There are several differences between console and PC already, so this doesn't necessarily have to be any different.Yeah well they dont split the balancing so it will never be balanced on both sides.
There are several differences between console and PC already, so this doesn't necessarily have to be any different.Yeah well they dont split the balancing so it will never be balanced on both sides.
What?? I had to stop using it on PS4, it was an easy win.
Aha, I didn't know that. Haven't had that problem myself, but I can see your point.right
the right trigger also initiates the launch. i dont know if it's a bug or intentional, but it can be annoying.
I kind of envy people who can use the Wingman properly. I've never been a Wingman-man myself, as the sight just throws me off every time and I don't have the patience to learn how to use it. Love hip-firing it in CQC just after landing, though, but I always swap it out for R99/R301/Spitfire/Eva.What?? I had to stop using it on PS4, it was an easy win.
Not every change has to be on both platform, but the wingman was OP everywhere, and still is a very strong weapon.
The hip fire was the reason for the capacity nerf, people just spammed it while jumping around.I kind of envy people who can use the Wingman properly. I've never been a Wingman-man myself, as the sight just throws me off every time and I don't have the patience to learn how to use it. Love hip-firing it in CQC just after landing, though, but I always swap it out for R99/R301/Spitfire/Eva.
There are several differences between console and PC already, so this doesn't necessarily have to be any different.
I think I was having this happen yesterday on PCIs there currently a known bug on PlayStation 4 where it looks like you're hitting for red health damage but they actually have shields? I swear this was happening last night and led to me getting way overaggressive when they were actually fully shielded.
Uh, then why not nerf the shit out of hipfire if thats the underlying problem?The hip fire was the reason for the capacity nerf, people just spammed it while jumping around.
THe base sight is rubbish, you have to find a proper one, otherwise you have to wait a split second longer after eachshot for it to proper align
I mash mine before it even hits zero and theres always a delay to when I egt out vs othersi just wonder how people drop before the timer. like how are you already half way down to landing when the game finally registered me pressing the X to launch exactly at 0.
They wanted to rectify the hit box issues with him early by giving him invincibility
Can't strafe while looting, can't swap weapon slots, can't bunny hop while healing, etc.
Yup.
The genre itself is random: random loots, random flight paths to start the game, and random team games (if you want). All that would happen with a segmented player base is the people 'who know how to play the game' would just become emboldened more toxic like you see in shooters that focus on competiton.
"Only (insert slur here) use Gib"
"That my character" *quits out*
*Pushes and engages without telling anyone* WHY DIDNT YOU BACK ME UP!! U SUCK.
Yeah, i get it. The dude wandering on his own, not grabbing armor, begging you to save him when he decides to go Quake in skulltown sucks. But honestly its less annoying then dealing with people who "know" how to play the game and only care about winning their way
im spamming X very quickly as the timer goes and i still see people launch before us.I mash mine before it even hits zero and theres always a delay to when I egt out vs others
They wanted to rectify the hit box issues with him early by giving him invincibility
Just some fun with octane.
Ended up ressing the team to get those boxes of the guys I killed, but they got pushed and died again. I took down two of the final team in a fight that lasted 3 minutes, but I couldn't finish the last guy as I had ran out of healing items.
I think it's a little silly to say the entire genre is random. It has random elements, but I think those random elements are just present so as to give the players a real sense of autonomy every game. Yes, your game is affected by lots of random variables but they create opportunities for novel decision making. Additionally, the most significant elements of the game, such as the core gameplay (weapon feel, handling) and map layouts, are not random at all.
Can't strafe while looting, can't swap weapon slots, can't bunny hop while healing, etc.
Uh, then why not nerf the shit out of hipfire if thats the underlying problem?
They add 25k each week. If you completed the character you've already received the XP. Sometime on Tuesday the total XP will go up by another 25k. That page is just for tracking which characters you can still get bonus XP for.I am sure it's said before but the season pass is a real grind and the rewards are actually very bad, bought it mainly to show support but with the buff the havoc is actually good so want the skin for it.
I liked it when they gave the top 5 reward extra bp.
Also why did they increase all legends to 125k points to complete and how does it work to get the boost? Like I have "DONE " caustic so when do I get the bonus points?
