoint it and the game is fantastic in showing you where it is. Really saves you loads of frustration and time in trying to search the best route to get it.

This was such a fun game, you can tell by me just blowing by this 4 days and doing everything I can outside of maxing like 3-4 weapons(Or fully maxing em which requires Rareitanium grinding which isn't even necessary for all trophies or to make your weapon great). Insomniac can do no wrong with me, you owe it to yourself to play R&C: Rift Apart if you own a PS5.
 
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Weiss

User requested ban
Banned
Oct 25, 2017
64,265
15. Super Metroid - 21/06/2021

It's Super Metroid, baby! You already know it's rad.

Finally saved the animals in a playthrough.
 
Oct 27, 2017
535
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31. Green Lantern: Rise of the Manhunters - PS3 - Score - 6/10
God of War clone that really needed to add some variety to the levels. The game plays well and could have been pretty decent but you end up fighting the same robots in the same looking levels the entire time. Average.

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32. My Mom Hid My Game! 3 - iPad - Score - 7/10
Just like the other games, this is quick, fun and free. If you like the others then this is worth a play.

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33. Call of Duty: Moder Warfare - PS4 - Score - 7/10
I was impressed with many of the cutscenes and graphics during the game, even though it had some hiccups on my PS5. The campaign is more of the same and got a tad boring by the end. Only around 5 hours to complete and it was fine.

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34. Sonic and the Black Knight - Wii - Score - 2/10
I always wondered if the reviews were too harsh on this one...and nope they were spot on. I hated Secret Rings and put playing through all the Sonic games on pause for a bit. I shouldn't have come back to Sonic with this. It's only about 3 hours long but it's a mess. The final bosses are a complete trainwreck and are broken. You will leave this game bored, frustrated, and annoyed. BURN IT.

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BPHusker

Member
Oct 26, 2017
2,193
Nebraska
29. Bugsnax (PS5) | 6/21/2021 | 8 hrs | 3.5/5
I thought this was going to be a little Pokemon Snap rolled up in a whimsical package - boy was I surprised. I loved the Bugsnax and the puzzles to catch them. Overall I enjoyed the story and the various side quests that fleshed out the characters more. I haven't decided yet, but I might go back and Platinum it in the future.

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Deleted member 85465

User-requested account closure
Banned
Nov 12, 2020
976
Main Post.

I started using backloggd since reading the thread about it. When adding games I noticed that each season of Apex legends was categorized as its own thing, noticed that I have completed each battlepass since S3 so I am gonna add the ones I have completed this year.

25) Apex Legends S7: The new map is incredible, the first time I played it I was in awe, enjoy a lot how different each map feels and looks, the battle pass was a breeze. 9/10 (live game).

26) Apex Legends S8: The map changes where ok, Fuse is alright, pretty ok season in general, kinda struggled to complete the battle pass. 8/10. (live game).

27) Wolfenstein II: The New Colossus: Since it came back to game pass I decided to finish the playthrough I had started back in 2019 on PC, I had 1 and 1/4 level left, this game is a mixed bag, the story and characters are great, the game sets an incredible tone, honestly some of the best writing in videogames to me, but the game runs out of steam halfway through.

I still remember the first levels of the game, specially the New York nuclear wasteland, the town in which you can see KKK members interacting with Nazis, etc. really interesting alternate history concepts (I don´t advocate those ideologies though), but the locales get stale for me after the halfway twist, Venus is such a disappointment, felt like going through a boring lab instead of actually being on another planet.

The story is strong the whole way through, but the gameplay isn´t, I thought I would struggle with only having half health on the first half, but I didn´t, somehow I struggled more in the second half, don´t remember if in the New Order your character dropped to the floor if a grenade hit you, but I found it to be really annoying, reminded me of Mass Effect´s 1 stun animations but worse since in this game the first person perspective makes the camera shake when falling feel much worse.

