VIPER

Member
Nov 12, 2023
356
I exclusively use the Xbox One controller for PC gaming and it's great. However the lack of back paddles can really hinder you in some fast paced games such as Doom Eternal (eg to jump).

There are some third party controllers with back paddles but they seem to be either way too expensive, or, plagued with issues (such as the Microsoft Elite controller).

Controllers have largely remained the same for the past 15 years but I cannot believe none of the big 3 have implemented this on their controllers on a permanent basis.

I don't think all games need to utilise more than the current controller layout, but it would be nice to have an additional option.
 

Dakkon

Member
Oct 27, 2017
4,354
There are some third party controllers with back paddles but they seem to be either way too expensive, or, plagued with issues (such as the Microsoft Elite controller).

8BitDo controllers have back paddles, Hall Effect joysticks, and no issues, I'd recommend them!
 

Maximo

Member
Oct 25, 2017
9,382
Steam Deck made me realize I never want a controller or handheld without back buttons/paddles ever again.
 

ClassAndFear

Member
Oct 30, 2017
1,575
I worry that if you put the paddles there on every controller, developers will use them. Some games will become absolute control-scheme messes, and it'll be ruinous for accessibility options. I think the best option is that manufacturers actually give a shit about making things well and selling them at reasonable price points, so if you want to remap, absolutely you can do that and it's easily affordable. But I personally think (whisper it) we should be moving to simpler controls in general rather than adding more to the pot.
 

glaurung

Member
Oct 26, 2017
1,629
Estonia
As much as I agree with this idea, I don't think we're quite there yet.

The home video game console still equates to a big box under a Christmas tree for pretty small kids. They don't have the physical ability to hit the back buttons yet. So purely from a sales perspective, the back buttons on a default controller that comes with the device in the box, I don't expect them to have it. But what I would love to see is that all console producers offer a premium, professional controller alongside the console itself from day one. Those that want that, should get it as soon as possible.

And in the longer run, I really wish console manufacturers would iterate and refresh their controller designs more frequently. Why don't we have a black DualSense Edge with hall effect sticks? Or a Microsoft Elite 3 that does away with the horrid glued-on bits? I know they want to make the most money off of the cheapest crap, but come on.
 

th1nk

Member
Nov 6, 2017
6,430
I wasn't sure I'd like them but I bought the DualSense Edge and now there is no turning back, they're essential. Keeping the right thumb on the right stick while jumping and dashing all over the place in Returnal etc. is so much fun.

Side note: why the fuck do I have to switch profiles manually for the Edge all the time? And have only 3 profiles active at a time? They could easily implement auto switching on a per-game basis…
 

thenexus6

Member
Oct 26, 2017
7,427
UK
I feel like I would be well better in shooters like Halo or Siege with a back paddle controller, but I don't trust the quality of the elite controller. I guess I could go third party..
 

BoxScar

Member
Jul 21, 2020
815
Yeah I get quite sore wrists/fingers from certain games that use the face buttons frequently and back paddles have made it so much easier to game for longer sessions. Even games like Cocoon where you only press the A button, using that on a paddle is much more convenient than stretching my thumb off the stick and to the face buttons.

I put off buying an Elite controller for years because of the negativity, but been using one for 5 months without issue now.
 

iFirez

Member
Oct 25, 2017
6,641
England
Never used back paddles on any controller, never needed them or felt like I did anyway. At best they're an uncomfortable addition to the back of some controllers for me.

First thing I did when I got my elites was remove them. They're so distracting and annoying
Same! If they're removable so some folks can keep them and others can take them off - then I'm all for it.
 

VirtualReach

Member
Jul 21, 2019
54
I worry that if you put the paddles there on every controller, developers will use them. Some games will become absolute control-scheme messes, and it'll be ruinous for accessibility options. I think the best option is that manufacturers actually give a shit about making things well and selling them at reasonable price points, so if you want to remap, absolutely you can do that and it's easily affordable. But I personally think (whisper it) we should be moving to simpler controls in general rather than adding more to the pot.

