Quite the opposite - I'm not feeling the hate for them, and largely don't get why some people are so automatically against them. I'll take open-world games over super-linear, highly-scripted games any day.
The solution is a world that reacts to you and independent of you. Dwarf Fortress is really the only game that does this.
I thought he meant the players interactions with the world directly affecting and driving the narrative. That is the problem i meant doesnt have an easy solutionThe solution is a world that reacts to you and independent of you. Dwarf Fortress is really the only game that does this.
I've been tired of them for a while now but BOTW gave me hope. First open world game that matched my hype for it in a long time.
Although I still intend to get the new God of War, part of me is disappointed that it's going the open world route.
I'm guessing it'll be similar to The Lost Legacy. Where there are linear scripted sections and pseudo open world sections where they can do side activities like hunting, etc. Maybe something like the Tomb Raider reboot.I was under the impression God of War was going to just have some bigger environments to move around, not necessarily an open world.
Zelda was the first one that I really, truly enjoyed beyond just wanting to rush from point a to point b to finish the damn game. Even Horizon couldn't hook me for it's side quests, and that was probably my favorite non-Zelda open world game ever. I think the problem I have is that a lot of them just feel so samey. Especially in the graphics department. Give me a big colorful open world with locales that could only be done in video games. Crazy stuff. I want to explore that. Not the same old green shrubbery and waterfalls.
Open world is a lot more than side activities. I'd actually argue that the side activities are the least important aspect of an open world.
What really matters is the feel of the world, and no one does it better than Rockstar. Just walking around their worlds and people-watching is so satisfying. Their worlds have so much texture and character and personality, just bursting with little details and touches that weave a cohesive canvas. You often won't notice the individual threads, but they all come together to make the world feel special
Personally, not a fan of huge open worlds. As an example, BoTW was too big. I would prefer intricately crafted, cohesive, more narrowed experiences. But, I can totally see the appeal.