No its not. Because reducing mag capacity doesn't fix the problem that poster was suggesting needed fixing, if you find larger mags you still can just hip fire and jump around and merc people. So its really a trivial nerf when the underlying issue isn't being addressed at all. The wingman is still op as fuck, it just has a couple less shots on the base gun which can be easily mitigated by finding a heavy mag.But OP wingman is already fixed, you dont have to worry about it anymore.
No its not. Because reducing mag capacity doesn't fix the problem that poster was suggesting needed fixing, if you find larger mags you still can just hip fire and jump around and merc people. So its really a trivial nerf when the underlying issue isn't being addressed at all. The wingman is still op as fuck, it just has a couple less shots on the base gun which can be easily mitigated by finding a heavy mag.
I would nerf the distance damage, the distance it can fire at, and maybe reload time. If you want to spam hip fire thats fine but punish it with a reload time that means missing shots matter. Nerfing distance is an obvious since I don't see why having a weapon thats op close and mid range should also be able to murder people (quite efficiently) at a distance as well. Taking two bullets out of the starting mag doesn't do much other than make it more annoying on drops and the last thing this game needs is more bullshit luck on dropping.True, thats why I would like to see firerate nerf to make its firerate to be around old longbow firerate.
Yep. If thats the issue either make it wildly inaccurate or make it have longer reload times to punish missing shots.I feel if they made the wingman into longbow fire rate then nobody would ever use it again on console. Which would be silly cause it's one of the funnest pistols to use in a long time.
Or they'd just opt for the longbow at that point considering it has a faster ROF now.
If hip firing was a problem like already mentioned, make the hip fire inaccurate as fuck.
I would nerf the distance damage, the distance it can fire at, and maybe reload time. If you want to spam hip fire thats fine but punish it with a reload time that means missing shots matter. Nerfing distance is an obvious since I don't see why having a weapon thats op close and mid range should also be able to murder people (quite efficiently) at a distance as well. Taking two bullets out of the starting mag doesn't do much other than make it more annoying on drops and the last thing this game needs is more bullshit luck on dropping.
Yep. If thats the issue either make it wildly inaccurate or make it have longer reload times to punish missing shots.
The problem with the wingman is that it excels at virtually everything in addition to being one of the fastest ttk guns in the game if youre hitting headshots. Theres no reason a pistol should have that much utility, so I understand the nerf. But their idea of what a nerf will do to fix it is bonkers. It doesn't fix anything and it only serves to make dropping more annoying than it already is.
Yeah. This is the only game that dcs me. Rather than kick me out, I rather have it leave me idle and give a chance to come backThere is literally no valid explanation as to why this game doesn't have the ability to reconnect if you crash yet.
None. At all.
it was nerfed, but it was still spammed, hence they reduced the shotsUh, then why not nerf the shit out of hipfire if thats the underlying problem?
it was nerfed, but it was still spammed, hence they reduced the shots
It was addressed for early game. 6 shots were enough for 2 people, and for one shooting random hip firing.But shouldn't the answer be nerf the hip fire even more? As it is I can still land my hip fire shots on a fairly consistent basis.
Then nerf it even more. Reducing the shots is a bandaid over a bullet hole. Its not actually fixing that you can still spam hip fire, be accurate and kill people while dancing around, it just means that thats temporarily and slightly mitigated at the start of a match until you find a new clip for the gun to get it right back to where it was anyway. Its a completely pointless nerf that does nothing to actually address the issue youre putting forth and only aggravates the issues the game already has.it was nerfed, but it was still spammed, hence they reduced the shots
The gun is too bloody strong also when used normally, how can you not bloody get this???Then nerf it even more. Reducing the shots is a bandaid over a bullet hole. Its not actually fixing that you can still spam hip fire, be accurate and kill people while dancing around, it just means that thats temporarily and slightly mitigated at the start of a match until you find a new clip for the gun to get it right back to where it was anyway. Its a completely pointless nerf that does nothing to actually address the issue youre putting forth and only aggravates the issues the game already has.
First off, I am in agreement that the gun needed a nerf. Ive said as much several times so you acting like I don't understand this is absurd. The only one not understanding anything is the person who doesn't understand the very issue you are advocating needs nerfing, isn't being addressed which we keep trying to tell you. And you seem to recognize this as well when you say thisThe gun is too bloody strong also when used normally, how can you not bloody get this???
Pro players used to litterally all go around with only wingman.
