The Outer Worlds
With the recent announcement and many publications publishing new information, I thought it would be great to gather every single thing we know about The Outer Worlds into one handy post for everyone.
Title: The Outer Worlds
Developer: Obsidian Entertainment
Publisher: Private Division
Platforms: Xbox One, PlayStation 4, PC
Release Date: 2019
Engine: Unreal Engine 4
Synopsis
In The Outer Worlds, you awake from hibernation on a colonist ship that was lost in transit to Halcyon, the furthest colony from Earth located at the edge of the galaxy, only to find yourself in the midst of a deep conspiracy threatening to destroy it. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.
Gameplay
Screenshots
Articles
PC Gamer
Game Informer
IGN
Locations
- One solar system called Halcyon
- The solar system contains two main planets, several moons, asteroids, and space stations that players can explore
- One planet is terraformed, the other is not
- The terraformed planet is considered "kinder to human life" while the other planet is not and is considered more dangerous and contains alien predators
- Players will have a home base space ship like Mass Effect's Normandy
- Passkeys needed to access certain locations and docks
- Environments are small but have intense detail
- Roaming around environments is possible
- There are points of no return
- ADA - A.I. for your Spaceship
- Ellie - Companion
- Felix - Companion
- Berke - Just the fucking tarmac guard
- Anton Crane - Scientist
- Cassandra O'Malley - Outlaw
- Porter - Mad kid
- Inventory, when companions are with you, is shared
- No romancing companions
- Companion customization
- Only two companions at a time
- Each companion comes with three skills
- Each companion comes with a perk tree
- Every time you level up, your companions level up
- You can choose which perks your companions get when they level up with you
- Each companion as a special attack
- Companions will leave you and go back to the ship if you piss them off too much
- When fighting a certain type of enemy many times, you are given the choice to take on a Flaw
- Flaws negatively impact you and your companion's stats
- You can choose to accept or reject them
- If you choose to accept the Flaw, you are immediately granted 1 perk point
- If you reject the Flaw, the game continues as before
- Flaws are permanent
- Can only have 3 flaws in normal difficulty, can have 5 on a hard difficulty
- Flaw examples include Robophobia, a fear of heights, a fear of the dark, a fear of fire, etc.
- Very similar to VATS from Fallout
- Time slows down and allows you to view information on enemies like their health, faction, enemy type, and armor level
- Unlike VATS, aiming is 100% manual
- Skills and Perks allow for more frequent use or longer use
- 4 weapon types - Bullet weapons, Energy weapons, Melee, and science weapons
- Bullet weapons have 3 types of bullet ammo - Light, medium, heavy
- Science weapons have special effects like a shrink ray for instance
- No RNG for shooting enemies with weapons
- Weapons can have mods
- Mods for weapons include ones that give fire damage and shock damage
- Damage is based on the damage output from the weapon and your character
- There is a weapon selection wheel