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And more importantly, is it feasible for publishers shadow drop games like this?

  • Yes

    Votes: 468 37.5%
  • No

    Votes: 176 14.1%
  • Really depends on the type of game

    Votes: 603 48.4%

  • Total voters
    1,247

Angie

Best Avatar Thread Ever!
Member
Nov 20, 2017
39,557
Kingdom of Corona
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Xbox Gamepass is in a unique position where fans are able to just download and play the latest games without any extra cost, many of them on release date. This gives publishers a chance to have people play their games that they might not normally spend money to buy

I found the shadow drop of Hi Fi Rush interesting because maybe not a lot of people would be playing it if it didn't release on Gamepass. But with the perks of Gamepass everyone can just start playing and it's become very popular already. Should more publishers shadow drop games in this way?
 

Patitoloco

Banned
Oct 27, 2017
23,714
I think it's an awesome way to not overhype not-AAA games and give a real good treat to people.

I will also say that having something like Gamepass where you can just say "you can play this for free now" is way different than "here's MGS6, buy it now for 70$"
 

Zaimokuza

Member
May 14, 2020
958
Yes, I always liked when, during a Direct, they said "available later today".

I also think it's really nice what Asano's games do: presebt the game and release the demo after tge end of the presentation
 
Oct 25, 2017
7,672
Yes I do and they should be these kinds of games too ffs something a bit more original and creative not another cinematic third person character adventure game

Bring back ps2 era variety of weird and wacky shit
 

Kida

Member
Oct 27, 2017
1,899
It's great for a very specific type of game. Smaller scale games that would not be good to show over a long time period.
 

unicornKnight

▲ Legend ▲
Member
Oct 27, 2017
13,204
Athens, Greece
I'd say No without feeling strongly about it. It's ok but for me it works better to have some expectation. I think there's a risk that lot of people won't notice its release.
 

Plinkerton

Member
Nov 4, 2017
6,061
I think it's an awesome way to not overhype not-AAA games and give a real good treat to people.

I will also say that having something like Gamepass where you can just say "you can play this for free now" is way different than "here's MGS6, buy it now for 70$"

Yeah absolutely Game Pass is the key here. It feels like such a cool bonus to just have this random game show up that no one knew about until yesterday (leaks aside) and you can play it for free. I think it adds a lot of value to the service.

Another advantage of shadowdropping a game is it's fun seeing everyone discover it at the same time. Like with a typical release, most of us have read previews and reviews by the time we actually get the game, so we have some preconceived notion of what it's like. When it's shadowdropped like this, we're all basically going in blind which is fun to see.
 

SolarLune

Member
Jun 22, 2021
887
I feel like if it were hyped more, it would sell more, but I also think that shadow-dropping is kind of the only way to have games that surprise people anymore. It used to be where you could find a game you never heard about on the shelf at a KB Toys and have a relatively new experience on your hands - now everybody kind of hears about everything all the time, so there's not really so many genuine surprises.

In answer to the question, I don't know if I would say "publishers should shadow-drop more games", but rather that the effect of doing so is distinct and could be missed in this era of gaming.
 

nsilvias

Member
Oct 25, 2017
23,814
thousands of games shadow drop everyday. most of them sell poorly. the only benefit hifi rush has is that it was at a major event
 

cyrribrae

Chicken Chaser
Member
Jan 21, 2019
12,723
I said no. I mean, some games, definitely yes! But I don't think there's any "Type" of game that you could identify to where it would ALWAYS work. Small game helps, Game Pass helps, unique game helps, big stage helps, known name and pedigree helps, great game helps, big publisher helps.... There are a lot of factors going into that decision, as there should be.
 
Jul 22, 2022
1,867
For smaller games like this? 100%

Not expensive, surprise, and no reviews - users will try it more because there is no reviews + you will get user's impressions immediately.
 

PinkSpider

Member
Oct 27, 2017
4,934
I'd describe myself as a gamer (Vomits a little inside) and had no idea what this is and if I'm interested. I think it works better when say a big announcement like a Nintendo direct happens.
 

Greywaren

Member
Jul 16, 2019
9,950
Spain
I think it works for some games that are a bit smaller in scope. It definitely helps if your game makes as strong a first impression as Hi-Fi RUSH did, though.
 

phonicjoy

Banned
Jun 19, 2018
4,305
I think it's an awesome way to not overhype not-AAA games and give a real good treat to people.

I will also say that having something like Gamepass where you can just say "you can play this for free now" is way different than "here's MGS6, buy it now for 70$"

It's also an easy way to skip critical reviews.
 

Raide

Banned
Oct 31, 2017
16,596
A little of both is great. Being able to keep a new game pretty much off the radar and then suddenly drop it, it's really great but I also like the slow build of bigger games that finally appear.

Having games announced and then delayed over and over is frustrating, especially if this turns into a decade of waiting 😂

I think the issue with the industry is that it is almost impossible to keep things hidden, so the impact of a shadow drop is lessened for most titles.
 
Jul 24, 2018
10,270
Hi-Fi was announced at a big event which benefitted it greatly, I dunno if it is necessarily the secret sauce that game releases needs.
 

HiLife

Avenger
Oct 25, 2017
39,698
TLOU3 shadow dropping and it's going to be the equivalent of when Beyoncé dropped Lemonade. But for the gaming industry.
 

Tortillo VI

Member
May 27, 2018
1,954
I think that for titles like Hi-Fi (more experimental, smaller in scale and all around unique) it's great because it does not over-hype it and, if the material shown made you curious during the show, you are likely to try it immediately after like I did.

