Where are you getting that? He says the resolution scales.
I havent seen the video, but no it's not.
Yep.Yall listening the video?
its 360p for me...I can't watch this (╯°□°)╯︵ ┻━┻
Not enough like for like comparisons, and ps5 version also tears by the look of the OT. Gonna wait for DF with that one.
PS5 version for me then...I'll take frame drops over image tearing any day of the week.
In terms of a crossgen AC title, I would argue it's a far better showing than Black Flag was back in 2013.
Now, the question is will the follow up go full Unity and target above what is possible on the consoles lol
The PS5 version also has tearing.PS5 version for me then...I'll take frame drops over image tearing any day of the week.
I'm telling you, PS5 is going to punch above its weight performance-wise. A lot of custom logic/accelerators offloading cycles from the CPU will definitely help in streaming-engine, open-world type games, especially with regard to I/O-based data streaming. That is where PS5 is really a beast.- Series S runs at dynamic 1440p/30 FPS
- Series X and PS5 target 60 FPS. Both have small drops.
- Series X has adaptive V Sync and tears when under stress.
- PS5 is fully V Synced, no tearing but can skip a frame when stressed.
- Regardless, they are damn near identical in terms of performance.
- Series X and PS5 both target dynamic 4K.
- Both rarely hold 2160p. More often than not 1620p and 1800p.
- Rare drops of 1440p seen on Series X. Lowest on PS5 observed 1620p.
- Series X has 1% or two higher avg frame rate in cut-scenes.
- Otherwise they are damn near identical.
- PS5 has 12% advantage in loading (which realistically translates to 1~ sec 'advantage')
Next gen at 360p is just the type of content I was looking for :p
Haven't people here said it's tearing just as badly?That's easily a win for the PS5 if it has no tearing compared to Series X.
I need that one sec advantage.- Series S runs at dynamic 1440p/30 FPS
- Series X and PS5 target 60 FPS. Both have small drops.
- Series X has adaptive V Sync and tears when under stress.
- PS5 is fully V Synced, no tearing but can skip a frame when stressed.
- Regardless, they are damn near identical in terms of performance.
- Series X and PS5 both target dynamic 4K.
- Both rarely hold 2160p. More often than not 1620p to 1800p.
- Rare drops of 1440p seen on Series X. Lowest on PS5 observed 1620p.
- Series X has 1% or two higher avg frame rate in cut-scenes.
- Otherwise they are damn near identical.
- PS5 has 12% advantage in loading (which realistically translates to 1~ sec 'advantage')