Almost any speculation on this forum is based on our belief. That is not even an argument.A lot of "belief" based premises being pitched in this thread.
Almost any speculation on this forum is based on our belief. That is not even an argument.A lot of "belief" based premises being pitched in this thread.
Almost any speculation on this forum is based on our belief. That is not even an argument.
I'm obviously not who you are responding to, but I think I can address it - publishers will always have markup because they are the ones that can provide the greatest distribution. If I made an indie game tomorrow, I'd want a publicher to increase my sales across the board, and the price of the game would increase to support that.…I'm really super lost with what your point is. So basically you think games should be 70 dollars because… there are games less expensive? And because there are games less expensive nobody can say anything about the price point of AAA games? I really don't understand you lol when did I ever say I don't play cheaper games. Please help me understand haha
That's the other thing (to follow on to my other posts).No matter how hyped we are for a game, if we all can control ourselves and avoid buying games at launch, buying them later when they are on sale, then they will have no other option than to reduce the price again to 60 or even 50.
But as long as many people continue buying games for 70, there is nothing to do.
It's OK to criticize Sony and other publishers for this decision, but just writing here is not enough to solve the problem.
Yeah I see that the market proves that their business model works at those prices. But I think it dosen't help anyone to call out people without engaging with their arguments. This just ends up in a toxic discussion.Not when actual data pertaining to this specific topic is so readily available. The market gives two hoots about people's beliefs.
Rigjt but pubs are posting record profits in the face of the 60 dollar price pointI'm obviously not who you are responding to, but I think I can address it - publishers will always have markup because they are the ones that can provide the greatest distribution. If I made an indie game tomorrow, I'd want a publicher to increase my sales across the board, and the price of the game would increase to support that.
Publishers and Developers aren't the problem here, per se - yes, an industry where devs can promote their game by themselves would be great, but without publichers there would be a lot of crap games messing up the works (imagine me making 27 match-3 games that got the same air time as Halo Infinite and Ratchet and Clank). There's a pipeline. There are costs involved. It's like writing a book - distribution is HARD, and there are costs involved with getting your book distributed.
Again, I can be mad about the $70 price tag from an individual standpoint. I want to be able to play every game that exists. But I can't. I won't be able to. The capitalistic society we live in won't allow it. So fuck it, I'll play what I can.
So revenue is… up? Lmao do you really think 60 dollar price point is unsustainable for games?
You can call me a troll but once again profits are still up in the face of the restrictive 60 dollar price pointVery informative response… I guess you're here to just troll around.
I am sure some of the same people supporting these prices are the ones that say they don't get metacritic reviews and say we should just play all the games to know if we like them or not.
How the fuck am I gonna play everything if the game costs 70 euro?!
Seriously, fuck 70 euro games.
You can call me a troll but once again profits are still up in the face of the restrictive 60 dollar price point
Your point being incoherent is not my fault, don't blame me for itAgain, you don't seem to want to read. So keep going on your one note. Have fun!
Oh, I agree, but there are a couple things there. Neither of which gamers don't want to confront:Rigjt but pubs are posting record profits in the face of the 60 dollar price point
Oh god, stop this bullshit. This whole "you probably can't afford X" argument is so fucking stupid. Games having a price increase overall without anything to justify the increase is always defended here with stupid ass arguments that are naive at best and corporate boot licking at worst. Games being priced at $70 while at the same time being literred with micro transactions and all sorts of ways to monetize fucking EVERYTHING, is only being done because of greed. People saying they have an issue with it shouldn't be met with this utterly moronic argument or response.If you can't afford a $70 game, you probably can't afford a $400+ console.
I'm rich, but I'm also not buying games at €75. Games were already too expensive and pushing it at €60, I have no intention of paying more.
