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Neoxon

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,393
Houston, TX
I've added Sakura & Falke to the SFV section (& edited the percentage accordingly).
 

z0m3le

Member
Oct 25, 2017
5,418
These are trophy definitions. If they are defined as he they are male, she they are female, if they can be both they are both and "it" they are neither/both.

Male only (he): 35
Mario
Donkey Kong
Link
Yoshi
Kirby
Fox
Luigi
Captain Falcon
Ness
Bowser
Marth
Mr. Game and Watch
Ganondorf
Falco
Wario
Meta Knight
Pit
Olimar
Diddy Kong
King Dedede
Ike
R.O.B
Toon Link
Sonic
Dr. Mario
Dark Pit
Little Mac
Duck Hunt Duo
Shulk
Pac-Man
Mega Man
Lucas
Roy
Ryu
Cloud

Female only (she): 9
Samus
Peach
Zelda
Sheik
Zero Suit Samus
Lucina
Rosalina & Luma
Palutena
Bayonetta

Can be both: 8
Wii Fit Trainer
Villager
Robin
Bowser Jr.
Corrin
Mii Brawler
Mii Sword Fighter
Mii Gunner

Neither/Both: (it) 6
Pikachu
Lucario
Charizard
Jigglypuff
Greninja
Mewtwo

The number of characters that are strictly female compared to those that are strictly female/male is 9/44 or 20.45%.

The number of characters that can be female (female only + can be both) compared to those that can be male (male only + can be both) is 17/43 or 39.53%. Personally I think this is the fairest comparison as we are talking about female representation, and this compares all characters that are or can be female versus all characters that are or can be male. (Arguing that the Pokemon except Mewtwo (genderless) and maybe Pikachu (the tail) can also be female will put this figure at almost 50%. Smash's roster represents females by almost half. This is a much better argument than not counting Miis as females and not counting non-default icons but I've left Pokemon out of this section for arguments sake)

Finally, comparing all characters that are/can be female (female only+can be both) with all characters in the game (male+ can be both+neither/both) gives 17/58 or 29.31%. This is probably the number you want for the OP, and is a decent number considering it's 29.31% when we divide into three categories.

Even if we do go by icon representation, and for arguments sake I'll count all Pokemon as male except Jigglypuff (most of us say he to them all and she to Jigglypuff) that's still 12/58 which is 20.69%. (The 9 female only + Jigglypuff, Mii Gunner, Wii Fit Trainer).

I was going to write up something similar, to be honest, I do think that the 39-40% is representative of the reality of the game. The number that ignores characters that can be both male or female, moves away from the actual problem to strengthen a narrative IMO. If I am a 10 year old girl who is playing a female Villager or a female mii, or a female Corrin, I am going to feel like I can relate to the character as a female. We could be talking about something entirely different, but if we are talking about representing a gender in a game, then these characters should apply, simply because I can choose their gender, and honestly, this might be the characters that are best representing trans-gender people as well, which I feel is also important in our culture too.

I'm less sensitive to these issues, as I'm a white cis male, but I try to understand other people and their perspectives, so I might get this all wrong, however, I do think Smash's dual gender characters should count as Female, you could count them as Male too and come up with a much bigger number for males than females, but again, I think this misses the point of the problem, if I want to play a female character, out of the 58 characters available, how many let me be female? ~40% is a pretty good number, especially when we are counting Duck Hunt Duo and R.O.B. as males, that is fairly ambiguous on the selection screen IMO.
 
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Neoxon

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,393
Houston, TX
I was going to write up something similar, to be honest, I do think that the 39-40% is representative of the reality of the game. The number that ignores characters that can be both male or female, moves away from the actual problem to strengthen a narrative IMO. If I am a 10 year old girl who is playing a female Villager or a female mii, or a female Corrin, I am going to feel like I can relate to the character as a female. We could be talking about something entirely different, but if we are talking about representing a gender in a game, then these characters should apply, simply because I can choose their gender, and honestly, this might be the characters that are best representing trans-gender people as well, which I feel is also important in our culture too.

