Exactly. But I must say that I firmly believe that most of the fault is on BioWare. They had almost seven fucking years.So EA uses soft strong arm tactis, instead of hard strong arm tactics. Okay.
Exactly. But I must say that I firmly believe that most of the fault is on BioWare. They had almost seven fucking years.So EA uses soft strong arm tactis, instead of hard strong arm tactics. Okay.
Hard to believe after how many consecutive big EA games have been huge disappointments.
If they're really giving their studios a good amount freedom then maybe freedom isn't the best idea for all of them
Yeah i don't see the big difference either. So EA doesn't directly force devs to produce this live service crap, but Indirectly through financial pressure. And then shuts the studios down if they're not happy with the business model of a certain game.
With this corporate culture it's no wonder that Bioware has gone to shit.
Exactly. But I must say that I firmly believe that most of the fault is on BioWare. They had almost seven fucking years.
I can't stop laughing at this.Wow!!!!!! I can't believe it takes a fucking reporter to say what's been said by Bioware for months!!!!
It's almost as if working at EA isn't some flesh pit fuckhouse like you maggot mouths suggest!!!
I ... don't understand why Bioware would want to do this completely of their own volition.
Maybe I never will.
Many people swore blind that evil EA forced the poor, innocent Bioware to make a horrible game like Anthem instead of the money machine that a new ME or DA would be.
Anyone I know who has come out of EA Vancouver has come out pretty fucking bitter about the experience.I remember hearing how EA was actually a decent place to work, so this doesn't surprise me too much
I'm not saying that they didn't want to make an FPS, I'm saying that they factored in what could be greenlight by EA when choosing a project, making EA an actor of that decision.
As much as I hate this particular quote I actually agree. Im more surprised that everyone is immediately going,"See this is all Bioware!!" but the content of the tweets suggests that EA themselves are only interested in supporting projects with a high revenue stream which immediately restricts what genres you can invest in as a project."Where's your version of Fifa UT?" is basically this in videogame management form...
"Where's your version of Fifa UT?" is basically this in videogame management form...
what you don't get is that "not asking for X amounts of dollars" would mean "firing X amounts of people"No the constraints are there because if theyre asking for X amount of millions of dollars, investors told them they need to hit X amount of projected revenue. They knew what they signed up for when taking this project. Blaming EA for wanting a return for hundreds of millions of dollars is asinine especially when the brunt of the problems with the game would have nothing to do with the publisher interfering. This is how any basic investment works, you ask for X amount of money, they tell you what they need to see before giving you X amount of money-the onus for how they come up with that is on them in addition to accepting the terms in the first place. They could have just worked on another project if they didn't feel comfortable hitting the numbers EA wanted them to. There is nothing misleading here, its just people not understanding how this process plays out and wanting to blame the EA boogieman
Calm down chief, I'm pretty sure it was common knowledge that Mac/Casey pulled rank and made the ME3 ending with the starchild.Stop blaming everything on a singular entity!!!!!!!!!! Nothing sources back to a single person holy shit
Why do media consumers consistently desire to do this
The problem is that it does not really matter who intended what with Anthem. The problem is that Anthem is a loot game that feels like the loot part was hacked in at the last moment. The world also feels incredibly boilerplate and the story and gameplay is so disjunct that I understand everyone who looks at it and says: This has to be a decision from corporate, this studio can't have degraded that much in just one project.
Do you mean the Visceral sw game? If I remember right, after years work they had virtually nothing to show, they just burned millions on nothing.Come on, are we kidding ourselves here? When you ask your studio "what's your version of Fifa UT?" then that's hardly a pas for creative freedom. No Baldurs Gate, Jade Empire or Mass Effect would have been created under these requirements. They didn't even let the Star Wars single-player game finish ffs and that was a SW game!
I mean they seem pretty incapable to distribute good products from years. Where we have to point our fingers? By the way no one here think Bioware is an innocent victim because EA. But from my memories I remembered most of the talented crew has abandoned the studio?People dislikes EA because of their recent practices also people needs to stop pointing fingers on EA due to their studios failures. Don't forget that months before release BioWare said that it's their idea and that's what they wanted to make. I still understand EA's hate though
I feel like this is just an indirect way for EA to get what they want? How else do you get long term recurring income from a game? Would EA fund a AAA single player game from Bioware with some DLC (Lol. Just kidding. Obviously not)? Sure, EA is not pointing a gun at Bioware's head, but the end result is all the same.
To be fair though, I think Anthem's lack of quality is Bioware's own fault. But this is just EA basically telling their studios what type of games they expect.
It was outsourced to a spin off studio and the narrative for the last few years was they weren't up to the job ... Until the main studio released Anthem. And now that game looked more competent.Bioware released such a game just last year with ME Andromeda. And Inquisition before that.
Everything i've heard form EA is that it's a publiser that gives devs enough rope to hang themselves. And sometimes they do. Andromeda had 6 Years. Anthem even 7. Both were hugely ambitious projects. Probably too ambitious.
The pursuit of ever higher profits is not unique to big publishers btw. Recurring revenue is the goal of pretty much every dev. Even indies.
Well, MEA's story is a little bit more complicated than that. Basically, BioWare Montreal spent a lot of time trying to drastically change the series' formula by implementing procedurally generated planets, the player actually flying their ship through star systems etc. and a lot of people (including animators, hence the faces) left. Then BW Emonton and other studios took more control of the project and we got what we got.It was outsourced to a spin off studo and the narrative for the last few years was they weren't up to the job ... Until the main studio released Anthem.
We'll be talking about counterfactuals but you have to wonder if they'd be better off focusing on a single game with the support studio doing the supporting
You point your fingers at the developers. They're the ones making the game not EA. You point your fingers at EA's greedy practices and if there's any proof that they're rushing their developers. Other than that? No. You don't get to point your fingers at them for a developers failureI mean they seem pretty incapable to distribute good products from years. Where we have to point our fingers? By the way no one here think Bioware is an innocent victim because EA. But from my memories I remembered most of the talented crew has abandoned the studio?
When you put chasing the revenue first ahead of making a fun game.
You point your fingers at the developers. They're the ones making the game not EA. You point your fingers at EA's greedy practices and if there's any proof that they're rushing their developers. Other than that? No. You don't get to point your fingers at them for a developers failure
True that, but with all the leaks in the recent years nobody can actually leak something like that? They've been leaking stuff that are worse than that.You'll never get proof. When you control resources and have the authority over peopel you only need to suggest for people below you to do it as a directive. This is Bourne out by Jason's tweets about each studio needing something like FUT
There isn't going to be an email from EA with the kind of proof you want unless they were dumb enough to do so. Even then those would be internal and youd need someone to leak it.
Internal company emails? It would be easy to figure out who leaked it. That would be more than anonymous sources. And frankly the stakes aren't high enough for a leak to happen. I venture to guess people working there would do anything EA wants to make sure they do not get shuttered and is probably feeling the.bunker mentalityTrue that, but with all the leaks in the recent years nobody can actually leak something like that? They've been leaking stuff that are worse than that.