You don't consider porting Catherine on the Vita, which takes more effort/resources due to having more optimization problems and is a dead console, instead of the best selling platform in Japan, an asinine decision?
No, I don't, just like I said above.
First, Atlus is used to port games on Vita, they've done it for years, while they have yet to release a
single thing on Switch. How are you sure it takes more effort for them to release a game on the Vita, compared to the Switch ? Do you work in the company ? Have you ever released a game on Vita ? Are you a software developer ?
Second, you're not seeing the full picture here. Atlus always had a faithful audience on the Vita in Japan. The same audience that bought the Persona dancing titles and many others games published by Atlus on the Vita. Releasing Catherine Full Body is just the natural continuation of feeding an audience that always supported you and if that's too hard to understand, just think of it as a gift to the people who supported them on the platform for so long.
As an aside, do you think this audience will hesitate to support Atlus in the future ? Don't you think that - maybe - this strategy of being loyal to your customers is one of the reason they've been around for so long despite not breaking sales record left and right ? Do you start to see the bigger picture here ?
It's not about releasing "everywhere". It's about releasing where it makes no sense, and not releasing where it does. And can you stop your console wars bullshit already? It's not just about P5, and it's hilarious to me that you accuse others of ignoring one situation (SMT) but not the other, when that's exactly what you are doing.
I have common sense to back up that SMT on PS4 and P5 on Switch make sense. They wouldn't need to be groundbreaking hits. All these ports would do is expand the respective playerbases and sales. Releasing games on platforms is about risks or lack thereof. P5 on Switch (insane marketing due to Smash) and SMT (100 mil install base on the JRPG machine) don't have many, or any, risks attached to them. They wouldn't bomb. Acting like there's even a chance they would is trolling. Atlus is the only third party that plays this dumb exclusive game, and if it's not for deals (which would make sense), it's just a nonsensical thing to do. I'm sorry you get angry at people wanting games, but that's not the only reason why Atlus' strategy is subpar to say the least.
What is your common-sens worth business-wise, exactly ? Isn't it just an opinion and nothing more ? I asked you for a solid proof there was an audience for Persona 5 on the Switch, a solid proof worth putting actual money on the table. You failed to provide any, outside of trying to convince me your common-sens is something else than one opinion among millions.
I can understand that you're personally convinced that Persona 5 on Switch would be a good move. I respect that. However, insulting a publisher of being dumb for not answering your projected desire because you think that you're smarter than them is something else, entirely. Outlandish claims requires way more than what your common-sens is worth.
Outside of Persona Q, all Persona mainline titles are Playstation bound since 1996 (with a single Windows port in its entire history). The franchise is around for 23 years. It has grow steadily with each iteration and is now at an all time high. Keeping the franchise on Playstation is a hard-proven strategy, regardless of you liking it or not. It's just all pure facts.
Maybe it's worse the hassle of shifting the strategy to mutli-platforms release for the franchise, maybe it isn't. It would maybe expand the audience or it could alienate your existing one. Regardless, facts are stronger than fancy discussion-boards theorizing.
You're the only who seems to be on the verge of exploding because someone disagree with you. I'm not the one accusing you of being a console warrior and insulting the legacy of a 33 years old publisher. I'm perfectly calm myself, don't worry.