Seeing the hyperbole here is really disheartening. Those posts in the first page saying they hope the talented people leave Bethesda for a publisher that respects their work and markets it, or that they hope the talented people leave and the studio is thrown in the trash......
Bethesda gave them free reign to develop the games they wanted to develop. Those games obviously didn't perform well despite the great critical reception. People actually believe that we live in an alternative reality in which Bethesda did not market these games. Do people here seriously not remember how aggressive the marketing push for Wolfenstein 2 was, and yet even that performed poorly sales-wise? And which magical third-party publisher will rise up and take these talented developers from the evil clutches of Bethesda now, EA? Ubisoft? Activision? Sony doesn't do immersive sims, and Ninja Theory are already hiring for GaaS specialists after being acquired by Microsoft. It doesn't look like being independent is very comfortable either since Ninja Theory look to have immediately accepted being bought by Microsoft despite the success of Hellblade, and Obsidian are always struggling with Kickstarter and people leaving despite continuously developing widely-loved games. It's obviously a struggle without a publisher backing you up. And now there are strong rumors of them also joining Microsoft.
This is NOT to say that single-player games are not successful. But we're talking specifically about immersive sims here, a very niche type of single-player experience with games that have under-performed all over the gaming landscape in the last few years with Mankind Divided, Dishonored 2 (and Death of the Outsider), and Prey. Even Irrational Games downsized significantly after Bioshock Infinite despite it having sold a great amount, and there's a good question to be asked about how much of an immersive sim Infinite even is.
And all of this is not discussing the possibility that we're getting a single-player / multiplayer mix like Doom Eternal. We might still get the type of games we love from Arkane, just with added online functionality.
On a side-note, it's quite amusing how people quickly shift between "No need to put that much money into marketing, word of mouth does just fine" when reports of huge marketing budgets arise, and "You NEED to market the game if you want sales" when a game with a great critical reception fails. So many people here and elsewhere need to understand that we know so little about what goes into making a game, and marketing it. I still can't believe that many people think Bethesda didn't market those games.