2018 is probably Sony's biggest year ever in terms of software revenue with their first party titles. So I think it would be a good year to take it as an example.
WARNING: There will be a lot of guess work here in regards to numbers, since we dont have updated numbers for most Sony releases this year.
Lets start with the big guys: Spiderman and God of War. We know God of War sold 5 million in 1 month and Spiderman sold 9 million in 2 months and 18 days. It is pretty safe to say Spiderman surpassed 10 million by the year's end (December sales must have been huge) and God of War is probably very close to that too, so lets wrap it up at 20 million units sold between both of them. Most of those sales were probably at $60 (I mean, God of War sold 5 million in its first month and there was no deal until Black Friday), but for the sake of not overstimating it, lets put a $40 value to compensate the Black Friday deals both games had.
That means $800 million. Of course there are the retailer's take, and in regards to Spiderman there is also bundling. So lets wrap it up at $500 million since a lot of sales now are digital and they take it everything on PSStore. Then we add the revenue that came from smaller stuff like SOTC Remake, MLB, Detroit, VR Software, etc. And of course, sales of first party games from previous years. Also worth noting that in a lot of countries prices are much higher than $60. $250 million sounds plausible. So we have $750 million. I probably forgot of something very big and my math could definitely be fucked up so yeah lol.
Anyways, someone with more knowledge than me could help me here. Is ~$700 million in first party software in 1 year a good guess for a publisher like Sony?
In any case, lets keep up.
$750 million. Now, at a industry price of $15 per month (Netflix style, and yeah, I know Microsoft charges less but I think Sony would go for higher since they are market leaders), in 1 year they would make $900 million with 5 million subscribers every month. Now, that is definitely a high ceiling, 5 million active subscribers every month sounds like a small number near PSPlus subscribers or Netflix subscribers, but it will be a service in its infant years and the gaming industry is still not used to it. In any case, they could definitely hit it if they had a good flow of big exclusives hitting the service day 1. Imagine stuff like Spiderman 2 and God of War 2 hitting the service? And then people subscribe to play those and find out dozens of others in the service... it all starts like this. Also, we can't forget that sales of first party games wont simply stop existing in their digital and retail venues. If Microsoft is to be believed, GamePass helped some games sell more. Now if that is going to work the same way for AAA SP driven games, we don't know.
But the thing is, according to my (porbably terrible) math and industry analisys, Sony made in their best first party year ever something like $750 million. For PlayStation Now to accomplish that kind of revenue, they would have to have 4 million subscribers, minimum, during an entire year. THAT SAID, they still have to pay royalties for the eventual third party games hitting the services, which we know nothing how it works...
All in all, I would like some analysis of a person with actual industry knowledge here. How many subscribers would it make PSNow logical for Sony putting their flagship titles day 1 on the service? Could the nature of Sony games (SP focused) be bad for subscribers retention?
WARNING: There will be a lot of guess work here in regards to numbers, since we dont have updated numbers for most Sony releases this year.
Lets start with the big guys: Spiderman and God of War. We know God of War sold 5 million in 1 month and Spiderman sold 9 million in 2 months and 18 days. It is pretty safe to say Spiderman surpassed 10 million by the year's end (December sales must have been huge) and God of War is probably very close to that too, so lets wrap it up at 20 million units sold between both of them. Most of those sales were probably at $60 (I mean, God of War sold 5 million in its first month and there was no deal until Black Friday), but for the sake of not overstimating it, lets put a $40 value to compensate the Black Friday deals both games had.
That means $800 million. Of course there are the retailer's take, and in regards to Spiderman there is also bundling. So lets wrap it up at $500 million since a lot of sales now are digital and they take it everything on PSStore. Then we add the revenue that came from smaller stuff like SOTC Remake, MLB, Detroit, VR Software, etc. And of course, sales of first party games from previous years. Also worth noting that in a lot of countries prices are much higher than $60. $250 million sounds plausible. So we have $750 million. I probably forgot of something very big and my math could definitely be fucked up so yeah lol.
Anyways, someone with more knowledge than me could help me here. Is ~$700 million in first party software in 1 year a good guess for a publisher like Sony?
In any case, lets keep up.
$750 million. Now, at a industry price of $15 per month (Netflix style, and yeah, I know Microsoft charges less but I think Sony would go for higher since they are market leaders), in 1 year they would make $900 million with 5 million subscribers every month. Now, that is definitely a high ceiling, 5 million active subscribers every month sounds like a small number near PSPlus subscribers or Netflix subscribers, but it will be a service in its infant years and the gaming industry is still not used to it. In any case, they could definitely hit it if they had a good flow of big exclusives hitting the service day 1. Imagine stuff like Spiderman 2 and God of War 2 hitting the service? And then people subscribe to play those and find out dozens of others in the service... it all starts like this. Also, we can't forget that sales of first party games wont simply stop existing in their digital and retail venues. If Microsoft is to be believed, GamePass helped some games sell more. Now if that is going to work the same way for AAA SP driven games, we don't know.
But the thing is, according to my (porbably terrible) math and industry analisys, Sony made in their best first party year ever something like $750 million. For PlayStation Now to accomplish that kind of revenue, they would have to have 4 million subscribers, minimum, during an entire year. THAT SAID, they still have to pay royalties for the eventual third party games hitting the services, which we know nothing how it works...
All in all, I would like some analysis of a person with actual industry knowledge here. How many subscribers would it make PSNow logical for Sony putting their flagship titles day 1 on the service? Could the nature of Sony games (SP focused) be bad for subscribers retention?