So what though? That's on the devs and gamers to figure out over some $s. We could have said something similar about any number of controller innovations (N64 anyone?) to shutdown innovation.

I still have no idea how L3 and R3 were prioritized over back button/paddles way back when. They are objectively less precise at isolating input and (IMO) FAR less comfortable and intuitive to use.

It was obvious in the 90s and its obvious now - L3 and R3 are evil. All ma homies hate L3/R3. Kill them dead and make paddles standard. (Or just add paddles so the 8 L3/R3 people in the world are happy too)

I'd go so far as to say that back paddles are superior to all face buttons if they didn't all break for some reason.
 
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KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,384
I hope that's the case but I really can't see it.
They probably make too much money with their respective elite controllers and they don't want to factor in these kinds of prices into their initial console bundles.
Best case scenario would be a simplified version of the current paddle controllers and save additional bells and whistles for the actual elites.
 

Sec0nd

The Fallen
Oct 27, 2017
6,133
Not only is having backpedals glorious for competitive games, it's also great to one hand laid back games. Playing P3R currently and I'm mostly just walking around and pressing A. One handing that shit with just the thumbstick and a backpaddle mapped to A is just great, lol.
 

CanUKlehead

Member
Oct 30, 2017
3,479
Ever since the we had shoulder buttons, particularly with the PS1's dual shoulders, it always felt right to have paddles where my fingers wrapped behind the controller.

Yeah, all for this.
 

BeI

Member
Dec 9, 2017
6,058
I'd say force sensing trackpads would be nice, but there's no way you'd get the awesome level of customisation on console, and not really as much of a need there anyway.
 
Apr 9, 2018
1,446
Back paddles are great, but adding more buttons to the controller is raising that barrier to entry another few inches, I think I'd be up for it if they removed some other buttons, even just move the L1/R1 buttons to the back paddles instead
 

elenarie

Game Developer
Verified
Jun 10, 2018
10,093
We have so many inputs to bind in Battlefield, would love it if these are mandatory.
 

Rubblatus

The Fallen
Oct 25, 2017
3,224
I worry that if you put the paddles there on every controller, developers will use them. Some games will become absolute control-scheme messes, and it'll be ruinous for accessibility options. I think the best option is that manufacturers actually give a shit about making things well and selling them at reasonable price points, so if you want to remap, absolutely you can do that and it's easily affordable. But I personally think (whisper it) we should be moving to simpler controls in general rather than adding more to the pot.
Simultaneous 2-3 multi-button inputs, weapon wheels, touchpad swiping, 4+ modes mapped linearly to a single button, L3+R3 to accept the truth. Games are already absolute control-scheme messes. Worst case scenario, some of the already existing mess gets moved to less terrible bindings. Best case scenario, PC-style macros/hotkeys that users can opt into becomes the standard.
 

Mivey

Member
Oct 25, 2017
17,996
Back paddles are great, but adding more buttons to the controller is raising that barrier to entry another few inches, I think I'd be up for it if they removed some other buttons, even just move the L1/R1 buttons to the back paddles instead
At least the way I would handle is that by default the back paddles just map to the face buttons, so it's not "more buttons" it's rather a convenient way to hit face buttons without needing to take your fingers off the thumbsticks. So more ergonomic due to needing less finger movement.

Of course if a developer thinks it's a good idea to introduce new buttons, so mapping the back buttons to actually different things in-game than the face buttons, then they should be free to do so.

Maybe notable that by default, most default layouts of the Steam Deck actually don't use the back paddles. Users have to enable it. The exception is if the developers ships a default layout for their game that uses the back paddles in some way, whether as a shortcut to the face buttons for whatever else.
 

Kida

Member
Oct 27, 2017
1,904
The amount of buttons on a controller already is a large obstacle to new people trying console games.

Making it even more complicated by default is not a good idea
 

arrado

Member
Jan 1, 2020
1,698
Nah, it's an easy cost to cut and too complicated for the average gamer anyway.

