the one inhouse ubisoft game this gen that wasnt a jank fest
the diff between this and origins is massive
the diff between this and origins is massive
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the one inhouse ubisoft game this gen that wasnt a jank fest
the diff between this and origins is massive
disagree. but i played it on a high end pc
Not even:
The eagle mechanic makes shit too easy, opt not to use it if you're looking for any amount of challenge out of stealth. Also, I don't think the basic stealth gameplay is good at all, really, mostly because it's made entirely too easy for you. If you use that eagle, you know where everyone is, and if i'm recalling correctly, even through walls. I don't know of a good stealth game that has actually had that mechanic in any form.OK - First, I think I was too hard on the RPG point. I thought about this more and you can make a good case the game is an action RPG. Second, AC:O's stealth game play is different from other stealth games and that means some stealth gamers will not like it. I think it's fine not to but it's not "weak as fuck". Here is what I liked about it:
1) The eagle lets you fly over a base and see where the guards are. You can also mark the guards. Once marked, you always know where they are. This is a really cool feature.
2) The basic stealth gameplay is good. You sneak around bases, avoid detection, kill unaware guards, hide their bodies and repeat. You can backstab unaware guards. You can also kill them if they are below you (you jump on them and then quickly kill them).
3) It's possible to play as a stealth character. In AC 1, AC 2 and AC Brotherhood, it always felt like it was really hard to not get spotted. In this game, not getting spotted is a lot easier. You can hide in bushes, grass, closets, etc. You can also sneak up on guards by climbing up on roofs, ruins, etc. Finally, you have a fairly good chance of knowing if they are looking at you. This makes it a lot easier to play as a stealth character.
4) If you get caught, all of the guards don't get alerted. Only the guards near the guard that spotted you get alerted. If you are fast, you can kill them and then go back into stealth mode.
D) You can hide bodies so the guards didn't know you are in the base.
E) If you are caught, you can run and hide. Once you were hidden, you could go back to silently killing the guards.
F) The predator bows and hunters bow worked really well if you were not spotted. You can pick off enemies from a distance.
G) There were some useful stealth skills. For example, you can use darts to silently poison enemies or put them to sleep. You can also poison bodies so if they are found, the finder will get poisoned and slowly die.
AC:O's stealth game play isn't like most stealth games and it's not for everyone. AC:O doesn't play like Deus Ex (https://www.deusex.com/), Styx: Master of Shadows or Thief 4. I think it's fun and I also think a lot of people who like stealth games will like it.
If you use that eagle, you know where everyone is, and if i'm recalling correctly, even through walls. I don't know of a good stealth game that has actually had that mechanic in any form.
the one inhouse ubisoft game this gen that wasnt a jank fest
the diff between this and origins is massive
Not even:
Origins plays a ton better than TW3 by a large margin. The way you mix heavy attacks, light attacks, dodges, special moves and status effects, ranged attacks on top of the AC traversal, all of it feels really good. The game throws you right into the deep end and feels really weird at first, but once you get the hang of it everything clicks.
You may like it or not but janky it is not. Janky means something else entirely. The Witcher's combat is quite different from that of Origins, so this is an odd comparison.
.Guys, this is what jank is:
https://www.youtube.com/watch?v=QX2OpELfxPw
Jank isn't Witcher 3 or Origins.
Yeah, so this guy here doesn't know how to play The Witcher 3. You simply chose to ignore all of your other abilities which, for whatever reason, you didn't do with AC:O. What you should have been doing in Witcher 3 was prep with some potions (fast stamina regen, super speed, enhanced sign effects, etc.), open with a bomb to stun/freeze/burn everyone, jump in and slash a couple of times, cast Igni or Aard to put them all on fire or off balance again, slash a couple more times, and then maybe use another sign or bomb and finish off the rest. The Witcher 3 has great combat that flows very well as long as you use your tools to keep the enemies off balance (ie. can't block or interrupt you) and stunned. Of course, this changes a bit based on what your enemy is. You can't easily use this same approach on wraiths due to their teleportation nor on large enemies like golems who can't be easily stunned nor on nekkers who swarm such that you can't disable all of them simultaneously, etc. Yes, you can just swing and dodge, but that would be like playing AC:O the same way: possible to do but highly annoying and slow.The Witcher is just light/heavy sword slashing + 1 combo (light spinner move and heavy charge attack). All the magic, bombs, crossbow are just support abilities and your main damage will always come from the sword attacks. Things like horse-combat are so awkward they don't work in the game. The enemy variety is worse than AC:O, everyone from the simple thug, to guard, to the Wild Hunt fight the same way. The only advantage is the monsters, which are better than Lions/Crocs of the AC.
The weapon switching (2 melee, 2 range) alone made AC:O gameplay way more diverse and interesting than Witcher where your only choices was to slash your way through every single engagement: dodge -> slash slash slash -> dodge -> slash slash slash: everything from humans, to animals, to bosses. AC:O allowed you to choose whether it is a single target daggers, broad sweeps, going for headshots or simply barraging enemies with arrows all on the spot. And you could chain all of that kiting the enemies with the parkour system, because the enemies of the Witcher couldn't chase you up the platform. Lions didn't know how to climb, so you could even have a strategy for luring the enemies back onto the ground to get assaulted by a lion...
AC:O has everything for the setting: archery, stealth, horse combat, multiple weapons. You can actually plan the engagement instead of going through the MMO-style bands of wolves/bandits like in the Witcher. It is way more dynamic with weapon-switching enemies, environment hazards, roaming animals, reinforcements, bounty-hunters. If you didn't like the fast daggers, you can switch to the long-reach slow weapons, or a completely different combat approach.
In what way is MGSV not a good stealth game?
More enemy types and better AI was a focus of Odyssey. As they said, Origin was the first step of a two part transition instead of full blown RPG. Odyssey even has a SoM enemy system where the phylake equivalents are procedurally generated.The problem is the enemies, even in higher difficulties they go down too easy and are easily exploited. I'm currently playing the Pharaoh DLC and I think the combat "shines" (even if with it's shortcomings) there against those "shadowly enemies".
They need to put more enemy type, and revamp their AI. I would say they should go all in with the mythical stuff, like Pharaoh DLC, it gives devs more options to create different encounters.
I'm fucking with you. I haven't played MGSV, nor do I ever plan to, because Kojima is wack. I doubt that the eagle and the binoculars work the exact same way, though.
But guys, this game looks worse than either of those games, therefore those games aren't janky.Guys, this is what jank is:
https://www.youtube.com/watch?v=QX2OpELfxPw
Jank isn't Witcher 3 or Origins.
I'm fucking with you. I haven't played MGSV, nor do I ever plan to, because Kojima is wack. I doubt that the eagle and the binoculars work the exact same way, though.
The weapon toss move is so stilted lol
Both work the same way. You spot enemies and since they're marked you can see their movements even through walls. Spotting and tracking is pretty standard for stealth in this day and age.I'm fucking with you. I haven't played MGSV, nor do I ever plan to, because Kojima is wack. I doubt that the eagle and the binoculars work the exact same way, though.