For €14 a month I'm getting tens of thousands of shows on Netflix, some of these like Jupiter's Legacy also costing in excess of $200M and then getting pushed out to die so the next thing can be released (I had to look up the name because I had completely forgotten about it). And then I'm supposed to pay €75 for a single game? There was an argument to be made that games were necessarily premium price back when it was a small niche hobby with expensive tooling. Now it's the biggest entertainment industry in the world. Prices should go down, not up. And Sony is pushing this because they can, not because they have to. Letting them know the price you're willing to pay is not trolling, it's market forces from the other direction.
more people will buy it at $20 than $70, but since apparently a non-insignificant number of people are willing to pay $70, they'll make way more money in the long run by launching at $70 and then gradually decreasing the price over time, picking up sales at each price point, than they would by pricing at $20 out the gate. With income inequality it's not really the worst thing in the world, since people who make more money can then pay more for games and in essence subsidize the hobby for people like me who pick the game up down the line at a deep discount. Early adopters get the "bonus" of participating in the hype cycle while getting to play the most broken version of the game, while latecomers get to enjoy the games after the bugs have been ironed out, maybe the DLCs bundled in, all for a fraction of the cost of the initial offer.I disagree. I'm sure a lot more people would buy it if it cost $20-30. Pricing it at $70 makes as much sense as pricing GTA VI at $200: much fewer people would buy it.
Oh god, stop this bullshit. This whole "you probably can't afford X" argument is so fucking stupid. Games having a price increase overall without anything to justify the increase is always defended here with stupid ass arguments that are naive at best and corporate boot licking at worst. Games being priced at $70 while at the same time being literred with micro transactions and all sorts of ways to monetize fucking EVERYTHING, is only being done because of greed. People saying they have an issue with it shouldn't be met with this utterly moronic argument or response.
People are price sensitive and they have every right to be.
Don't give me that Prices haven't increased in years its time BS These corporations are Worth Billions of dollars and were making Records Profits before the increase, They Don't need to raise Prices for profits they simply Want to.
What is price elasticity for double jeopardy?Oh, I agree, but there are a couple things there. Neither of which gamers don't want to confront:
1 - developers are not paid enough to keep up with inflation
2 - games are not sold at a high enough price to justify paying devs more
To be perfectly honest, we should all be paying more for games. I don't want to do that, but given how inflation is adjusted, we're seeing a lot more work for a product that is sold for the same price as it was 15 years ago. Publishers margins are insane, but they do address the distribution issue for a lot of developers.
I base it on the pricing we use for books. Stuff priced cheaper ends up selling a lot more than the expensive books--unless the author is a big-name must-buy writer (then the price doesn't really matter), and R & C isn't that. People like cheap stuff and they're more likely to try something that may not be what they're interested in if it's fairly cheap--it's universal, regardless of the industry. It's not rocket science. I don't know why people would even debate that.And you base this presumption on?
Because that's extremely, incredibly unlikely given what we know of the industry.
more people will buy it at $20 than $70, but since apparently a non-insignificant number of people are willing to pay $70, they'll make way more money in the long run by launching at $70 and then gradually decreasing the price over time, picking up sales at each price point, than they would by pricing at $20 out the gate. With income inequality it's not really the worst thing in the world, since people who make more money can then pay more for games and in essence subsidize the hobby for people like me who pick the game up down the line at a deep discount. Early adopters get the "bonus" of participating in the hype cycle while getting to play the most broken version of the game, while latecomers get to enjoy the games after the bugs have been ironed out, maybe the DLCs bundled in, all for a fraction of the cost of the initial offer.
Publishers not paying devs enough in the face of exec bonuses and record high profits isn't going to be fixed by the 70 dollar price point. You can bet your ass on that. In the face of record high profits, it's really hard to see that publishers are struggling on 60 dollar price points. Additionally, although inflation is a factor, it doesn't seem to be affecting profits too much. Which seem to be record high almost across the boardOh, I agree, but there are a couple things there. Neither of which gamers don't want to confront:
1 - developers are not paid enough to keep up with inflation
2 - games are not sold at a high enough price to justify paying devs more
To be perfectly honest, we should all be paying more for games. I don't want to do that, but given how inflation is adjusted, we're seeing a lot more work for a product that is sold for the same price as it was 15 years ago. Publishers margins are insane, but they do address the distribution issue for a lot of developers.
It's been 25 years since the last price hike, developer salaries have gone up, and thankfully will continue going up despite some people here thinking devs are living some posh, decadent lifestyle. You can't honestly have believed that game prices would never again increase.