I'm less sensitive to these issues, as I'm a white cis male, but I try to understand other people and their perspectives, so I might get this all wrong, however, I do think Smash's dual gender characters should count as Female, you could count them as Male too and come up with a much bigger number for males than females, but again, I think this misses the point of the problem, if I want to play a female character, out of the 58 characters available, how many let me be female? ~40% is a pretty good number, especially when we are counting Duck Hunt Duo and R.O.B. as males, that is fairly ambiguous on the selection screen IMO.
The thing with the likes of Female Villager, Robin, & Corrin is that, while the options do exist, they aren't the default (hence why I counted Wii Fit Trainer, since she's a woman by default). At least with the Mii Gunner, the default representation for that Mii is a woman with both the render & the Amiibo, so I'm willing to throw Nintendo/Bamco/Sakurai a bone there. Likewise, whenever we get the Inklings in Smash (be it Smash 4 Deluxe or Smash 5), I'll count the Inklings in the percentage if the default version is the Inkling Girl.

All the same, I included a percentage counting the non-default female variants for some of Smash 4's characters.
 
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Neoxon

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,393
Houston, TX
Sorry about the bump, but I've added Dr. Coyle to the ARMS section, & adjusted the percentage accordingly. ARMS is now tied with Guilty Gear Xrd: REV 2 at 40% female fighters relative to the entirety of their respective rosters.
 

The Adder

Member
Oct 25, 2017
18,130
Sorry about the bump, but I've added Dr. Coyle to the ARMS section, & adjusted the percentage accordingly. ARMS is now tied with Guilty Gear Xrd: REV 2 at 40% female fighters relative to the entirety of their respective rosters.
I feel like, in games with a significant number of mechanical or otherwise non-sexed/gendered characters the percentages are misleading. Folks see 40% female for ARMS, for example, and think it means 60% male. When really it's 40% Female | 40% Male | 20% N/A. Making ARMS' female to male ratio 1:1.
 
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Neoxon

Neoxon

Spotlighting Black Excellence - Diversity Analyst
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Oct 25, 2017
85,393
Houston, TX
I feel like, in games with a significant number of mechanical or otherwise non-sexed/gendered characters the percentages are misleading. Folks see 40% female for ARMS, for example, and think it means 60% male. When really it's 40% Female | 40% Male | 20% N/A. Making ARMS' female to male ratio 1:1.
I guess that's something I can look into going forward. But at the same time, comparing the female fighters to the entirety of the roster still brings the percentage to 40%, which was the original intention of this thread.
 

Arkage

User requested ban
Banned
Oct 27, 2017
453
Pretty decent numbers of representation IMO, especially when "fighting" sports in real life predominantly interest men and have bigger pools of participants based on pretty foundational concepts tied into testosterone and etc. Though it would also be interesting if one could break down the women who are in these games and what level of sexualization is used in their designs.
 

The Adder

Member
Oct 25, 2017
18,130
I guess that's something I can look into going forward. But at the same time, comparing the female fighters to the entirety of the roster still brings the percentage to 40%, which was the original intention of this thread.
Oh I absolutely get where you're coming from. And for most games it won't really make a difference. It's just that, since the topic is about representation, I figure that games that actually do have their retinue of fighting women match their men should be pointed out.
 
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Neoxon

Neoxon

Spotlighting Black Excellence - Diversity Analyst
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Oct 25, 2017
85,393
Houston, TX
Pretty decent numbers of representation IMO, especially when "fighting" sports in real life predominantly interest men and have bigger pools of participants based on pretty foundational concepts tied into testosterone and etc. Though it would also be interesting if one could break down the women who are in these games and what level of sexualization is used in their designs.
Assuming you mean default designs, I feel like some characters may be contested in terms of how sexualized they are if I were to do a tally of each individual female fighter in regards to how they look by default.

Oh I absolutely get where you're coming from. And for most games it won't really make a difference. It's just that, since the topic is about representation, I figure that games that actually do have their retinue of fighting women match their men should be pointed out.
I'll put a notation for that in the OP.
 

5taquitos

Member
Oct 27, 2017
12,894
OR
Now tell me the percentage of women characters that aren't over-the-top sex objects designed to titillate a primarily male audience.
 

