Honestly curious:
What's the point in buying this if you're only planning on running ROMs with it through an SD card? Why not just get a Raspberry Pi or even hack a SNES classic? They're pretty easy to come by these days and are a lot cheaper.
To me the whole point of this product is to play your old SNES cartridges in HD, so I really don't understand the point in buying this if you're just going to do what people have already been able to do for a while now.
What am I missing?
They're on archive.org (if you're talking about the everdrive packs)Uber n00b questions :)
1. How possible is it for someone to hack into the SuperNT FW and add ROM support without having access to the original source code?
2. Months ago I used to download Smoke Monsters ROM packs but I can't find them anymore. Have these moved to elsewhere? Thanks!
Great thanks :)They're on archive.org (if you're talking about the everdrive packs)
On Arcade-Projects: https://www.arcade-projects.com/for...-transparent-super-nt/&postID=73301#post73301Yes, it will always be synced up with their latest firmware code. I don't code it though--I'm just the torch-bearer.
Uber n00b questions :)
1. How possible is it for someone to hack into the SuperNT FW and add ROM support without having access to the original source code?
2. Months ago I used to download Smoke Monsters ROM packs but I can't find them anymore. Have these moved to elsewhere? Thanks!
Neither the Pi nor the SNES Classic are accurate emulations of the SNES. Only emulation that is anywhere near accurate is byuu's Higan aka BSNES. And even that suffers from input lag inherent to all emulators running on top of a modern PC operating system. This Super Nt, being an well-done FPGA-based simulation, is virtually indistinguishable from the real thing in terms of performance, and its scaling to HD beats the Framemeister and OSSC handily.Honestly curious:
What's the point in buying this if you're only planning on running ROMs with it through an SD card? Why not just get a Raspberry Pi or even hack a SNES classic? They're pretty easy to come by these days and are a lot cheaper.
To me the whole point of this product is to play your old SNES cartridges in HD, so I really don't understand the point in buying this if you're just going to do what people have already been able to do for a while now.
What am I missing?
On Arcade-Projects: https://www.arcade-projects.com/for...-transparent-super-nt/&postID=73301#post73301
Make of it what you will. :)
Let's not get carried away with the OSSC claim. The OSSC is far more configurable to get an almost perfect image out of the snesNeither the Pi nor the SNES Classic are accurate emulations of the SNES. Only emulation that is anywhere near accurate is byuu's Higan aka BSNES. And even that suffers from input lag inherent to all emulators running on top of a modern PC operating system. This Super Nt, being an well-done FPGA-based simulation, is virtually indistinguishable from the real thing in terms of performance, and its scaling to HD beats the Framemeister and OSSC handily.
On Arcade-Projects: https://www.arcade-projects.com/for...-transparent-super-nt/&postID=73301#post73301
Make of it what you will. :)
Let's not get carried away with the OSSC claim. The OSSC is far more configurable to get an almost perfect image out of the snes
Dude, I have an OSSC. The latest revision with a HDMI output. The SNES's nonstandard clock speed does not play nice with the HDMI's digital audio clock timing and the result is some really nasty noise in the audio signal. Sure, I could run an additional analog audio cable along the long run from my retro rack to my receiver, and completely upend the entire setup on my receiver and jury rigg some kind of contraption to get the analog audio back into the HDMI cable, but that is way too much of a hassle. The audio in the Super Nt's HDMI output is far better.Let's not get carried away with the OSSC claim. The OSSC is far more configurable to get an almost perfect image out of the snes
From what I hear the SNES doesn't get along with the OSSC so well.
All of you people talking about how well the OSSC plays with the SNES don't have the HDMI version and are not trying to output audio via HDMI.
Jailbreak folks, here is the 240p test suite SNES/SFC rom. Great for checking out overscan (use the grid pattern), incorrect black levels, etc.
https://sourceforge.net/projects/testsuite240p/files/SNES_SFC/?
The SNES and OSSC actually display properly on my TV without overscanning the image like the Super NT currently does. I expect this will be fixed, though! Kevtris is busy but he's looking into it.
Some TVs don't like 60.09hz refresh rates and that's not the OSSC's fault. The OSSC works fantastically well with the SNES, minus the audio hum which is at a pretty low level. And the OSSC gets patched regularly so this may be fixed.
Yep. Which makes the Framemeister a ton laggier. Try killing the final boss in Jackal for the NES through a Framemeister. It's nigh impossible.
I get off of work in a little while. I'll test it when I get home, assuming that no one else does so in the meantime.Can anyone running the jailbreak test Rendering Ranger please?
HInt: Kevin's systems are closed and the 4.1 firmware is really new. The system isn't going to process a firmware update unless it has been signed by him.
Yeah, mine plays through some rather large speakers that reveal everything. It's an obviously digital sounding narrow-band noise in the mid-to-high end of the frequency spectrum.Yeah, I do. I have 1.6 HDMI and use the audio. There's a low level hum but it's not a big deal unless I use headphones. At least my SNES and OSSC.
So what is the likelihood that the fpga used for the snes nt has the headroom to emulate all the special chips (excluding the seta shougi ones)?
Do you have an old TV or something? You should be able to set your TV to 0% overscan.
plausible deniability.So what would be the point of the anonymous release if it can definitely be traced back to him?