We'll see if it helps it succeed!
 

Catshade

Member
Oct 26, 2017
2,198
Yes, but only in a major event with preexisting hype like E3, TGS, TGA, Direct, or State of Play.
 

XaviConcept

Art Director for Videogames
Verified
Oct 25, 2017
4,916
Speaking of rushes, the game has been out for five minutes, at least wait a week or two haha
 

Vex

Member
Oct 25, 2017
22,213
I like that no one can say " how long is the game" and there is not a definitive answer already

I like that one can say "what's the best guide or YouTube video blah blah" and no one can point to one.

YouTubers can't be vultures on this one and get early access or have video guides for everything because we all got it at the same time. So we are all figuring this out together. Reminds me of back in the days of Pre-everything-is-on-the-internet-already-to-spoil-stuff. It feels so "realtime" that the gaming community is experiencing this gem together. That in itself is very special in a way. You cannot put a price on that. No one can meme your game or de-hype it either if they do not know it is coming in the first place. No bad reviews. Forspoken/Gotham knights/etc. So it's just a game that stands on it's own and you have to decide if you really like it without all that static coming from the internet to persuade you.

This strategy is beautiful in this way. The only thing I can compare this release strategy to is demon's souls (OG). Back in the day, it wasn't that people didn't know it was coming out. It's just that no one was paying attention to it really and it blindsided the gaming community BIG TIME. Again we had to figure out everything together because we had never seen any quite like it before. Even the early copy Asian version importers had no idea what they were getting themselves into. And it was EXCITING.

Anyways, I digress. This game isn't for me but I can certainly appreciate what the game means and what it stands for. Good work, Tango.

Edit: this also creates tremendous value for gamepass in that now we know MS isn't afraid to shadow drop really good stuff. So you might not want to let that "sub run out" so quickly anymore. Keeping people engaged with their sub service in hopes of gems like these showing up I'm sure makes MS happy.
 
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Naru

Member
May 11, 2019
2,373
Yes. Not only that, I'll also gladly take that kind of game over anything AAA.
 

Mayjur

Member
Feb 7, 2021
810
I'm mostly in the "Really depends on the game" leaning towards "No" camp. Ulimately, it's going to greatly depend on the scale of the game and IP involved.
 

pswii60

Member
Oct 27, 2017
26,682
The Milky Way
I definitely think the industry would benefit from short announcement to release cycles. Often by the time a game comes out we're either already tired of it and the buzz has died, or it can only fail to live up to unrealistic expectations.

Not only is Hifi Rush getting a ton of buzz right now on the back of its announcement and reveal, but it is striking whilst it's hot as people can buy/play it today.

But it definitely depends on the type of game. It helps that the game is so unique, has such striking art, and is on Game Pass.
 

Temascos

Member
Oct 27, 2017
12,540
Depends on the game! Especially when it comes to a big-budget title you have to put a lot of money to get like £70 or whatever, I'd want to be well informed, get reviews, etc before I decide to make a purchase. Something that's on a subscription service like Gamepass and Hi Fi Rush certainly work well for this approach though.
 

Voodoopeople

Member
Oct 29, 2017
3,866
I think it is perfect for (dare I say it)....non AAA gamers that first party have on their slate.

However, it does tie into the criticism that Xbox prefers to sometimes highlight their platform and services above individual titles. So Gamepass fist, then the games themselves.

That said, I personally really enjoyed the surprise.

The fun is going to be watching the race to review the game. I actually think that this might do the game a disservice on things like MC. So many outlets are going to race to finish it and review it first, having lost the protection of notice and an embargo. So there will be things that they miss and/or don't get time to clarify with the devs themselves.
 

modiz

Member
Oct 8, 2018
17,865
it could make sense if its a very small indie game that manages to land in a big direct or something going directly to subscription like Hi-Fi Rush, for its launch the game only got 1500 CCU, so the heavy lifting of playerbase is done via GP.
Or Free To Play in the case of something like Apex.
 
Oct 25, 2017
11,726
United Kingdom
Yeah of course. Can't think of much of a downside to announcing a brand new game and then being able to play it the same day, what's not to love about that ? Far better than having to wait months or years imo.
 
Oct 25, 2017
1,397
As nice as a sudden good surprise is i'd prefer a 6 or 3 month announce and marketing period for a game. Imagine if some other big news or update to a popular game came around now, people might just quickly forget about the game. It's existence buried in social media.

A game like this from a Microsoft studio probably has lower sales and engagement expectations as well because of Game Pass; other developers don't have that luxury
 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,272
I voted yes, because shadow drop moments are always hype but I understand, that it doesn't work for every game.
Publishers want that PR cycle to get pre-orders going for big games.
 
Mar 23, 2018
507
I actually feel like shadow dropping isn't great for new IP. Announcing a new game and giving it a release date a few weeks away gives it a little time to build some hype and excitement. I feel like shadow dropping something like Hi-Fi guarantees it'll get lost in the shuffle. But just my guess. We'll see how this goes and if MS does it again I think it proves it worked.
 
Mar 19, 2021
4,120
Shadow drops can channel a ton of hype, see Beyonce. It's also fun and you get to experience the game with others. I really don't think you need 3 years of lead up to games anymore
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,040
UK
It makes sense for Xbox, if they can get into the habit of doing this with 3/4 games a year then people will find it harder to unsub

It's cool they can let their bigger teams work on AA passion projects because smaller games like this give value to GP

It doesn't really make sense for bigger AAA games or games that aren't on GP to shadowdrop