https://www.amiami.com/eng/detail/?gcode=FIGURE-048884
please support our clumsy adorable alchemist, thank you
please support our clumsy adorable alchemist, thank you
https://www.amiami.com/eng/detail/?gcode=FIGURE-048884
please support our clumsy adorable alchemist, thank you
it's not out for 5 months and you don't pay a penny right now if you preorder, so if you can put the money away in the next 5 months you should still bite
it's not out for 5 months and you don't pay a penny right now if you preorder, so if you can put the money away in the next 5 months you should still bite
Finally getting around to Atelier Lydie and Suelle. Already far outshines Firis which felt like a beta for openworld stuff they wanted to use but didn't have fully built yet. It still hurts I never played the dusk or Arland trilogies since I didn't own a PS3 till the end of the era but I can always go back later since I have em now. Hard thing is they got 2 more titles now for Atelier so move forward or go back? Im excited for the atelier all stars title later, but having never gone through the arland games I feel I'd get less out of a 4th title if I played it before touching the collection...which is now outdated since the vita Plus titles are compiled for the switch.
Thanks for this. I'll probably duck out of Lulua till I've had a chance to experience the Arland trilogy which just got the plus titles all bundle released to switch recently. I had the PS3 ones but again...not the plus versions back then in that bundle and those apparently fixed some issues in balance in the systems.Lydie & Suelle is great, it's just rather bloated due to trying to tie up so so so so much. I think it's the longest Atelier game. That said, it has the best crafting system in the series (imo) and the combat is the best since Mana Khemia (yet still falls just short of the majesty that was Mana Khemia.) Firis is a nightmare in combat to any foes before her due to her myriad supporter actions that just straight up decimate enemies.
The all-stars game Nelke is more of a spin-off that does its own thing and isn't indicative of the future of the series. Lulua comes out in two days, but as you mentioned, you've never played Arland so I think you'd certainly miss out on the characters growing over the course of the Arland series.
That said, I think you'd like the Dusk series. Ayesha so far has a very exploratory and almost 'open world' feel to it. I'm hopeful that they put the Dusk series on PS4/PC/Switch like they did for Arland.
So I preordered the LE of Lulua for my partner months ago, and still haven't got a shipping notification. Every other Atelier LE I have ordered to this point I got by release date. Has anyone else here had issues?
I still haven't gotten a notification but it showed up today! ¯\_(ツ)_/¯NISA ships things out the day before release with one day shipping, they'll ship our LEs out today and we'll get them tomorrow
actually my copy just got here lol, I dunnoI still haven't gotten a notification but it showed up today! ¯\_(ツ)_/¯
Rorona DX
I think it's a great starting point personally. Start of a new trilogy, more accessible than older games in several ways (time limits, UI/UX, etc), and looks really nice.
How do the three Arland DX releases compare with each other anyway? I know the Switch version was subpar at launch but how are they now? Compared to Vita? And how smooth is the PC port this time around?
I've won a season pass for DOA5 from them in the past.
Is this different? They've always done stuff like this. At least have been for quite some time.It looks like Gust is trying a different approach to sell their games. 😅
So this is kind of a random question, but did anyone who bought the LEs for the last few games actually hang up those cloth posters they come with? I've been buying a few off eBay and really want to put some up, but I don't own an iron and can't for the life of me get those fucking wrinkles/folds out of them lol.
I haven't hung them, but maybe try hanging them in the bathroom next you take a shower? I believe the steam should help.
I've been playing the game on Switch for the last couple of days. It's great fun but the Japanese is still a little too hard for me so I'll trade it in this week. I'll probably get a lot of my money back because it's so hard to find around here lol.
The good news is that it runs great on Switch. Switch owners shouldn't have any worries about picking up that version! :3
Been awhile. I'd long since beaten Lydie and Suelle since my last time here. Just "beat" Atelier Rorona DX since I never played the ps3 titles back in the day as I was on 360.
I see now why this title seemed to be divisive and get listed low on fan lists. Also why it needed a LOT of revision work.
To be fair though I will say I enjoyed it and its characters but it is an Atelier game with flaws. You can miss SO MUCH of the game because you are at a breakneck pace to try and finish assignments on time with 10 stars and gain enough popularity to not get the bad ending. Heck it doesn't really go too hard into your popularity to remind you or keep you aware of it really. If you get a bunch of the tiny stars your popularity raises and it has to be 80 stars to even get the normal ending let alone the good or true ending.
Plus the game has character endings for everyone meaning you need to drop everything and do their requests at the desk ASAP to unlock more of each character's story. Plus you have to hire folks to be in your party and pay them so you swap folks around a lot never really maximizing friendship that way either.
Overall you end up resource depleted on cash fast in this game too because you also need a TON to buy all the books each month and have to spend time on tasks to win the awardable extra cash from the castle just to mitigate that. Sure you can have hom farm you items or build a ton of high quality stuff to sell but time is the main resource you never have enough of with the walk to and from some areas taking 6 to 7 days both ways! Most of the time Hom is on assignment items so you dont lose all your time at the cauldron as synthesis also takes time.