Perhaps Analogue only wanting to be held accountable for a smaller range of compatibility by sticking solely with its original design for the system?So what would be the point of the anonymous release if it can definitely be traced back to him?
Don't know how people handle their carts. 10/10 worked for me without any cleaning - some of them were not used for 15+ years.paid 40 bucks for a LTTP and its in good shape but does not work
super metriod works fine
mariokart does not work
2 others don't work
It was merely a link to the post which I quoted. I think you have to sign up to view posts, hence I quoted the post here.
jailbroken, yes.Wait what?... It's jailbroken already and we have confirmation of new cores?
Nope. 2017 LG OLED. LG is approaching 20% of the global market, also, and their LCDs seem to treat inputs like their OLEDs do, too.
I've already done a lot of legwork on this. Display devices look for flags in the HDMI stream and decide whether to overscan based on content type.
HDMI sources that don't overscan on my TV:
Xbox 360
Xbox One
Playstation 4
Playstation 3
Wii U
Switch
PC
OSSC
HDMI sources that do overscan on my TV:
Super NT
https://standards.cta.tech/kwspub/published_docs/CTA-861-G_FINAL_revised_2017.pdf
My current guess is that Switch, Xbox One, etc. identify a content type of 'Game' and that if the Super NT does this the overscan issue may be addressed.
you have to be logged in to see it. But the full quote is here.
What happens if you hold the start button for a few seconds?So is my wireless controller supposed to blink blue for the rest of its life?
I charged it last night and since I unplugged it, it's been blinking. I played a bit thinking that maybe it just needed to pair after charge, but it won't stop.
Or deniable plausibility. :)
I run all my retro audio from my scart switch audio out straight into my reciever since my onkyo doesn't like the ossc signal and doesn't play nice with it.Dude, I have an OSSC. The latest revision with a HDMI output. The SNES's nonstandard clock speed does not play nice with the HDMI's digital audio clock timing and the result is some really nasty noise in the audio signal. Sure, I could run an additional analog audio cable along the long run from my retro rack to my receiver, and completely upend the entire setup on my receiver and jury rigg some kind of contraption to get the analog audio back into the HDMI cable, but that is way too much of a hassle. The audio in the Super Nt's HDMI output is far better.
So yes, once again, with a bit of revision to narrow it down for you, the HDMI output that comes from the Super NT beats the OSSC's HDMI output of a SNES, hands down, without question.
Marqs even suggested modifying the SNES's timing clock to fix the HDMI audio, which there's no way in hell I would ever do.
I'm trying to read some of the previous posts...So Smokemonster = Kevtris and he just released jailbroken firmware...Uh, does that mean SD2SNES would be redundant, or still to early to tell?
And my gscartsw switch's audio is already going to my PVM setup. My Super Nt gets me HDMI audio and video in one cable into my receiver. No need to do any jury-rigging of a long analog audio cable run to my receiver with somehow re-inserting it into the HDMI input from the OSSC.I run all my retro audio from my scart switch audio out straight into my reciever since my onkyo doesn't like the ossc signal and doesn't play nice with it.
I have an ossc for the picture quality it provides (and I own both revisions :p)
No. Smokemonster is Smokemonsther, and Kevtris is Kevtris. It's 100% "we think this is what happened". Right now, I'm on the stance that Smokemonster released what he made. That's how it is until we are told from a reliable source. SD2SNES isn't redundant at all.I'm trying to read some of the previous posts...So Smokemonster = Kevtris and he just released jailbroken firmware...Uh, does that mean SD2SNES would be redundant, or still to early to tell?
I'm trying to read some of the previous posts...So Smokemonster = Kevtris and he just released jailbroken firmware...Uh, does that mean SD2SNES would be redundant, or still to early to tell?
Why would you reinsert it into your ossc? I'm confused. I just get the audio on the reciever and the picture goes straight to hdmi4 on my Vizio (ensuring no added lag from the Onkyo)And my gscartsw switch's audio is already going to my PVM setup. My Super Nt gets me HDMI audio and video in one cable into my receiver. No need to do any jury-rigging of a long analog audio cable run to my receiver with somehow re-inserting it into the HDMI input from the OSSC.
Also, Smokemonster is not Kevtris.
The HDMI input on my receiver needs to get the audio and the video together.Why would you reinsert it into your ossc? I'm confused. I just get the audio on the reciever and the picture goes straight to hdmi4 on my Vizio (ensuring no added lag from the Onkyo)
So from what I understand...the SD2SNES has a built-in FPGA as well, which is why there are these special MSU-1 releases of particular games?The theory is that kevtris secretely handed this firmware to smokemonster for release, but I'm not yet convinced. This makes the basic version of the Super Everdrive redundant (assuming bugs get fixed) but not the sd2snes
So it doesn't have secondary audio inputs? I seeThe HDMI input on my receiver needs to get the audio and the video together.
The theory is that kevtris secretely handed this firmware to smokemonster for release, but I'm not yet convinced. This makes the basic version of the Super Everdrive redundant (assuming bugs get fixed) but not the sd2snes
So from what I understand...the SD2SNES has a built-in FPGA as well, which is why there are these special MSU-1 releases of particular games?
Was MSU-1 an actual chip that was used in the SNES lifecycle? It's the first time I'm ever heard about it.