If I remember right the game also introduces at the halfway point the extended legs/destroy walls/go bellow doors mechanic, which felt completely pointless, the game only lets you choose one, but you can still complete or get to the same places anyways like there are some parts where you have to go through a door and guess what you can destroy it, go bellow it or above it, it just made the level design worse to me, I regret choosing the extended legs, they felt really clunky.

I originally dropped the game because the levels were getting boring to explore, (I had 100% explored the first levels, lost the interest to do it on the second half ones), and getting back on the game after almost two years the last two levels were boring and stale in the design and presentation department.

Supposedly The Old Blood and the other expansion are better, so I am looking forward to that. 6/10 (first time).
 

watdaeff4

Banned
Oct 27, 2017
2,451
It's been almost 3 months since I last updated so here is a lengthy one:

23) Forza Horizon 4 - Fortune Island
FH series typically has an expansion that focuses more on it's version of rally-style races. These are typically my favorite race types in FH so this was my jam. Loved this through and though - now just need to play the Lego Expansion before FH5 drops

24) Mega Man 6
More NES style Mega Man, I never played this until now but slowly going through the OG series, I'm starting to tire of the formula, will probably take a break before I move onto 7

25) BioHazard Battle
I have really been into shmups ever since the TG-16 mini came out. This was one I never heard of until seeing a youtube recommendation. Boy, am I glad I tried it. While maybe not the best shmup of the era, it's still fantastic and I love it.

26) Hard Corps Uprising
I never even heard of this game until I saw videos of it when the fear of the PS3 store was going down. It's just Contra with a different name (which means it's a great game of the genre) but easier.

27) Alien Storm
Another Genesis game I never heard of but gave it a go. Enjoyed it, much more than Golden Axe which I believe was made by the same team, but has much more of a following.

28) Super Star Wars
In my retro game binge, decided to download this off PSNow. I think the game shows it's age really well and was still a blast to play. Some cheap deaths and difficulty spikes, but a must-play for Retro gamers who are also star wars fans

29) Resident Evil 8
Took a break from my retro gaming to play one of my most anticipated titles of the year. I adore this game. One of my favorite games in one of my favorite game series/franchises. Went for the platinum, but the mercanaries trophy was too difficult for my meager skills. I enjoyed 7, but loved this one more as I'm more of a gothic horror fan.

30) Doom Eternal - Ancient Gods 1
Doom Eternal is one of my favorite FPS of last gen. This is more of the same, but cranks up the difficulty quite a bit. I had to take it down a notch or I doubt I would have finished it - it's pretty darn hard. Look forward to playing part 2 later this year

31) The Messenger
Fantastic game that is perfect for fans of retro gaming and modern retro games. It started out as a more fun version of Cyber Shadow (which I played/beat at launch) then morphed into a 16-bit Metroidvania. Just fantastic

32) Dragons Crown Pro
If (and it's a big IF) you can look past the cringey character designs - there's a pretty fun side scrolling beat-em-up like game here. Has some RPG like elements too and other facets to make sure it doesn't wear out it's welcome like a lot of beat-em-ups can if they go more then a few hours.

33) Dadish
After RE8 *failed* quest for the platinum, I needed a palate cleanser. This game hit the spot. A nice friendly, fun short puzzle-lite platformer that had some funny writing to go along with it.

34) Streets of Rage 2
After listening to one of my favorite retro gaming podcasts have an episode on this, I was in the mood to replay it. I had bought it on sale previously for my 3DS (i probably own a half-dozen different ways to play this game including the original cart) and finally gave it a whirl on that platform. Still one of, if not the best, beat-em-ups of all time.

Currently playing:
Far Cry 3 - PS5
Axiom Verge - Switch
Mario 3D World - Switch
Super Mario Land 3: Wario Land - 3DS
Sine Mora EX - Xbox
 

Neil98

Member
May 2, 2018
2,186
Madrid, Spain
20. The World Ends With You Final Remix Switch
21. Deadpool PS4
22. Amnesia The Dark Descent PS4
23. Amnesia Justine PS4
24. Amnesia A Machine for Pigs PS4
 
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