Plus there is so much you can miss in this game. I didn't enter a room in the catacombs till the last month of the last year and it unlocked pamela who over a month unlocks a new shop as well as 3 new alchemy books filled with things needed for the top items in the game to be made which IS your final assignment! I barely had enough time to make the items because its possible to never unlock pamela. Plus you had to venture to the 14th floor of a late level dungeon full of fast enemies and high encounter rates to find a chest to unlock the ruby prism recipe! Heck I never even unlocked the lost city area of the map because without pamela I never had air drops to go under Nabel lake and thats where you find recipes for healing stuff. I went the entire game without MP healing or KO curing! Also I didn't farm once. I got the seeds, didn't know they'd never drop again the rest of the game so I didn't register them to buy more and planted em...and then it said harvest and I was like "what?" and clicked it as it was selected and my seeds were gone. If you dont have seeds and play the farming games you can never make ingredients high enough level to get a pie to level 80 and gain any new pie recipes. You can beat the game with pies! Heck you even have a pie maker ending and its a non starter if you double clicked by mistake and killed your only seeds first try.
In short, Rorona is fun and seems initially short, but its because they abusively hid so many required things in the game from you on purpose to force multiple play throughs for character endings. You are always pushed too hard against the clock every 3 months to allow you to explore things enough. So many things are just hidden behind recipes you dont know how to find or achieve and its not intuitive without guides online at times.
I had fun. All atelier games are fun. Even Firis which was a nothing of a game. The cast is enjoyable, but yeah even Mana Khemia managed time and multiple endings better. I just feel like every playthru of Rorona would feel like I had to just outright choose to not do too many things to warrant going back again.
Ain't that the truth. Lost cities, chests on the 14th floor to make the final objects in the main game, popularity levels of 80 and above, get Cory her pebbles or you can never get her ending or the true ending in that run, Pamela hidden in a side path of an area you never really needed to spend time in for any item in particular, recipes hidden in odd chests that are needed to progress,balloon bombs bein the end all be all for map exploration, wholesaling seeds because they dont drop ever...It's very "different strokes for different folks". I LOVE Atelier Rorona for all the reasons listed above and it's what drew me to the Atelier series in the first place. I loved replaying the game trying to maximize my effectiveness with each playthrough. The only thing I didn't like about Rorona was that the ending structure for character specific endings was just kinda ludicrously silly because it's the kind of thing that there's no way a person would just "figure out" without a guide.
Ain't that the truth. Lost cities, chests on the 14th floor to make the final objects in the main game, popularity levels of 80 and above, get Cory her pebbles or you can never get her ending or the true ending in that run, Pamela hidden in a side path of an area you never really needed to spend time in for any item in particular, recipes hidden in odd chests that are needed to progress,balloon bombs bein the end all be all for map exploration, wholesaling seeds because they dont drop ever...
Just a ridiculous amounts of stuff there to figure out. I liked the straight forward mana khemia method better. Just be friendly and work with em on side quests.
Is totori or meruru next? I'm digging Totori in the overtime story a lot. My goal is to beat these and get to Lulua before I hit Ryza. I tend to hit games late so guides exist in case of a rorona scenario.
Ain't that the truth. Lost cities, chests on the 14th floor to make the final objects in the main game, popularity levels of 80 and above, get Cory her pebbles or you can never get her ending or the true ending in that run, Pamela hidden in a side path of an area you never really needed to spend time in for any item in particular, recipes hidden in odd chests that are needed to progress,balloon bombs bein the end all be all for map exploration, wholesaling seeds because they dont drop ever...
Just a ridiculous amounts of stuff there to figure out. I liked the straight forward mana khemia method better. Just be friendly and work with em on side quests.
Is totori or meruru next? I'm digging Totori in the overtime story a lot. My goal is to beat these and get to Lulua before I hit Ryza. I tend to hit games late so guides exist in case of a rorona scenario.
I beat the exam in Firis, went back home and was then allowed overtime to wonder around but nothing was really triggering events. Was there really that much left to do? Were there new areas or something?Heh, honestly it feels like you've described a whole bunch of Atelier games. Rorona isn't all that special in that regard. Like, the way Firis is set up, I fully expect there are a bunch of people who got to the "end" of the game and stopped, never realizing that there's like a whole second half of the game waiting for you if you just go back home and think about your accomplishments for a bit. (At least I think that's the trigger, it's been a few years.) Actually, the funny thing is that your description of Rorona reminds me of how I felt running through Atelier Marie earlier this year. It really is amazing how closely Rorona follows the original formula while expanding on it greatly.
I've always felt that the PS3-era Atelier games were games that really wanted you to run through them twice, and honestly I liked that about the games. Somehow the franchise hits that sweet spot of having your first playthrough be all about discovery and your second playthrough being entirely about optimization, but not in a way that makes the game ridiculously easy. I actually kind of miss doing NG+, as later Atelier games don't really require it (usually there's a post-game section now where you can complete nearly everything you missed).
I will say that I don't remember how seeds worked in Rorona Plus but if there really is no other source for them beyond the initial drop and wholesaling, that does indeed seem like bullshit.
I beat the exam in Firis, went back home and was then allowed overtime to wonder around but nothing was really triggering events. Was there really that much left to do? Were there new areas or something?
And then some. 90% of the game you could walk around any fight and it never hinted at much involving character interactions and possible side stories to play out except "oh hey the twins are here again" and thats about all.I do get why you might've dropped the game after the exam thinking you were finished, though. Firis was especially bad at telegraphing that there was a whole bunch of extra stuff to do. It's maybe the worst-paced Atelier game for this reason alone.