Valkerion

Member
Oct 29, 2017
7,246
Think a lot of people who only take a cursory glance at DoA assumed it was all or mostly females. It's always had a pretty half and half cast until the recent DLC additions, all of which are ladies from different properties.
 

spam musubi

Member
Oct 25, 2017
9,381
I wonder if a sane person would try to enumerate all MUGEN characters (maybe limit it to what has appeared on saltybet), and what that ratio would look like.
 
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Neoxon

Neoxon

Spotlighting Black Excellence - Diversity Analyst
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Oct 25, 2017
85,393
Houston, TX
shame on you Capcom, shame
SFV actually has a pretty solid percentage of women compared to the entirety of the roster. As for MvCI, the blame for that is likely on Marvel for (supposedly) forcing parity for the female characters on both sides (I.E. Capcom can't have more ladies than Marvel, & vice versa).
 

Sub Boss

Banned
Nov 14, 2017
13,441
SFV actually has a pretty solid percentage of women compared to the entirety of the roster. As for MvCI, the blame for that is likely on Marvel for (supposedly) forcing parity between the female characters on both sides (Ex: Capcom can't have more ladies than Marvel, & vice versa).
Capcom is forgiven then
the game is still ugly as sin :^(
 

spam musubi

Member
Oct 25, 2017
9,381
By the way, Neoxon I was wondering if you (or anyone else) would be interested in doing this for MOBAs. I have no idea what representation looks like there and it would be interesting to find out.
 
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Neoxon

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,393
Houston, TX
SFV has the highest proportion of female fighters in the series' history.
Interesting, I'll have to look into that.

Capcom is forgiven then
the game is still ugly as sin :^(
Yeah, & it probably isn't the weirdest rule that Marvel (supposedly) enacted. It was heavily implied that Marvel chose the game's art style (as well as restricting the roster leave out the Fox characters in the base roster as well as S1's DLC characters).

By the way, Neoxon I was wondering if you (or anyone else) would be interested in doing this for MOBAs. I have no idea what representation looks like there and it would be interesting to find out.
I'll look into it, though it may take a while considering how big MOBA rosters can be if I do choose to tackle the job. I originally did this out of my passion for fighting games as well as my curiosity about the representation of women in relation to their respective rosters. That's not to say that I won't do this for MOBAs, but I'm just providing context as to why I started this.
 

Pancracio17

▲ Legend ▲
Avenger
Oct 29, 2017
18,800
Oooh thats interesting to see,
I guess its not surprising to see dragonball at rock bottom. That Arms represetation is nice to see though, guess new IPs have it easy to have a closer split.
 
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Neoxon

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,393
Houston, TX
Oooh thats interesting to see,
I guess its not surprising to see dragonball at rock bottom. That Arms represetation is nice to see though, guess new IPs have it easy to have a closer split.
That's why I wouldn't be surprised to see the likes of Kefla & Ribrianne as DLC for DBFZ later down the road.
 
I really hope that one of the Season 2 DLC leaks for MvCI becomes a reality. I've been rooting for Kamala's inclusion since the game was first announced last year and she's been one of my favorite Marvel characters since I first heard about and saw her. This is still one of my favorite pics of her so far. =3

3977508-ms.+marvel+-+kamala+khan.jpg
 

JusDoIt

▲ Legend ▲
Member
Oct 25, 2017
34,773
South Central Los Angeles
SFV has the highest proportion of female fighters in the series' history.

That makes me kinda sad. SF has given so many iconic women characters to the medium (and pop culture in general), but Capcom still hesitates to let those characters be a larger part of their rosters. With SFV they seem to be intentionally keeping the roster only a third female. We even get exactly two characters who are women for every four characters who are men with each season.
 

Nakenorm

The Fallen
Oct 26, 2017
22,347
ChunLiMorriganFan85 absolutely. I thought her and Daredevil were obvious picks. But here we are..
Hopefully the rumour is true and she's in season 2.
As for Daredevil... I'll keep rocking this avatar until he's in the game.

you gotta believe!
 
