So I'm sure we've all seen the news lately with many different developers being shut down due to how expensive game development has become and how they can't turn a profit from selling their game.
We've also seen just how profitable micro transactions can be in games which in turn could help them turn a profit on top of regular game sales.
My question is, if developers implemented micro transactions in single player games only, which then could help bring another source of income to help them profit, would you be okay with that?
I'm talking strictly single player. Someone else buying micro transactions to unlock the best weapon in the game has absolutely no effect on you or any other person who has bought the game.
Yes as long as they don't change design choices to encourage them. Then it's buying cheat codes.
So I'm sure we've all seen the news lately with many different developers being shut down due to how expensive game development has become and how they can't turn a profit from selling their game.
We've also seen just how profitable micro transactions can be in games which in turn could help them turn a profit on top of regular game sales.
My question is, if developers implemented micro transactions in single player games only, which then could help bring another source of income to help them profit, would you be okay with that?
I'm talking strictly single player. Someone else buying micro transactions to unlock the best weapon in the game has absolutely no effect on you or any other person who has bought the game.
Yes as long as they don't change design choices to encourage them. Then it's buying cheat codes.
I'm ok with:
*Cosmetic MT if they're reasonably priced.
*Minor and major DLC packs that adds quest/level content.
*Full scale expansions.
*Standalone expansions - Like what Dishonered 2 got.
Not ok with:
*Lootbox mechanics that adds grind to games that otherwise wouldn't have it.
*Star Citizen style in game purchases with ridiculous, sometimes just frightening prices.
*In game currencies for progression speed ups.
In short: I'm all for developers finding ways to get more revenue for the investment they did in the base game. Don't neccesarly care about the notion of a "complete game".
Yes as long as they don't change design choices to encourage them. Then it's buying cheat codes.
I don't really mind it. Dead Space 3 had micro transactions, and the negative reaction to it was so overblown. It didn't have any effect on the game whatsoever, other than allowing people that wanted to have an easier time or finish the game quicker to do so if they wanted to spend a few bucks. As long as it's totally optional and they don't design the game to make micro transactions a near necessity, I don't see a problem.