There should be an option with paddles yes, but I fully understand that it's not available on the base model controller
 

ClassAndFear

Member
Oct 30, 2017
1,575
Simultaneous 2-3 multi-button inputs, weapon wheels, touchpad swiping, 4+ modes mapped linearly to a single button, L3+R3 to accept the truth. Games are already absolute control-scheme messes. Worst case scenario, some of the already existing mess gets moved to less terrible bindings. Best case scenario, PC-style macros/hotkeys that users can opt into becomes the standard.
Yeah, that's what I meant about simpler schemes. There's a lot of stuff that can be automated. I'm playing that newer Jedi game right now and sometimes interact is RB and sometimes it's Right stick, and I have no idea why they're using both. The right stick click is wholly unnecessary. Again, accessibility wise: that's a remap that requires actual thought and care. (Truthfully, it doesn't even really need to be a button, right? That could be automated upon approaching a crate etc.)
 

Darkreaver

Member
Feb 16, 2024
78
It was nice to have it with the n64 controller, not sure why nintendo didn't add back those backpaddle.
However, for some reason, i really hate them with my steamdeck.
 

OtakuCoder

One Winged Slayer
Member
Oct 27, 2017
4,462
UK
I think we'd be better served by having them as extra buttons that players can freely map as they see fit (like we have on Steam Deck) rather than adding yet more to the default controller layouts.
 

Ogni-XR21

Member
Oct 26, 2017
2,404
Germany
It will never be a standard out of the box. Casuals already struggle with the many buttons and sticks on a regular controller, I don't see back buttons making it any better.
 

Xils

Member
Feb 4, 2020
3,484
"We heard you. We'll be bringing Vita's rear touchpad to PS6's controller" - Sony, probably.
 

Vexii

Member
Oct 31, 2017
2,466
UK
I will exclusively go out of my way to not click in controller sticks wherever applicable.

So my Switch Pro Controller and my Starfield XBONE Controller tend to take a backseat to anything else - Primarily my 8BitDo Ultimate controller. I also exclusively play my Switch either docked with the 8BDU or, if handheld, whilst using the Nitro Deck (which has 4 rear paddles).

Whoever decided that sticks should click is on my shitlist
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,914
Houston, TX
You might be getting your wish with the Switch 2 going by various leaks.
 

beebop

Member
May 30, 2023
1,868
Mandatory? No.
Optional, sure whatever.

First thing I did when I got my elites was remove them. They're so distracting and annoying
The Elite ones are overkill with all 4. Nice for the option, but I don't enjoy them. However, I switched to using the two short paddles, one on the top left and one on the bottom right (to match the thumb stick positions) and it was so much better.
 

Shadow

One Winged Slayer
Member
Oct 28, 2017
4,198
One thing I can say is skip the actual "paddle" and just add the same buttons they use in the Steam Deck. Tried out the Elite 2 controller and I highly dislike the paddles on there. Doesn't feel natural to me.

8Bitdo Pro 2's back buttons are good too, but a bit too easy to press which makes me accidentally press them sometimes.

You might be getting your wish with the Switch 2 going by various leaks.
Yeah, I'm really hoping they are what we think. I feel like Nintendo would do it now, and not just on a pro controller which gimps the regular experience. They'd need a new system to add that in, which this is the perfect time.
 

Dunfish

Member
Oct 29, 2017
939
I personally would rather they focus on having hall effect sticks rather than paddles. If they were to introduce back paddles I wonder whether developers would use them for specific functions or they would be used purely as a remapping option.
 

Ubik

Member
Nov 13, 2018
2,535
Canada
I for one think they should stop adding useless optional bloat to standard controllers and focus on making them quality products and keeping the price well below $100.

This is exactly the use case for 3rd party and elite controllers. Maybe those should just be better too.
 

Hasney

One Winged Slayer
The Fallen
Oct 25, 2017
19,136
I'm really not a fan, so as long as they can just replace the function of other buttons and can be removed, while not increasing the cost of the controller, go for it. Otherwise keep it an premium controller feature.