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Neoxon

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,393
Houston, TX
That makes me kinda sad. SF has given so many iconic women characters to the medium (and pop culture in general), but Capcom still hesitates to let those characters be a larger part of their rosters. With SFV they seem to be intentionally keeping the roster only a third female. We even get exactly two characters who are women for every four characters who are men with each season.
I mean, ~30% isn't a bad percentage at all (especially compared to other fighting games).
 

Kirblar

Banned
Oct 25, 2017
30,744
That makes me kinda sad. SF has given so many iconic women characters to the medium (and pop culture in general), but Capcom still hesitates to let those characters be a larger part of their rosters. With SFV they seem to be intentionally keeping the roster only a third female. We even get exactly two characters who are women for every four characters who are men with each season.
Because there are so many male returnees. It's the DBZ problem.
 
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Neoxon

Neoxon

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85,393
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Because there are so many male returnees. It's the DBZ problem.
In the case of Dragon Ball, there aren't that many recurring female fighters to begin with beyond 18. Obviously Super's now rectifying that with the Tournament of Power, but that came too late for DBFZ's base roster.
 

BreakAtmo

Member
Nov 12, 2017
12,838
Australia
Dragon Ball is a shame, for sure, but hopefully the advances in female fighter representation brought by the Tournament of Power arc are taken advantage of. Kale, Caulifla and Kefla would all be perfect. Videl would be an interesting addition as her lack of ki attacks could let them make a pure physical rushdown character that the game doesn't really have yet - she could even have Chi-Chi as an assist. Bulma in a sweet mech would be awesome. Pan, if they wanted GT characters, would be fun. Beyond that, it's true there's not much else unless you start going for deep cuts like Zangya or Oceanus Shenron.
 
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Neoxon

Neoxon

Spotlighting Black Excellence - Diversity Analyst
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Oct 25, 2017
85,393
Houston, TX
Dragon Ball is a shame, for sure, but hopefully the advances in female fighter representation brought by the Tournament of Power arc are taken advantage of. Kale, Caulifla and Kefla would all be perfect. Videl would be an interesting addition as her lack of ki attacks could let them make a pure physical rushdown character that the game doesn't really have yet - she could even have Chi-Chi as an assist. Bulma in a sweet mech would be awesome. Pan, if they wanted GT characters, would be fun. Beyond that, it's true there's not much else unless you start going for deep cuts like Zangya or Oceanus Shenron.
You also forgot Ribrianne. And judging by ASW's justification for 21's creation, it seems like they didn't consider Bulma, Videl, or Chi-Chi as viable options (correct me if I'm mistaken). That said, we already have Hit if we're talking about characters who lack ki attacks.
 

BreakAtmo

Member
Nov 12, 2017
12,838
Australia
You also forgot Ribrianne. And judging by ASW's justification for 21's creation, it seems like they didn't consider Bulma, Videl, or Chi-Chi as viable options (correct me if I'm mistaken). That said, we already have Hit if we're talking about characters who lack ki attacks.

Yes, true, Ribrianne would be great, although I did get the impression she was less popular than the Saiyans (some things never change). On your point about Hit, I actually thought Videl/Chi-Chi would be a great opposite number to him. They share the lack of ki attacks, but whilst Hit is heavily about reading the opponent and pulling off various counters, Videl would be hyper rushdown with zero long-range moves, running fast, dodging ki attacks and getting close for brutal combos. Bulma would be even more straightforward - no ki attacks technically, but a mech's guns and lasers would be no different really.
 
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Neoxon

Neoxon

Spotlighting Black Excellence - Diversity Analyst
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Oct 25, 2017
85,393
Houston, TX
Yes, true, Ribrianne would be great, although I did get the impression she was less popular than the Saiyans (some things never change). On your point about Hit, I actually thought Videl/Chi-Chi would be a great opposite number to him. They share the lack of ki attacks, but whilst Hit is heavily about reading the opponent and pulling off various counters, Videl would be hyper rushdown with zero long-range moves, running fast, dodging ki attacks and getting close for brutal combos. Bulma would be even more straightforward - no ki attacks technically, but a mech's guns and lasers would be no different really.
From the characters we've seen so far, ASW seems to stick very closely to the source material for the characters' poses & animations. This faithfulness is to a fault in the case of characters like Bulma where you'd have to get creative.
 

