But I guess you guys only care and talk about getting day one games on pc.
Uh....what?
But I guess you guys only care and talk about getting day one games on pc.
From a consumer point of view there is nothing good about exclusives. I do understand why the platform holders prefer them, even though that's becoming less of a thing.
If Nintendo became a third party developer, metroid would either never exist again or if existed, would never receive a good budget ever again.
You guys are arguing against console exclusivity only because you want them on Steam, and you don't really seem to care about "everyone" actually getting them, isn't it?
Short term gains, sure. Very short sighted decisions. Overall, I don't think it means more revenue. For example, I highly doubt Epic paid Square Enix enough to compensate for all these years of not releasing Kingdom Hearts on Steam. And after the drop off from Remake to Rebirth sales, let's see how the third entry does when the PC launch is delayed once again.
It's definitely not good for the brand.
Not necessarily. For example, Sega wasn't going to publish Bayonetta 2 and Nintendo was like "we'll do it," to which Sega agreed. The alternative to a Nintendo-exclusive Bayonetta 2 is… nothing. You'd get nothing instead, which some were spitefully okay with sadly.
Now obviously this doesn't apply to every 3rd party exclusive deal — Final Fantasy 16 would have existed either way, but the fact is sometimes a game wouldn't be made (or get cancelled) otherwise, or would be much worse off if they didn't receive that cash injection (see: Street Fighter V compared to Marvel vs Capcom Infinite).
I agree, some deals are fine. Like Epic funding Alan Wake 2 for example, I won't complain about that because we wouldn't have got the game otherwise probably. I won't criticize any indie or AA developer for taking an exclusivity deal either. It's hard for them to survive as it is, if you get offered a bag of money you take it since it probably means you get to keep the studio open for a few years.Not necessarily. For example, Sega wasn't going to publish Bayonetta 2 and Nintendo was like "we'll do it," to which Sega agreed. The alternative to a Nintendo-exclusive Bayonetta 2 is… nothing. You'd get nothing instead, which some were spitefully okay with sadly.
Now obviously this doesn't apply to every 3rd party exclusive deal — Final Fantasy 16 would have existed either way, but the fact is sometimes a game wouldn't be made (or get cancelled) otherwise, or would be much worse off if they didn't receive that cash injection (see: Street Fighter V compared to Marvel vs Capcom Infinite).
So even 3rd party exclusives aren't always "it's bad 100% period."
Yes, Sony (and others) are considering Steam as a free zone to publish their exclusives to get some free money because they're kind of pretending their demographics don't overlap and the platforms don't compete at all, but still they're not going to publish their exclusives on Nintendo's and MS' hardware. But I guess you guys only care and talk about getting day one games on pc.
Avatar kinda matching the posts here, needlessly hostile.Yes, Sony (and others) are considering Steam as a free zone to publish their exclusives to get some free money because they're kind of pretending their demographics don't overlap and the platforms don't compete at all, but still they're not going to publish their exclusives on Nintendo's and MS' hardware. But I guess you guys only care and talk about getting day one games on pc.
I don't understand those specific situations (Bayonetta 2 and SFV). I would think that A) the preceding games would be successful enough to warrant money being spent on a sequel (especially the SF series), and B) that Sega and Capcom would have more than enough money to fund/publish those sequels. Actually, I would think that that also applies to FFXVI/SE, but I don't exactly keep up with how much money a publisher can or will throw at any given project.
Is there a 2020 example of this argument? 2010s?Exclusives are great because without them some games have no addressable market to exist for.
Very few people would have bought Sonic if they could've bought Mario for Genesis, also fewer people buy Genesis in general which leads to less first party development for the platform.
Are you seriously telling me that there wouldn't be another twenty or thirty million units sold if a high budget Metroid Prime-style game came out multiplatform vs Switch only?
Third party: bad
First party: necessary
First party exclusives and unique services/OS features/hardware functionality should be what separates each platform.
I mean, you're the one getting personal here...First party is whatever, but third party exclusivity sucks
Avatar kinda matching the posts here, needlessly hostile.
With Bayonetta, the situation is easy to understand: Platinum wanted to make another Bayonetta and Sega said no. Nintendo offered to publish the game in their stead. The only thing that's unclear is whether Nintendo reached out to Platinum/Sega or vice versa.
Either way, Platinum has made it repeatedly, abundantly clear that Bayo 2 and 3 wouldn't have happened without Nintendo. Sega and Platinum were pretty done with each other by that point anyway; Platinum's games weren't selling as well as Sega hoped and Sega was pulling back on publishing at the time because of budget concerns.
With SFV, it's a bit more complicated. But the general idea was that Capcom was struggling financially at that point (which is true) and either SF was going to have to wait years and years to get a new entry or would have to release even more barebones than it originally was at launch. Both Ono (the producer of SF at the time) and several others including Maximillion Dood (who has direct contacts within Capcom) have stated this pretty consistently.
If I'm not mistaken, Capcom reached out to both Sony and Microsoft. MS said no because they had KI and that's when Sony stepped in. I think that's part of the reason Sony went in so hard on esports, and fighting games in particular since they didn't have their own, because they were able to get SFV console exclusive.
I think we're just gonna be stuck with the " it has to be like that because that's the way they've always done things" mindset for a few more generations.
I'm too used to it to complain, but I can't really argue who this helps besides the company and players that need to see their fav win.
Is there a 2020 example of this argument? 2010s?
Sly is already done and Ratchet and Clank aren't really interchangeable with anything Mario does. Especially with one 3D game per system. It's like saying why make Kirby or Donkey Kong.Yeah, I'd say Nintendo content on a Sony platform would mute the desire for things like Ratchet and Sly.
That all makes sense, I guess. I don't remember the timeline, but I guess SFV was before RE7? Which I believe was when Capcom really hit their stride.
What about FFXVI, though? Is that just SE being their weird selves when it comes to publishing games?
If gaming is to keep growing the way the Sonys and Microfots want, I firmly believe they need to pivot more towards being publishers, with less focus on platform exclusivity. There's just less and less benefit from any angle to keeping games exclusive to one platform, you're leaving money on the table.
Yeah, that's trueSony and MS make a lot of money through their cut on microtransactions in games like Fortnite, Fifa, Madden etc, if the platform become meaningless they'd lose a huge revenue stream.
Why would it sell 30 million copies when games like Dead Space can't even sell 5 million?Are you seriously telling me that there wouldn't be another twenty or thirty million units sold if a high budget Metroid Prime-style game came out multiplatform vs Switch only?