Git gud man, it's still a god weapon if you need 12 shots to kill somebody then I would suggest to use a different weapon altogether
If they wanted to fix hip fire but you can still do it late in game (and it could be better said mid game since weapon clips aren't super hard to find) then its not really fixing how OP the hip fire is, is it? Its merely fixing it for the early segment of the game. And even despite that the hip fire is still powerful, it just has two less bullets in it. Thats not going to stop the issue.You can still do it in late game with a magazine and they are fine with it, it's BR some weapons have to be strong.
I highly doubt it since I completed the season pass( you can ask around) and I am sure you have not.First off, I am in agreement that the gun needed a nerf. Ive said as much several times so you acting like I don't understand this is absurd. The only one not understanding anything is the person who doesn't understand the very issue you are advocating needs nerfing, isn't being addressed which we keep trying to tell you. And you seem to recognize this as well when you say this
If they wanted to fix hip fire but you can still do it late in game (and it could be better said mid game since weapon clips aren't super hard to find) then its not really fixing how OP the hip fire is, is it? Its merely fixing it for the early segment of the game. And even despite that the hip fire is still powerful, it just has two less bullets in it. Thats not going to stop the issue.
And telling me to git gud? please. I bet I have more kills on my main than you have on all your characters combined and I took a 2.5 week break from the game. Last time someone suggested this to me I threw my stream up here and didn't lose a single game and all games I had 7+ kills. Git gud has nothing to do with this conversation don't be petty.
And again, note where I ever said I needed 12 bullets or that that was an issue. Were quite clearly saying this doesn't do anything to change how OP the weapon is. And you know that given you even state as much in both of your last two posts. The issue weve been discussing is it doesn't address the problem with the gun WHILE aggravating early game problems with the game. Idk how to make that anymore clear or how that means I dont think the gun is op (or that I'm bad at the game lol)
Completing the season pass means nothing about getting kills. And again entirely besides the point it's just comical you seriously tried to the get good card on someone you dont have more kills or likely wins than.I highly doubt it since I completed the season pass( you can ask around) and I am sure you have not.
The fix was for the early game. The gun has to be strong in late game, but has to be limited in early game. People picked up the gun as soon as they dropped and never changed it or never struggled if they did not find any attachments.
They don't want to nerf it anymore because they still want it to be in top of the pyramid with peacekeeper, but peacekeeper has limitation ( you have to be close and you need a hop up to transform it in a people shredder) while wingman had literally none. I won games with the revolver without any attachments due to bad luck
I am not changing anything. It was aimed to nerf hipfire in early game. They do not care about hipfire in late game.Completing the season pass means nothing about getting kills. And again entirely besides the point it's just comical you seriously tried to the get good card on someone you dont have more kills or likely wins than.
Now you're changing the argument. Your first argument was that it was aimed at hip fire. Now you're saying it merely was to nerf it for early game. But even then it didnt nerf hip fire, it nerfed bullet capacity which still means hip fire is op.
Again I'm not arguing it cant be at the top of the pyramid. I'm arguing this nerf does nothing to mitigate any of the areas its op in and even if we say it does with bullet capacity, that's an incredibly short window of time for it to be "nerfed". Further if the problem is picking it up and keeping it all game, that's still happening. Heavy mags arent hard to find, if you find a wingman you arent not pikcing it up and holding onto it all game. Especially because asyousaid its still the top tier gun.
Your logic doesnt even follow.
Your original argument wasI am not changing anything. It was aimed to nerf hipfire in early game. They do not care about hipfire in late game.
You will agree that hipfiring with 4 shots it's way different than hipfiring with 6 in a situation where people have 100 to 150 health.
It's in their bloody comment of the patch.
And by the way do you think I finished the season pass without killing? You clearly have no understanding of the game and if you really are a high skilled player as you say, it's really surprising understanding this little with that amount of play
The hip fire was the reason for the capacity nerf, people just spammed it while jumping around.
Twice now I got finessed by a Wraith cause my Peacekeeper only registered a couple pellets. Died both times in the same match. Oh man I was upset lol.
I'm guessing you don't play on consoles, huh. I don't see how holding a button to swap inventory slots would be a controller issue lol, nor would scrolling through loot boxes while strafing because the game has a reticle anyway. And the bunny hop requires setting your mouse wheel to jump IIRC.Im not sure about those first 2, really? Sounds more like controller limitation than game being different for pc and console?
Im 99% sure you can bunnyhop heal tho.