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Theorry

Member
Oct 27, 2017
61,268
By offering DLSS and FSR support there is finally a way to compare both technologies side by side to determine which technology is better. This was partially done by Back4BuckPC Gamer who compared both technologies at 4K resolution when using their best quality profiles. This part is certainly important as DLSS has always been known to do wonders at lower resolutions, it is where machine learning upscaling algorithms show their true potential, reconstructing images from much fewer pixels.

What is important to note is that NVIDIA DLSS Quality preset upscales the output image from 1440p resolution, while AMD FSR Ultra Quality uses 1662p image. Both upscaling techniques were compared side by side by Back4BuckPC Gamer in Necromunda Hired Gun. He used 4K resolution and the best quality presets. The higher the quality the fewer pixels super-resolution algorithms need to reconstruct, thus, they are expected to perform similarly.



Overall impressions from Bang4BuckPC Gamer are that FSR is a very compelling alternative to DLSS at this resolution and at the highest quality settings. The FSR has a slight advantage in both the performance and image quality in motion. After all, this algorithm does not use motion vectors or history buffers.

Necromunda-Hired-Gun-AMD-FSR-VS-NVIDIA-2.jpg


Necromunda-Hired-Gun-AMD-FSR-VS-NVIDIA-3.jpg



1440p & 1080p comparison in Marvel's Avengers shows slightly different story

Another game that supports both technologies is Marvel's Avengers. Screenshots showing both technologies at 1080p and 1440p resolutions were shared by @KanaSaber on Twitter. Judging from the screenshots, AMD FSR clearly has some problems reconstructing the cables supporting the bridges, while DLSS actually adds more fidelity than native 1080p. Do note that KanaSaber is using FSR Quality mode here, not Ultra Quality like in the comparison above.



The same applies to 4K quality DLSS preset and AMD FSR Quality. The FSR is simply upscaling 1440p image here, which does a great job in comparison to native 4K quality, however, in this case, DLSS clearly adds more fidelity by reconstructing hair in greater detail. In this instance, DLSS image quality is actually better than native.

NVIDIA-DLSS-vs-AMD-FSR-3.jpg


More pics of Avengers inside link

videocardz.com

AMD FSR and NVIDIA DLSS comparison shows similar quality and performance at 4K resolution in Necromunda Hired Gun - VideoCardz.com

AMD FSR in Necromunda HR and Avengers AMD FSR has just been added to Necromunda Hired Gun, a fast-paced first-person shooter. Although this game is relatively new, it already offers support for NVIDIA DLSS as well as AMD FSR, being one of the first games to do so. By offering DLSS and FSR...
 
Last edited:
Nov 2, 2017
2,275
NVIDIA-DLSS-vs-AMD-FSR-3.jpg

I really don't like FSR at lower resolutions or on the lower presets. The oversharpening truly destroys image quality. The water is especially bad.
 

jediyoshi

Member
Oct 25, 2017
5,160
NVIDIA-DLSS-vs-AMD-FSR-3.jpg

I really don't like FSR at lower resolutions or on the lower presets. The oversharpening truly destroys image quality. The water is especially bad.
I saw this set of Avengers comparisons earlier. I'm pretty ride or die with native res, but it's really black magic what DLSS did with this game, especially with hair and other finer details.
 
Nov 2, 2017
2,275
I saw this set of Avengers comparisons earlier. I'm pretty ride or die with native res, but it's really black magic what DLSS did with this game, especially with hair and other finer details.
Yes, DLSS is great with thin lines in general and not just in this game. If you'd do a blind test most people would probably pick the upper image as native.

I'd enable a non-upscaling DLSS as a replacement for TAA in some games. That's kind of how I used it in Metro Exodus:EE with DRS. I wish Nvidia hadn't abandoned their DLSS 2x mode because DRS doesn't work too well in all games.
 
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Theorry

Theorry

Member
Oct 27, 2017
61,268
I read Arcadegeddon uses this also. But also uses TU from UE4 also. To sharper the images abit more. Curious if we are gonna see that more and more.
 

Deleted member 10675

User requested account closure
Banned
Oct 27, 2017
990
Madrid
I read Arcadegeddon uses this also. But also uses TU from UE4 also. To sharper the images abit more. Curious if we are gonna see that more and more.
FSR needs the image to be previously anti-aliased, or the results are horrible. Unlike DLSS, which is an upscaling+AA technique, FSR only does upscaling.

You can download the official sample and try it with and without TAA.

github.com

Release FidelityFX FSR v1.0.2 · GPUOpen-Effects/FidelityFX-FSR

v1.0.2 Updates v1.0.2 fixes an issue spotted by Unity (thanks Tim!) where the RCAS part of the algorithm would over-sharpen isolated pixels, and fixes it by also clipping the e center tap. We also ...
 

P40L0

Member
Jun 12, 2018
7,659
Italy
As I anticipated since the first AMD announcement, FSR in Ultra Quality (targeting 4K) is actually a pretty good alternative to DLSS in Quality.
As soon as lowering FSR presets even at Quality, the advantages start to vanish.

I really hope "Ultra Quality" FSR becomes the norm on both PC and Console implementations.