People pretending that they thought an increase would mean an immediate huge bump in developer salaries are being dishonest. You want cheaper games, don't act like you give a shit about the artists who create them. They will go up, as they always have.
Stop with the lazy ass "bootlicker" and "defending a multimillion dollar corporation" bullshit. It's not a real argument, it's an attempt to shut down conversation and it's tired and fucking dorky. You don't need to be a "bootlicker" to understand inflation.
I agree with basically everything you said.I'm rich, but I'm also not buying games at €75. Games were already too expensive and pushing it at €60, I have no intention of paying more.
For €14 a month I'm getting tens of thousands of shows on Netflix, some of these like Jupiter's Legacy also costing in excess of $200M and then getting pushed out to die so the next thing can be released (I had to look up the name because I had completely forgotten about it). And then I'm supposed to pay €75 for a single game? There was an argument to be made that games were necessarily premium price back when it was a small niche hobby with expensive tooling. Now it's the biggest entertainment industry in the world. Prices should go down, not up. And Sony is pushing this because they can, not because they have to. Letting them know the price you're willing to pay is not trolling, it's market forces from the other direction.
Yeah maybe I'm a little cynical but the culture of corporations making as much money as possible while spending as little as possible is going to see this upped price manifested as heightened profit margins of publishersActivision had record high revenue in 2018 then laid off over 800 employees. This idea that the increase to $70 is going to transfer to devs getting paid more is quite frankly laughable.
Part 2 Game length.
When you can't afford many games how long too beat a game matters a lot to some people. Quality is obviously important but when 2 games are close in quality the longer one is always going to win for me as I get more Bang for my Buck
It's perfectly ok to not care about Game length but don't be mad at other people were the Game length to price preposition might be too steep for them.
those who can buy games for full price at launch without question are either above the average income range and don't have any debt, or nothing to do in their life other than video games and don't have any responsibility.
It might be a hot take, but IMHO, those who can buy games for full price at launch without question are either above the average income range and don't have any debt, or nothing to do in their life other than video games and don't have any responsibility.
But guess what, people don't always buy things that they really need. So.. people buy games for $70 are not crazy af, but people who say $70 is too much are a lot more rational and objective. Video games are becoming more niche and enthusiastic hobby I guess.
I didn't say they'd sell 4 times the number of copies. But yes, I do believe they'll sell 2-3 times the number of copies at $20-30 they'll sell at $70.
Love all the people in this thread defending price hikes. OP is 100% right. Also playing a game at launch is one of the best times to play it because 1. You can participate in the conversations around the game when the zeitgeist is in full swing 2. You are less likely to have the game spoiled for you. Game Pass might suit you OP if you are willing to give up Sony first party exclusives.
I see very few people actually defending the price hikes though. It's clear a lot of yall are just in your feelings and seeing things you want to see here
Being an adult is budgeting and prioritizing for the things you want in life. Everyone isn't gonna throw down the gauntlet because of a price hike for games, they are simply gonna adapt by allocating more money to their hobby or finding alternatives like gamepass/psnow.
I'm not saying Devs shouldn't negotiate better deals with publishers (and I would wager that larger studios have better incentives to do so), but your average AAA developer isn't incurring a lot of those costs (for instance, Sony acquired Insomniac, lowering the publishing costs since they are all under the same umbrella company). Indies are a whole 'nother category, and should price their games accordingly to offset the costs of publishing - there's a reason why you see so many articles about indie games not charging as much as they should - a lot of gamers have dumbass notions about the worth of a game: length, graphics, etc.Publishers not paying devs enough in the face of exec bonuses and record high profits isn't going to be fixed by the 70 dollar price point. You can bet your ass on that. In the face of record high profits, it's really hard to see that publishers are struggling on 60 dollar price points. Additionally, although inflation is a factor, it doesn't seem to be affecting profits too much. Which seem to be record high almost across the board
I can't imagine many here think that. Some people within the big companies are no doubt living that lifestyle but it's not the developers.despite some people here thinking devs are living some posh, decadent lifestyle.
Gamers are fucking idiots, so I wouldn't put it past them.I can't imagine many here think that. Some people within the big companies are no doubt living that lifestyle but it's not the developers.