DerpHause

Member
Oct 27, 2017
2,379
I guess that's something I can look into going forward. But at the same time, comparing the female fighters to the entirety of the roster still brings the percentage to 40%, which was the original intention of this thread.

But that begs the question of what the point of the thread is and calls into question the basis of its conclusion. If it's simply academic observation that's fine. But if, as seems to be the takeaway, the goal is to point out issues in female representation it comes across as at least partially dishonest.
 
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Neoxon

Neoxon

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Oct 25, 2017
85,393
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But that begs the question of what the point of the thread is and calls into question the basis of its conclusion. If it's simply academic observation that's fine. But if, as seems to be the takeaway, the goal is to point out issues in female representation it comes across as at least partially dishonest.
It's mainly for collecting data. I leave it to you guys to interpret what the data means. I may have my own views (≥ 30% is acceptable), but I don't let that get in the way of the OP. The quote you referenced is mainly referring to the data I was looking for across all these fighting games, not necessarily as a means for commentary about the status of female fighters in fighting games. I would have put a poll if I wanted a more decisive opinion on if it's acceptable or not.
 

BreakAtmo

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Nov 12, 2017
12,838
Australia
From the characters we've seen so far, ASW seems to stick very closely to the source material for the characters' poses & animations. This faithfulness is to a fault in the case of characters like Bulma where you'd have to get creative.

True, though if they can make and original character in 21 then they should be able to have Bulma do all these from her mech's cockpit.

Pistol Attack!
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WAR CRIES!

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211828f9781490618f8d53793d04adf4.jpg


Angry Bulma could give them licence to go a little more cartoony than usual. For her win pose, have her jump out and join Whis at the table he's been sitting at just off-screen the whole time.
 

Laiza

Member
Oct 25, 2017
2,171
Now tell me the percentage of women characters that aren't over-the-top sex objects designed to titillate a primarily male audience.
Still so disappointed about this. :/

Hell, the number of women who have a physique that actually resembles something a female fighter actually has is in the single digits...
 

Sesha

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Oct 25, 2017
9,828
Cool topic.

It's a shame Capcom and Marvel have so many great female characters, and we're unlikely to see most of them added.
 

Kyle Cross

Member
Oct 25, 2017
8,434
It's just plain stupid that Videl isn't in DBFZ. Yes, Super ruined her character but she was a badass in Z, put her in! Hoping she's a DLC character.
 

Valkyr1983

Banned
Oct 27, 2017
1,523
NH, United States
Assuming you mean default designs, I feel like some characters may be contested in terms of how sexualized they are if I were to do a tally of each individual female fighter in regards to how they look by default.


I'll put a notation for that in the OP.

Don't see how that matters. If we are talking about representation in numbers

I think sfv has good female representation. But I know a lot would try and argue all the designs are sexualized so it doesn't count, I think that seems silly
 
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Neoxon

Neoxon

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Oct 25, 2017
85,393
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It's just plain stupid that Videl isn't in DBFZ. Yes, Super ruined her character but she was a badass in Z, put her in! Hoping she's a DLC character.
Going by this quote from Game Informer...
Game Informer said:
Though characters like Bulma, Videl, and Chi-Chi are beloved among fans, Dragon Ball offers few prominent female villains or characters who can mix it up with people as strong as Goku (Android 18 being one of the few exceptions). To help offset this balance, Toriyama, Bandai, Namco, and ArcSys decided to create a new female villain who could compete with the series' strongest fighters.
...I don't think they have any intention of making Videl playable, especially now that we have the U6 female Saiyans & Ribrianne.
 

Gold Arsene

Banned
Oct 27, 2017
30,757
It's just plain stupid that Videl isn't in DBFZ. Yes, Super ruined her character but she was a badass in Z, put her in! Hoping she's a DLC character.

I like Videl, but she stopped being a badass long before Super.

For FighterZ it'd be better to start hoping for the Saiyan girls. They fit in much better in this style of game then Videl would.

Considering the franchises involved I'm curious what the final ratio for Blazblue:Cross Tag Battle will be.