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Nirolak

Nirolak

Member
Oct 25, 2017
5,660
Don't stop making great singleplayer experiences, Beth! PLEASE DON'T STOP!!!
So, to be clear, most of these games will probably still have campaigns.

Like Doom Eternal is a good example here. It has a campaign that can optionally be invaded by other players, lots of social features, and a separate multiplayer mode, but you can ultimately turn off or ignore all of that and just play the campaign offline if you want.
 

crazillo

Member
Apr 5, 2018
8,194
Honestly, there is only us customers to blame for this. Maybe their marketing could have been better, but there is no reason Arkane shouldn't be able to keep doing what they excel at. Saddened by this news.
 

A Dog

Banned
May 17, 2018
166
I will always give Arkane a chance, they have earned a spot as one of my favorite devs.
However, they have a very clear strength and should focus on that instead of chasing trends.
 

Jaoox

Member
Oct 27, 2017
294
That's... You know I'm not going to pass judgement before we see what'll happen but it's kind of sad honestly.
Since Dishonored 1, Arkane's output has been AMAZING. And I truly mean it. Dishonored 1, 2 and Prey are all truly fantastic games.
I really hope the trend continues and that it's not a shift in focus :(
 

Aeferis

Member
Oct 25, 2017
1,626
Italy
We're getting so many news of this kind about studios historically focused on single player games getting into the multiplayer/GAAS business that I'm honestly starting to grow indifferent.
 

Risev

"This guy are sick"
Member
Oct 27, 2017
3,428
Seeing the hyperbole here is really disheartening. Those posts in the first page saying they hope the talented people leave Bethesda for a publisher that respects their work and markets it, or that they hope the talented people leave and the studio is thrown in the trash......

Bethesda gave them free reign to develop the games they wanted to develop. Those games obviously didn't perform well despite the great critical reception. People actually believe that we live in an alternative reality in which Bethesda did not market these games. Do people here seriously not remember how aggressive the marketing push for Wolfenstein 2 was, and yet even that performed poorly sales-wise? And which magical third-party publisher will rise up and take these talented developers from the evil clutches of Bethesda now, EA? Ubisoft? Activision? Sony doesn't do immersive sims, and Ninja Theory are already hiring for GaaS specialists after being acquired by Microsoft. It doesn't look like being independent is very comfortable either since Ninja Theory look to have immediately accepted being bought by Microsoft despite the success of Hellblade, and Obsidian are always struggling with Kickstarter and people leaving despite continuously developing widely-loved games. It's obviously a struggle without a publisher backing you up. And now there are strong rumors of them also joining Microsoft.

This is NOT to say that single-player games are not successful. But we're talking specifically about immersive sims here, a very niche type of single-player experience with games that have under-performed all over the gaming landscape in the last few years with Mankind Divided, Dishonored 2 (and Death of the Outsider), and Prey. Even Irrational Games downsized significantly after Bioshock Infinite despite it having sold a great amount, and there's a good question to be asked about how much of an immersive sim Infinite even is.

And all of this is not discussing the possibility that we're getting a single-player / multiplayer mix like Doom Eternal. We might still get the type of games we love from Arkane, just with added online functionality.

On a side-note, it's quite amusing how people quickly shift between "No need to put that much money into marketing, word of mouth does just fine" when reports of huge marketing budgets arise, and "You NEED to market the game if you want sales" when a game with a great critical reception fails. So many people here and elsewhere need to understand that we know so little about what goes into making a game, and marketing it. I still can't believe that many people think Bethesda didn't market those games.
 

Rathorial

Member
Oct 28, 2017
578
The return of the immersive sim was nice while it lasted. I hope it won't be almost a decade again for a new one to be made.

Well smaller studios are already making some. Consortium: The Tower is still in development, along with another System Shock. I would expect more in the near future after those as well, but it might not happen at the AAA level again unless another Deus Ex happens, or someone alters the formula without losing much to appeal to a wider audience.

I'm hopeful that their future games might still have single-player, but incorporate multiplayer as another mode, something akin to invasions like DOOM: Eternal is doing, or involve co-op instead of pvp. Mainly I just don't want the immersive sim DNA to die in that studio, because they made some great ones.
 

Silky

Banned
Oct 25, 2017
10,522
Georgia
Seeing the hyperbole here is really disheartening. Those posts in the first page saying they hope the talented people leave Bethesda for a publisher that respects their work and markets it, or that they hope the talented people leave and the studio is thrown in the trash......

Bethesda gave them free reign to develop the games they wanted to develop. Those games obviously didn't perform well despite the great critical reception. People actually believe that we live in an alternative reality in which Bethesda did not market these games. Do people here seriously not remember how aggressive the marketing push for Wolfenstein 2 was, and yet even that performed poorly sales-wise? And which magical third-party publisher will rise up and take these talented developers from the evil clutches of Bethesda now, EA? Ubisoft? Activision? Sony doesn't do immersive sims, and Ninja Theory are already hiring for GaaS specialists after being acquired by Microsoft. It doesn't look like being independent is very comfortable either since Ninja Theory look to have immediately accepted being bought by Microsoft despite the success of Hellblade, and Obsidian are always struggling with Kickstarter and people leaving despite continuously developing widely-loved games. It's obviously a struggle without a publisher backing you up. And now there are strong rumors of them also joining Microsoft.

This is NOT to say that single-player games are not successful. But we're talking specifically about immersive sims here, a very niche type of single-player experience with games that have under-performed all over the gaming landscape in the last few years with Mankind Divided, Dishonored 2 (and Death of the Outsider), and Prey. Even Irrational Games downsized significantly after Bioshock Infinite despite it having sold a great amount, and there's a good question to be asked about how much of an immersive sim Infinite even is.

And all of this is not discussing the possibility that we're getting a single-player / multiplayer mix like Doom Eternal. We might still get the type of games we love from Arkane, just with added online functionality.

On a side-note, it's quite amusing how people quickly shift between "No need to put that much money into marketing, word of mouth does just fine" when reports of huge marketing budgets arise, and "You NEED to market the game if you want sales" when a game with a great critical reception fails. So many people here and elsewhere need to understand that we know so little about what goes into making a game, and marketing it. I still can't believe that many people think Bethesda didn't market those games.

It's easier to put the blame of Bethesda / the publisher instead of acknolwedging the reality, no one cares about Bethesda IPs beyond Doom, TES and Fallout